mirror of
https://github.com/etlegacy/etlegacy-lua-scripts.git
synced 2024-11-29 07:32:41 +00:00
2921 lines
108 KiB
Lua
2921 lines
108 KiB
Lua
-- The NOQ - No Quarter Lua next generation game manager
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--
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-- A Shrubbot replacement and also kind of new game manager and tracking system based on mysql or sqlite3.
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-- Both are supported and in case of sqlite there is no extra sqlite installation needed. Use with NQ 1.2.9 and later only!
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--
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-- NQ Lua team 2009-2011 - No warranty :)
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-- NQ Lua team is:
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-- ailmanki
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-- BubbaG1
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-- Hose
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-- IlDuca
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-- IRATA [*]
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-- Luborg
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-- Webpage: http://dev.kernwaffe.de/projects/noq/
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-- Wiki: http://dev.kernwaffe.de/projects/noq/wiki/
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--
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-- Please don't do any posts related to this script to the NQ forums
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-- Setup:
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-- - Make sure all required Lua SQL libs are on server and run properly.
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-- For MySQL dbms you need the additional lib in the path.
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-- - If you want to use sqlite make sure your server instance has write permissions in fs_homepath.
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-- SQLite will create a file "noquarter.sqlite" at this location.
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--
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-- - Copy the content of this path to fs_homepath/fs_game/nq/noq
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-- - for example /home/<USER>/.etlegacy/legacy/noq (default case if fs_homepath is not set by admin)
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--
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-- - Set lua_modules "noq/noq.lua noq/noq_i.lua"
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--
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-- - Make the config your own. There is no need to change code in the NOQ. If you want to see changes use the forum
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-- - Restart the server and check if all lua_modules noq_i.lua, noq_c.lua (optional) and noq.lua are registered.
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-- - Call /rcon !sqlcreate - Done. Your system is set up - you should remove noq_i.lua from lua_modules now.
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--
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-- NOQ basic files:
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-- noq_i.lua - Install script remove after install
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-- noq_c.lua - Additional tool to enter sql cmds on the ET console
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-- noq_config.cfg - Stores all data to run & control the NOQ. Make this file your own!
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-- noq_commands.cfg - Commands definition file - Make this file your own!
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--
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-- legacy_mods_names_<NQ_VERSION>.cfg - Methods of death enum file - never touch!
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-- legacy_mods_<NQ_VERSION>.cfg - Methods of death enum file - never touch!
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-- legacy_weapons_<NQ_VERSION>.cfg - Weapon enum config file - never touch!
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-- legacy_weapons_names_<NQ_VERSION>.cfg - Weapon enum config file - never touch!
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--
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-- nqconst.lua - No Quarter constants
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-- legacyconst.lua - legacy constants
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-- noq_db.lua - No Quarter DB functions
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--
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-- Note:
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-- Again - you don't have to modyfiy any code in this script. If you disagree contact the dev team.
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-- FIXME legacy mod
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-- et.G_shrubbot_level(_clientNum) (keep for NQ)
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-- SCRIPT VARS - don't touch !
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-------------------------------------------------------------------------------
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-- LUA module version
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version = "1" -- see version table // FIXME: version is an int ! -> version = 1
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-- TODO get from 'version' cvar '/' for linux/mac, '\' for win
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pathSeparator = "/"
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homepath = et.trap_Cvar_Get("fs_homepath") .. pathSeparator
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fs_game = et.trap_Cvar_Get("fs_game") .. pathSeparator
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pbpath = homepath .. "pb" .. pathSeparator
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noqpath = "noq" .. pathSeparator
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scriptpath = homepath .. fs_game .. noqpath -- full qualified path for the NOQ scripts
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-------------------------------------------------------------------------------
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-- table functions - don't move down!
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-------------------------------------------------------------------------------
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-- The table load
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function table.load( sfile )
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-- catch marker for stringtable
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if string.sub( sfile,-3,-1 ) == "--|" then
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tables,err = loadstring( sfile )
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else
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tables,err = loadfile( sfile )
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end
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if err then return _,err
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end
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tables = tables()
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for idx = 1,#tables do
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local tolinkv,tolinki = {},{}
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for i,v in pairs( tables[idx] ) do
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if type( v ) == "table" and tables[v[1]] then
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table.insert( tolinkv,{ i,tables[v[1]] } )
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end
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if type( i ) == "table" and tables[i[1]] then
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table.insert( tolinki,{ i,tables[i[1]] } )
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end
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end
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-- link values, first due to possible changes of indices
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for _,v in ipairs( tolinkv ) do
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tables[idx][v[1]] = v[2]
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end
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-- link indices
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for _,v in ipairs( tolinki ) do
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tables[idx][v[2]],tables[idx][v[1]] = tables[idx][v[1]],nil
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end
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end
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return tables[1]
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end
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-- table helper
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function debug_getInfoFromTable( _table )
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-- table.sort(cvartable)
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debugPrint("log","************************")
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for k,v in pairs(_table) do debugPrint("log",k .. "=" .. v) end
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debugPrint("log","************************")
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-- setn not set so empty
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-- et.G_Print("size:" .. table.getn(cvartable) .. "\n")
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end
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-- table functions end
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-------------------------------------------------------------------------------
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-- debugPrint
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-- Helper function to print to log
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-- target: can be 'cpm','print','logprint'?
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-- TODO: extend to be able to print variables recursively out
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-- TODO: http://lua-users.org/wiki/SwitchStatement ?
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-------------------------------------------------------------------------------
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function debugPrint( target, msg )
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if debug ~= 0 then
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local lmsg = "[DBG] " .. msg .. "\n"
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local lcmsg = "^7[DBG] " .. color .. msg .. "\n"
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if target == "cpm" then
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et.trap_SendServerCommand( -1 ,"cpm \"" .. lcmsg .. "\"")
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-- elseif target == "cpmnow" then
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-- et.trap_SendConsoleCommand(et.EXEC_NOW , "cpm \"" .. lcmsg .. "\"" )
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elseif target == "print" then
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et.G_Print( lcmsg )
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elseif target == "logprint" then
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et.G_LogPrint( lmsg )
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-- elseif slot[target] ~= nil then
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end
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end
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end
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-- at first we need to check for the modversion
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modname = et.trap_Cvar_Get( "gamename" )
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modprefix = ""
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if modname == "nq" then
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-- TODO: check for version incompatibilities...
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--version = et.trap_Cvar_Get( cvarname )
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modprefix = "noq"
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elseif modname == "legacy" then
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modprefix = "legacy"
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end
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et.G_LogPrint("Loading NOQ config files from ".. scriptpath.."\n")
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noqvartable = assert(table.load( scriptpath .. "noq_config.cfg"))
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-- TODO: check if we can do this in total 2 tables
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meansofdeath = assert(table.load( scriptpath .. modprefix .. "_mods.cfg")) -- all MODS
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weapons = assert(table.load( scriptpath .. modprefix .. "_weapons.cfg")) -- all weapons
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mod = assert(table.load( scriptpath .. modprefix .. "_mods_names.cfg")) -- mods by name
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w = assert(table.load( scriptpath .. modprefix .. "_weapons_names.cfg")) -- weapons by name
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-- end TODO
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greetings = assert(table.load( scriptpath .. "noq_greetings.cfg")) -- all greetings, customize as wished
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et.G_LogPrint("NOQ config files loaded.\n")
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tkweight = {} -- TODO: external table
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-- Gets varvalue else null
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function getConfig ( varname )
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local value = noqvartable[varname]
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if value then
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return value
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else
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et.G_Print("warning, invalid config value for " .. varname .. "\n")
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return "null"
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end
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end
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-- don't get often used vars from noqvartable ...
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databasecheck = tonumber((getConfig("useDB"))) -- Is DB on?
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mail = tonumber((getConfig("mail"))) -- Is Mail on?
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recordbots = tonumber(getConfig("recordbots")) -- don't write session for bots
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color = getConfig("color")
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commandprefix = getConfig("commandprefix")
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debug = tonumber(getConfig("debug")) -- debug 0/1
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-- moved to noq_db.lua
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-- debugquerries = tonumber(getConfig("debugquerries"))
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usecommands = tonumber(getConfig("usecommands")) -- are commands on?
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xprestore = tonumber(getConfig("xprestore")) -- is xprestore on?
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pussyfact = tonumber(getConfig("pussyfactor"))
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lognames = tonumber(getConfig("lognames"))
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nextmapVoteTime = tonumber(getConfig("nextmapVoteSec"))
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evenerdist = tonumber(getConfig("evenerCheckallSec"))
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polldist = tonumber(getConfig("polldistance")) -- time in seconds between polls, -1 to disable
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maxSelfKills = tonumber(getConfig("maxSelfKills")) -- Selfkill restriction: -1 to disable
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serverid = et.trap_Cvar_Get( "servid" ) -- Unique Server Identifier
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if serverid == "" then
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serverid = getConfig("serverID") -- Unique Server Identifier
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end
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irchost = getConfig("irchost")
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ircport = tonumber(getConfig("ircport"))
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-- disable the !force command hardcoded.
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disableforce = false
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-- Prints the configuration
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debug_getInfoFromTable(noqvartable)
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--[[-----------------------------------------------------------------------------
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-- DOCU of Datastructurs in this script
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--
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-- The table slot[clientNum] is created each time someone connects and will store the current client information
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-- The current fields are(with default values):
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--
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-- ["team"] = false
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--
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-- ["id"] = nil
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-- ["pkey"] = 0
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-- ["conname"] = row.conname
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-- ["regname"] = row.regname
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-- ["netname"] = row.netname
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-- ["isBot"] = 0
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-- ["clan"] = 0
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-- ["level"] = 0
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-- ["flags"] = ''
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-- ["user"] = 0
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-- ["password"] = 0
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-- ["email"] = 0
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-- ["banreason"] = 0
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-- ["bannedby"] = 0
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-- ["banexpire"] = 0
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-- ["mutedreason"] = 0
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-- ["mutedby"] = 0
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-- ["muteexpire"] = 0
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-- ["warnings"] = 0
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-- ["suspect"] = 0
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-- ["regdate"] = 0
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-- ["updatedate"] = 0
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-- ["createdate"] = 0
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-- ["session"] -- last used or in use session see table session.id // was client["id"] before!
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-- ["ip"] = 0
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-- ["valid "] -- not used in script only written into db if player enters for real
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-- ["start"] = 0
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-- ["end"] = 0 -- not used in script only written into db
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-- ["axtime"] = 0
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-- ["altime"] = 0
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-- ["sptime"] = 0
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-- ["lctime"] = 0
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-- ["sstime"] = 0
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-- ["xp0"] = 0
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-- ["xp1"] = 0
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-- ["xp2"] = 0
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-- ["xp3"] = 0
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-- ["xp4"] = 0
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-- ["xp5"] = 0
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-- ["xp6"] = 0
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-- ["xptot"] = 0
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-- ["acc"] = 0
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-- ["kills"] = 0
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-- ["tkills"] = 0 teamkills you did
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-- ["tkilled"] = 0 the amount you got teamkilled
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-- ["death"] = 0
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-- ["uci"] = 0
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-- ["inuse"] = false/true
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-- Added Fields during ingame session in slot[clientNum]
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--
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-- slot[clientNum]["victim"] = last victim of clientNum(ID)
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-- slot[clientNum]["killwep"] = Name of the weapon last used to kill
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-- slot[clientNum]["killer"] = last person who killed clientNum(ID)
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-- slot[clientNum]["deadwep"] = Name of the weapon by wich he was killed last
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-- slot[clientNum]["lastTeamChange"] -- in seconds
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-- slot[clientNum]["selfkills"] Selfkills you did
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--
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--]]
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-- This is above mentioned table
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slot = {}
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-- Note: Players are ents 0 - (sv_maxclients-1)
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maxclients = tonumber(et.trap_Cvar_Get("sv_maxclients"))-1 -- add 1 again if used in view
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-- We do this for accessing the table with [][] syntax, dirty but it works
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for i=0, maxclients, 1 do
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slot[i] = {}
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slot[i]["inuse"] = false
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end
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-- command table, initialised in parseconf
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commands = {}
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--[[
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--For testing, the !owned known from ETadmin
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commands['cmd'][0]['owned'] = "print ^1Ha^3ha^5ha^3, i owned ^7<PLAYER_LAST_VICTIM_CNAME>^3 with my ^7<PLAYER_LAST_VICTIM_WEAPON>^7!!!"
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commands['cmd'][0]['pants'] = "print ^1No^3no^5noooo^7, i was killed by ^3<PLAYER_LAST_KILLER_CNAME>^7 with a ^3<PLAYER_LAST_KILLER_WEAPON>^7!!!"
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commands['cmd'][0]['parsecmds'] = "$LUA$ parseconf()"
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commands['cmd'][0]['pussyfactor'] = "$LUA$ pussyout(<PART2IDS>)"
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commands['cmd'][0]['spectime'] = "$LUA$ time = slot[_clientNum]['sptime']; et.trap_SendServerCommand(et.EXEC_APPEND , 'print \"..time.. \" seconds in spec')"
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commands['cmd'][0]['axtime'] = "$LUA$ time = slot[_clientNum]['axtime']; et.trap_SendServerCommand(et.EXEC_APPEND , 'print \"..time.. \" seconds in axis')"
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commands['cmd'][0]['altime'] = "$LUA$ time = slot[_clientNum]['altime']; et.trap_SendServerCommand(et.EXEC_APPEND , 'print \"..time.. \" seconds in allies')"
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commands['cmd'][0]['noqban'] = "$LUA$ ban(<PART2ID>)" --TODO The BANFUNCTION...
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-- ^ ^ ^ ^
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-- Array | | |
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-- type | |
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-- Level |
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-- Part after Prefix
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-- Its possible to implement 2 commands with same commandname but different functions for different levels
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--
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-- commands['help'] incorporates the helptexts for each cmd
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-- commands['listing'][lvl] incorporates a listing of all cmds that level can execute, as strings ready to get printed to console
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--
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--]]
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-- current map
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map = ""
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mapStartTime = 0
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--Gamestate 1 ,2 , 3 = End of Map
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gstate = nil
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-- for the evener
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evener = 0
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killcount = 0
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lastevener = 0
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-- Poll restriction
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lastpoll = 0
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-- vsay disabler
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vsaydisabled = false
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-- reserved names array
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namearray = {}
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-- mail setup
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if mail == 1 then
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smtp = require("socket.smtp")
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end
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-- irc relay setup
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if irchost ~= "" then
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socket = require("socket")
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client = socket.udp()
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end
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team = { [0]="CONN","AXIS" , "ALLIES" , "SPECTATOR" }
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teamchars = { ['r']="AXIS" , ['b']="ALLIES" , ['s']="SPECTATOR" }
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class = { [0]="SOLDIER" , "MEDIC" , "ENGINEER" , "FIELD OPS" , "COVERT OPS" }
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-------------------------------------------------------------------------------
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-- load DB functions if needed
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-------------------------------------------------------------------------------
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if databasecheck == 1 then
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require(noqpath .. "noq_db")
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DBCon:DoConnect()
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end
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-------------------------------------------------------------------------------
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-- ET functions
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-------------------------------------------------------------------------------
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function et_InitGame( _levelTime, _randomSeed, _restart )
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et.RegisterModname( "NOQ version " .. version .. " " .. et.FindSelf() )
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initNOQ()
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if databasecheck == 1 then
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getDBVersion()
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getresNames()
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end
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mapStartTime = et.trap_Milliseconds()
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if usecommands ~= 0 then
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parseconf()
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end
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if irchost ~= "" then
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client:setpeername(irchost,ircport)
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end
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-- |We allow votes not directly at start, lets wait some time
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lastpoll = (et.trap_Milliseconds() / 1000) - (polldist / 2)
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-- IlDuca: TEST for mail function
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-- sendMail("<mymail@myprovider.com>", "Test smtp", "Questo è un test, speriamo funzioni!!")
