mirror of
https://github.com/etlegacy/lua_apidoc.git
synced 2024-11-24 21:01:23 +00:00
Minor cleanup
This commit is contained in:
parent
601c3d5875
commit
7ec5c1786b
4 changed files with 5 additions and 5 deletions
|
@ -51,7 +51,7 @@ et.CS_INTERMISSION_START_TIME 36
|
||||||
et.CS_ENDGAME_STATS 37
|
et.CS_ENDGAME_STATS 37
|
||||||
et.CS_CHARGETIMES 38
|
et.CS_CHARGETIMES 38
|
||||||
et.CS_FILTERCAMS 39
|
et.CS_FILTERCAMS 39
|
||||||
et.CS_LEGACYINFO 40
|
et.CS_MODINFO 40
|
||||||
et.CS_SVCVAR 41
|
et.CS_SVCVAR 41
|
||||||
et.CS_CONFIGNAME 42
|
et.CS_CONFIGNAME 42
|
||||||
et.CS_TEAMRESTRICTIONS 43
|
et.CS_TEAMRESTRICTIONS 43
|
||||||
|
|
|
@ -73,9 +73,9 @@ If desired, Lua scripts can also connect to the engine memory database by the fo
|
||||||
|
|
||||||
conn = assert(env:connect("file::memory:?cache=shared"))
|
conn = assert(env:connect("file::memory:?cache=shared"))
|
||||||
|
|
||||||
.. Note:: The database is only active when the `db_mode <https://dev.etlegacy.com/projects/etlegacy/wiki/List_of_Cvars#db_-Additional>`_ cvar is set.
|
.. Note:: The database is only active when the *db_mode* cvar is set.
|
||||||
|
|
||||||
To save this in memory database to disk use the **saveDB** console command. See also the `db_url <https://dev.etlegacy.com/projects/etlegacy/wiki/List_of_Cvars#db_-Additional>`_ cvar to specify the database path.
|
To save this in memory database to disk use the **saveDB** console command. See also the *db_url* cvar to specify the database path.
|
||||||
|
|
||||||
|
|
||||||
Connection objects
|
Connection objects
|
||||||
|
|
|
@ -289,7 +289,7 @@ vec3
|
||||||
----
|
----
|
||||||
|
|
||||||
A vec3_t is a 3-element array of numbers, usually used to store and process coordinates in 3D space.
|
A vec3_t is a 3-element array of numbers, usually used to store and process coordinates in 3D space.
|
||||||
Similarly, in Legacy a vector is an array (table indexed by integers) containing 3 numbers. It can be accessed by::
|
Similarly, a vector is an array (table indexed by integers) containing 3 numbers. It can be accessed by::
|
||||||
|
|
||||||
origin = et.gentity_get(entNum, "r.currentOrigin") --a vec3 value
|
origin = et.gentity_get(entNum, "r.currentOrigin") --a vec3 value
|
||||||
x, y, z = origin[1], origin[2], origin[3]
|
x, y, z = origin[1], origin[2], origin[3]
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Sample code
|
Sample code
|
||||||
===========
|
===========
|
||||||
|
|
||||||
.. tip:: If you want to see some ET-specific Lua examples, you can check the `ET Legacy Lua scripts <https://github.com/etlegacy/etlegacy-lua_scripts>`_ repository.
|
.. tip:: If you want to see some specific Lua examples, you can check the `Lua scripts <https://github.com/etlegacy/etlegacy-lua-scripts>`_ repository.
|
||||||
|
|
||||||
|
|
||||||
General
|
General
|
||||||
|
|
Loading…
Reference in a new issue