mirror of
https://github.com/etlegacy/lua_apidoc.git
synced 2024-11-10 06:31:58 +00:00
added forgotten misc file
This commit is contained in:
parent
efab78cfa7
commit
c765028a27
1 changed files with 179 additions and 0 deletions
179
misc.rst
Normal file
179
misc.rst
Normal file
|
@ -0,0 +1,179 @@
|
|||
=============
|
||||
Miscellaneous
|
||||
=============
|
||||
|
||||
|
||||
Damage flags
|
||||
============
|
||||
|
||||
`Damage flags` are bitflags that controls how damage is inflicted.
|
||||
The following bits are available.
|
||||
|
||||
|
||||
============================= ================== ==================================
|
||||
Name Value Description
|
||||
============================= ================== ==================================
|
||||
DAMAGE_RADIUS 1 Indirect splash damage
|
||||
DAMAGE_HALF_KNOCKBACK 2 Do less knockback
|
||||
DAMAGE_NO_KNOCKBACK 4 Do not affect velocity, just view angles
|
||||
DAMAGE_NO_PROTECTION 8 Armor, shields, invulnerability, godmode have no effect
|
||||
DAMAGE_NO_TEAM_PROTECTION 16 (unused)
|
||||
DAMAGE_DISTANCEFALLOFF 32 Distance falloff
|
||||
============================= ================== ==================================
|
||||
|
||||
|
||||
Skill types
|
||||
===========
|
||||
|
||||
|
||||
=========================================== ================== ====================
|
||||
Name Value Description
|
||||
=========================================== ================== ====================
|
||||
SK_BATTLE_SENSE 0 Battle Sense
|
||||
SK_EXPLOSIVES_AND_CONSTRUCTION 1 Engineering
|
||||
SK_FIRST_AID 2 First Aid
|
||||
SK_SIGNALS 3 Signals
|
||||
SK_LIGHT_WEAPONS 4 Light Weapons
|
||||
SK_HEAVY_WEAPONS 5 Heavy Weapons
|
||||
SK_MILITARY_INTELLIGENCE_AND_SCOPED_WEAPONS 6 Covert Ops
|
||||
=========================================== ================== ====================
|
||||
|
||||
|
||||
Event types
|
||||
===========
|
||||
|
||||
|
||||
============================= ================== ==================================
|
||||
Name Value Description
|
||||
============================= ================== ==================================
|
||||
EV_NONE 0
|
||||
EV_FOOTSTEP 1
|
||||
EV_FOOTSTEP_METAL 2 (unused)
|
||||
EV_FOOTSTEP_WOOD 3 (unused)
|
||||
EV_FOOTSTEP_GRASS 4 (unused)
|
||||
EV_FOOTSTEP_GRAVEL 5 (unused)
|
||||
EV_FOOTSTEP_ROOF 6 (unused)
|
||||
EV_FOOTSTEP_SNOW 7 (unused)
|
||||
EV_FOOTSTEP_CARPET 8 (unused)
|
||||
EV_FOOTSPLASH 9
|
||||
EV_FOOTWADE 10 (unused)
|
||||
EV_SWIM 11
|
||||
EV_STEP_4 12
|
||||
EV_STEP_8 13
|
||||
EV_STEP_12 14
|
||||
EV_STEP_16 15
|
||||
EV_FALL_SHORT 16
|
||||
EV_FALL_MEDIUM 17
|
||||
EV_FALL_FAR 18
|
||||
EV_FALL_NDIE 19
|
||||
EV_FALL_DMG_10 20
|
||||
EV_FALL_DMG_15 21
|
||||
EV_FALL_DMG_25 22
|
||||
EV_FALL_DMG_50 23
|
||||
EV_WATER_TOUCH 24
|
||||
EV_WATER_LEAVE 25
|
||||
EV_WATER_UNDER 26
|
||||
EV_WATER_CLEAR 27
|
||||
EV_ITEM_PICKUP 28
|
||||