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end
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function et_ClientConnect( _clientNum, _firstTime, _isBot )
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initClient( _clientNum, _firstTime, _isBot )
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local ban = checkBan( _clientNum )
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if ban ~= nil then
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return ban
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end
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-- valid client
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slot[_clientNum]["inuse"] = true
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-- personal game start message / server greetings
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if firstTime == 0 or isBot == 1 or getConfig("persgamestartmessage") == "" then
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return nil
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end
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userInfo = et.trap_GetUserinfo( _clientNum )
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et.trap_SendServerCommand(_clientNum, string.format("%s \"%s %s", getConfig("persgamestartmessagelocation") , getConfig("persgamestartmessage") , et.Info_ValueForKey( userInfo, "name" )))
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return nil
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end
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function et_ClientUserinfoChanged( _clientNum )
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if databasecheck == 1 then
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if lognames == 1 then
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local thisGuid = string.upper( et.Info_ValueForKey( et.trap_GetUserinfo( _clientNum ), "cl_guid" ))
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if string.sub(thisGuid, 1, 7) ~= "OMNIBOT" then
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local thisName = et.Info_ValueForKey( et.trap_GetUserinfo( _clientNum ), "name" )
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DBCon:SetPlayerAlias( thisName, thisGuid )
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end
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end
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end
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if namearray ~= nil then
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checkforResName(_clientNum)
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end
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end
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-- This function is called - after the connection is over, so when you first join the game world
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--
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-- Before r3493 also:
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-- - when you change team
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-- - when you are spectator and switch from "free look mode" to "follow player mode"
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-- IRATA: check et_ClientSpawn()
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-- TODO/NOTE: Afaik we only need to check if ClientBegin is called once to keep 1.2.7 compatibility
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function et_ClientBegin( _clientNum )
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-- TODO Move this functionality in an own function
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-- Get the player name if its not set
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if slot[_clientNum]["netname"] == false then
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slot[_clientNum]["netname"] = et.gentity_get( _clientNum ,"pers.netname")
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slot[_clientNum]["cleanname"] = et.Q_CleanStr(slot[_clientNum]["netname"])
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end
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-- He first connected - so we set his team.
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slot[_clientNum]["team"] = tonumber(et.gentity_get(_clientNum,"sess.sessionTeam"))
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slot[_clientNum]["lastTeamChange"] = (et.trap_Milliseconds() / 1000) -- Hossa! We needa seconds
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-- greeting functionality after netname is set
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if slot[_clientNum]["ntg"] == true then
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greetClient(_clientNum)
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end
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-- Moved the mute check here
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checkMute( _clientNum )
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if databasecheck == 1 then
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-- If we have db access, then we will create new Playerentry if necessary
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-- TODO check for else case of the above if ... why updating Player XP if client is new ? (slot XP is set in createNewPlayer()
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if slot[_clientNum]["new"] == true then
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createNewPlayer ( _clientNum )
|
|
slot[_clientNum]["setxp"] = nil
|
|
else
|
|
-- if we have xprestore, we need to restore now!
|
|
if slot[_clientNum]["setxp"] == true then
|
|
|
|
-- But only, if xprestore is on!
|
|
if xprestore == 1 then
|
|
updatePlayerXP( _clientNum )
|
|
end
|
|
slot[_clientNum]["setxp"] = nil
|
|
end
|
|
end
|
|
|
|
checkOffMesg(_clientNum)
|
|
|
|
-- Reserved Name/Clantag support
|
|
if namearray then
|
|
checkforResName(_clientNum)
|
|
end
|
|
|
|
end -- end databasecheck
|
|
end
|
|
|
|
-- TODO: What does this do here?
|
|
-- Possible values are :
|
|
-- - slot[_clientNum].team == nil -> the player connected and disconnected without join the gameworld = not-valid session
|
|
-- - slot[_clientNum].gstate = 0 and gstate = 0 -> we have to update playing time and store all the player infos = valid session
|
|
-- - slot[_clientNum].gstate = 1 or 2 and gstate = 1 or 2 -> player connected during warmup and disconnected during warmup = store only start and end time + valid session
|
|
-- - slot[_clientNum].gstate = 3 and gstate = 3 -> player connected during intermission and disconnected during intermission = store only start and end time + valid session
|
|
-- - slot[_clientNum].gstate = 0 and gstate = 3 -> we have to store all the player infos = valid session
|
|
|
|
function et_ClientDisconnect( _clientNum )
|
|
if databasecheck == 1 then
|
|
local endtime = timehandle ('N')
|
|
-- TODO : check if this works. Is the output from 'D' option in the needed format for the database?
|
|
local timediff = timehandle('D','N', slot[_clientNum]["start"])
|
|
|
|
WriteClientDisconnect( _clientNum , endtime, timediff )
|
|
end
|
|
slot[_clientNum] = {}
|
|
slot[_clientNum]["inuse"] = false
|
|
end
|
|
|
|
-- called for every clientcommand
|
|
-- return 1 if intercepted, 0 if passthrough
|
|
-- see Table noq_clientcommands for the available cmds
|
|
function et_ClientCommand( _clientNum, _command )
|
|
local arg0 = string.lower(et.trap_Argv(0))
|
|
local arg1 = string.lower(et.trap_Argv(1))
|
|
local arg2 = string.lower(et.trap_Argv(2))
|
|
callershrublvl = 1 -- FIXME !!! et.G_shrubbot_level(_clientNum)
|
|
|
|
debugPrint("print","Got a Clientcommand: ".. arg0)
|
|
|
|
if vsaydisabled == true and arg0 == "vsay" then
|
|
-- No vsays please.
|
|
et.trap_SendServerCommand( _clientNum, "cp \"^1Global voicechat disabled\"")
|
|
return 1
|
|
end
|
|
|
|
if slot[_clientNum]['vsaydisabled'] == true and arg0 == "vsay" then
|
|
-- No vsays please.
|
|
et.trap_SendServerCommand( _clientNum, "cp \"^1Your global voicechats are disabled\"")
|
|
return 1
|
|
end
|
|
|
|
-- switch to disable the !commands
|
|
if usecommands ~= 0 then
|
|
|
|
if arg0 == "say" then
|
|
if string.sub( arg1, 1,1) == commandprefix then -- this means normal say
|
|
debugPrint("print","Got saycommand: " .. _command)
|
|
local returnvalue = gotCmd( _clientNum, _command , false)
|
|
return returnvalue
|
|
-- return gotCmd( _clientNum, _command , false)
|
|
end
|
|
elseif arg0 == "vsay" then
|
|
if string.sub( arg2 , 1, 1) == commandprefix then -- this means a !command with vsay
|
|
gotCmd ( _clientNum, _command, true)
|
|
end
|
|
elseif arg0 == "readthefile" then -- read in the commandsfile
|
|
if et.G_shrubbot_permission( _clientNum, "G" ) == 1 then -- has the right to read the config in.. So he also can read commands
|
|
parseconf()
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay " .. _clientNum .. "\"^3Parsed commands.\n\"\n")
|
|
return 1
|
|
end
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay " .. _clientNum .. "\"^3Not enough rights to use this command.\n\"\n")
|
|
return 1
|
|
end
|
|
|
|
|
|
if et.G_shrubbot_permission( _clientNum, "3" ) == 1 then -- and finally, a silent !command
|
|
if string.sub( arg0 , 1, 1) == commandprefix then
|
|
local returnvalue = gotCmd ( _clientNum, _command, nil)
|
|
return returnvalue
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
|
|
if noq_clientcommands == nil then
|
|
--[[
|
|
The Commands used in et_clientcommand.
|
|
use arg0, arg1, arg2 for arguments, callershrublvl as lvl, clientNum for clientNum
|
|
--]]
|
|
noq_clientcommands = {
|
|
|
|
["noq_alist"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
|
|
if arg1 == "" then
|
|
nPrint(clientNum, "^3Usage: /noq_alist <partofplayername/slotnumber>")
|
|
nPrint(clientNum, "^3noq_alist will print a list of all know aliases for a player")
|
|
return 1
|
|
else
|
|
local whom = getPlayerId(arg1)
|
|
if whom ~= nil then
|
|
listAliases(clientNum, whom)
|
|
return 1
|
|
else
|
|
nPrint(clientNum, "^3No matching player found :/")
|
|
end
|
|
end
|
|
end,
|
|
|
|
["register"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
|
|
-- register command
|
|
local name = string.gsub(arg1,"\'", "\\\'")
|
|
if arg1 ~= "" and arg2 ~= "" then
|
|
local testreg = DBCon:GetPlayerbyReg(name)
|
|
if testreg ~= nil then
|
|
if testreg['pkey'] == slot[clientNum]['pkey'] then
|
|
slot[clientNum]["user"] = name
|
|
DBCon:DoRegisterUser(name, arg2,slot[clientNum]["pkey"])
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. clientNum .. "\"^3Successfully reset password\n\"\n")
|
|
return 1
|
|
end
|
|
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. clientNum .. "\"^3This nick is already registered\n\"\n")
|
|
return 1
|
|
end
|
|
|
|
slot[clientNum]["user"] = name
|
|
DBCon:DoRegisterUser(name, arg2,slot[clientNum]["pkey"])
|
|
|
|
et.trap_SendServerCommand( clientNum, "print \"^3Successfully registered. To reset password just re-register. \n\"" )
|
|
return 1
|
|
else
|
|
|
|
if slot[clientNum]["user"] ~= "" then
|
|
et.trap_SendServerCommand( clientNum, "print \"^1You are already registered, under the name '".. slot[clientNum]["user"] .. "'\n\"" )
|
|
end
|
|
et.trap_SendServerCommand( clientNum, "print \"^3Syntax for the register Command: /register username password \n\"" )
|
|
et.trap_SendServerCommand( clientNum, "print \"^3Username is your desired username (for web & offlinemessages) \n\"" )
|
|
et.trap_SendServerCommand( clientNum, "print \"^3Password will be your password for your webaccess \n\"" )
|
|
|
|
return 1
|
|
end
|
|
end,
|
|
|
|
["callvote"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
|
|
-- Voting restriction
|
|
|
|
if polldist ~= -1 then
|
|
-- restriction is enabled
|
|
milliseconds = et.trap_Milliseconds()
|
|
seconds = milliseconds / 1000
|
|
|
|
-- checks for shrubbot flag "7" -> check shrubbot wiki for explanation
|
|
if et.G_shrubbot_permission( clientNum, "7" ) == 1 then
|
|
return 0
|
|
|
|
-- checks time betw. last vote and this one
|
|
elseif (seconds - lastpoll) < polldist then
|
|
et.trap_SendConsoleCommand (et.EXEC_APPEND , "chat \"".. et.gentity_get(clientNum, "pers.netname") .."^7, please wait ^1".. string.format("%.0f", polldist - (seconds - lastpoll) ) .." ^7seconds for your next poll.\"" )
|
|
return 1
|
|
end
|
|
|
|
-- handles nextmap vote restriction
|
|
if arg1 == "nextmap" then
|
|
|
|
--check the time that the map is running already
|
|
mapTime = et.trap_Milliseconds() - mapStartTime
|
|
|
|
debugPrint("print","maptime = " .. mapTime)
|
|
debugPrint("print","maptime in seconds = " .. mapTime/1000 )
|
|
debugPrint("print","mapstarttime = " .. mapStartTime)
|
|
debugPrint("print","mapstarttime in seconds = " .. mapStartTime/1000)
|
|
|
|
--compare to the value that is given in config where nextmap votes are allowed
|
|
if nextmapVoteTime == 0 then
|
|
debugPrint("print","Nextmap vote limiter is disabled!")
|
|
return 0
|
|
elseif mapTime / 1000 > nextmapVoteTime then
|
|
--if not allowed send error msg and return 1
|
|
et.trap_SendConsoleCommand (et.EXEC_APPEND, "chat \"Nextmap vote is only allowed during the first " .. nextmapVoteTime .." seconds of the map! Current maptime is ".. mapTime/1000 .. " seconds!\"")
|
|
return 1
|
|
end
|
|
|
|
end
|
|
|
|
lastpoll = seconds
|
|
end
|
|
-- return !!!
|
|
end ,
|
|
|
|
["kill"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
|
|
-- /kill restriction
|
|
if maxSelfKills ~= -1 then
|
|
if slot[clientNum]["selfkills"] > maxSelfKills then
|
|
et.trap_SendServerCommand( clientNum, "cp \"^1You don't have any more selfkills left!")
|
|
et.trap_SendServerCommand( clientNum, "cpm \"^1You don't have any more selfkills left!")
|
|
return 1
|
|
end
|
|
et.trap_SendServerCommand( clientNum, "cp \"^1You have ^2".. (maxSelfKills - slot[clientNum]["selfkills"]) .."^1 selfkills left!")
|
|
et.trap_SendServerCommand( clientNum, "cpm \"^1You have ^2".. (maxSelfKills - slot[clientNum]["selfkills"]) .."^1 selfkills left!")
|
|
return 0
|
|
end
|
|
end,
|
|
|
|
["mail"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
|
|
-- check for OfflineMesgs
|
|
checkOffMesg (clientNum)
|
|
return 1
|
|
end,
|
|
|
|
["om"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
|
|
-- send OfflineMesgs
|
|
sendOffMesg (clientNum,arg1 , et.ConcatArgs( 2 ) )
|
|
return 1
|
|
end,
|
|
|
|
["rmom"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
|
|
--erase OfflineMesgs
|
|
arg1 = string.gsub(arg1,"\'", "\\\'")
|
|
DBCon:DelOM(arg1, slot[clientNum]['pkey'])
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. clientNum .. "\"^3Erased MessageID ".. arg1 .."\n\"\n")
|
|
return 1
|
|
end,
|
|
|
|
["rmmail"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
|
|
--erase all OfflineMesgs
|
|
DBCon:DelMail(slot[clientNum]['pkey'])
|
|
nPrint(clientNum, "^3Cleared your Inbox. ")
|
|
return 1
|
|
end,
|
|
|
|
["team"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
|
|
-- lock to team
|
|
if slot[clientNum]["locktoTeam"] ~= nil then
|
|
if arg1 ~= slot[clientNum]["locktoTeam"] then
|
|
if slot[clientNum]["lockedTeamTill"] <= (et.trap_Milliseconds() /1000 ) then
|
|
slot[clientNum]["locktoTeam"] = nil
|
|
slot[clientNum]["lockedTeamTill"] = 0
|
|
-- TODO return!
|
|
else
|
|
et.trap_SendServerCommand( clientNum, "cp \"^3You are locked to the ^1"..teamchars[slot[clientNum]["locktoTeam"]].. " ^3team by an admin")
|
|
et.trap_SendServerCommand( clientNum, "chat \"^3You are locked to the ^1"..teamchars[slot[clientNum]["locktoTeam"]].. " ^3team by an admin")
|
|
return 1
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
|
|
["mirc"] = function(arg0,arg1,arg2,clientNum,callershrublvl)
|
|
msgtoIRC(clientNum,et.ConcatArgs( 1 ))
|
|
return 1
|
|
end
|
|
|
|
} -- end for our cmdarray
|
|
|
|
end
|
|
|
|
if noq_clientcommands[arg0] then
|
|
return(noq_clientcommands[arg0](arg0,arg1,arg2,_clientNum,callershrublvl))
|
|
end
|
|
|
|
end
|
|
|
|
-- FIXME: this crashes in legacy mod
|
|
function et_ShutdownGame( _restart )
|
|
if databasecheck == 1 then
|
|
-- We write only the informations from a session that gone till intermission end
|
|
|
|
-- gamestate 2 reached once when !restart used - also when map ends regularly..
|
|
-- this gets called ONCE .. and gamestate is not -1.
|
|
--if tonumber(et.trap_Cvar_Get( "gamestate" )) == -1 then
|
|
|
|
-- This is when the map ends: we have to close all opened sessions
|
|
-- Cycle between all possible clients
|
|
local endgametime = timehandle('N')
|
|
|
|
if tonumber(et.trap_Cvar_Get( "gamestate" )) == 0 then
|
|
-- this is the case if the warmup end - thus we dont save a session here.
|
|
else
|
|
-- save only in intermission.
|
|
for i=0, maxclients, 1 do
|
|
-- TODO: check slot[] if its existingreco
|
|
if et.gentity_get(i,"classname") == "player" then
|
|
-- TODO : check if this works. Is the output from 'D' option in the required format for the database?
|
|
local timediff = timehandle('D',endgametime,slot[i]["start"])
|
|
et.G_LogPrint( "Noq: saved player "..i.." to Database\n" )
|
|
WriteClientDisconnect( i , endgametime, timediff )
|
|
slot[i] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
--DBCon:DoDisconnect()
|
|
end
|
|
|
|
-- delete old sessions if set in config
|
|
local deleteSessionsOlderXMonths = tonumber(getConfig("deleteSessionsOlderXMonths"))
|
|
if deleteSessionsOlderXMonths > 0 then
|
|
DBCon:DoDeleteOldSessions( deleteSessionsOlderXMonths )
|
|
end
|
|
end
|
|
|
|
function et_RunFrame( _levelTime )
|
|
-- TODO: is this what we want? I suppose yes...
|
|
-- This check works only once, when the intermission start: here we have to close sptime, axtime and altime
|
|
-- For all players in the LUA table "slot"
|
|
if ( gstate == 0 ) and ( tonumber(et.trap_Cvar_Get( "gamestate" )) == 3 ) then
|
|
local now = timehandle()
|
|
|
|
for i=0, maxclients, 1 do
|
|
-- this tests if the playerentity is used! useless to close a entity wich is not in use.
|
|
-- @Luborg: Actually it checks if the ent is a player - this is always the case (ent 0 - maxclients) if they are active
|
|
-- Did you get errors ? Checking slot[i]["team"] should be enough here since the slot table is a mirror of current players
|
|
-- and "team" == -1 means we already closed the team -> slot not in use. closeTeam() should handle the other cases
|
|
-- It's worth to sort this out it's RunFrame ...
