mirror of
https://github.com/etlegacy/etlegacy-lua-scripts.git
synced 2024-11-10 07:22:07 +00:00
removed obsolete scripts
This commit is contained in:
parent
de1cbb4813
commit
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30 changed files with 1 additions and 5856 deletions
19
README.md
19
README.md
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@ -22,27 +22,10 @@
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* LuaSQL module with sqlite3 driver is required
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* The script could be tweaked to use file backend or other database drivers instead of sqlite3
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## noq (under construction)
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* Game manager, shrubbot and/or ET admin mod replacement
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* LuaSQL module with sqlite3 or mysql driver are required
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## pm - private messages
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* use ```pm``` console command to send a private message to another player
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* message is sent to the first matched player name
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* player name is a colour and case-insensitive pattern, e.g. ton will match player /-^321ToN-/
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* usage: pm player Hello, how are you?
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## ladm - lightweight administration suite
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* NOTE: not even alpha state. Do not use.
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* manage users on your server
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## announcehp
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* Killer's HP is displayed to their victims.
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# Notes
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* Please always add modname and version to your lua script
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```
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@ -1,66 +0,0 @@
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require "core/user"
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require "core/db"
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Command = {}
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-- Heads or tails
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Command["cointoss"] = function(cno, cmd)
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local player = getPlayerName( cno )
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local number = math.random( 0, 99 )
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math.randomseed( os.time() )
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et.G_Print( "cointoss: " .. player .. " " .. number .. "\n" )
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et.trap_SendServerCommand ( -1, "chat \"" .. player .. "^7 tossed a coin...\"" )
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if number < 49 then
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et.trap_SendServerCommand ( -1, "chat \"Heads.\"" )
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elseif number > 50 then
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et.trap_SendServerCommand ( -1, "chat \"Tails.\"" )
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elseif number == 49 then
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et.trap_SendServerCommand ( -1, "chat \"The coin falls on its side!\"" )
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elseif number == 50 then
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et.trap_SendServerCommand ( -1, "chat \"A gypsy stole the coin.\"" )
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end
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end
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-- Private message
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Command["pm"] = function(cno, cmd)
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if tonumber( et.trap_Argc() ) < 3 then
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et.trap_SendServerCommand( cno, "chat \"Usage: pm name message\"" )
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return(1)
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end
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local recipient_name = string.lower( et.Q_CleanStr( et.trap_Argv(1) ) )
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if recipient_name then
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for i=0, tonumber( et.trap_Cvar_Get( "sv_maxclients" ) )-1 do
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local player_name = getPlayerName( i )
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if player_name then
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local sender_name = getPlayerName( cno )
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s, e = string.find( string.lower( et.Q_CleanStr( player_name ) ), recipient_name )
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if s and e then
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if i ~= cno then -- PMing yourself?
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et.trap_SendServerCommand( i, "chat \"" .. sender_name .. "^7 -> " .. player_name .. "^7: ^5" .. et.ConcatArgs(2) .. "\"" )
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et.trap_SendServerCommand( cno, "chat \"" .. sender_name .. "^7 -> " .. player_name .. "^7: ^5" .. et.ConcatArgs(2) .. "\"" )
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return(1) -- send only to the first player matched
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end
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end
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end
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end
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et.trap_SendServerCommand( cno, "chat \"No player whose name matches the pattern \'" .. recipient_name .. "\' was found.\"" )
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return(1)
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end
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end
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-- List users
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Command["users"] = function(cno, cmd)
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et.G_Print ("^4List of users in the database:\n")