EV_ITEM_PICKUP_QUIET 29
|
||||
EV_GLOBAL_ITEM_PICKUP 30
|
||||
EV_NOAMMO 31
|
||||
EV_WEAPONSWITCHED 32
|
||||
EV_EMPTYCLIP 33 (unused)
|
||||
EV_FILL_CLIP 34
|
||||
EV_MG42_FIXED 35
|
||||
EV_WEAP_OVERHEAT 36
|
||||
EV_CHANGE_WEAPON 37
|
||||
EV_CHANGE_WEAPON_2 38
|
||||
EV_FIRE_WEAPON 39
|
||||
EV_FIRE_WEAPONB 40
|
||||
EV_FIRE_WEAPON_LASTSHOT 41
|
||||
EV_NOFIRE_UNDERWATER 42
|
||||
EV_FIRE_WEAPON_MG42 43
|
||||
EV_FIRE_WEAPON_MOUNTEDMG42 44
|
||||
EV_ITEM_RESPAWN 45 (unused)
|
||||
EV_ITEM_POP 46 (unused)
|
||||
EV_PLAYER_TELEPORT_IN 47 (unused)
|
||||
EV_PLAYER_TELEPORT_OUT 48 (unused)
|
||||
EV_GRENADE_BOUNCE 49
|
||||
EV_GENERAL_SOUND 50
|
||||
EV_GENERAL_SOUND_VOLUME 51
|
||||
EV_GLOBAL_SOUND 52
|
||||
EV_GLOBAL_CLIENT_SOUND 53
|
||||
EV_GLOBAL_TEAM_SOUND 54
|
||||
EV_FX_SOUND 55
|
||||
EV_BULLET_HIT_FLESH 56
|
||||
EV_BULLET_HIT_WALL 57
|
||||
EV_MISSILE_HIT 58
|
||||
EV_MISSILE_MISS 59
|
||||
EV_RAILTRAIL 60
|
||||
EV_BULLET 61
|
||||
EV_LOSE_HAT 62
|
||||
EV_PAIN 63
|
||||
EV_CROUCH_PAIN 64 (unused)
|
||||
EV_DEATH1 65 (unused)
|
||||
EV_DEATH2 66 (unused)
|
||||
EV_DEATH3 67 (unused)
|
||||
EV_OBITUARY 68
|
||||
EV_STOPSTREAMINGSOUND 69
|
||||
EV_POWERUP_QUAD 70
|
||||
EV_POWERUP_BATTLESUIT 71
|
||||
EV_POWERUP_REGEN 72
|
||||
EV_GIB_PLAYER 73
|
||||
EV_DEBUG_LINE, 74 (unused)
|
||||
EV_STOPLOOPINGSOUND 75
|
||||
EV_TAUNT 76 (unused)
|
||||
EV_SMOKE 77
|
||||
EV_SPARKS 78
|
||||
EV_SPARKS_ELECTRIC 79
|
||||
EV_EXPLODE 80
|
||||
EV_RUBBLE 81
|
||||
EV_EFFECT 82
|
||||
EV_MORTAREFX 83
|
||||
EV_SPINUP 84
|
||||
EV_SNOW_ON 85 (unused)
|
||||
EV_SNOW_OFF 86 (unused)
|
||||
EV_MISSILE_MISS_SMALL 87
|
||||
EV_MISSILE_MISS_LARGE 88
|
||||
EV_MORTAR_IMPACT 89
|
||||
EV_MORTAR_MISS 90
|
||||
EV_SPIT_HIT 91 (unused)
|
||||
EV_SPIT_MISS 92 (unused)
|
||||
EV_SHARD 93
|
||||
EV_JUNK 94
|
||||
EV_EMITTER 95
|
||||
EV_OILPARTICLES 96
|
||||
EV_OILSLICK 97
|
||||
EV_OILSLICKREMOVE 98
|
||||
EV_MG42EFX 99 (unused)
|
||||
EV_FLAKGUN1 100 (unused)
|
||||
EV_FLAKGUN2 101 (unused)
|
||||
EV_FLAKGUN3 102 (unused)
|
||||
EV_FLAKGUN4 103 (unused)
|
||||
EV_EXERT1 104 (unused)
|
||||
EV_EXERT2 105 (unused)
|
||||
EV_EXERT3 106 (unused)
|
||||
EV_SNOWFLURRY 107
|
||||
EV_CONCUSSIVE 108 (unused)
|
||||
EV_DUST 109
|
||||
EV_RUMBLE_EFX 110
|
||||
EV_GUNSPARKS 111
|
||||
EV_FLAMETHROWER_EFFECT 112
|
||||
EV_POPUP 113 (unused)
|
||||
EV_POPUPBOOK 114 (unused)
|
||||
EV_GIVEPAGE 115 (unused)
|
||||
EV_MG42BULLET_HIT_FLESH 116
|
||||
EV_MG42BULLET_HIT_WALL 117
|
||||
EV_SHAKE 118
|
||||
EV_DISGUISE_SOUND 119
|
||||
EV_BUILDDECAYED_SOUND 120
|
||||
EV_FIRE_WEAPON_AAGUN 121
|
||||
EV_DEBRIS 122
|
||||
EV_ALERT_SPEAKER 123
|
||||
EV_POPUPMESSAGE 124
|
||||
EV_ARTYMESSAGE 125
|
||||
EV_AIRSTRIKEMESSAGE 126
|
||||
EV_MEDIC_CALL 127
|
||||
EV_SHOVE_SOUND 128
|
||||
EV_BODY_DP 129
|
||||
============================= ================== ==================================
|
Loading…
Reference in a new issue