|
|
if et.gentity_get(i,"classname") == "player" then
|
|
-- @Ilduca note: client["team"] is set to false somewhere in this code
|
|
if slot[i]["team"] ~= -1 then
|
|
closeTeam ( i )
|
|
end
|
|
end
|
|
end
|
|
|
|
gstate = tonumber(et.trap_Cvar_Get( "gamestate" ))
|
|
|
|
-- Added last kill of the round-- this fails when no kills have been done
|
|
if (lastkill ~= nil) then
|
|
execCmd(lastkill, "chat \"^2And the last kill of the round goes to: ^7<COLOR_PLAYER>\"" , {[1]=lastkill,[2]=lastkill,[3]=lastkill})
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"^2A total of ^7" .. killcount .. " ^2Persons died by various reasons during this map\"" )
|
|
end
|
|
--TODO: Should we call the save to the DB right here?
|
|
end
|
|
end
|
|
|
|
function et_Obituary( _victim, _killer, _mod )
|
|
debugPrint("cpm", "Victim: ".._victim .. " Killer " .._killer .." MOD: ".. meansofdeath[_mod])
|
|
if _killer == 1022 then
|
|
-- this is for a kill by falling or similar trough the world. Mapmortar etc also.
|
|
|
|
slot[_victim]["killer"] = _killer
|
|
slot[_victim]["deadwep"] = string.sub(meansofdeath[_mod], 5)
|
|
|
|
-- update kill vars (victim only)
|
|
|
|
else -- all non world kills
|
|
pussyFactCheck( _victim, _killer, _mod )
|
|
|
|
slot[_killer]["victim"] = _victim
|
|
slot[_killer]["killwep"] = string.sub(meansofdeath[_mod], 5)
|
|
|
|
slot[_victim]["killer"] = _killer
|
|
slot[_victim]["deadwep"] = string.sub(meansofdeath[_mod], 5)
|
|
|
|
lastkiller = _killer
|
|
|
|
-- update client vars ...
|
|
|
|
-- Self kill (restriction)
|
|
if _killer == _victim then
|
|
if _mod == mod["MOD_SUICIDE"] then
|
|
slot[_killer]["selfkills"] = slot[_killer]["selfkills"] + 1 -- what about if they use nades?
|
|
end
|
|
-- TODO: wtf? why not just add 1 to the field? Why call an ETfunction if WE could do it faster??
|
|
slot[_victim]["death"] = tonumber(et.gentity_get(_victim,"sess.deaths"))
|
|
-- slot[_victim]["tkills"] = tonumber(et.gentity_get(_clientNum,"sess.team_kills")) -- TODO ????
|
|
-- slot[_victim]["tkilled"] = slot[_victim]["tkilled"] + 1
|
|
else -- _killer <> _victim
|
|
-- we assume client[team] is always updated
|
|
if slot[_killer]["team"] == slot[_victim]["team"] then -- Team kill
|
|
-- TODO: check if death/kills need an update here
|
|
slot[_killer]["tkills"] = slot[_killer]["tkills"] + 1
|
|
slot[_victim]["tkilled"] = slot[_victim]["tkilled"] + 1
|
|
|
|
if not tkweight[_mod] ~= nil then tk = 1 else tk = tkweight[_mod] end
|
|
slot[_killer]["tkpoints"] = slot[_killer]["tkpoints"] + tk
|
|
checkTKPoints(_killer)
|
|
|
|
else -- cool kill
|
|
slot[_victim]["death"] = tonumber(et.gentity_get(_victim,"sess.deaths"))
|
|
slot[_killer]["kills"] = tonumber(et.gentity_get(_killer,"sess.kills"))
|
|
|
|
slot[_victim]["kspree"] = 0
|
|
slot[_killer]["kspree"] = slot[_killer]["kspree"] + 1
|
|
-- force points - adding half of the killspree value
|
|
slot[_killer]["fpoints"] = slot[_killer]["fpoints"] + (slot[_killer]["kspree"] / 2)
|
|
-- add 1 point for deaths to .. some haven't the luck of many kills
|
|
slot[_victim]["fpoints"] = slot[_victim]["fpoints"] + 1
|
|
|
|
|
|
end
|
|
end
|
|
|
|
end -- end of 'all not world kills'
|
|
|
|
-- uneven teams solution - the evener
|
|
if evenerdist ~= -1 then
|
|
killcount = killcount +1
|
|
seconds = (et.trap_Milliseconds() / 1000)
|
|
if killcount % 2 == 0 and (seconds - lastevener ) >= evenerdist then
|
|
checkBalance( true )
|
|
lastevener = seconds
|
|
end
|
|
end
|
|
|
|
-- last kill of the round
|
|
lastkill = _killer
|
|
end
|
|
|
|
-- called for every Servercommand
|
|
-- return 1 if intercepted, 0 if passthrough
|
|
function et_ConsoleCommand( _command )
|
|
-- debugPrint("cpm", "ConsoleCommand - command: " .. _command )
|
|
|
|
-- noq cmds ...
|
|
-- TODO: What is this !noq cmd good for in here?
|
|
-- if string.lower(et.trap_Argv(0)) == commandprefix.."noq" then
|
|
-- if (et.trap_Argc() < 2) then
|
|
-- et.G_Print("#sql is used to access the db with common sql commands.\n")
|
|
-- et.G_Print("usage: ...")
|
|
-- return 1
|
|
-- end
|
|
|
|
-- noq warn ...
|
|
-- TODO: What is this !warn cmd good for in here?
|
|
-- elseif string.lower(et.trap_Argv(0)) == commandprefix.."warn" then
|
|
-- try first param to cast as int
|
|
-- if int check if slot .. ban
|
|
-- if not try to get player via part of name ...
|
|
|
|
local arg0 = string.lower(et.trap_Argv(0))
|
|
if arg0 == "csay" then
|
|
-- csay - say something to clients console .. usefull for EXEC_APPEND!
|
|
if (et.trap_Argc() >= 3) then
|
|
_targetid = tonumber(et.trap_Argv(1))
|
|
if slot[_targetid] ~= nil then
|
|
|
|
et.trap_SendServerCommand( _targetid,"print \"" .. et.trap_Argv(2) .."\n\"")
|
|
end
|
|
end
|
|
elseif arg0 == "plock" then
|
|
-- plock - lock a player to a team
|
|
if (et.trap_Argc() >= 4) then
|
|
_targetid = tonumber(et.trap_Argv(1))
|
|
_targetteam = et.trap_Argv(2)
|
|
_locktime = tonumber(et.trap_Argv(3))
|
|
slot[_targetid]["locktoTeam"] = _targetteam
|
|
slot[_targetid]["lockedTeamTill"] = _locktime + (et.trap_Milliseconds() /1000 )
|
|
et.trap_SendServerCommand( -1,"chat \"^7"..slot[_targetid]["netname"].." ^3 is now locked to the ^1"..teamchars[_targetteam].."^3 team\"")
|
|
end
|
|
elseif arg0 == "noq_irc" then
|
|
sendtoIRCRelay(et.ConcatArgs( 1 ))
|
|
elseif arg0 == "!setlevel" or arg0 == commandprefix .. "setlevel" then
|
|
-- we need to set the level to be sure db is up-to-date
|
|
if (et.trap_Argc() ~= 3 ) then
|
|
et.G_Print("usage: !setlevel id/name level")
|
|
else
|
|
local plr = getPlayerId(et.trap_Argv(1))
|
|
if plr then
|
|
slot[plr]["lvl"] = tonumber(et.trap_Argv(2))
|
|
savePlayer( plr )
|
|
et.G_Print("NOQ: set " .. slot[plr]['netname'] .. " to level " .. tonumber(et.trap_Argv(2)) .. "\n" )
|
|
else
|
|
et.G_Print("NOQ: No corresponding player found to set level.")
|
|
end
|
|
end
|
|
end
|
|
|
|
-- add more cmds here ...
|
|
end
|
|
|
|
function et_ClientSpawn( _clientNum, _revived )
|
|
-- TODO: check if this works, works!
|
|
-- _revived == 1 means he was revived
|
|
if _revived ~= 1 then
|
|
updateTeam(_clientNum)
|
|
else
|
|
et.trap_SendServerCommand(et.gentity_get(_clientNum,"pers.lastrevive_client"),"cpm \"^1You revived ^7" .. slot[_clientNum] .. " \"" );
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- helper functions
|
|
-------------------------------------------------------------------------------
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- initClient
|
|
-- Gets DbInfos and checks for Ban and Mute, inits clientfields
|
|
-- the very first action
|
|
-------------------------------------------------------------------------------
|
|
function initClient ( _clientNum, _FirstTime, _isBot)
|
|
-- note: this script should work w/o db connection
|
|
-- greetings functionality: check if connect (1) or reconnect (2)
|
|
|
|
--'static' clientfields
|
|
slot[_clientNum]["pkey"] = string.upper( et.Info_ValueForKey( et.trap_GetUserinfo( _clientNum ), "cl_guid" ))
|
|
slot[_clientNum]["ip"] = et.Info_ValueForKey( et.trap_GetUserinfo( _clientNum ), "ip" )
|
|
local a
|
|
local b
|
|
a, b, slot[_clientNum]["ip"]= string.find(slot[_clientNum]["ip"],"(%d+%.%d+%.%d+%.%d+)")
|
|
slot[_clientNum]["isBot"] = _isBot
|
|
slot[_clientNum]["conname"] = et.Info_ValueForKey( et.trap_GetUserinfo( _clientNum ), "name" )
|
|
slot[_clientNum]["level"] = 1 -- FIXME !!! et.G_shrubbot_level(_clientNum)
|
|
slot[_clientNum]["flags"] = "" -- TODO
|
|
slot[_clientNum]["start"] = timehandle('N') -- Get the start connection time
|
|
|
|
-- 'dynamic' clientfields
|
|
slot[_clientNum]["team"] = false -- set the team on client begin (don't use nil here, as it deletes the index!)
|
|
slot[_clientNum]["axtime"] = 0
|
|
slot[_clientNum]["altime"] = 0
|
|
slot[_clientNum]["sptime"] = 0
|
|
slot[_clientNum]["lctime"] = 0
|
|
slot[_clientNum]["acc"] = 0
|
|
slot[_clientNum]["kills"] = 0
|
|
slot[_clientNum]["tkills"] = 0
|
|
slot[_clientNum]["tkpoints"] = 0
|
|
slot[_clientNum]["kspree"] = 0 -- killingspree
|
|
slot[_clientNum]["fpoints"] = 10 -- forcepoints
|
|
slot[_clientNum]["netname"] = false
|
|
slot[_clientNum]["victim"] = -1
|
|
slot[_clientNum]["killwep"] = "nothing"
|
|
slot[_clientNum]["killer"] = -1
|
|
slot[_clientNum]["deadwep"] = "nothing"
|
|
slot[_clientNum]["selfkills"] = 0
|
|
slot[_clientNum]["vsaydisabled"] = false
|
|
slot[_clientNum]["locktoTeam"] = nil
|
|
slot[_clientNum]["lockedTeamTill"] = 0
|
|
|
|
|
|
slot[_clientNum]["death"] = 0
|
|
slot[_clientNum]["uci"] = 0
|
|
slot[_clientNum]["pf"] = 0
|
|
|
|
-- non db client fields
|
|
slot[_clientNum]["tkilled"] = 0
|
|
|
|
|
|
if _FirstTime == 1 then
|
|
slot[_clientNum]["ntg"] = true
|
|
else
|
|
slot[_clientNum]["ntg"] = false
|
|
end
|
|
|
|
debugPrint("cpm", "LUA: INIT CLIENT" )
|
|
|
|
if databasecheck == 1 then
|
|
debugPrint("cpm", "LUA: INIT DATABASECHECK EXEC" )
|
|
|
|
updatePlayerInfo(_clientNum)
|
|
|
|
slot[_clientNum]["setxp"] = true
|
|
slot[_clientNum]["xpset"] = false
|
|
|
|
return nil
|
|
end
|
|
|
|
debugPrint("cpm", "LUA: INIT CLIENT NO DATABASE INTERACTION" )
|
|
|
|
return nil
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- updatePlayerInfo
|
|
-- Updates the Playerinformation out of the Database (IF POSSIBLE!)
|
|
-- Also called on connect
|
|
-------------------------------------------------------------------------------
|
|
function updatePlayerInfo ( _clientNum )
|
|
DBCon:GetPlayerInfo( slot[_clientNum]["pkey"] )
|
|
|
|
if DBCon.row then
|
|
-- This player is already present in the database
|
|
debugPrint("cpm", "LUA: INIT CLIENT ROW EXISTS")
|
|
-- Start to collect related information for this player id
|
|
-- player
|
|
slot[_clientNum]["id"] = DBCon.row.id
|
|
slot[_clientNum]["regname"] = DBCon.row.regname
|
|
slot[_clientNum]["conname"] = DBCon.row.conname
|
|
--slot[_clientNum]["netname"] = DBCon.row.netname --we don't set netname to a invalid old databaseentry
|
|
slot[_clientNum]["clan"] = DBCon.row.clan
|
|
slot[_clientNum]["user"] = DBCon.row.user -- only for admin info
|
|
slot[_clientNum]["banreason"] = DBCon.row.banreason
|
|
slot[_clientNum]["bannedby"] = DBCon.row.bannedby
|
|
slot[_clientNum]["banexpire"] = DBCon.row.banexpire
|
|
slot[_clientNum]["mutedreason"] = DBCon.row.mutedreason
|
|
slot[_clientNum]["mutedby"] = DBCon.row.mutedby
|
|
slot[_clientNum]["muteexpire"] = DBCon.row.muteexpire
|
|
slot[_clientNum]["warnings"] = DBCon.row.warnings
|
|
slot[_clientNum]["suspect"] = DBCon.row.suspect
|
|
slot[_clientNum]["regdate"] = DBCon.row.regdate
|
|
slot[_clientNum]["createdate"] = DBCon.row.createdate -- first seen
|
|
slot[_clientNum]["updatedate"] = DBCon.row.updatedate -- last seen
|
|
--slot[_clientNum]["level"] = et.G_shrubbot_level( _clientNum )
|
|
--TODO: REAL LEVEL/Who is more important, shrub or database?
|
|
-- IRATA: noq - database;
|
|
-- ailmanki: changed.. if the user is in db we get in from db, else from shrubbot.
|
|
-- luborg: use nq_noq to determine:
|
|
local nq_noq = et.trap_Cvar_Get( "nq_noq" )
|
|
if nq_noq ~= 1 or nq_noq ~= 2 then
|
|
-- nq_noq is not set, shrub is active - we only save, but dont set.
|
|
else
|
|
slot[_clientNum]["level"] = DBCon.row.level
|
|
-- cmd only available in nq >= 130
|
|
et.G_shrubbot_setlevel(_clientnum, DBCon.row.level)
|
|
end
|
|
slot[_clientNum]["flags"] = DBCon.row.flags -- TODO: pump it into game
|
|
|
|
--Perhaps put into updatePlayerXP
|
|
slot[_clientNum]["xp0"] = DBCon.row.xp0
|
|
slot[_clientNum]["xp1"] = DBCon.row.xp1
|
|
slot[_clientNum]["xp2"] = DBCon.row.xp2
|
|
slot[_clientNum]["xp3"] = DBCon.row.xp3
|
|
slot[_clientNum]["xp4"] = DBCon.row.xp4
|
|
slot[_clientNum]["xp5"] = DBCon.row.xp5
|
|
slot[_clientNum]["xp6"] = DBCon.row.xp6
|
|
slot[_clientNum]["xptot"] = DBCon.row.xptot
|
|
|
|
debugPrint("cpm", "LUA: INIT CLIENT FROM ROW GOOD" )
|
|
else
|
|
debugPrint("cpm", "LUA: INIT CLIENT NO ROW -> NEW" )
|
|
-- Since he is new, he isn't banned or muted: let him pass those check
|
|
slot[_clientNum]["banreason"] = ""
|
|
slot[_clientNum]["bannedby"] = ""
|
|
slot[_clientNum]["banexpire"] = "1000-01-01 00:00:00"
|
|
slot[_clientNum]["mutedreason"] = ""
|
|
slot[_clientNum]["mutedby"] = ""
|
|
slot[_clientNum]["muteexpire"] = "1000-01-01 00:00:00"
|
|
|
|
-- Go to Clientbegin and say he's new
|
|
slot[_clientNum]["new"] = true
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- updatePlayerXP
|
|
-- Update a players xp from the values in his previously set Xptable
|
|
-- just a g_xp_setfunction for all values
|
|
-------------------------------------------------------------------------------
|
|
function updatePlayerXP( _clientNum )
|
|
|
|
if tonumber(slot[_clientNum]["xp0"]) < 0 then
|
|
slot[_clientNum]["xp0"] = 0
|
|
end
|
|
if tonumber(slot[_clientNum]["xp1"]) < 0 then
|
|
slot[_clientNum]["xp1"] = 0
|
|
end
|
|
if tonumber(slot[_clientNum]["xp2"]) < 0 then
|
|
slot[_clientNum]["xp2"] = 0
|
|
end
|
|
if tonumber(slot[_clientNum]["xp3"]) < 0 then
|
|
slot[_clientNum]["xp3"] = 0
|
|
end
|
|
if tonumber(slot[_clientNum]["xp4"]) < 0 then
|
|
slot[_clientNum]["xp4"] = 0
|
|
end
|
|
if tonumber(slot[_clientNum]["xp5"]) < 0 then
|
|
slot[_clientNum]["xp5"] = 0
|
|
end
|
|
if tonumber(slot[_clientNum]["xp6"]) < 0 then
|
|
slot[_clientNum]["xp6"] = 0
|
|
end
|
|
|
|
et.G_XP_Set ( _clientNum , slot[_clientNum]["xp0"], 0, 0 ) -- battle
|
|
et.G_XP_Set ( _clientNum , slot[_clientNum]["xp1"], 1, 0 ) -- engi
|
|
et.G_XP_Set ( _clientNum , slot[_clientNum]["xp2"], 2, 0 ) -- medic
|
|
et.G_XP_Set ( _clientNum , slot[_clientNum]["xp3"], 3, 0 ) -- signals
|
|
et.G_XP_Set ( _clientNum , slot[_clientNum]["xp4"], 4, 0 ) -- light
|
|
et.G_XP_Set ( _clientNum , slot[_clientNum]["xp5"], 5, 0 ) -- heavy
|
|
et.G_XP_Set ( _clientNum , slot[_clientNum]["xp6"], 6, 0 ) -- covert
|
|
slot[_clientNum]["xpset"] = true
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- checkBan
|
|
-- Check if player is banned and kick him
|
|
-- TODO : would be cool to inform admins about bans through mail
|
|
-- TODO : add something that tracks a just-unbanned player ( for time bans )
|
|
-- in order to warn online admins and maybe the player himself
|
|
-- NOTE : do something like checkMute with an own LUA function?