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for guid, nick, first_seen, last_seen, privilege, xp_battlesense, xp_engineering, xp_medic, xp_fieldops, xp_lightweapons, xp_heavyweapons, xp_covertops
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in db_rows ( con, string.format ( [[ SELECT * FROM %susers ORDER BY nick DESC ]], dbprefix ) ) do
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et.G_Print (string.format ( "\t%s is a level %i user who was last seen on %s and has a total of %i XP\n",
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nick, privilege, last_seen, (xp_battlesense + xp_engineering + xp_medic + xp_fieldops + xp_lightweapons + xp_heavyweapons + xp_covertops) ) )
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end
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end
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116
ladm/core/db.lua
116
ladm/core/db.lua
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@ -1,116 +0,0 @@
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luasql = {} -- sql driver
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env = {} -- environment object
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con = {} -- database connection
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cur = {} -- cursor
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dofile(et.trap_Cvar_Get("fs_basepath") .. "/" .. et.trap_Cvar_Get("fs_game") .. "/ladm/ladm.cfg")
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-- 1) load the chosen driver
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-- 2) create environement object
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-- 3) connect to database
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function db_init ( )
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et.G_Print ( "Connecting to " .. dbdriver .. " database...\n" )
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if ( dbdriver == "mysql" ) then
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luasql = require "luasql.mysql"
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env = assert ( luasql.mysql() )
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con = assert ( env:connect( dbdatabase, dbuser, dbpassword, dbhost, dbport ) )
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elseif ( dbdriver == "sqlite" or dbdriver == "sqlite3" ) then
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luasql = require "luasql.sqlite3"
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env = assert ( luasql.sqlite3() )
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con = assert ( env:connect( dbdatabase .. ".sqlite" ) )
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--elseif ( dbdriver == "postgres") then
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-- luasql = require "luasql.postgres"
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-- env = assert ( luasql.postgres() )
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-- con = assert ( env:connect( dbdatabase, ... ) )
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else
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print ( "Unsupported database driver. Please set either mysql or sqlite in the config file." )
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return
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end
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if not installed then db_create() end
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cur = assert ( con:execute ( string.format ( "SELECT COUNT(*) FROM %susers", dbprefix ) ) )
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et.G_Print("There are " .. tonumber(cur:fetch(row, 'a')) .. " users in the database.\n")
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cur = assert ( con:execute ( string.format ( "SELECT COUNT(*) FROM %svariables", dbprefix ) ) )
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et.G_Print("There are " .. tonumber(cur:fetch(row, 'a')) .. " variables in the database.\n")
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end
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-- database helper function
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-- returns database rows matching sql_statement
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function db_rows ( connection, sql_statement )
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local cursor = assert (connection:execute (sql_statement))
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return function ()
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return cursor:fetch()
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end
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end -- rows
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-- called only the first time ladm starts
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function db_create ()
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et.G_Print ( "^5ladm(sql): installing initial databases\n" )
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-- cur = assert ( con:execute ( string.format ( [[ DROP TABLE %susers ]], dbprefix ) ) )
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cur = assert ( con:execute ( string.format ( [[
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CREATE TABLE IF NOT EXISTS %susers(
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guid VARCHAR(64),
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nick VARCHAR(64),
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first_seen VARCHAR(64),
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last_seen VARCHAR(64),
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privilege INT(11),
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xp_battlesense REAL,
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xp_engineering REAL,
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xp_medic REAL,
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xp_fieldops REAL,
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xp_lightweapons REAL,
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xp_heavyweapons REAL,
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xp_covertops REAL,
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UNIQUE (guid)
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);
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]], dbprefix ) ) )
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-- incompatible sqlite/mysql syntax
