-- put this file into your noquarter path (fs_homepath) -- never change values here unless you exactly know what you are doing return { -- Table: {1} { [0]="MOD_UNKNOWN", "MOD_MACHINEGUN", "MOD_BROWNING", "MOD_MG42", "MOD_GRENADE", "MOD_KNIFE", "MOD_LUGER", "MOD_COLT", "MOD_MP40", "MOD_THOMPSON", "MOD_STEN", "MOD_GARAND", "MOD_SILENCER", "MOD_FG42", "MOD_FG42_SCOPE", "MOD_PANZERFAUST", "MOD_GRENADE_LAUNCHER", "MOD_FLAMETHROWER", "MOD_GRENADE_PINEAPPLE", "MOD_MAPMORTAR", "MOD_MAPMORTAR_SPLASH", "MOD_KICKED", "MOD_DYNAMITE", "MOD_AIRSTRIKE", "MOD_SYRINGE", "MOD_AMMO", "MOD_ARTY", "MOD_WATER", "MOD_SLIME", "MOD_LAVA", "MOD_CRUSH", "MOD_TELEFRAG", "MOD_FALLING", "MOD_SUICIDE", "MOD_TARGET_LASER", "MOD_TRIGGER_HURT", "MOD_EXPLOSIVE", "MOD_CARBINE", "MOD_KAR98", "MOD_GPG40", "MOD_M7", "MOD_LANDMINE", "MOD_SATCHEL", "MOD_SMOKEBOMB", "MOD_MOBILE_MG42", "MOD_SILENCED_COLT", "MOD_GARAND_SCOPE", "MOD_CRUSH_CONSTRUCTION", "MOD_CRUSH_CONSTRUCTIONDEATH", "MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER", "MOD_K43", "MOD_K43_SCOPE", "MOD_MORTAR", "MOD_AKIMBO_COLT", "MOD_AKIMBO_LUGER", "MOD_AKIMBO_SILENCEDCOLT", "MOD_AKIMBO_SILENCEDLUGER", "MOD_SMOKEGRENADE", "MOD_SWAP_PLACES", "MOD_SWITCHTEAM", "MOD_GOOMBA", "MOD_POISON", "MOD_FEAR", "MOD_CENSORED", "MOD_SHOTGUN", "MOD_BACKSTAB", "MOD_MOBILE_BROWNING", "MOD_BAR", "MOD_STG44", "MOD_BAZOOKA", "MOD_STEN_MKII", "MOD_MP34", "MOD_VENOM", "MOD_SHOVE", "MOD_THROWKNIFE", "MOD_NUM_MODS", }, }