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Minor cleanup
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601c3d5875
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4 changed files with 5 additions and 5 deletions
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@ -51,7 +51,7 @@ et.CS_INTERMISSION_START_TIME 36
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et.CS_ENDGAME_STATS 37
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et.CS_CHARGETIMES 38
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et.CS_FILTERCAMS 39
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et.CS_LEGACYINFO 40
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et.CS_MODINFO 40
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et.CS_SVCVAR 41
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et.CS_CONFIGNAME 42
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et.CS_TEAMRESTRICTIONS 43
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@ -73,9 +73,9 @@ If desired, Lua scripts can also connect to the engine memory database by the fo
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conn = assert(env:connect("file::memory:?cache=shared"))
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.. Note:: The database is only active when the `db_mode <https://dev.etlegacy.com/projects/etlegacy/wiki/List_of_Cvars#db_-Additional>`_ cvar is set.
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.. Note:: The database is only active when the *db_mode* cvar is set.
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To save this in memory database to disk use the **saveDB** console command. See also the `db_url <https://dev.etlegacy.com/projects/etlegacy/wiki/List_of_Cvars#db_-Additional>`_ cvar to specify the database path.
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To save this in memory database to disk use the **saveDB** console command. See also the *db_url* cvar to specify the database path.
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Connection objects
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@ -289,7 +289,7 @@ vec3
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----
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A vec3_t is a 3-element array of numbers, usually used to store and process coordinates in 3D space.
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Similarly, in Legacy a vector is an array (table indexed by integers) containing 3 numbers. It can be accessed by::
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Similarly, a vector is an array (table indexed by integers) containing 3 numbers. It can be accessed by::
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origin = et.gentity_get(entNum, "r.currentOrigin") --a vec3 value
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x, y, z = origin[1], origin[2], origin[3]
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@ -2,7 +2,7 @@
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Sample code
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===========
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.. tip:: If you want to see some ET-specific Lua examples, you can check the `ET Legacy Lua scripts <https://github.com/etlegacy/etlegacy-lua_scripts>`_ repository.
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.. tip:: If you want to see some specific Lua examples, you can check the `Lua scripts <https://github.com/etlegacy/etlegacy-lua-scripts>`_ repository.
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General
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