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if ( dbdriver == "sqlite" or dbdriver == "sqlite3" ) then
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sql_ai = "" -- no need as the PRIMARY KEY column is incremented automatically
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else
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sql_ai = "AUTO_INCREMENT"
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end
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cur = assert ( con:execute ( string.format ( [[
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CREATE TABLE IF NOT EXISTS %svariables(
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id INT(11) NOT NULL %s,
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type VARCHAR(128) NOT NULL,
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name VARCHAR(128) NOT NULL,
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value VARCHAR(128) NOT NULL,
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description TEXT NOT NULL,
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PRIMARY KEY (id),
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UNIQUE (name)
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);
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]], dbprefix, sql_ai ) ) )
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local file, len = et.trap_FS_FOpenFile( "ladm/ladm.cfg", 2 )
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if len == -1 then
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-- TODO: log this
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et.G_Printf("failed to open %s\n", file)
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return
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end
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local text = "\ninstalled = true\n"
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et.trap_FS_Write(text, string.len(text), file)
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et.trap_FS_FCloseFile(file)
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--local configfile = io.open ( "ladm.cfg", "a" )
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--configfile:write ( "\ninstalled = true\n" )
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--configfile:close()
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--et.G_Print ("^4List of users in the database:\n")
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--for guid, date in rows (con, "SELECT * FROM users") do
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-- et.G_Print (string.format ("\tGUID %s was last seen on %s\n", guid, date))
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--end
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end
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@ -1,110 +0,0 @@
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-- skill identifiers
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BATTLESENSE = 0
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ENGINEERING = 1
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MEDIC = 2
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FIELDOPS = 3
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LIGHTWEAPONS = 4
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HEAVYWEAPONS = 5
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COVERTOPS = 6
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skills = {}
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skills[BATTLESENSE] = "Battlesense"
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skills[ENGINEERING] = "Engineering"
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skills[MEDIC] = "Medic"
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skills[FIELDOPS] = "Field ops"
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skills[LIGHTWEAPONS] = "Light weapons"
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skills[HEAVYWEAPONS] = "Heavy weapons"
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skills[COVERTOPS] = "Covert ops"
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-- con:prepare with bind_names should be used to prevent sql injections
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-- but it doesn't work on my version of luasql
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-- cno is optional
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-- TODO: log his ip
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function validateGUID(guid, cno)
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-- allow only alphanumeric characters in guid
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if(string.match(guid, "%W")) then
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if not cno then
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cno = 0
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while cno < tonumber( et.trap_Cvar_Get( "sv_maxclients" ) ) do
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local checkguid = et.Info_ValueForKey( et.trap_GetUserinfo( cno ), "cl_guid" )
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if guid == checkguid then
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break
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end
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cno = cno + 1
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end
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end
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-- Invalid characters detected. We should probably drop this client
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et.G_Print("^3WARNING: user with id " .. cno .. " has an invalid GUID: " .. guid .. "\n")
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et.trap_SendServerCommand (cno, "cpm \"" .. "^1Your XP won't be saved because you have an invalid cl_guid.\n\"")
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return false
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end
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return true
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end
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-- saves XP values of a player with id 'cno' into sqlite database
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function saveXP(cno)
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local name = et.Info_ValueForKey( et.trap_GetUserinfo( cno ), "name" )
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local guid = et.Info_ValueForKey( et.trap_GetUserinfo( cno ), "cl_guid" )
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if not validateGUID(cno, guid) then return end