|
|
-------------------------------------------------------------------------------
|
|
function checkBan ( _clientNum )
|
|
if slot[_clientNum]["bannedby"] ~= "" then
|
|
if slot[_clientNum]["banreason"] ~= "" then
|
|
if slot[_clientNum]["banexpire"] ~= "1000-01-01 00:00:00" then
|
|
-- Check for expired ban
|
|
if timehandle( 'DS', 'N', slot[_clientNum]["banexpire"] ) > 0 then
|
|
-- The ban is expired: clear the ban fields and continue
|
|
slot[_clientNum]["bannedby"] = ""
|
|
slot[_clientNum]["banreason"] = ""
|
|
slot[_clientNum]["banexpire"] = "1000-01-01 00:00:00"
|
|
|
|
return nil
|
|
end
|
|
return "You are banned by "..slot[_clientNum]["bannedby"].." until "..slot[_clientNum]["banexpire"]..". Reason: "..slot[_clientNum]["banreason"]
|
|
else
|
|
return "You are permanently banned by "..slot[_clientNum]["bannedby"]..". Reason: "..slot[_clientNum]["banreason"]
|
|
end
|
|
else
|
|
if slot[_clientNum]["banexpire"] ~= "1000-01-01 00:00:00" then
|
|
-- Check for expired ban
|
|
if timehandle( 'DS', 'N', slot[_clientNum]["banexpire"] ) > 0 then
|
|
-- The ban is expired: clear the ban fields and continue
|
|
slot[_clientNum]["bannedby"] = ""
|
|
slot[_clientNum]["banexpire"] = "1000-01-01 00:00:00"
|
|
|
|
return nil
|
|
end
|
|
return "You are banned by "..slot[_clientNum]["bannedby"].." until "..slot[_clientNum]["banexpire"]
|
|
else
|
|
return "You are permanently banned by "..slot[_clientNum]["bannedby"]
|
|
end
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- checkMute
|
|
-- Called in clientBegin in order to print the warning message to the player
|
|
-- The mute is done through ET, calculating the time between NOW and muteexpire
|
|
-- and setting the seconds to the game's mute system. Expired check is done with
|
|
-- the field mutedby; muteexpire is cleared in the database when clientDisconnect
|
|
-- TODO : would be cool to inform admins about mutes through mail
|
|
-- TODO : add something that tracks a just-unmuted player ( for time mute )
|
|
-- in order to warn online admins and maybe the player himself
|
|
-------------------------------------------------------------------------------
|
|
function checkMute ( _clientNum )
|
|
if slot[_clientNum]["mutedby"] ~= "" then
|
|
-- Check permanent mute
|
|
if slot[_clientNum]["muteexpire"] == "1000-01-01 00:00:00" then
|
|
et.MutePlayer( _clientNum, -1, slot[_clientNum]["mutedreason"] )
|
|
return nil
|
|
end
|
|
local muteseconds = timehandle( 'DS', 'N', slot[_clientNum]["muteexpire"] )
|
|
-- Check if the mute is still valid
|
|
if muteseconds > 0 then
|
|
-- The mute is expired: clear the mute fields and continue
|
|
slot[_clientNum]["mutedby"] = ""
|
|
slot[_clientNum]["mutedreason"] = ""
|
|
slot[_clientNum]["muteexpire"] = ""
|
|
else
|
|
-- The mute is still valid: mute him!
|
|
muteseconds = muteseconds * (-1)
|
|
et.MutePlayer( _clientNum, muteseconds, slot[_clientNum]["mutedreason"] )
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- createNewPlayer
|
|
-- Create a new Player: write to Database, set Xp 0
|
|
-- maybe could also be used to reset Player, as pkey is unique
|
|
-------------------------------------------------------------------------------
|
|
function createNewPlayer ( _clientNum )
|
|
local name = string.gsub(slot[_clientNum]["netname"],"\'", "\\\'")
|
|
local conname = string.gsub(slot[_clientNum]["conname"],"\'", "\\\'")
|
|
-- This player is a new one: create a new database entry with our Infos
|
|
DBCon:DoCreateNewPlayer( slot[_clientNum]["pkey"], slot[_clientNum]["isBot"], name, slot[_clientNum]["start"], slot[_clientNum]["start"], conname)
|
|
--[[ Commented out - what did that here?
|
|
slot[_clientNum]["xp0"] = et.gentity_get(_clientNum,"sess.skillpoints",0)
|
|
slot[_clientNum]["xp1"] = et.gentity_get(_clientNum,"sess.skillpoints",1)
|
|
slot[_clientNum]["xp2"] = et.gentity_get(_clientNum,"sess.skillpoints",2)
|
|
slot[_clientNum]["xp3"] = et.gentity_get(_clientNum,"sess.skillpoints",3)
|
|
slot[_clientNum]["xp4"] = et.gentity_get(_clientNum,"sess.skillpoints",4)
|
|
slot[_clientNum]["xp5"] = et.gentity_get(_clientNum,"sess.skillpoints",5)
|
|
slot[_clientNum]["xp6"] = et.gentity_get(_clientNum,"sess.skillpoints",6)
|
|
slot[_clientNum]["xptot"] = slot[_clientNum]["xp0"] + slot[_clientNum]["xp1"] + slot[_clientNum]["xp2"] + slot[_clientNum]["xp3"] + slot[_clientNum]["xp4"] + slot[_clientNum]["xp5"] + slot[_clientNum]["xp6"]
|
|
slot[_clientNum]["suspect"] = 0
|
|
--]]
|
|
|
|
slot[_clientNum]["new"] = nil
|
|
slot[_clientNum]["xpset"] = true
|
|
|
|
-- And now we will get all our default values
|
|
-- but why?
|
|
updatePlayerInfo (_clientNum)
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- timehandle
|
|
-- Function to handle times
|
|
-- TODO : check if the time returned with option 'D' is in the right format we need
|
|
-- TODO : actually, 'D' and 'DS' are almost equal: save some lines mergin them!!
|
|
-- NOTE ABOUT TIME IN LUA: the function os.difftime works only with arguments passed in seconds, so
|
|
-- before pass anything to that functions we have to convert the date in seconds
|
|
-- with the function os.time, then convert back the result with os.date
|
|
-------------------------------------------------------------------------------
|
|
function timehandle ( op, time1, time2)
|
|
-- The os.* functions needs a shell to be linked and accessible by the process running LUA
|
|
-- TODO : this check should be moved at script start because os.* functions are really
|
|
-- "popular" so we may use them in other functions too
|
|
if os.execute() == 0 then
|
|
error("This process needs an active shell to be executed.")
|
|
end
|
|
|
|
local timed = nil
|
|
|
|
if op == 'N' then
|
|
-- N -> return current date ( NOW )
|
|
local timed = os.date("%Y-%m-%d %X")
|
|
if timed then
|
|
return timed
|
|
end
|
|
return nil
|
|
elseif op == 'D' then
|
|
-- D -> compute time difference time1-time2
|
|
if time1==nil or time2==nil then
|
|
error("You must to input 2 arguments to use the 'D' option.")
|
|
end
|
|
|
|
-- Check if time1 is 'N' ( NOW )
|
|
if time1 == 'N' then
|
|
-- Check if time2 is in the right format
|
|
if string.len(time2) == 19 then
|
|
timed = os.difftime(os.time(),os.time{year=tonumber(string.sub(time2,1,4)), month=tonumber(string.sub(time2,6,7)), day=tonumber(string.sub(time2,9,10)), hour=tonumber(string.sub(time2,12,13)), min=tonumber(string.sub(time2,15,16)), sec=tonumber(string.sub(time2,18,19))})
|
|
end
|
|
end
|
|
-- Check if time1 and time2 are in the right format
|
|
if string.len(time1) == 19 and string.len(time2) == 19 then
|
|
timed = os.difftime(os.time{year=tonumber(string.sub(time1,1,4)), month=tonumber(string.sub(time1,6,7)), day=tonumber(string.sub(time1,9,10)), hour=tonumber(string.sub(time1,12,13)), min=tonumber(string.sub(time1,15,16)), sec=tonumber(string.sub(time1,18,19))},os.time{year=tonumber(string.sub(time2,1,4)), month=tonumber(string.sub(time2,6,7)), day=tonumber(string.sub(time2,9,10)), hour=tonumber(string.sub(time2,12,13)), min=tonumber(string.sub(time2,15,16)), sec=tonumber(string.sub(time2,18,19))})
|
|
end
|
|
elseif op == 'DS' then
|
|
-- DS -> compute time difference time1-time2 and return result in seconds
|
|
if time1==nil or time2==nil then
|
|
error("You must to input 2 arguments to use the 'DS' option.")
|
|
end
|
|
|
|
-- Check if time1 is 'N' ( NOW )
|
|
if time1 == 'N' then
|
|
-- Check if time2 is in the right format
|
|
if string.len(time2) == 19 then
|
|
timed = os.difftime(os.time(),os.time{year=tonumber(string.sub(time2,1,4)), month=tonumber(string.sub(time2,6,7)), day=tonumber(string.sub(time2,9,10)), hour=tonumber(string.sub(time2,12,13)), min=tonumber(string.sub(time2,15,16)), sec=tonumber(string.sub(time2,18,19))})
|
|
return timed
|
|
end
|
|
end
|
|
-- Check if time1 and time2 are in the right format
|
|
if string.len(time1) == 19 and string.len(time2) == 19 then
|
|
timed = os.difftime(os.time{year=tonumber(string.sub(time1,1,4)), month=tonumber(string.sub(time1,6,7)), day=tonumber(string.sub(time1,9,10)), hour=tonumber(string.sub(time1,12,13)), min=tonumber(string.sub(time1,15,16)), sec=tonumber(string.sub(time1,18,19))},os.time{year=tonumber(string.sub(time2,1,4)), month=tonumber(string.sub(time2,6,7)), day=tonumber(string.sub(time2,9,10)), hour=tonumber(string.sub(time2,12,13)), min=tonumber(string.sub(time2,15,16)), sec=tonumber(string.sub(time2,18,19))})
|
|
return timed
|
|
end
|
|
end
|
|
|
|
if timed then
|
|
if timed < 60 then
|
|
if timed < 10 then
|
|
return string.format("00:00:0%d",timed)
|
|
else
|
|
return string.format("00:00:%d",timed)
|
|
end
|
|
end
|
|
|
|
local seconds = timed % 60
|
|
local minutes = (( timed - seconds ) / 60 )
|
|
|
|
if minutes < 60 then
|
|
if minutes < 10 and seconds < 10 then
|
|
return string.format("00:0%d:0%d",minutes,seconds)
|
|
elseif minutes < 10 then
|
|
return string.format("00:0%d:%d",minutes,seconds)
|
|
elseif seconds < 10 then
|
|
return string.format("00:%d:0%d",minutes,seconds)
|
|
else
|
|
return string.format("00:%d:%d",minutes,seconds)
|
|
end
|
|
end
|
|
|
|
minutes = minutes % 60
|
|
local houres = ((( timed - seconds ) / 60 ) - minutes ) / 60
|
|
|
|
if minutes < 10 and seconds < 10 then
|
|
return string.format("%d:0%d:0%d",houres,minutes,seconds)
|
|
elseif minutes < 10 then
|
|
return string.format("%d:0%d:%d",houres,minutes,seconds)
|
|
elseif seconds < 10 then
|
|
return string.format("%d:%d:0%d",houres,minutes,seconds)
|
|
else
|
|
return string.format("%d:%d:%d",houres,minutes,seconds)
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- WriteClientDisconnect
|
|
-- Dumps Client into Dbase at Disconnect or end of round
|
|
-- This function really dumps everything by calling our two helper functions
|
|
-------------------------------------------------------------------------------
|
|
function WriteClientDisconnect( _clientNum, _now, _timediff )
|
|
if tonumber(et.trap_Cvar_Get( "gamestate" )) ~= 1 then -- in warmup no db interaction
|
|
|
|
if slot[_clientNum]["team"] == false then
|
|
slot[_clientNum]["uci"] = et.gentity_get( _clientNum ,"sess.uci")
|
|
-- In this case the player never entered the game world, he disconnected during connection time
|
|
|
|
-- TODO : check if this works. Is the output from 'D' option in the needed format for the database?
|
|
DBCon:SetPlayerSessionWCD( slot[_clientNum]["pkey"], _clientNum, map, slot[_clientNum]["ip"], "0", slot[_clientNum]["start"], timehandle('N'), timehandle('D','N',slot[_clientNum]["start"]), slot[_clientNum]["uci"] )
|
|
|
|
|
|
et.G_LogPrint( "Noq: saved player ".._clientNum.." to Database\n" )
|
|
else
|
|
-- The player disconnected during a valid game session. We have to close his playing time
|
|
-- If "team" == -1 means we already closed the team time, so we don't have to do it again
|
|
-- This is needed to stop team time at map end, when debriefing starts
|
|
if slot[_clientNum]["team"] ~= -1 then
|
|
closeTeam ( _clientNum )
|
|
end
|
|
|
|
-- Write to session if player was in game
|
|
saveSession ( _clientNum )
|
|
savePlayer ( _clientNum )
|
|
et.G_LogPrint( "Noq: saved player and session ".._clientNum.." to Database\n" )
|
|
|
|
end
|
|
slot[_clientNum]["ntg"] = false
|
|
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- savePlayer
|
|
-- Dumps into player table - NO SESSIONDUMPING
|
|
-- call if you changed something important to secure it in database
|
|
-- eg Xp, Level, Ban, Mute
|
|
-- is also called at every Disconnect
|
|
-------------------------------------------------------------------------------
|
|
function savePlayer ( _clientNum )
|
|
slot[_clientNum]["ip"] = et.Info_ValueForKey( et.trap_GetUserinfo( _clientNum ), "ip" )
|
|
if slot[_clientNum]["ip"] == "localhost" then
|
|
-- He is a bot, mark it's ip as "localhost"
|
|
slot[_clientNum]["ip"] = "127.0.0.1"
|
|
else
|
|
s,e,slot[_clientNum]["ip"] = string.find(slot[_clientNum]["ip"],"(%d+%.%d+%.%d+%.%d+)")
|
|
end
|
|
|
|
if slot[_clientNum]["xpset"] == false and xprestore == 1 then
|
|
et.G_LogPrint("NOQ: ERROR while setting xp in database: XP not properly restored!\n")
|
|
return
|
|
end
|
|
|
|
-- We also write to player, for our actual data
|
|
-- TODO
|
|
-- slot[_clientNum]["user"]
|
|
-- slot[_clientNum]["password"]
|
|
-- slot[_clientNum]["email"]
|
|
-- slot[_clientNum]["netname"] ????
