mirror of
https://github.com/etlegacy/etlegacy-lua-scripts.git
synced 2024-11-29 15:41:52 +00:00
366 lines
No EOL
9.6 KiB
Lua
Executable file
366 lines
No EOL
9.6 KiB
Lua
Executable file
--[[
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Author: [Spyhawk]
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License: ISC
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Website: http://www.etlegacy.com
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Mod: compatible with Legacy mod only
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Description: Skill Rating (aka TrueSkill) data management
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Use in conjunction with g_skillRating cvar
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]]--
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--[[
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TODO:
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* 0.1: handle basic rating update functionality
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* 0.2: handle disconnected then reconnected clients
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* 0.3: handle clients that left
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* 0.4: handle map bias parameter
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* 0.5: add useful commands
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]]--
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-- Lua module version
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local version = "0.2"
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-- load sqlite driver (or mysql..)
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local luasql = require "luasql.sqlite3"
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local env -- environment object
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local con -- database connection
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local cur -- cursor
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-- check feature
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local g_skillRating = tonumber(et.trap_Cvar_Get("g_skillRating"))
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--[[
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Functions
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]]--
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-- database helper function
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-- returns database rows matching sql_statement
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function rows(connection, sql_statement)
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local cursor = assert(connection:execute (sql_statement))
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return function ()
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return cursor:fetch()
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end
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end
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-- con:prepare with bind_names should be used to prevent SQL injections
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-- but it isn't currently implemented in LuaSQL
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function validateGUID(clientNum, guid)
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-- allow only alphanumeric characters in guid
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if(string.match(guid, "%W")) then
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-- Invalid characters detected. We should probably drop this client
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et.G_Print("^1[Skill Rating]:^7 User with ID " .. clientNum .. " has an invalid GUID: " .. guid .. "\n")
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et.trap_SendServerCommand (clientNum, "cpm \"^2Your Skill Rating won't be saved because you have an invalid GUID!\n\"")
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return false
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end
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return true
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end
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-- saves SR values of a player with id 'clientNum' into database
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function saveSR(clientNum)
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local name = et.Info_ValueForKey(et.trap_GetUserinfo(clientNum), "name")
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local guid = et.Info_ValueForKey(et.trap_GetUserinfo(clientNum), "cl_guid")
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if not validateGUID(clientNum, guid) then return end
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cur = assert(con:execute(string.format("SELECT * FROM users WHERE guid='%s' LIMIT 1", guid)))
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local player = cur:fetch({}, 'a')
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if not player then
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-- should not happen
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et.G_Print("^1[Skill Rating]:^7 User not found in database!\n")
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-- cur:close()
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return
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else
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-- save data
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cur = assert(con:execute(string.format([[UPDATE users SET
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last_seen='%s',
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mu='%f',
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sigma='%f'
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WHERE guid='%s']],
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os.date("%Y-%m-%d %H:%M:%S"),
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et.gentity_get(clientNum, "sess.mu"),
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et.gentity_get(clientNum, "sess.sigma"),
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guid
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)))
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end
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-- cur:close()
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end
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--[[
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Callbacks
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]]--
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-- called when game initializes
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function et_InitGame(levelTime, randomSeed, restart)
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-- register name of this module
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et.RegisterModname("Skill Rating " .. version)
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-- check status
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if tonumber(et.trap_Cvar_Get("g_skillRating")) < 1 then return end
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-- create environement object
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env = assert(luasql.sqlite3())
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-- connect to database
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con = assert(env:connect("rating.sqlite"))
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-- drop database
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-- cur = assert(con:execute("DROP TABLE users"))
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cur = assert(con:execute("DROP TABLE IF EXISTS match"))
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-- create database
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cur = assert(con:execute[[
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CREATE TABLE IF NOT EXISTS users(
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guid VARCHAR(64),
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last_seen VARCHAR(64),
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mu REAL,
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sigma REAL,
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UNIQUE (guid)
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)
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]])