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cur = assert (con:execute(string.format("SELECT * FROM %susers WHERE guid='%s' LIMIT 1", dbprefix, guid)))
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local player = cur:fetch({}, 'a')
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if not player then
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-- This should not happen
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et.G_Print ("^1ERROR: user was not found in the database!\n")
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return
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else
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--for id, name in pairs(skills) do et.G_Print (name .. ": " .. et.gentity_get (cno, "sess.skillpoints", id) .. " XP\n") end
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cur = assert (con:execute(string.format([[UPDATE %susers SET
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nick='%s',
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last_seen='%s',
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xp_battlesense='%s',
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xp_engineering='%s',
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xp_medic='%s',
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xp_fieldops='%s',
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xp_lightweapons='%s',
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xp_heavyweapons='%s',
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xp_covertops='%s'
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WHERE guid='%s']],
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dbprefix,
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name,
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os.date("%Y-%m-%d %H:%M:%S"),
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et.gentity_get (cno, "sess.skillpoints", BATTLESENSE),
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et.gentity_get (cno, "sess.skillpoints", ENGINEERING),
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et.gentity_get (cno, "sess.skillpoints", MEDIC),
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et.gentity_get (cno, "sess.skillpoints", FIELDOPS),
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et.gentity_get (cno, "sess.skillpoints", LIGHTWEAPONS),
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et.gentity_get (cno, "sess.skillpoints", HEAVYWEAPONS),
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et.gentity_get (cno, "sess.skillpoints", COVERTOPS),
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guid
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)))
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end
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end
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function getPlayerByGUID(guid)
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if not validateGUID(guid) then return nil end
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cur = assert (con:execute(string.format("SELECT * FROM %susers WHERE guid='%s'", dbprefix, guid)))
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return cur:fetch({}, 'a') -- player table or nil
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end
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function getPlayerName(id)
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local name
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if not id or not (id >= 0 or id < tonumber(et.trap_Cvar_Get("sv_maxclients"))) and not (id == 999) then
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return nil
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end
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if id == 999 then
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name = "^JServer"
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else
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name = et.gentity_get( id, "pers.netname" )
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end
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return name
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end
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@ -1,15 +0,0 @@
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--
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-- Configuration file for Legacy Admin Mod
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--
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website = "http://etlegacy.com/stats"
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debug = false
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-- Database
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dbdriver = "mysql"
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dbport = 3306
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dbhost = "localhost"
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dbdatabase = "legacy_server"
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dbprefix = "legacy_"
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dbuser = "legacy_user"
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dbpassword = "test"
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@ -1,98 +0,0 @@
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--[[
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Author: Jan Šimek [Radegast]
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Version 0.1
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License: MIT
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Released on 09.02.2014
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Website: http://www.etlegacy.com
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Mod: intended for the Legacy mod
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Description: lightweight user administration suite
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]]--
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package.path = "./" .. et.trap_Cvar_Get("fs_game") .. "/ladm/?.lua;" .. package.path
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-- load the config file
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dofile ("./" .. et.trap_Cvar_Get("fs_game") .. "/ladm/ladm.cfg")
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require "core/db"
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require "core/user"
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require "core/commands"
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function et_InitGame(levelTime, randomSeed, restart)