|
|
|
|
local name = string.gsub(slot[_clientNum]["netname"],"\'", "\\\'")
|
|
|
|
if slot[_clientNum]["muteexpire"] ~= "1000-01-01 00:00:00" and timehandle( 'DS', 'N', slot[_clientNum]["muteexpire"] ) > 0 then
|
|
slot[_clientNum]["mutedby"] = ""
|
|
slot[_clientNum]["mutedreason"] = ""
|
|
slot[_clientNum]["muteexpire"] = "1000-01-01 00:00:00"
|
|
end
|
|
slot[_clientNum]["xp0"] = et.gentity_get(_clientNum,"sess.skillpoints",0)
|
|
slot[_clientNum]["xp1"] = et.gentity_get(_clientNum,"sess.skillpoints",1)
|
|
slot[_clientNum]["xp2"] = et.gentity_get(_clientNum,"sess.skillpoints",2)
|
|
slot[_clientNum]["xp3"] = et.gentity_get(_clientNum,"sess.skillpoints",3)
|
|
slot[_clientNum]["xp4"] = et.gentity_get(_clientNum,"sess.skillpoints",4)
|
|
slot[_clientNum]["xp5"] = et.gentity_get(_clientNum,"sess.skillpoints",5)
|
|
slot[_clientNum]["xp6"] = et.gentity_get(_clientNum,"sess.skillpoints",6)
|
|
slot[_clientNum]["xptot"] = slot[_clientNum]["xp0"] + slot[_clientNum]["xp1"] + slot[_clientNum]["xp2"] + slot[_clientNum]["xp3"] + slot[_clientNum]["xp4"] + slot[_clientNum]["xp5"] + slot[_clientNum]["xp6"]
|
|
|
|
DBCon:SetPlayerInfo( slot[_clientNum] )
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- saveSession
|
|
-- Dumps the sessiondata
|
|
-- should only be used on session-end to not falsify sessions
|
|
-------------------------------------------------------------------------------
|
|
function saveSession( _clientNum )
|
|
if recordbots == 0 and slot[_clientNum]["isBot"] == 1 then
|
|
et.G_LogPrint( "Noq: not saved bot session ".._clientNum.." to Database" )
|
|
return
|
|
end
|
|
|
|
-- TODO: fixme sqlite only ?
|
|
-- TODO: think about moving these vars into client structure earlier ...
|
|
slot[_clientNum]["uci"] = et.gentity_get( _clientNum ,"sess.uci")
|
|
slot[_clientNum]["ip"] = et.Info_ValueForKey( et.trap_GetUserinfo( _clientNum ), "ip" )
|
|
|
|
if slot[_clientNum]["ip"] == "localhost" then
|
|
-- He is a bot, mark it's ip as "localhost"
|
|
slot[_clientNum]["ip"] = "127.0.0.1"
|
|
else
|
|
s,e,slot[_clientNum]["ip"] = string.find(slot[_clientNum]["ip"],"(%d+%.%d+%.%d+%.%d+)")
|
|
end
|
|
|
|
-- If player was ingame, we really should save his XP to!
|
|
-- TODO: think about updating this into client structure at runtime
|
|
-- The final questions is: Do we need the XP stuff at runtime in the client structure ?
|
|
slot[_clientNum]["xp0"] = et.gentity_get(_clientNum,"sess.skillpoints",0)
|
|
slot[_clientNum]["xp1"] = et.gentity_get(_clientNum,"sess.skillpoints",1)
|
|
slot[_clientNum]["xp2"] = et.gentity_get(_clientNum,"sess.skillpoints",2)
|
|
slot[_clientNum]["xp3"] = et.gentity_get(_clientNum,"sess.skillpoints",3)
|
|
slot[_clientNum]["xp4"] = et.gentity_get(_clientNum,"sess.skillpoints",4)
|
|
slot[_clientNum]["xp5"] = et.gentity_get(_clientNum,"sess.skillpoints",5)
|
|
slot[_clientNum]["xp6"] = et.gentity_get(_clientNum,"sess.skillpoints",6)
|
|
slot[_clientNum]["xptot"] = slot[_clientNum]["xp0"] + slot[_clientNum]["xp1"] + slot[_clientNum]["xp2"] + slot[_clientNum]["xp3"] + slot[_clientNum]["xp4"] + slot[_clientNum]["xp5"] + slot[_clientNum]["xp6"]
|
|
|
|
DBCon:SetPlayerSession( slot[_clientNum], map, _clientNum )
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- gotCmd
|
|
-- determines and prepares the arguments for our Shrubcmds
|
|
-------------------------------------------------------------------------------
|
|
function gotCmd( _clientNum, _command, _vsay)
|
|
local argw = {}
|
|
local arg0 = string.lower(et.trap_Argv(0))
|
|
local arg1 = string.lower(et.trap_Argv(1))
|
|
local arg2 = string.lower(et.trap_Argv(2))
|
|
local argcount = et.trap_Argc()
|
|
|
|
local cmd
|
|
-- TODO: we should use level from Lua client model
|
|
local lvl = tonumber(et.G_shrubbot_level( _clientNum ) )
|
|
local realcmd
|
|
silent = false --to check in subfunctions if its a silent cmd
|
|
|
|
if _vsay == nil then -- silent cmd
|
|
cmd = string.sub(arg0 ,2)
|
|
argw[1] = arg1
|
|
argw[2] = arg2
|
|
argw[3] = et.ConcatArgs( 3 )
|
|
silent = true
|
|
elseif _vsay == false then -- normal say
|
|
cmd = string.sub(arg1 ,2)
|
|
argw[1] = arg2
|
|
argw[2] = et.trap_Argv(3)
|
|
argw[3] = et.ConcatArgs( 4 )
|
|
else -- its a vsay!
|
|
cmd = string.sub(arg2 ,2)
|
|
argw[1] = et.trap_Argv(3)
|
|
argw[2] = et.trap_Argv(4)
|
|
argw[3] = et.ConcatArgs( 5 )
|
|
end
|
|
|
|
-- thats a hack to clearly get the second parameter.
|
|
-- NQ-Gui chat uses cvars to pass the say-content
|
|
if string.find(cmd, " ") ~= nil then
|
|
t = justWords(cmd)
|
|
cmd = t[1]
|
|
table.remove(t ,1 )
|
|
argw = t
|
|
if t[1] == nil then t[1] = "" end
|
|
if t[2] == nil then t[2] = "" end
|
|
if t[3] == nil then t[3] = "" end
|
|
|
|
end
|
|
|
|
-- We search trought the commands-array for a suitable command
|
|
for i=lvl, 0, -1 do
|
|
if commands["cmd"][i][cmd] ~= nil then
|
|
if cmd == 'help' then
|
|
if argw[1] == "" then
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay ".. _clientNum .. " \"^FFor NOQ help type !cmdlist.. \"")
|
|
else
|
|
for i=lvl, 0, -1 do
|
|
if commands["hlp"][i][argw[1]] ~= nil then
|
|
helpCmd( _clientNum, argw[1], i)
|
|
return 1
|
|
end
|
|
end
|
|
end
|
|
else
|
|
execCmd(_clientNum, commands["cmd"][i][cmd], argw)
|
|
if _vsay == nil then
|
|
return 1
|
|
end
|
|
end
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- justWords
|
|
-- Splits a string into a table on occurence of Whitespaces
|
|
-------------------------------------------------------------------------------
|
|
function justWords( _str )
|
|
local t = {}
|
|
local function helper(word) table.insert(t, word) return "" end
|
|
if not _str:gsub("%S+", helper):find"%S" then return t end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- helpCmd
|
|
-- prints help from custom commands
|
|
--
|
|
-------------------------------------------------------------------------------
|
|
function helpCmd(_clientNum , cmd, i, fullmsg)
|
|
-- Colors same as in NQ
|
|
local tc = "^D" -- title color
|
|
local nc = "^Y" -- text color
|
|
local hc = "^R" -- highlight color
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW, "qsay \"".. slot[_clientNum]["netname"] .. "^7: ^2!help " .. cmd .. "\"")
|
|
et.trap_SendServerCommand( _clientNum,"print \"" .. tc .. "help: " .. nc .. "NOQ help for '" .. hc .. cmd .. nc .. "':\n\"")
|
|
et.trap_SendServerCommand( _clientNum,"print \"" .. tc .. "Function: " .. nc .. commands["hlp"][i][cmd] .. "\n\"")
|
|
et.trap_SendServerCommand( _clientNum,"print \"" .. tc .. "Syntax: " .. hc .. commands["syn"][i][cmd] .. "\n\"")
|
|
end
|
|
-------------------------------------------------------------------------------
|
|
-- execCmd
|
|
-- The real work to exec a cmd is done here, all substitutions and the switch for
|
|
-- Lua and shellcommands are done here
|
|
-------------------------------------------------------------------------------
|
|
function execCmd(_clientNum , _cmd, _argw)
|
|
local str = _cmd
|
|
local lastkilled = slot[_clientNum]["victim"]
|
|
local lastkiller = slot[_clientNum]["killer"]
|
|
|
|
if lastkilled == 1022 then
|
|
nlastkilled = "World"
|
|
elseif lastkilled == -1 then -- well, fresh player...
|
|
lastkilled = _clientNum
|
|
nlastkilled = "nobody"
|
|
elseif lastkilled == _clientNum then
|
|
nlastkilled = "myself"
|
|
else
|
|
nlastkilled = et.gentity_get(lastkilled, "pers.netname")
|
|
end
|
|
|
|
if lastkiller == 1022 then
|
|
nlastkiller = "World"
|
|
if slot[_clientNum]["deadwep"] == 'FALLING' then
|
|
nlastkiller = "\'Newton\'s third law\'"
|
|
end
|
|
elseif lastkiller == -1 then
|
|
lastkiller = _clientNum
|
|
nlastkiller = "nobody"
|
|
elseif lastkiller == _clientNum then
|
|
nlastkiller = "myself"
|
|
else
|
|
nlastkiller = et.gentity_get(lastkiller, "pers.netname")
|
|
end
|
|
|
|
local otherplayer = _argw[1]
|
|
|
|
local assume = false
|
|
otherplayer = getPlayerId(otherplayer)
|
|
if otherplayer == nil then
|
|
otherplayer = _clientNum
|
|
assume = true
|
|
end
|
|
|
|
local t = tonumber(et.gentity_get(_clientNum,"sess.sessionTeam"))
|
|
local c = tonumber(et.gentity_get(_clientNum,"sess.latchPlayerType"))
|
|
local str = string.gsub(str, "<CLIENT_ID>", _clientNum)
|
|
local str = string.gsub(str, "<GUID>", slot[_clientNum]["pkey"])
|
|
local str = string.gsub(str, "<COLOR_PLAYER>", slot[_clientNum]["netname"])
|
|
local str = string.gsub(str, "<ADMINLEVEL>", slot[_clientNum]["level"] )
|
|
local str = string.gsub(str, "<PLAYER>", slot[_clientNum]["cleanname"])
|
|
local str = string.gsub(str, "<PLAYER_CLASS>", class[c])
|
|
local str = string.gsub(str, "<PLAYER_TEAM>", team[t])
|
|
local str = string.gsub(str, "<PARAMETER>", table.concat(_argw , " ") )
|
|
local str = string.gsub(str, "<P1>", _argw[1] )
|
|
local str = string.gsub(str, "<P2>", _argw[2] )
|
|
local str = string.gsub(str, "<P3>", _argw[3] )
|
|
local str = string.gsub(str, "<PLAYER_LAST_KILLER_ID>", lastkiller )
|
|
local str = string.gsub(str, "<PLAYER_LAST_KILLER_NAME>", et.Q_CleanStr( nlastkiller ))
|
|
local str = string.gsub(str, "<PLAYER_LAST_KILLER_CNAME>", nlastkiller )
|
|
local str = string.gsub(str, "<PLAYER_LAST_KILLER_WEAPON>", slot[_clientNum]["deadwep"])
|
|
local str = string.gsub(str, "<PLAYER_LAST_VICTIM_ID>", lastkilled )
|
|
local str = string.gsub(str, "<PLAYER_LAST_VICTIM_NAME>", et.Q_CleanStr( nlastkilled ))
|
|
local str = string.gsub(str, "<PLAYER_LAST_VICTIM_CNAME>", nlastkilled )
|
|
local str = string.gsub(str, "<PLAYER_LAST_VICTIM_WEAPON>", slot[_clientNum]["killwep"])
|
|
local str = string.gsub(str, "<SERVID>", serverid )
|
|
|
|
--TODO Implement them (Most of them are from Kmod/EtAdmin)
|
|
-- Other possible Variables: <CVAR_XXX> <????>
|
|
-- local str = string.gsub(str, "<PLAYER_LAST_KILL_DISTANCE>", calculate! )
|
|
--local str = string.gsub(str, "<PNAME2ID>", pnameID)
|
|
--local str = string.gsub(str, "<PBPNAME2ID>", PBpnameID)
|
|
--local str = string.gsub(str, "<PB_ID>", PBID)
|
|
--local str = string.gsub(str, "<RANDOM_ID>", randomC)
|
|
--local str = string.gsub(str, "<RANDOM_CNAME>", randomCName)
|
|
--local str = string.gsub(str, "<RANDOM_NAME>", randomName)
|
|
--local str = string.gsub(str, "<RANDOM_CLASS>", randomClass)
|
|
--local str = string.gsub(str, "<RANDOM_TEAM>", randomTeam)
|
|
--local teamnumber = tonumber(et.gentity_get(PlayerID,"sess.sessionTeam"))
|
|
--local classnumber = tonumber(et.gentity_get(PlayerID,"sess.latchPlayerType"))
|
|
|
|
-- if otherplayer == _clientNum then -- "light security" to not ban or kick yourself (use only ids to ban or kick, then its safe)
|
|
if assume == true then
|
|
str = string.gsub(str, "<PART2PBID>", "65" )
|
|
str = string.gsub(str, "<PART2ID>", "65" )
|
|
end
|
|
|
|
--else
|
|
local t = tonumber(et.gentity_get(otherplayer,"sess.sessionTeam"))
|
|
local c = tonumber(et.gentity_get(otherplayer,"sess.latchPlayerType"))
|
|
str = string.gsub(str, "<PART2_CLASS>", class[c])
|
|
str = string.gsub(str, "<PART2_TEAM>", team[t])
|
|
str = string.gsub(str, "<PART2CNAME>", et.gentity_get(otherplayer, "pers.netname" ))
|
|
str = string.gsub(str, "<PART2ID>", otherplayer )
|
|
str = string.gsub(str, "<PART2PBID>", otherplayer + 1 )
|
|
str = string.gsub(str, "<PART2GUID>", et.Info_ValueForKey( et.trap_GetUserinfo( otherplayer ), "cl_guid" ))
|
|
str = string.gsub(str, "<PART2LEVEL>", et.G_shrubbot_level (otherplayer) )
|
|
str = string.gsub(str, "<PART2NAME>", et.Q_CleanStr(et.gentity_get(otherplayer,"pers.netname")))
|
|
str = string.gsub(str, "<PART2IP>", slot[_clientNum]["ip"] )
|
|
|
|
--added for !afk etc, use when assume is ok
|
|
str = string.gsub(str, "<PART2IDS>", otherplayer )
|
|
|
|
-- This allows execution of lua-code in a normal Command.
|
|
if string.sub(str, 1,5) == "$LUA$" then
|
|
--et.G_Print(string.sub(str,6))
|
|
local tokall = loadstring(string.sub(str,6))
|
|
tokall()
|
|
return
|
|
elseif string.sub(str, 1,5) == "$SHL$" then
|
|
-- This allows Shell commands. WARNING: As long as lua waits for the command to complete, NQ+ET aren't responding to anything, they are HALTED!
|
|
-- Response of the Script is piped into NQ-Console(via print, so no commands)
|
|
execthis = io.popen(string.sub(str,6))
|
|
myreturn = execthis:read("*a")
|
|
execthis:close()
|
|
myreturn = string.gsub(myreturn, "\n","\"\nqsay \"")
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND, "qsay \" ".. myreturn .. " \"")
|
|
else
|
|
-- well, at the end we send the command to the console
|
|
et.trap_SendConsoleCommand( et.EXEC_APPEND, "".. str .. "\n " )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- getPlayerId
|
|
-- helper function to compute the clientid matching a part-string or the clientid
|
|
-------------------------------------------------------------------------------
|
|
function getPlayerId( _name )
|
|
-- if it's nil, return nil
|
|
if (_name == "") or _name == nil then
|
|
return nil
|
|
end
|
|
|
|
-- if it's a number, interpret as slot number
|
|
local clientnum = tonumber(_name)
|
|
if clientnum then
|
|
if (clientnum <= maxclients) and tonumber(et.gentity_get(clientnum,"inuse")) == 1 then
|
|
return clientnum
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
local test = et.ClientNumberFromString( _name ) -- Cool NQ function!
