mirror of
https://github.com/etlegacy/etlegacy-lua-scripts.git
synced 2024-11-22 12:31:20 +00:00
lua: introduce banner lua script
This commit is contained in:
parent
1d6ce0a27a
commit
d5458936fe
1 changed files with 43 additions and 0 deletions
43
banners/banner.lua
Normal file
43
banners/banner.lua
Normal file
|
@ -0,0 +1,43 @@
|
|||
modname = "Banners"
|
||||
version = "0.1"
|
||||
|
||||
welcome = "..." -- Welcome message here when client finished connecting to the server
|
||||
|
||||
-- Set Banners of you desire
|
||||
banner = "..."
|
||||
banner1 = "..."
|
||||
banner2 = "..."
|
||||
banner3 = "..."
|
||||
banner4 = "..."
|
||||
banner5 = "..."
|
||||
|
||||
-- Set a time which
|
||||
timer = 0
|
||||
timer1 = 0
|
||||
timer2 = 0
|
||||
timer3 = 0
|
||||
timer4 = 0
|
||||
timer5 = 0
|
||||
|
||||
|
||||
-------------------- SAMPLE -----------------------------------------------------------------------------------
|
||||
-- timer = 100000
|
||||
-- timer1 = 5000
|
||||
-- timer2 = 6000
|
||||
-- timer3 = 7000 OR ALL THEY SHOULD BE REPLACED BY 1000 ? (BUT THIS WAY MIGHT GET MESSY)
|
||||
-- timer4 = 8000 ARE THOSE VALUES CORRECT AND MAKE SENSE HERE
|
||||
-- timer5 = 9000
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------
|
||||
------------------ TODO! ------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------
|
||||
-- print welcome message to connected client to show gratitude for client
|
||||
-- Get millisec value then increase it with timer's values IMPORTANT! "timer++" ??
|
||||
-- Do a conditional statement if/elseif/else comparing
|
||||
-------------------------------------------------------------------------------------------------------------------
|
||||
-- BEST CHOISE SHOULD BE LOOP FOR WITH DO ? INSIDE FOR DO IF STATEMENTS????
|
||||
-------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
function et_InitGame( levelTime, randomSeed, restart )
|
||||
et.RegisterModname( modname .. " " .. version )
|
||||
end
|
Loading…
Reference in a new issue