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-- name of this module
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et.RegisterModname ( "Lightweight administration suite for the Legacy mod" )
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-- init db on game start
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db_init()
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end -- et_InitGame
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function et_ShutdownGame(restart)
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local cno = 0
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local maxclients = tonumber(et.trap_Cvar_Get("sv_maxclients"))
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-- iterate through clients and save their XP
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while cno < maxclients do
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local cs = et.trap_GetConfigstring(et.CS_PLAYERS + cno)
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if not cs or cs == "" then break end
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saveXP(cno)
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cno = cno + 1
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end
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-- clean up
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cur:close()
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con:close()
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env:close()
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end -- et_ShutdownGame
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-- called when a client enters the game world
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function et_ClientBegin(cno)
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local name = et.Info_ValueForKey( et.trap_GetUserinfo( cno ), "name" )
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local guid = et.Info_ValueForKey( et.trap_GetUserinfo( cno ), "cl_guid" )
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local player = getPlayerByGUID(guid)
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if not player then
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-- First time we see this player
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et.trap_SendServerCommand (cno, "cpm \"" .. "Welcome, " .. name .. "^7! You are playing on an XP save server.\n\"")
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cur = assert (con:execute(string.format([[
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INSERT INTO %susers VALUES (
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'%s', '%s', '%s', '%s', 0, 0, 0, 0, 0, 0, 0, 0
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)]], dbprefix, guid, name, os.date("%Y-%m-%d %H:%M:%S"), os.date("%Y-%m-%d %H:%M:%S"))))
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else
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et.trap_SendServerCommand (cno, "cpm \"" .. "Welcome back, " .. name .. "^7! Your last connection was on " .. player.last_seen .. "\n\"") -- in db: player.name
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et.G_XP_Set (cno, player.xp_battlesense, BATTLESENSE, 0)
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et.G_XP_Set (cno, player.xp_engineering, ENGINEERING, 0)
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et.G_XP_Set (cno, player.xp_medic, MEDIC, 0)
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et.G_XP_Set (cno, player.xp_fieldops, FIELDOPS, 0)
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et.G_XP_Set (cno, player.xp_lightweapons, LIGHTWEAPONS, 0)
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et.G_XP_Set (cno, player.xp_heavyweapons, HEAVYWEAPONS, 0)
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et.G_XP_Set (cno, player.xp_covertops, COVERTOPS, 0)
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--et.G_Print (name .. "'s current XP levels:\n")
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--for id, skill in pairs(skills) do
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-- et.G_Print ("| " .. skill .. ": " .. et.gentity_get (cno, "sess.skillpoints", id) .. " XP |\n")
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--end
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end
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end -- et_ClientBegin
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function et_ClientDisconnect(cno)
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saveXP(cno)
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end -- et_ClientDisconnect
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function et_ClientCommand(cno, cmd)
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for cmd_name, cmd_function in pairs(Command) do
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-- string.lower(et.trap_Argv(0))
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if cmd == cmd_name then
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cmd_function(cno, cmd)
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return 1
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end
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end
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end -- et_ClientCommand
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-- testing
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function et_ConsoleCommand(cmd)
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et_ClientCommand(999, cmd)
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end -- et_ConsoleCommand
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BIN
ladm/ladm.sqlite
BIN
ladm/ladm.sqlite
Binary file not shown.
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@ -1,73 +0,0 @@
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-- put this file into your legacy path (fs_homepath)
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-- never change values here unless you exactly know what you are doing
|
||||
return {
|
||||
-- Table: {1}
|
||||
{
|
||||
[0]="MOD_UNKNOWN",
|
||||
"MOD_MACHINEGUN",
|
||||
"MOD_BROWNING",
|
||||
"MOD_MG42",
|
||||
"MOD_GRENADE",
|
||||
"MOD_KNIFE",
|
||||
"MOD_LUGER",
|
||||
"MOD_COLT",
|
||||
"MOD_MP40",
|
||||
"MOD_THOMPSON",
|
||||
"MOD_STEN",
|
||||
"MOD_GARAND",
|
||||
"MOD_SILENCER",
|
||||
"MOD_FG42",
|
||||
"MOD_FG42SCOPE",
|
||||
"MOD_PANZERFAUST",
|
||||
"MOD_GRENADE_LAUNCHER",
|
||||
"MOD_FLAMETHROWER",
|
||||
"MOD_GRENADE_PINEAPPLE",
|
||||
"MOD_MAPMORTAR",
|
||||
"MOD_MAPMORTAR_SPLASH",
|