|
|
if test == -1 then
|
|
return nil
|
|
else
|
|
return test
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- parseconf
|
|
-- Parses commandos from commandofile function
|
|
-------------------------------------------------------------------------------
|
|
function parseconf()
|
|
local datei = io.open ( (scriptpath .. "noq_commands.cfg" ) ,"r")
|
|
|
|
-- Shrub uses only 31 Levels. at least wiki says
|
|
commands["cmd"] = {}
|
|
commands["syn"] = {}
|
|
commands["hlp"] = {}
|
|
commands["listing"] = {}
|
|
for i=0, 31, 1 do
|
|
commands["cmd"][i] = {}
|
|
commands["syn"][i] = {}
|
|
commands["hlp"][i] = {}
|
|
end
|
|
|
|
local nmr = 1
|
|
local nmr2 = 1
|
|
local lasti = nil
|
|
local lastcmd = nil
|
|
for line in datei:lines() do
|
|
local filestr = line
|
|
local testcase = string.find(filestr, "^%s*%#")
|
|
if testcase == nil then
|
|
local testcase = string.find(filestr, "^%s*%w+%s*%=%s*")
|
|
if testcase ~= nil then
|
|
debugPrint("logprint",filestr)
|
|
|
|
for helptype, helptext in string.gfind(filestr, "^*%s*(%w+)%s*%=%s*(.*)[^%\n]*") do
|
|
debugPrint("logprint",helptext)
|
|
if helptype == "help" then
|
|
commands["hlp"][lasti][lastcmd] = helptext
|
|
else
|
|
commands["syn"][lasti][lastcmd] = helptext
|
|
end
|
|
end
|
|
else
|
|
for level,comm,commin in string.gfind(filestr, "^*([0-9]*)%s*%-%s*(%w+)%s*%=%s*(.*)[^%\n]*") do
|
|
-- et.G_LogPrint ("Parsing CMD:"..comm .. " Level: "..level.." Content: ".. commin .."\n")
|
|
i = tonumber(level)
|
|
commands["cmd"][i][comm] = commin
|
|
commands["hlp"][i][comm] = "n/a"
|
|
commands["syn"][i][comm] = "n/a"
|
|
|
|
nmr = nmr +1
|
|
lasti = i
|
|
lastcmd = comm
|
|
end
|
|
end
|
|
end
|
|
nmr2 = nmr2 +1
|
|
end
|
|
|
|
datei:close()
|
|
et.G_LogPrint("NOQ: Parsed " ..nmr .." commands from "..nmr2.." lines. \n")
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- Init NOQ function
|
|
-------------------------------------------------------------------------------
|
|
function initNOQ ()
|
|
-- get all we need at gamestart from game
|
|
gstate = tonumber(et.trap_Cvar_Get( "gamestate" ))
|
|
map = tostring(et.trap_Cvar_Get("mapname"))
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- getDBVersion
|
|
-- Checks for correct DBVersion
|
|
-- Disables DBaccess on wrong version!
|
|
-------------------------------------------------------------------------------
|
|
function getDBVersion()
|
|
-- Check the database version
|
|
local versiondb = DBCon:GetVersion()
|
|
|
|
if versiondb == version then
|
|
databasecheck = 1
|
|
et.G_LogPrint("NOQ: Database "..DBCon.dbname.." is up to date. Script version is ".. version .."\n")
|
|
else
|
|
et.G_LogPrint("NOQ: Database "..DBCon.dbname.." is not up to date: DBMS support disabled! Requested version is ".. version .."\n")
|
|
-- We don't need to keep the connection with the database open
|
|
DBCon:DoDisconnect()
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- updateTeam
|
|
-- set times accordingly when the player changes team
|
|
-------------------------------------------------------------------------------
|
|
function updateTeam( _clientNum )
|
|
local teamTemp = tonumber(et.gentity_get(_clientNum,"sess.sessionTeam"))
|
|
|
|
if teamTemp ~= tonumber(slot[_clientNum]["team"]) then -- now we have teamchange!!!
|
|
if debug == 1 then
|
|
if tonumber(slot[_clientNum]["team"]) ~= nil and teamTemp ~= nil then
|
|
debugPrint("cpm","TEAMCHANGE: " .. team[tonumber(slot[_clientNum]["team"])] .. " to " .. team[teamTemp])
|
|
end
|
|
end
|
|
|
|
closeTeam ( _clientNum )
|
|
-- Now, we change the teamchangetime & team
|
|
slot[_clientNum]["lastTeamChange"] = (et.trap_Milliseconds() / 1000 )
|
|
slot[_clientNum]["team"] = teamTemp
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- closeTeam
|
|
-- closes a time session for a player
|
|
-------------------------------------------------------------------------------
|
|
function closeTeam( _clientNum )
|
|
if tonumber(slot[_clientNum]["team"]) == 1 then -- axis
|
|
slot[_clientNum]["axtime"] = slot[_clientNum]["axtime"] +( (et.trap_Milliseconds() / 1000) - slot[_clientNum]["lastTeamChange"] )
|
|
elseif tonumber(slot[_clientNum]["team"]) == 2 then -- allies
|
|
slot[_clientNum]["altime"] = slot[_clientNum]["altime"] +( (et.trap_Milliseconds() / 1000) - slot[_clientNum]["lastTeamChange"] )
|
|
elseif tonumber(slot[_clientNum]["team"]) == 3 then -- Spec
|
|
slot[_clientNum]["sptime"] = slot[_clientNum]["sptime"] +( (et.trap_Milliseconds() / 1000) - slot[_clientNum]["lastTeamChange"] )
|
|
end
|
|
|
|
-- Set the player team to -1 so we know he cannot to change team anymore
|
|
slot[_clientNum]["team"] = -1
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- mail functions
|
|
-------------------------------------------------------------------------------
|
|
function sendMail( _to, _subject, _text )
|
|
if mail == 1 then
|
|
-- TODO: clean up
|
|
local mailserv = getConfig("mailserv")
|
|
local mailport = getConfig("mailport")
|
|
local mailfrom = getConfig("mailfrom")
|
|
rcpt = _to
|
|
-- end clean up
|
|
|
|
mesgt = {
|
|
headers = {
|
|
to = _to,
|
|
subject = _subject
|
|
},
|
|
body = _text
|
|
}
|
|
|
|
|
|
r, e = smtp.send {
|
|
from = mailfrom,
|
|
rcpt = rcpt,
|
|
source = smtp.message(mesgt),
|
|
--user = "",
|
|
--password = "",
|
|
server = mailserv,
|
|
port = mailport
|
|
}
|
|
|
|
if (e) then
|
|
et.G_LogPrint("NOQ: Could not send email: "..e.. "\n")
|
|
end
|
|
else
|
|
et.G_LogPrint("NOQ: Mails disabled.\n")
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- checkBalance ( force )
|
|
-- Checks for uneven teams and tries to even them
|
|
-- force is a boolean controlling if there is only an announcement or a real action is taken.
|
|
-- Action is taken if its true.
|
|
-------------------------------------------------------------------------------
|
|
function checkBalance( _force )
|
|
-- TODO: Do we need extra tables to store this kind of data ?
|
|
local axis = {} -- is this a field required?
|
|
local allies = {} -- is this a field required?
|
|
local numclients = 0
|
|
|
|
for i=0, et.trap_Cvar_Get( "sv_maxclients" ) -1, 1 do
|
|
if slot[i]["inuse"] then
|
|
local team = tonumber(et.gentity_get(i,"sess.sessionTeam"))
|
|
if team == 1 then
|
|
table.insert(axis,i)
|
|
end
|
|
if team == 2 then
|
|
table.insert(allies,i)
|
|
end
|
|
|
|
numclients = numclients + 1
|
|
end
|
|
end
|
|
|
|
|
|
local numaxis = # axis
|
|
local numallies = # allies
|
|
local greaterteam = 3
|
|
local smallerteam = 3
|
|
local gtable = {}
|
|
local teamchar = { "r" , "b" , "s" }
|
|
|
|
if numaxis > numallies then
|
|
greaterteam = 1
|
|
smallerteam = 2
|
|
gtable = axis
|
|
end
|
|
if numallies > numaxis then
|
|
greaterteam = 2
|
|
smallerteam = 1
|
|
gtable = allies
|
|
end
|
|
|
|
|
|
if math.abs(numaxis - numallies) >= 5 then
|
|
evener = evener +1
|
|
if _force == true and evener >= 2 then
|
|
et.trap_SendConsoleCommand( et.EXEC_NOW, "!shuffle " )
|
|
et.trap_SendConsoleCommand( et.EXEC_APPEND, "cpm \"^2EVENER: ^1TEAMS SHUFFLED \" " )
|
|
else
|
|
et.trap_SendConsoleCommand( et.EXEC_APPEND, "cpm \"^1EVEN TEAMS OR SHUFFLE \" " )
|
|
end
|
|
return
|
|
end
|
|
|
|
if math.abs(numaxis - numallies) >= 3 then
|
|
evener = evener +1
|
|
if _force == true and evener >= 3 then
|
|
local rand = math.random(# gtable)
|
|
local cmd = "!put ".. gtable[rand] .." "..teamchar[smallerteam].." \n"
|
|
--et.G_Print( "CMD: ".. cmd .. "\n")
|
|
et.trap_SendConsoleCommand( et.EXEC_APPEND, cmd )
|
|
et.trap_SendServerCommand(-1 , "chat \"^2EVENER: ^7Thank you, ".. slot[gtable[rand]]["netname"] .." ^7for helping to even the teams. \" ")
|
|
else
|
|
et.trap_SendConsoleCommand( et.EXEC_APPEND, "chat \"^2EVENER: ^1Teams seem unfair, would someone from ^2".. team[greaterteam] .."^1 please switch to ^2"..team[smallerteam].."^1? \" " )
|
|
end
|
|
|
|
return
|
|
else
|
|
evener = 0
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- greetClient - greets a client after his first clientbegin
|
|
-- only call after netname is set!
|
|
-------------------------------------------------------------------------------
|
|
function greetClient( _clientNum )
|
|
local lvl = tonumber(slot[_clientNum]["level"])
|
|
if greetings[lvl] ~= nil then
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND, "cpm " .. string.gsub(greetings[lvl], "<COLOR_PLAYER>", slot[_clientNum]["netname"]) .. "\n")
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- checkOffMesg - checks for OfflineMessages
|
|
-- Player needs to be registered to use OM
|
|
-------------------------------------------------------------------------------
|
|
function checkOffMesg (_clientNum)
|
|
if slot[_clientNum]["user"] ~= "" then
|
|
-- he is registered
|
|
local OM = DBCon:GetLogTypefor("5", slot[_clientNum]["pkey"])
|
|
|
|
if OM ~= nil then
|
|
-- he has OMs!!!!!!!!1!!!!
|
|
et.trap_SendServerCommand(_clientNum, "print \"\n^3*** ^1NEW OFFLINEMESSAGES ^3***\"")
|
|
et.trap_SendServerCommand(_clientNum, "cpm \"^3*** ^1NEW OFFLINEMESSAGES ^3***\"")
|
|
et.trap_SendServerCommand(_clientNum, "chat \"^3*** ^1NEW OFFLINEMESSAGES ^3***\"")
|
|
|
|
--TODO: fix sound to be only heard by this client.
|
|
local sndin = et.G_SoundIndex( "sound/misc/pm.wav" )
|
|
et.G_Sound( _clientNum, sndin )
|
|
|
|
for mesnum = 1, #OM, 1 do
|
|
local xml = OM[mesnum].textxml
|
|
local posstart , posend = string.find(xml, "<msg>", 1)
|
|
local msg = string.sub(xml , posstart+5 , (#xml- 12))
|
|
posstart , posend = string.find(xml, "<from>.*</from>", 1)
|
|
local from = string.sub(xml, posstart+6, posend-7)
|
|
|
|
et.trap_SendServerCommand(_clientNum, "print \"\n^3*** ^1MESSAGE ^R".. mesnum .."^3***\"")
|
|
et.trap_SendServerCommand(_clientNum, "print \"\n^3*** ^YFrom: ^R".. from .." ^YMSGID: ^R".. OM[mesnum].id .." ^3***\"")
|
|
et.trap_SendServerCommand(_clientNum, "print \"\n^3*** ^YDate: ".. OM[mesnum].createdate .." ^3***\"")
|
|
et.trap_SendServerCommand(_clientNum, "print \"\n^3*** ^YMessage: ".. msg .." ^3***\n\"")
|
|
end
|
|
|
|
et.trap_SendServerCommand(_clientNum, "print \"\n^3*** Erase messages with /rmom MSGID ^3***\n\"")
|
|
|
|
else
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. _clientNum .. "\"^3No new offlinemessages\"\n")
|
|
end
|
|
else
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. _clientNum .. "\"^3To use offlinemessages, please register\"\n")
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- sendOffMesg - sends a Offlinemessage
|
|
-- Player needs to be registered to use OM
|
|
-------------------------------------------------------------------------------
|
|
function sendOffMesg (_sender,_receiver, _msg)
|
|
--TODO: Escape function
|
|
_receiver = string.gsub(_receiver,"\'", "\\\'")
|
|
_msg = string.gsub(_msg,"\'", "\\\'")
|
|
|
|
if slot[_sender]["user"] ~= "" then
|
|
-- he is registered
|
|
|
|
if _receiver ~= "" and _msg ~= "" then
|
|
|
|
player = DBCon:GetPlayerbyReg(_receiver)
|
|
if player ~= nil then
|
|
-- Reveiver is existing
|
|
message = "<OfM><from>"..slot[_sender]["user"].."</from><to>".. player["user"] .."</to><figure></figure><msg>".._msg.."</msg></OfM>"
|
|
-- type receiver sender text
|
|
DBCon:SetLogEntry( "5", player['pkey'], slot[_sender]['pkey'], message)
|
|
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. _sender .. "\"^3 Following message was sent to '".._receiver.."("..player['cleanname']..")'\"\n")
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. _sender .. "\"^3 '".. _msg .."'\n\"\n")
|
|
|
|
else
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. _sender .. "\"^3Nobody registered the name'".. _receiver .."', so i cannot send him a message.\"\n")
|
|
end
|
|
|
|
else
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. _sender .. "\"^3Check your syntax: ^R'/om receiver message'.\"\n")
|
|
end
|
|
|
|
else
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay " .. _sender .. "\"^3To use Offlinemessages, please register\"\n")
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- getresNames
|
|
-- get reserved Name patterns from the DB
|
|
-------------------------------------------------------------------------------
|
|
function getresNames()
|
|
|
|
local NMs = DBCon:GetLogTypefor("6", nil, nil)
|
|
|
|
if NMs ~= nil then
|
|
namearray = {}
|
|
for num = 1, #NMs, 1 do
|
|
namearray[num] = NMs[num].textxml
|
|
end
|
|
else
|
|
namearray = nil
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- reserveName
|
|
-- add a protected string to the Database
|
|
-------------------------------------------------------------------------------
|
|
function reserveName(_name)
|
|
if _name ~= nil and _name ~= "" then
|
|
DBCon:SetLogEntry(6, "" , "", _name )
|
|
|
|
if _otherplayer then
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND,"qsay \"^3Added ".._name.." to the protected patterns.\"" )
|
|
et.G_Print("NOQ: Added '".._name.."' to the protected patterns.\"" )
|
|
else
|
|
et.G_Print("NOQ: Added '".._name.."' to the protected patterns.\"" )
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- checkforResName(clientnum)
|
|
-- check if the name is reserved
|
|
-------------------------------------------------------------------------------
|
|
function checkforResName(_clientNum)
|
|
if not slot[_clientNum]["netname"] then return end
|
|
local cleanname = string.lower(et.Q_CleanStr(slot[_clientNum]["netname"]))
|
|
for i,v in ipairs(namearray) do
|
|
if string.find( cleanname,v) then
|
|
if string.find(slot[_clientNum]["clan"],v) then
|
|
-- luck you - you are in the clan/have the name reserved for you
|
|
et.G_Print("NOQ: Name for "..slot[_clientNum]["netname"].. " reserved and owned\n")
|
|
else
|
|
-- oops - rename him
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND, "!rename ".._clientNum.. " ".. string.gsub(cleanname,v, "X") )
|
|
-- TODO: Kick?
|
|
et.trap_SendServerCommand( _clientNum, "chat \"^1Your tag/name is reserved or not allowed.\"")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- timeLeft
|
|
-- Returns rest of time to play
|
|
-------------------------------------------------------------------------------
|
|
function timeLeft()
|
|
return tonumber(et.trap_Cvar_Get("timelimit"))*1000 - ( et.trap_Milliseconds() - mapStartTime) -- TODO: check this!
