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Added notes about weapon callbacks override
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@ -194,6 +194,8 @@ Called whenever a weapon is shot.
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* **clientNum** is the client slot.
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* **clientNum** is the client slot.
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* **weapon** is the weapon shot.
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* **weapon** is the weapon shot.
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Returns 1 to override (abort) the qagame function, 0 to "passthrough". Callback may do anything it wants during passthrough.
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et_FixedMGFire( clientNum )
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et_FixedMGFire( clientNum )
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---------------------------------
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---------------------------------
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@ -202,6 +204,8 @@ Called whenever a fixed machine gun is shot.
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* **clientNum** is the client slot.
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* **clientNum** is the client slot.
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Returns 1 to override (abort) the qagame function, 0 to "passthrough". Callback may do anything it wants during passthrough.
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et_MountedMGFire( clientNum )
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et_MountedMGFire( clientNum )
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-----------------------------------
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-----------------------------------
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@ -210,6 +214,8 @@ Called whenever a mounted machine gun is shot.
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* **clientNum** is the client slot.
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* **clientNum** is the client slot.
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Returns 1 to override (abort) the qagame function, 0 to "passthrough". Callback may do anything it wants during passthrough.
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et_AAGunFire( clientNum )
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et_AAGunFire( clientNum )
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-------------------------------
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-------------------------------
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@ -218,6 +224,8 @@ Called whenever an anti-aircraft gun is shot.
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* **clientNum** is the client slot.
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* **clientNum** is the client slot.
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Returns 1 to override (abort) the qagame function, 0 to "passthrough". Callback may do anything it wants during passthrough.
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et_SpawnEntitiesFromString()
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et_SpawnEntitiesFromString()
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----------------------------
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----------------------------
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