||||
"MOD_KICKED",
|
||||
"MOD_DYNAMITE",
|
||||
"MOD_AIRSTRIKE",
|
||||
"MOD_SYRINGE",
|
||||
"MOD_AMMO",
|
||||
"MOD_ARTY",
|
||||
"MOD_WATER",
|
||||
"MOD_SLIME",
|
||||
"MOD_LAVA",
|
||||
"MOD_CRUSH",
|
||||
"MOD_TELEFRAG",
|
||||
"MOD_FALLING",
|
||||
"MOD_SUICIDE",
|
||||
"MOD_TARGET_LASER",
|
||||
"MOD_TRIGGER_HURT",
|
||||
"MOD_EXPLOSIVE",
|
||||
"MOD_CARBINE",
|
||||
"MOD_KAR98",
|
||||
"MOD_GPG40",
|
||||
"MOD_M7",
|
||||
"MOD_LANDMINE",
|
||||
"MOD_SATCHEL",
|
||||
"MOD_SMOKEBOMB",
|
||||
"MOD_MOBILE_MG42",
|
||||
"MOD_SILENCED_COLT",
|
||||
"MOD_GARAND_SCOPE",
|
||||
"MOD_CRUSH_CONSTRUCTION",
|
||||
"MOD_CRUSH_CONSTRUCTIONDEATH",
|
||||
"MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER",
|
||||
"MOD_K43",
|
||||
"MOD_K43_SCOPE",
|
||||
"MOD_MORTAR",
|
||||
"MOD_AKIMBO_COLT",
|
||||
"MOD_AKIMBO_LUGER",
|
||||
"MOD_AKIMBO_SILENCEDCOLT",
|
||||
"MOD_AKIMBO_SILENCEDLUGER",
|
||||
"MOD_SMOKEGRENADE",
|
||||
"MOD_SWAP_PLACES",
|
||||
"MOD_SWITCHTEAM",
|
||||
"MOD_SHOVE",
|
||||
"MOD_KNIFE_KABAR",
|
||||
"MOD_MOBILE_BROWNING",
|
||||
"MOD_MORTAR2",
|
||||
"MOD_BAZOOKA",
|
||||
"MOD_NUM_MODS",
|
||||
},
|
||||
}
|
|
@ -1,73 +0,0 @@
|
|||
-- put this file into your legacy path (fs_homepath)
|
||||
-- never change values here unless you exactly know what you are doing
|
||||
return {
|
||||
-- Table: {1}
|
||||
{
|
||||
MOD_UNKNOWN=0,
|
||||
MOD_MACHINEGUN=1,
|
||||
MOD_BROWNING=2,
|
||||
MOD_MG42=3,
|
||||
MOD_GRENADE=4,
|
||||
MOD_KNIFE=5,
|
||||
MOD_LUGER=6,
|
||||
MOD_COLT=7,
|
||||
MOD_MP40=8,
|
||||
MOD_THOMPSON=9,
|
||||
MOD_STEN=10,
|
||||
MOD_GARAND=11,
|
||||
MOD_SILENCER=12,
|
||||
MOD_FG42=13,
|
||||
MOD_FG42SCOPE=14,
|
||||
MOD_PANZERFAUST=15,
|
||||
MOD_GRENADE_LAUNCHER=16,
|
||||
MOD_FLAMETHROWER=17,
|
||||
MOD_GRENADE_PINEAPPLE=18,
|
||||
MOD_MAPMORTAR=19,
|
||||
MOD_MAPMORTAR_SPLASH=20,
|
||||
MOD_KICKED=21,
|
||||
MOD_DYNAMITE=22,
|
||||
MOD_AIRSTRIKE=23,
|
||||
MOD_SYRINGE=24,
|
||||
MOD_AMMO=25,
|
||||
MOD_ARTY=26,
|
||||
MOD_WATER=27,
|
||||
MOD_SLIME=28,
|
||||
MOD_LAVA=29,
|
||||
MOD_CRUSH=30,
|
||||
MOD_TELEFRAG=31,
|
||||
MOD_FALLING=32,
|
||||
MOD_SUICIDE=33,
|
||||
MOD_TARGET_LASER=34,
|
||||
MOD_TRIGGER_HURT=35,
|
||||
MOD_EXPLOSIVE=36,
|
||||
MOD_CARBINE=37,
|
||||
MOD_KAR98=38,
|
||||
MOD_GPG40=39,
|
||||
MOD_M7=40,
|
||||
MOD_LANDMINE=41,
|
||||
MOD_SATCHEL=42,
|
||||
MOD_SMOKEBOMB=43,
|
||||
MOD_MOBILE_MG42=44,
|
||||
MOD_SILENCED_COLT=45,
|
||||
MOD_GARAND_SCOPE=46,
|
||||
MOD_CRUSH_CONSTRUCTION=47,
|
||||
MOD_CRUSH_CONSTRUCTIONDEATH=48,
|
||||
MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER=49,
|
||||
MOD_K43=50,
|
||||
MOD_K43_SCOPE=51,
|
||||
MOD_MORTAR=52,
|
||||
MOD_AKIMBO_COLT=53,
|
||||
MOD_AKIMBO_LUGER=54,
|
||||
MOD_AKIMBO_SILENCEDCOLT=55,
|
||||
MOD_AKIMBO_SILENCEDLUGER=56,
|
||||
MOD_SMOKEGRENADE=57,
|
||||
MOD_SWAP_PLACES=58,
|
||||
MOD_SWITCHTEAM=59,
|
||||
MOD_SHOVE=60,
|
||||
MOD_KNIFE_KABAR=61,
|
||||
MOD_MOBILE_BROWNING=62,
|
||||
MOD_MORTAR2=63,
|
||||
MOD_BAZOOKA=64,
|
||||
MOD_NUM_MODS=65,
|
||||
},
|
||||
}
|
|
@ -1,65 +0,0 @@
|
|||
-- put this file into your legacy path (fs_homepath)
|
||||
-- never change values here unless you exactly know what you are doing
|
||||
|
||||
-- TODO: We can use better names here
|
||||
|
||||
return {
|
||||
-- Table: {1}
|
||||
{
|
||||
[0]="WP_NONE",
|
||||
"WP_KNIFE",
|
||||
"WP_LUGER",
|
||||
"WP_MP40",
|
||||
"WP_GRENADE_LAUNCHER",
|
||||
"WP_PANZERFAUST",
|
||||
"WP_FLAMETHROWER",
|
||||
"WP_COLT",
|
||||
"WP_THOMPSON",
|
||||
"WP_GRENADE_PINEAPPLE",
|
||||
"WP_STEN",
|
||||
"WP_MEDIC_SYRINGE",
|
||||
"WP_AMMO",
|
||||
"WP_ARTY",
|
||||
"WP_SILENCER",
|
||||
"WP_DYNAMITE",
|
||||
"WP_SMOKETRAIL",
|
||||
"WP_MAPMORTAR",
|
||||
"VERYBIGEXPLOSION",
|
||||
"WP_MEDKIT",
|
||||
"WP_BINOCULARS",
|
||||
"WP_PLIERS",
|
||||
"WP_SMOKE_MARKER",
|
||||
"WP_KAR98",
|
||||
"WP_CARBINE",
|
||||
"WP_GARAND",
|
||||
"WP_LANDMINE",
|
||||
"WP_SATCHEL",
|
||||
"WP_SATCHEL_DET",
|
||||
"WP_SMOKE_BOMB",
|
||||
"WP_MOBILE_MG42",
|
||||
"WP_K43",
|
||||
"WP_FG42",
|
||||
"WP_DUMMY_MG42",
|
||||
"WP_MORTAR",
|
||||
"WP_AKIMBO_COLT",
|
||||
"WP_AKIMBO_LUGER",
|
||||
"WP_GPG40",
|
||||
"WP_M7",
|
||||
"WP_SILENCED_COLT",
|
||||
"WP_GARAND_SCOPE",
|
||||
"WP_K43_SCOPE",
|
||||
"WP_FG42SCOPE",
|
||||
"WP_MORTAR_SET",
|
||||
"WP_MEDIC_ADRENALINE",
|
||||
"WP_AKIMBO_SILENCEDCOLT",
|
||||
"WP_AKIMBO_SILENCEDLUGER",
|
||||
"WP_MOBILE_MG42_SET",
|
||||
"WP_KNIFE_KABAR",
|
||||
"WP_MOBILE_BROWNING",
|
||||
"WP_MOBILE_BROWNING_SET",
|
||||
"WP_MORTAR2",
|
||||
"WP_MORTAR2_SET",
|
||||
"WP_BAZOOKA",
|
||||
"WP_NUM_WEAPONS",
|
||||
},
|
||||
}
|
|
@ -1,63 +0,0 @@
|
|||
-- put this file into your legacy path (fs_homepath)
|
||||
-- never change values here unless you exactly know what you are doing
|
||||
return {
|
||||
-- Table: {1}
|
||||
{
|
||||
WP_NONE=0,
|
||||
WP_KNIFE=1,
|
||||
WP_LUGER=2,
|
||||
WP_MP40=3,
|
||||
WP_GRENADE_LAUNCHER=4,
|
||||
WP_PANZERFAUST=5,
|
||||
WP_FLAMETHROWER=6,
|
||||
WP_COLT=7,
|
||||
WP_THOMPSON=8,
|
||||
WP_GRENADE_PINEAPPLE=9,
|
||||
WP_STEN=10,
|
||||
WP_MEDIC_SYRINGE=11,
|
||||
WP_AMMO=12,
|
||||
WP_ARTY=13,
|
||||
WP_SILENCER=14,
|
||||
WP_DYNAMITE=15,
|
||||
WP_SMOKETRAIL=16,
|
||||
WP_MAPMORTAR=17,
|
||||
VERYBIGEXPLOSION=18,
|
||||
WP_MEDKIT=19,
|
||||
WP_BINOCULARS=20,
|
||||
WP_PLIERS=21,
|
||||
WP_SMOKE_MARKER=22,
|
||||
WP_KAR98=23,
|
||||
WP_CARBINE=24,
|
||||
WP_GARAND=25,
|
||||
WP_LANDMINE=26,
|
||||
WP_SATCHEL=27,
|
||||
WP_SATCHEL_DET=28,
|
||||
WP_SMOKE_BOMB=29,
|
||||
WP_MOBILE_MG42=30,
|
||||
WP_K43=31,
|
||||
WP_FG42=32,
|
||||
WP_DUMMY_MG42=33,
|
||||
WP_MORTAR=34,
|
||||
WP_AKIMBO_COLT=35,
|
||||
WP_AKIMBO_LUGER=36,
|
||||
WP_GPG40=37,
|
||||
WP_M7=38,
|
||||
WP_SILENCED_COLT=39,
|
||||
WP_GARAND_SCOPE=40,
|
||||
WP_K43_SCOPE=41,
|
||||
WP_FG42SCOPE=42,
|
||||
WP_MORTAR_SET=43,
|
||||
WP_MEDIC_ADRENALINE=44,
|
||||
WP_AKIMBO_SILENCEDCOLT=45,
|
||||
WP_AKIMBO_SILENCEDLUGER=46,
|
||||
WP_MOBILE_MG42_SET=47,
|
||||
WP_KNIFE_KABAR=48,
|
||||
WP_MOBILE_BROWNING=49,
|
||||
WP_MOBILE_BROWNING_SET=50,
|
||||
WP_MORTAR2=51,
|
||||
WP_MORTAR2_SET=52,
|
||||
WP_BAZOOKA=53,
|
||||
WP_NUM_WEAPONS=54,
|
||||
|
||||
},
|
||||
}
|
2921
noq/noq.lua
2921
noq/noq.lua
File diff suppressed because it is too large
Load diff
177
noq/noq_c.lua
177
noq/noq_c.lua
|
@ -1,177 +0,0 @@
|
|||
--
|
||||
-- ET Lua SQL console - console.lua (p) 2010 IRATA [*]
|
||||
--
|
||||
--
|
||||
-- Execute SQL via the ET server console like
|
||||
-- [commandprefix]sql "select * from players"
|
||||
--
|
||||
-- Enables faster debugging for SQL based Lua scripts, adds some new options and is nice to have ...