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cur = assert(con:execute[[
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CREATE TABLE match(
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guid VARCHAR(64),
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time_axis INT,
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time_allies INT,
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UNIQUE (guid)
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)
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]])
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--cur:close()
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end
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-- called when game shuts down
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function et_ShutdownGame(restart)
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-- check status
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if g_skillRating < 1 then return end
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-- clean up
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cur:close()
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con:close()
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env:close()
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end
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-- called every server frame
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function et_RunFrame(levelTime)
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-- check status
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if g_skillRating < 1 then return end
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-- check gamestate changes
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gamestate = tonumber(et.trap_Cvar_Get("gamestate"))
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if oldgamestate ~= gamestate then
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oldgamestate = tonumber(et.trap_Cvar_Get("gamestate"))
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-- GS_WARMUP
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-- if gamestate == 1 then
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-- et.G_Print("^1[Skill Rating]:^7 GS_WARMUP\n")
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-- end
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-- GS_PLAYING
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-- if gamestate == 0 then
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-- et.G_Print("^1[Skill Rating]:^7 GS_PLAYING\n")
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-- end
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-- GS_INTERMISSION
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if gamestate == 3 then
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-- et.G_Print("^1[Skill Rating]:^7 GS_INTERMISSION\n")
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local clientNum = 0
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local maxclients = tonumber(et.trap_Cvar_Get("sv_maxclients"))
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-- iterate through clients
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while clientNum < maxclients do
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local cs = et.trap_GetConfigstring(tonumber(et.CS_PLAYERS) + clientNum)
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-- save new ratings
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if cs ~= nil and cs ~= "" then
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saveSR(clientNum)
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end
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clientNum = clientNum + 1
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end
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end
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end
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end
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-- called for every ClientConnect
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function et_ClientConnect(clientNum, firstTime, isBot)
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-- check status
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if g_skillRating < 1 then return end
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end
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-- called for every ClientDisconnect
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function et_ClientDisconnect(clientNum)
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-- check status
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if g_skillRating < 1 then return end
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local guid = et.Info_ValueForKey(et.trap_GetUserinfo(clientNum), "cl_guid")
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local name = et.Info_ValueForKey(et.trap_GetUserinfo(clientNum), "name")
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if not validateGUID(clientNum, guid) then return end
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cur = assert(con:execute(string.format("SELECT * FROM users WHERE guid='%s' LIMIT 1", guid)))
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local user = cur:fetch({}, 'a')
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if not user then
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-- should not happen
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et.G_Print("^1[Skill Rating]:^7 User not found in database!\n")
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-- cur:close()
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return
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else
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cur = assert(con:execute(string.format([[UPDATE users SET
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last_seen='%s'
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WHERE guid='%s']],
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os.date("%Y-%m-%d %H:%M:%S"),
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guid
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)))
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cur = assert(con:execute(string.format([[UPDATE match SET
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time_axis='%i',
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time_allies='%i'
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WHERE guid='%s']],
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et.gentity_get(clientNum, "sess.time_axis"),
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et.gentity_get(clientNum, "sess.time_allies"),
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guid
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)))
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-- cur:close()
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end
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-- cur:close()
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end
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-- called for every ClientBegin
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function et_ClientBegin(clientNum)
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-- check status
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if g_skillRating < 1 then return end
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local guid = et.Info_ValueForKey(et.trap_GetUserinfo(clientNum), "cl_guid")
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local name = et.Info_ValueForKey(et.trap_GetUserinfo(clientNum), "name")
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if not validateGUID(clientNum, guid) then return end
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cur = assert(con:execute(string.format("SELECT * FROM users WHERE guid='%s'", guid)))
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local user = cur:fetch({}, 'a')
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if not user then
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-- first time this user is seen
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et.trap_SendServerCommand(clientNum, "cpm \"^2[Skill Rating]:^7 Welcome, " .. name .. "^7! You are playing on an Skill Rating enabled server\n\"")
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-- use default values
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cur = assert(con:execute(string.format("INSERT INTO users VALUES ('%s', '%s', '%f', '%f')",