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- pussyFactCheck
|
|
-- adjusts the Pussyfactor after an kill trough et_obituary
|
|
-- TODO: Add more cases for ugly teamkills (not only panzer ... knife, poison etc)
|
|
-- cool weapons get a value < 100 lame weapons/activities > 100
|
|
-------------------------------------------------------------------------------
|
|
function pussyFactCheck( _victim, _killer, _mod )
|
|
if pussyfact == 1 then
|
|
if slot[_killer]["team"] == slot[_victim]["team"] then -- teamkill
|
|
-- here it is teamkill
|
|
-- NOTE: teamkill is not counted as a kill, wich means all added here is even stronger in its weight
|
|
if _mod == mod["MOD_PANZERFAUST"] or _mod == mod["MOD_BAZOOKA"] then
|
|
slot[_killer]["pf"] = slot[_killer]["pf"] + 170
|
|
else
|
|
slot[_killer]["pf"] = slot[_killer]["pf"] + 110
|
|
end
|
|
else -- no teamkill
|
|
-- TODO sort this by coolness
|
|
if _mod == mod["MOD_KNIFE"] or _mod == mod["MOD_THROWKNIFE"] then
|
|
slot[_killer]["pf"] = slot[_killer]["pf"] + 70
|
|
elseif _mod == mod["MOD_PANZERFAUST"] or _mod == mod["MOD_BAZOOKA"] then
|
|
slot[_killer]["pf"] = slot[_killer]["pf"] + 140
|
|
elseif _mod == mod["MOD_FLAMETHROWER"] then
|
|
slot[_killer]["pf"] = slot[_killer]["pf"] + 115
|
|
elseif _mod == mod["MOD_POISON"] then
|
|
slot[_killer]["pf"] = slot[_killer]["pf"] + 65
|
|
elseif _mod == mod["MOD_GOOMBA"] or _mod == mod["MOD_DYNAMITE"] then
|
|
slot[_killer]["pf"] = slot[_killer]["pf"] + 60
|
|
elseif _mod == mod["MOD_KICKED"] or _mod == mod["MOD_BACKSTAB"] or _mod == mod["MOD_SHOVE"] then
|
|
slot[_killer]["pf"] = slot[_killer]["pf"] + 40
|
|
elseif _mod == mod["MOD_K43_SCOPE"] or _mod == mod["MOD_FG42_SCOPE"] or _mod == mod["MOD_GARAND_SCOPE"] then
|
|
slot[_killer]["pf"] = slot[_killer]["pf"] + 90
|
|
else
|
|
-- if we count 100 up, nothing changes. at least it should
|
|
slot[_killer]["pf"] = slot[_killer]["pf"] + 100
|
|
end
|
|
end -- teamkill end
|
|
|
|
end -- pussy end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- checkTKPoints
|
|
-- Check if we need to punish a teamkiller
|
|
-------------------------------------------------------------------------------
|
|
function checkTKPoints(_clientNum)
|
|
|
|
--[[
|
|
TODO
|
|
--]]
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- sendtoIRCRelay
|
|
-- Will send a string to our IRC-Relay
|
|
-------------------------------------------------------------------------------
|
|
function sendtoIRCRelay(_txt)
|
|
|
|
local res = client:send(_txt.."\n")
|
|
|
|
if not res then
|
|
debugPrint("logprint","send " .. "error")
|
|
else
|
|
debugPrint("logprint","send " .. _txt)
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- nPrint(_whom , _what)
|
|
-- Will print _what to _whom
|
|
-- _whom can be: -1 - Console
|
|
-- 0 - 64 - Player(private)
|
|
-- 65 - Everyone
|
|
--
|
|
-- _what can be:
|
|
-- String
|
|
-- Array of Strings
|
|
--
|
|
-- Note: Please dont use an table of tables - it will fail displaying strange numbers :)
|
|
-------------------------------------------------------------------------------
|
|
function nPrint(_whom, _what)
|
|
|
|
local mytype = type(_what)
|
|
if _whom == -1 then
|
|
--console
|
|
if mytype == "string" then
|
|
et.G_LogPrint(_what)
|
|
elseif mytype == "table" then
|
|
for i,v in ipairs(_what) do
|
|
et.G_LogPrint(v)
|
|
end
|
|
end
|
|
|
|
elseif _whom >= 0 and _whom <= 63 then
|
|
-- player
|
|
if mytype == "table" then
|
|
for i,v in ipairs(_what) do
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND,"csay ".. _whom .. " \"".. v .."\"\n " )
|
|
end
|
|
elseif mytype == "string" then
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND,"csay ".. _whom .. " \"".. _what .."\"\n " )
|
|
end
|
|
else
|
|
--everybody
|
|
if mytype == "string" then
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND,"qsay \"".. _what .."\"\n " )
|
|
elseif mytype == "table" then
|
|
for i,v in ipairs(_what) do
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND,"qsay \"".. v .."\"\n " )
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
|
|
--***************************************************************************
|
|
-- Here start the commands usually called trough the new command-system
|
|
-- they shouldn't change internals, they are more informative or helpfull
|
|
--***************************************************************************
|
|
-- Currently available:
|
|
-- printPlyrInfo
|
|
-- setLevel
|
|
-- addClan
|
|
-- cleanSession
|
|
-- pussyout
|
|
-- checkBalance
|
|
-- rm_pbalias
|
|
-- teamdamage
|
|
-- showmaps
|
|
-- listcmds
|
|
-- msgtoIRC
|
|
-- forAll
|
|
-- showTkTable
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- printPlyrInfo(_whom, _about)
|
|
-- will print Info about player _about to player _whom
|
|
-- mimics !finger command if called from a silent !cmd
|
|
-------------------------------------------------------------------------------
|
|
function printPlyrInfo(_whom, _about)
|
|
|
|
local mit = {}
|
|
|
|
-- silent cmds dont display the !finger from shrub afterwards....
|
|
if silent then
|
|
table.insert( mit , "^dInfo about: ^r" .. slot[_about]["netname"] .. " ^r/ ^7" .. slot[_about]["cleanname"] .. "^r:" )
|
|
table.insert( mit , "^dSlot: ^r" .. _about )
|
|
table.insert( mit , "^dAdmin: ^r" .. slot[_about]["level"] )
|
|
table.insert( mit , "^dGuid: ^r" .. slot[_about]["pkey"] )
|
|
table.insert( mit , "^dIP: ^r" .. slot[_about]["ip"] )
|
|
end
|
|
|
|
table.insert( mit , "^dNOQ Info: " )
|
|
|
|
if slot[_about]["user"] ~= "" then
|
|
table.insert( mit , "^dUsername: ^r" .. slot[_about]["user"] )
|
|
end
|
|
|
|
table.insert( mit , "^dFirst seen: ^r" .. slot[_about]["createdate"])
|
|
table.insert( mit , "^dLast seen: ^r" .. slot[_about]["updatedate"])
|
|
table.insert( mit , "^dSpree: ^r" .. slot[_about]["kspree"] )
|
|
|
|
if slot[_about]["locktoTeam"] ~= nil then
|
|
table.insert( mit , "^dTeamlock: ^r" .. teamchars[slot[_about]["locktoTeam"]] )
|
|
if slot[_about]["lockedTeamTill"] ~= 0 then
|
|
table.insert( mit , "^dSecs remain:^r" .. (slot[_about]["lockedTeamTill"] - (et.trap_Milliseconds() /1000 )) )
|
|
end
|
|
end
|
|
|
|
if slot[_about]["mutedby"] ~= "" then
|
|
table.insert( mit , "^dMuted by: ^7" .. slot[_about]["mutedby"])
|
|
table.insert( mit , "^dReason: ^r" .. slot[_about]["mutereason"])
|
|
table.insert( mit , "^dUntil: ^r" .. slot[_about]["muteexpire"])
|
|
end
|
|
|
|
if slot[_about]["vsaydisabled"] then
|
|
table.insert( mit , "^dHe is not allowed to use vsays")
|
|
end
|
|
|
|
nPrint(_whom,mit)
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- setLevel(clientnum, level)
|
|
-- changes a players level
|
|
-------------------------------------------------------------------------------
|
|
function setLevel(_clientNum, _level)
|
|
|
|
slot[_clientNum]['lvl'] = _level
|
|
savePlayer( _clientNum )
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- addClan(clientnum, tag)
|
|
-- adds a Clantag
|
|
-------------------------------------------------------------------------------
|
|
function addClan(_clientNum, _tag)
|
|
slot[_clientNum]['clan'] = slot[_clientNum]['clan'] .. " " .. _tag
|
|
savePlayer( _clientNum )
|
|
|
|
if otherplayer then
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND,"qsay \"^3Added ".._tag.." to the patterns for "..slot[_clientNum]['netname']..".\"" )
|
|
et.G_Print("NOQ: Added '".._tag.."' to the patterns for "..et.Q_CleanStr(slot[_clientNum]['netname'])..".\"" )
|
|
else
|
|
et.G_Print("NOQ: Added '".._tag.."' to the patterns for "..et.Q_CleanStr(slot[_clientNum]['netname'])..".\"" )
|
|
end
|
|
end
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- cleanSession
|
|
-- cleans the sessiontable from values older than X months
|
|
-- _arg for first call is amount of months, second call OK to confirm
|
|
-------------------------------------------------------------------------------
|
|
function cleanSession(_callerID, _arg)
|
|
if arg == "" then
|
|
et.trap_SendServerCommand(_callerID, "print \"\n Argument: first call: months to keep records, second call: OK \n\"")
|
|
return
|
|
end
|
|
|
|
if _arg == "OK" then
|
|
if months ~= nil and months >= 1 and months <= 24 then
|
|
et.trap_SendServerCommand(_callerID, "print \"\n Now erasing all records older than ".. months .." months \n\"")
|
|
|
|
DBCon:DoDeleteOldSessions(months)
|
|
|
|
et.trap_SendServerCommand(_callerID, "print \"\n Erased all records older than ".. months .." months \n\"")
|
|
et.G_LogPrint( "Noq: Erased data older than "..months.." months from the sessiontable\n" )
|
|
if _callerID ~= -1 then
|
|
et.G_LogPrint( "Noq: Deletion was issued by: "..slot[_callerID]['netname'].. " , GUID:"..slot[_callerID]['pkey'].. " \n" )
|
|
end
|
|
|
|
else
|
|
et.trap_SendServerCommand(_callerID, "print \"\n Please at first specify a value between 1 and 24 \n\"")
|
|
et.trap_SendServerCommand(_callerID, "print \"\n Example: <command> 1 erases all sessionrecords older than 1 month\n\"")
|
|
return
|
|
end
|
|
|
|
elseif tonumber(_arg) >= 1 and tonumber(_arg) <= 24 then
|
|
local months = tonumber(_arg)
|
|
et.trap_SendServerCommand(_callerID, "print \"\n Please confirm the deletion of "..months.." month's data with OK as argument of the same command\n\"")
|
|
|
|
else
|
|
et.trap_SendServerCommand(_callerID, "print \"\n Please specify a value between 1 and 24 \n\"")
|
|
return
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- pussyout
|
|
-- Displays the Pussyfactor for Player _ClientNum
|
|
-------------------------------------------------------------------------------
|
|
--[[
|
|
-- Some Documentation for Pussyfactor:
|
|
-- For every kill, we add a value to the clients number, and to determine the the Pussyfactor, we
|
|
-- divide that number trough the number of his kills multiplicated with 100.
|
|
-- If we add 100 for an mp40/thompsonkill, if makes only those kills , he will stay at pussyfactor 1
|
|
-- if we add more or less(as 100) to the number, his pf will rise or decline.
|
|
--
|
|
-- Pussyfactor < 1 means he made "cool kills" = poison, goomba, knive
|
|
-- Pussyfactor = 1 means he makes normal kills
|
|
-- Pussyfactor > 1 means he does uncool kills (Panzerfaust, teamkills, arty?)
|
|
--
|
|
-- As we add 100 for every normal kill, the pussyfactor approaches 1 after some time with "normal" kills
|
|
--
|
|
--]]
|
|
function pussyout( _clientNum )
|
|
local pf = slot[tonumber(_clientNum)]["pf"]
|
|
-- TODO: use client structure slot[tonumber(_clientNum)]["kills"] -- it should be up to date!
|
|
local kills = tonumber(et.gentity_get(_clientNum,"sess.kills"))
|
|
local realpf = 1
|
|
|
|
if pf == 0 or kills == 0 then
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND, "qsay \"^1Do some kills first...\"")
|
|
return
|
|
else
|
|
realpf = string.format("%.1f", ( pf / (100 * kills) ) )
|
|
end
|
|
|
|
-- TODO: do we need to number here =
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND,"qsay \""..slot[tonumber(_clientNum)]["netname"].."^3's pussyfactor is at: ".. realpf ..".Higher is worse. \"" )
|
|
et.G_LogPrint("NOQ: PUSSY: "..slot[tonumber(_clientNum)]["netname"].." at ".. realpf .."\n")
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- rm_pbalias
|
|
-- removes all your aliases from the pbalias.dat
|
|
-- thks to hose! (yeah, this is cool!)
|
|
-------------------------------------------------------------------------------
|
|
function rm_pbalias( _myClient, _hisClient )
|
|
et.trap_SendServerCommand(-1, "print \"function pbalias entered\n\"")
|
|
|
|
local file_name = "pbalias.dat"
|
|
local inFile = pbpath .. file_name
|
|
local outFile = pbpath .. file_name
|
|
|
|
local hisGuid = slot[_hisClient]["pkey"]
|
|
local arg1 = string.lower(hisGuid:sub(25, 32))
|
|
|
|
-- all input is evil! check for length!
|
|
et.trap_SendServerCommand(_myClient, "print \"\nSearching for Guid: " .. arg1 .. "\"")
|
|
local file = assert(io.open( inFile , "r"))
|
|
local lineCounter = 0
|
|
local lineTable = {}
|
|
local deletedLines = {}
|
|
local loopcounter = 0
|
|
|
|
for line in file:lines() do
|
|
lineCounter = lineCounter + 1
|
|
if arg1 ~= line:sub(25, 32) then
|
|
table.insert(lineTable, line)
|
|
else
|
|
table.insert(deletedLines, line)
|
|
end
|
|
end
|
|
|
|
local inserted = table.maxn(lineTable)
|
|
local deleted = table.maxn(deletedLines)
|
|
file:close()
|
|
|
|
if deleted > 0 then
|
|
-- writing new pbalias.dat
|
|
file = assert(io.open(outFile, "w+"))
|
|
for i, v in ipairs(lineTable) do
|
|
file:write(v .. "\n")
|
|
loopcounter = loopcounter + 1
|
|
end
|
|
file:flush()
|
|
file:close()
|
|
end
|
|
|
|
-- some status info printed to stdout
|
|
et.trap_SendServerCommand(_myClient, "print \"\nEntries processed: " .. lineCounter .. "\"")
|
|
et.trap_SendServerCommand(_myClient, "print \"\nEntries deleted: " .. deleted .. "\"")
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW, "pb_sv_restart")
|
|
|
|
return 1
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- teamdamage
|
|
-- Displays information about teamdamage to the caller and a small line for all
|
|
-- thks to hose!
|
|
-------------------------------------------------------------------------------
|
|
function teamdamage( myclient, slotnumber ) -- TODO: change this to (_myclient, _slotnumber)
|
|
local teamdamage = et.gentity_get (slotnumber, "sess.team_damage")
|
|
local damage = et.gentity_get(slotnumber, "sess.damage_given")
|
|
|
|
local classnumber = et.gentity_get(slotnumber, "sess.playerType")
|
|
|
|
-- TODO: use slottable
|
|
local teamnumber = et.gentity_get(slotnumber, "sess.sessionTeam")
|
|
local teamname = team[teamnumber]
|
|
|
|
et.trap_SendServerCommand( myclient, "print \" ^7:" .. et.gentity_get(slotnumber, "pers.netname") .. "^w | Slot: ".. slotnumber ..
|
|
"\n" .. class[classnumber] .. " | " .. teamname .. " | " .. weapons[et.gentity_get(slotnumber, "sess.latchPlayerWeapon")] .. " | " .. weapons[et.gentity_get(slotnumber, "sess.latchPlayerWeapon2")] ..
|
|
"\nkills: " .. et.gentity_get(slotnumber, "sess.kills") .. " | damage: " .. damage ..
|
|
"\nteamkills: " .. et.gentity_get(slotnumber, "sess.team_kills") .. " | teamdamage: " .. teamdamage .. "\n\"")
|
|
|
|
-- notorische teambleeder ab ins cp!!!