|
||||
--
|
||||
-- Notes:
|
||||
-- There are limits by the buffer of ET. Avoid very long statements and don't expect you always get the full result printed.
|
||||
-- Keep resultsets short
|
||||
--
|
||||
-- TODO
|
||||
-- get configurations from noq_config
|
||||
-- test all
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
color = "^5"
|
||||
version = 1
|
||||
commandprefix = "!"
|
||||
debug = 0 -- debug 0/1
|
||||
tablespacer = " " -- use something like " " or "|"
|
||||
--------------------------------------------------------------------------------
|
||||
-- db connection data
|
||||
dbms = "SQLite" -- possible values "mySQL", "postgreSQL" and "SQLite"
|
||||
dbname = "noquarter.sqlite" -- also filename for SQLite file
|
||||
dbuser = "myuser"
|
||||
dbpassword = "mypassword"
|
||||
--------------------------------------------------------------------------------
|
||||
env = nil
|
||||
con = nil
|
||||
|
||||
-- Connect & handle different dbms
|
||||
if dbms == "mySQL" then
|
||||
require "luasql.mysql"
|
||||
env = assert (luasql.mysql())
|
||||
con = assert (env:connect( dbname, dbuser, dbpassword, dbhostname, dbport ))
|
||||
elseif dbms == "SQLite" then
|
||||
require "luasql.sqlite3"
|
||||
env = assert (luasql.sqlite3())
|
||||
con = assert (env:connect( dbname )) -- this opens OR creates a sqlite db - if this Lua is loaded db is created -fix this?
|
||||
else
|
||||
-- stop script
|
||||
error("DBMS not supported.")
|
||||
end
|
||||
|
||||
cur = {}
|
||||
res = {}
|
||||
row = {}
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
function et_InitGame( levelTime, randomSeed, restart )
|
||||
|
||||
et.RegisterModname( "ET SQL console " .. version .. " " .. et.FindSelf() )
|
||||
|
||||
if debug == 1 then
|
||||
et.trap_SendServerCommand( -1 ,"chat \"" .. color .. "ET Lua SQL console " .. version )
|
||||
end
|
||||
end
|
||||
|
||||
function et_ConsoleCommand( command )
|
||||
|
||||
if debug == 1 then
|
||||
et.trap_SendServerCommand( -1 ,"chat \"" .. color .. "ConsoleCommand - command: " .. command )
|
||||
end
|
||||
|
||||
-- TODO should be used by admins only
|
||||
if string.lower(et.trap_Argv(0)) == commandprefix.."sql" then
|
||||
|
||||
-- TODO sanity checks - help output
|
||||
-- 2 ?
|
||||
if (et.trap_Argc() < 1) then
|
||||
et.G_Print(color..commandprefix.."sql is used to access the db with common sql commands.\n" .. "usage: ...\n")
|
||||
return 1
|
||||
end
|
||||
|
||||
-- we have some cases now - get the sql command ... insert, update
|
||||
local cmd = string.lower( string.sub(et.trap_Argv(1), 0 , 6) )
|
||||
|
||||
if debug == 1 then
|
||||
et.G_Print(color .. commandprefix.."sql: " .. et.trap_Argv(1) .. "\n")
|
||||
end
|
||||
|
||||
-- ok, does work
|
||||
if cmd == "select" then
|
||||
|
||||
cur = assert (con:execute(et.trap_Argv(1)))
|
||||
row = cur:fetch ({}, "a") -- the rows will be indexed by field names
|
||||
|
||||
local collect = ""
|
||||
for i,v in pairs(cur:getcolnames()) do collect = collect .. v .. tablespacer end
|
||||
et.G_Print(collect .. "\n") -- fix this order is not in sync with following output
|
||||
|
||||
-- add a limit to 20 rows ?