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guid,
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os.date("%Y-%m-%d %H:%M:%S"),
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25,
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25/3
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)))
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cur = assert(con:execute(string.format("INSERT INTO match VALUES ('%s', '%i', '%i')",
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guid,
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0,
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0
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)))
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-- cur:close()
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else
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-- load current rating
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et.gentity_set(clientNum, "sess.mu", tonumber(user.mu))
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et.gentity_set(clientNum, "sess.sigma", tonumber(user.sigma))
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-- create copy for delta rating
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et.gentity_set(clientNum, "sess.oldmu", tonumber(user.mu))
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et.gentity_set(clientNum, "sess.oldsigma", tonumber(user.sigma))
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et.trap_SendServerCommand(clientNum, string.format("cpm \"^2[Skill Rating]:^7 Welcome back, %s^7! Your rating is ^3%.2f\n\"",
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name, math.max(user.mu - 3 * user.sigma, 0))
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)
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-- load current play time, if reconnecting to the same match
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cur = assert(con:execute(string.format("SELECT * FROM match WHERE guid='%s'", guid)))
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local player = cur:fetch({}, 'a')
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if player then
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et.gentity_set(clientNum, "sess.time_axis", tonumber(player.time_axis))
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et.gentity_set(clientNum, "sess.time_allies", tonumber(player.time_allies))
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end
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end
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-- cur:close()
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end
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-- called for every client command
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-- return 1 if intercepted, 0 if passthrough
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function et_ClientCommand(clientNum, cmd)
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-- check status
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if g_skillRating < 1 then return 0 end
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-- local cmd = et.trap_Argv(0)
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cmd = string.lower(cmd)
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-- display current rating
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if cmd == "!sr" then
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local mu = et.gentity_get(clientNum, "sess.mu")
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local sigma = et.gentity_get(clientNum, "sess.sigma")
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et.trap_SendServerCommand(clientNum, string.format("cpm \"^2[Skill Rating]:^7 Your rating is ^3%.2f\n\"",
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math.max(mu - 3 * sigma, 0))
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)
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return 1
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end
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return 0
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end
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-- called for every console command
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-- return 1 if intercepted, 0 if passthrough
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function et_ConsoleCommand()
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-- check status
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if g_skillRating < 1 then return 0 end
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local cmd = et.trap_Argv(0)
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cmd = string.lower(cmd)
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-- drop users
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if cmd == "!srdbdrop" then
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-- FIXME: LuaSQL: database table is locked
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cur = assert(con:execute("DROP TABLE users"))
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et.G_Print("^2[Skill Rating]:^7 Dropped users table\n")
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-- cur:close()
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return 1
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end
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-- drop match players time
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if cmd == "!srmatchdrop" then
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-- FIXME: LuaSQL: database table is locked
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cur = assert(con:execute("DROP TABLE match"))
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et.G_Print("^2[Skill Rating]:^7 Dropped match table\n")
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-- cur:close()
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return 1
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end
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-- list all users
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if cmd == "!srdblist" then
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cur = assert(con:execute("SELECT COUNT(*) FROM users"))
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et.G_Print("^2[Skill Rating]:^3 " .. tonumber(cur:fetch(row, 'a')) .. "^7 users in database\n")
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local guid, lastseen, mu, sigma
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for guid, lastseen, mu, sigma in rows(con, "SELECT * FROM users") do
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et.G_Print(string.format("\tGUID %s\tLast seen: %s mu: ^1%.2f^: sigma: ^4%.2f^: Rating: ^3%.2f\n",
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guid, lastseen, mu, sigma, math.max(mu - 3 * sigma, 0))
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)
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end
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-- cur:close()
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return 1
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end
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-- list all match players
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if cmd == "!srmatchlist" then
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cur = assert(con:execute("SELECT COUNT(*) FROM match"))
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et.G_Print("^2[Skill Rating]:^3 " .. tonumber(cur:fetch(row, 'a')) .. "^7 players in match\n")
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local guid, time_axis, time_allies
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for guid, time_axis, time_allies in rows(con, "SELECT * FROM match") do
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et.G_Print(string.format("\tGUID %s\tTime Axis: %i\tTime Allies: %i\n",
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guid, time_axis, time_allies)
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)
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end
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-- cur:close()
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return 1
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end
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return 0
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end |