|
|
if teamdamage == 0 then
|
|
et.trap_SendServerCommand( slotnumber, "cp \" ^7You got ^1"..teamdamage.." teamdamage ^7and ^2" .. damage .. " damage given! ^1".. getConfig("teamdamageMessage1") .. "\"")
|
|
elseif teamdamage < damage/10 then
|
|
et.trap_SendServerCommand( slotnumber, "cp \" ^7You got ^1"..teamdamage.." teamdamage ^7and ^2" .. damage .. " damage given! ^1".. getConfig("teamdamageMessage2").. "\"")
|
|
elseif teamdamage < damage/5 then
|
|
et.trap_SendServerCommand( slotnumber, "cp \" ^7You got ^1"..teamdamage.." teamdamage ^7and ^2" .. damage .. " damage given! ^1".. getConfig("teamdamageMessage3").. "\"")
|
|
elseif teamdamage < damage/2 then
|
|
et.trap_SendServerCommand( slotnumber, "cp \" ^7You got ^1"..teamdamage.." teamdamage ^7and ^2" .. damage .. " damage given! ^1".. getConfig("teamdamageMessage4").. "\"")
|
|
elseif teamdamage < damage then
|
|
et.trap_SendServerCommand( slotnumber, "cp \" ^7You got ^1"..teamdamage.." teamdamage ^7and ^2" .. damage .. " damage given! ^1".. getConfig("teamdamageMessage5").. "\"")
|
|
else
|
|
et.trap_SendServerCommand( slotnumber, "cp \" ^7You got ^1"..teamdamage.." teamdamage ^7and ^2" .. damage .. " damage given! ^1".. getConfig("teamdamageMessage6").. "\"")
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- showmaps
|
|
-- Reads the camapaign-info in, then compares with current map, then
|
|
-- displays all maps and marks the current one
|
|
-------------------------------------------------------------------------------
|
|
function showmaps()
|
|
local ent = et.trap_Cvar_Get( "campaign_maps" ); -- TODO: create and use global var ?
|
|
local tat34 = {}
|
|
local sep = ","
|
|
|
|
-- helper function
|
|
function split(str, pat)
|
|
local t = {} -- NOTE: use {n = 0} in Lua-5.0
|
|
local fpat = "(.-)" .. pat
|
|
local last_end = 1
|
|
local s, e, cap = str:find(fpat, 1)
|
|
while s do
|
|
if s ~= 1 or cap ~= "" then
|
|
table.insert(t,cap)
|
|
end
|
|
last_end = e+1
|
|
s, e, cap = str:find(fpat, last_end)
|
|
end
|
|
if last_end <= #str then
|
|
cap = str:sub(last_end)
|
|
table.insert(t, cap)
|
|
end
|
|
return t
|
|
end
|
|
|
|
tat34 = split (ent, sep)
|
|
local ent2 = "^3"
|
|
|
|
map = tostring(et.trap_Cvar_Get("mapname"))
|
|
|
|
-- helper function
|
|
local function addit( i, v)
|
|
if v == map then
|
|
ent2 = ent2 .. "^1" .. v .. "^3 <> "
|
|
else
|
|
ent2 = ent2 .. v .. " <> "
|
|
end
|
|
end
|
|
|
|
for i,v in ipairs(tat34) do addit(i,v) end
|
|
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \"".. ent2 .. "\"")
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- listCMDs
|
|
-- Returns a list of available Noq CMDs
|
|
-------------------------------------------------------------------------------
|
|
function listCMDs( _Client ,... )
|
|
local lvl = tonumber(et.G_shrubbot_level( _Client ) )
|
|
local allcmds = "\"^F"
|
|
local yaAR = {}
|
|
|
|
if commands["listing"][lvl] ~= nil then
|
|
|
|
else -- we need to generate the listing first
|
|
local CMDs = {}
|
|
local mxlength = 7
|
|
|
|
for i=lvl, 0, -1 do
|
|
for index, cmd in pairs(commands["cmd"][i]) do
|
|
if CMDs.index ~= nil then
|
|
else
|
|
CMDs[index] = index
|
|
if #index > mxlength then
|
|
mxlength = #index
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local formatter = "%- ".. (mxlength + 2) .."s"
|
|
|
|
local i = 0
|
|
|
|
for index, cmd in pairs(CMDs) do
|
|
yaAR[i] = string.format(formatter, index)
|
|
i = i + 1
|
|
end
|
|
|
|
et.G_LogPrint("Parsed ".. i .. " commands for lvl " .. lvl .."\n")
|
|
commands["listing"][lvl] = yaAR
|
|
end
|
|
|
|
|
|
yaAR = commands["listing"][lvl]
|
|
number = #yaAR
|
|
|
|
if arg[1] ~= "" then
|
|
_page = tonumber(arg[1])
|
|
else
|
|
_page = 0
|
|
end
|
|
|
|
if (_page*20) > number then
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay ".._Client.."\" ^FPlease specify a page between ^20 ^Fand ^2" .. string.format("%.0f", ( number / 20 -1) ) )
|
|
end
|
|
|
|
|
|
for i=(_page*20), (_page*20 + 20),4 do
|
|
if number - i < 4 then
|
|
if number %4 == 1 then
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW , "csay ".._Client.."\"^F".. yaAR[i] .. "\"" )
|
|
break
|
|
elseif number %4 == 2 then
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW , "csay ".._Client.."\"^F".. yaAR[i] .. yaAR[i+1] .. "\"")
|
|
break
|
|
elseif number %4 == 3 then
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW , "csay ".._Client.."\"^F"..yaAR[i] .. yaAR[i+1] .. yaAR[i+2].. "\"" )
|
|
break
|
|
end
|
|
else
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW , "csay ".._Client.."\"^F".. yaAR[i] .. yaAR[i+1] .. yaAR[i+2] .. yaAR[i+3].. "\"")
|
|
end
|
|
end
|
|
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW, "csay ".._Client.."\"^F I parsed " .. number .." commands for you. Access all by adding a page between ^20 ^Fand ^2" .. string.format("%.0f", ( number / 20 -1) ) .. " ^Fto your listingcommand.\"")
|
|
|
|
-- TODO: FIX LUA-OUPUT IN C. There is some serious shit going on. Let that intact, it prevents strange failures:
|
|
-- Ok, not all failures: try to do !cmdlist at the last page......
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay ".. _Client.. "\" \n \"")
|
|
et.trap_SendConsoleCommand(et.EXEC_NOW, "")
|
|
end
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- msgtoIRC(player , message)
|
|
-- Used in LuaCMDs to send a message from player to IRC
|
|
-- Player can be a number or the Playername
|
|
-------------------------------------------------------------------------------
|
|
function msgtoIRC(_client,_msg)
|
|
|
|
_msg = string.gsub(_msg,'\\', "")
|
|
|
|
if type(_client) == "string" then
|
|
-- no direct call, it is string && therefore a name from the !command
|
|
sendtoIRCRelay(_client .. " on " .. serverid .. ": " .. _msg );
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND, "chat \" ^3Sent your msg to IRC\n\"")
|
|
return
|
|
end
|
|
|
|
if type(_client) == "number" and slot[_client]["user"] ~= "" then
|
|
|
|
sendtoIRCRelay(slot[_client]["user"] .. " on " .. serverid .. ": " .. _msg );
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay ".. _client .. "\" ^1Sent: ^3".._msg.." ^3to IRC\"")
|
|
return
|
|
else
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND, "csay ".. _client .. "\" ^1You need to be registered to send messages to IRC \"")
|
|
return
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- forAll(whom, what)
|
|
-- will exec a function with parameter clientnum for all specified players
|
|
-- whom can be: axis/r, allies/b, specs/s, all
|
|
-- what is the function
|
|
-------------------------------------------------------------------------------
|
|
function forAll(_whom,_what)
|
|
|
|
if _whom == "players" or _whom == "all" then
|
|
_whom = nil
|
|
elseif _whom == 1 or _whom == "r" or _whom == "axis" then
|
|
_whom = 1
|
|
elseif _whom == 2 or _whom == "b" or _whom == "allies" then
|
|
_whom = 2
|
|
elseif _whom == 3 or _whom == "s" or _whom == "specs" then
|
|
_whom = 3
|
|
end
|
|
|
|
for i=0, maxclients, 1 do
|
|
if et.gentity_get(i,"classname") == "player" then
|
|
local team = tonumber(et.gentity_get(i,"sess.sessionTeam"))
|
|
if _whom == nil or team == _whom then
|
|
_what(i)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- showTkTable -----
|
|
-- prints the current TopTen of teamkillers to the caller's console,
|
|
-- sorted by teamkills and teamdamage
|
|
-- @author: hose
|
|
-------------------------------------------------------------------------------
|
|
function showTkTable(_myClient)
|
|
|
|
-- tkTable stores the damage stats of all players
|
|
local tkTable = {}
|
|
|
|
-- building up the teamkiller table
|
|
for i=0, maxclients , 1 do
|
|
if et.gentity_get(i, "inuse") == 1 then
|
|
table.insert(tkTable, getDamageStats(i))
|
|
end
|
|
end --end for loop
|
|
|
|
-- sort the table by teamkills and within that by teamdamage
|
|
-- TODO: not sure how to handle a nil object there. i guess it s wrong
|
|
-- to return false, but it works (does not work without)
|
|
table.sort(tkTable,
|
|
function(_tk1, _tk2)
|
|
if _tk1 == nil then
|
|
return false
|
|
elseif _tk2 == nil then
|
|
return false
|
|
elseif _tk1["teamkills"] == _tk2["teamkills"] then
|
|
return _tk1["teamdamage"] > _tk2["teamdamage"]
|
|
else
|
|
return _tk1["teamkills"] > _tk2["teamkills"]
|
|
end
|
|
end) -- end the sorting function
|
|
|
|
-- print the top ten table to the caller's console
|
|
nPrint(_myClient, "Slot| Name | Class | Tks | TD given ")
|
|
loopcount = 0
|
|
for ind, _tkStats in ipairs(tkTable) do
|
|
|
|
nPrint(_myClient, "^w" .. string.format("%-4s", _tkStats["srvslot"]) .."|" ..string.format("%-22s", et.Q_CleanStr(_tkStats["name"])) .. "|" ..string.format("%-10s", class[_tkStats["class"]]) .. "|" ..string.format("%-5s", _tkStats["teamkills"]) .. "|" ..string.format("%-10s", _tkStats["teamdamage"]))
|
|
|
|
loopcount = loopcount + 1
|
|
if loopcount >= 10 then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- some convenience Functions for !commands or mod-use
|
|
-------------------------------------------------------------------------------
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- heal(ClientNum)
|
|
-- heal a Player
|
|
-------------------------------------------------------------------------------
|
|
function heal(_clientNum)
|
|
et.gentity_set(_clientNum,"health", et.gentity_get(_clientNum,"ps.stats", 4) )
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- healthboost(ClientNum)
|
|
-- boost a clients HP by 30, even over the maximum
|
|
-------------------------------------------------------------------------------
|
|
function healthboost(_clientNum)
|
|
-- boost clienthealth +30 - no full heal, but perhaps more than allowed hp :)
|
|
et.gentity_set(_clientNum,"health", et.gentity_get(_clientNum,"health" ) + 30 )
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- giveammo(ClientNum)
|
|
-- Fill a clients mainweapons with ammo
|
|
-------------------------------------------------------------------------------
|
|
function giveammo(_clientNum)
|
|
|
|
if et.gentity_get(_clientNum,"sess.sessionTeam") == 1 then
|
|
-- axis
|
|
et.gentity_set(_clientNum,"ps.ammo", 2, 64 ) -- luger 16
|
|
et.gentity_set(_clientNum,"ps.ammo", 3, 150 ) -- mp40 60
|
|
et.gentity_set(_clientNum,"ps.ammo", 9, 8 ) --nade 4
|
|
et.gentity_set(_clientNum,"ps.ammo", 36, 64 ) --akimbo luger
|
|
else
|
|
-- allies
|
|
et.gentity_set(_clientNum,"ps.ammo", 35, 64 ) --akimbo colt
|
|
et.gentity_set(_clientNum,"ps.ammo", 4, 8 ) --nade 4
|
|
et.gentity_set(_clientNum,"ps.ammo", 7, 64 ) -- colt 16
|
|
et.gentity_set(_clientNum,"ps.ammo", 8, 150 ) -- thompson
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- force(ClientNum, command, whom/command)
|
|
-- Starwars themed gimmicks
|
|
-------------------------------------------------------------------------------
|
|
function force(_clientNum, _what , _arg2)
|
|
|
|
if disableforce then return end
|
|
|
|
if _what == "heal" then
|
|
if FPcheck(_clientNum, 15) then
|
|
heal(_clientNum)
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND,"chat\""..slot[_clientNum]['netname'].."^3 uses the force to heal himself.\n\"")
|
|
end
|
|
elseif _what == "push" then
|
|
if _arg2 ~= "" and FPcheck(_clientNum, 15) then
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND,"!fling " .. getPlayerId(_arg2) )
|
|
end
|
|
elseif _what == "ammo" then
|
|
if FPcheck(_clientNum, 15) then
|
|
giveammo(_clientNum)
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND,"chat\""..slot[_clientNum]['netname'].."^3 uses the force to replenish his ammo.\n\"")
|
|
end
|
|
elseif _what == "boost" then
|
|
if FPcheck(_clientNum, 15) then
|
|
healthboost(_clientNum)
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND,"chat\""..slot[_clientNum]['netname'].."^3 uses the force to boost his health.\n\"")
|
|
end
|
|
elseif _what == "team" then
|
|
|
|
if _arg2 == "heal" or _arg2 == "ammo" or _arg2 == "boost" then
|
|
if FPcheck(_clientNum, 50) then
|
|
if _arg2 == "boost" then
|
|
forAll( tonumber(et.gentity_get(_clientNum,"sess.sessionTeam")) , healthboost)
|
|
elseif _arg2 == "ammo" then
|
|
forAll( tonumber(et.gentity_get(_clientNum,"sess.sessionTeam")) , giveammo)
|
|
elseif _arg2 == "heal" then
|
|
forAll( tonumber(et.gentity_get(_clientNum,"sess.sessionTeam")) , heal)
|
|
end
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND,"chat\""..slot[_clientNum]['netname'].."^3 uses the force to help his team with a ^2".._arg2..".\n\"")
|
|
end
|
|
else
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND,"chat\" ^3 You want to do .. what? heal, ammo, boost or push? \n\"")
|
|
end
|
|
else
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND,"chat\" ^3 You want to do .. what? ^4heal^3, ^4ammo^3, ^4boost ^3or ^4push^3? \n\"")
|
|
end
|
|
|
|
end
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- fpcheck(_clientNum, amountneeded )
|
|
-- check: Is the force with you?
|
|
-------------------------------------------------------------------------------
|
|
function FPcheck(_clientNum, _amount)
|
|
|
|
if slot[_clientNum]["fpoints"] >= _amount then
|
|
slot[_clientNum]["fpoints"] = slot[_clientNum]["fpoints"] - _amount
|
|
return true
|
|
else
|
|
et.trap_SendConsoleCommand(et.EXEC_APPEND , "chat \" ^2To weak, the force in you is, young padawan .. Yes, hmmm. \n\"")
|
|
return false
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- getDamageStats(_clientNum)
|
|
-- processes a player's data regarding tk, damage, teamdamage etc
|
|
-- helper function for showTkTable()
|
|
-- returns a table of several values for the _clientNum to the caller function
|
|
-------------------------------------------------------------------------------
|
|
function getDamageStats(_clientNum)
|
|
|
|
tkStats = {}
|
|
|
|
tkStats["name"] = et.gentity_get(_clientNum, "pers.netname")
|
|
tkStats["srvslot"] = _clientNum
|
|
-- tkStats["team"] = et.gentity_get(_clientNum, "sess.sessionTeam")
|
|
tkStats["class"] = et.gentity_get(_clientNum, "sess.playerType")
|
|
-- tkStats["kills"] = et.gentity_get(_clientNum, "sess.kills")
|
|
tkStats["teamkills"] = et.gentity_get(_clientNum, "sess.team_kills")
|
|
tkStats["teamdamage"] = et.gentity_get(_clientNum, "sess.team_damage")
|
|
-- tkStats["damage"] = et.gentity_get(_clientNum, "sess.damage_given")
|
|
|
|
return tkStats
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- listAliases(_whom , _from )
|
|
-- list _froms aliases to _whom
|
|
-------------------------------------------------------------------------------
|
|
function listAliases(_whom, _from)
|
|
if slot[_from]["pkey"] == nil then
|
|
nPrint(_whom, "^3Slot not in use? - try the playername.")
|
|
return
|
|
end
|
|
|
|
local aliases = DBCon:GetPlayerAliases(slot[_from]["pkey"])
|
|
local output = {}
|
|
if aliases ~= nil then
|
|
local nr = 0
|
|
for i, v in pairs(aliases) do -- holy fcking sh*t dont ever use ipairs here :/
|
|
table.insert( output , "^3NOQ: Alias NR" ..string.format("%2i",nr)..": " .. string.format("%22s",et.Q_CleanStr(v)) .. "^7|" .. v )
|
|
nr = nr + 1
|
|
end
|
|
|
|
table.insert(output, 1,"^3Player ^7" .. slot[_from]["netname"] .. " ^3has ^7" .. nr .. " ^3different nicks." )
|
|
else
|
|
nPrint( _whom, "^3Got no aliases recorded - is namelogging on?")
|
|
return
|
|
end
|
|
nPrint(_whom, output)
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- Here does End, kthxbye
|
|
-------------------------------------------------------------------------------
|