|
||||
while row do
|
||||
collect = ""
|
||||
for i,v in pairs(row) do collect = collect .. v .. tablespacer end
|
||||
-- send more rows each print ? (depends on table size)
|
||||
et.G_Print(collect .. "\n")
|
||||
row = cur:fetch (row, "a") -- reusing the table of results
|
||||
end
|
||||
cur:close()
|
||||
|
||||
elseif cmd == "insert" or "create" or "delete" then
|
||||
-- exec cmd
|
||||
res = assert (con:execute(et.trap_Argv(1)))
|
||||
et.G_Print(res .. "\n")
|
||||
|
||||
elseif cmd == "vacuum" then
|
||||
-- only sqlite defrag the database
|
||||
if dbms == "SQLite" then
|
||||
res = assert (con:execute(et.trap_Argv(1)))
|
||||
et.G_Print(res .. "\n")
|
||||
else
|
||||
et.G_Print(color..commandprefix.."sql: Command unknown for this dbms\n")
|
||||
end
|
||||
else
|
||||
-- cmd is 5 char based ?
|
||||
cmd = string.lower( string.sub(et.trap_Argv(1), 0 , 5) )
|
||||
|
||||
-- alter
|
||||
if cmd == "alter" then
|
||||
res = assert (con:execute(et.trap_Argv(1)))
|
||||
et.G_Print(res .. "\n")
|
||||
else
|
||||
-- cmd is 4 char based
|
||||
cmd = string.lower( string.sub(et.trap_Argv(1), 0 , 4) )
|
||||
|
||||
-- drop
|
||||
if cmd == "drop" then
|
||||
-- create a row of data
|
||||
res = assert (con:execute(et.trap_Argv(1)))
|
||||
cur:close()
|
||||
|
||||
-- untested (only mysql atm)
|
||||
elseif cmd == "show" then
|
||||
cur = assert (con:execute(et.trap_Argv(1)))
|
||||
row = cur:fetch ({}, "a") -- the rows will be indexed by field names
|
||||
local collect = ""
|
||||
for i,v in pairs(cur:getcolnames()) do collect = collect .. v .. tablespacer end
|
||||
et.G_Print(collect .. "\n")
|
||||
|
||||
-- add a limit to 20 rows ?
|
||||
while row do
|
||||
collect = ""
|
||||
for i,v in pairs(row) do collect = collect .. v .. tablespacer end
|
||||
-- send more rows each print ? (depends on table size
|
||||
et.G_Print(collect .. "\n")
|
||||
row = cur:fetch (row, "a") -- reusing the table of results
|
||||
end
|
||||
cur:close()
|
||||
|
||||
else
|
||||
et.G_Print(color..commandprefix.."sql: Command unknown\n")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- add more cmds here ...
|
||||
|
||||
end
|
||||
|
||||
function shuttdownDBMS()
|
||||
|
||||
if dbms == "mySQL" or dbms == "SQLite" then
|
||||
con:close()
|
||||
env:close()
|
||||
else
|
||||
-- should never happen ;)
|
||||
error("DBMS not supported.")
|
||||
end
|
||||
end
|
||||
|
||||
function et_ShutdownGame( restart )
|
||||
shuttdownDBMS()
|
||||
end
|
|
@ -1,136 +0,0 @@
|
|||
# <PARAMETER> = text followed by the command. (Can be used to enter multiple values.
|
||||
# For example: pb_sv_kick <PARAMETER> can be used to enter slot number, length of kick, and reason.)
|
||||
# <CLIENT_ID> = the client id of the calling player.
|
||||
# <PLAYER_LAST_VICTIM_(ID|NAME|CNAME|WEAPON)> = last player, you killed
|
||||
# <PLAYER_LAST_KILLER_(ID|NAME|CNAME|WEAPON)> = last player, that killed you
|
||||
# <PLAYER_CLASS> = class of calling player
|
||||
# <PLAYER_TEAM> = side / team of calling player
|
||||
# <PLAYER> = Name of the calling player (without color codes)
|
||||
# <COLOR_PLAYER> = Name of the calling player (with color codes)
|
||||
# <GUID> = Guid of the calling player (without color codes)
|
||||
# parallel: all attributes for the second player(specified via part of name or slotnumber):
|
||||
#<PART2_CLASS> = class
|
||||
#<PART2_TEAM> = team
|
||||
#<PART2CNAME> = colored name
|
||||
#<PART2ID> = id
|
||||
#<PART2PBID> = punkbuster slotnumber
|
||||
#<PART2GUID> = guid
|
||||
#<PART2LEVEL> = adminlevel
|
||||
#<PART2NAME> = name without color
|
||||
|
||||
0 - help =
|
||||
|
||||
#Level - command = rcon command
|
||||
#command Examples:
|
||||
#0 - ref = ref referee <CLIENT_ID>
|
||||
#2 - vkick = clientkick <PLAYER_LAST_KILLER_ID>
|
||||
|
||||
#A bad example would be
|
||||
#0 - kick player = clientkick <PARAMETER>
|
||||
#This is a bad example because you cannot have spaces in your command. But you can have underscores.
|
||||
# PLEASE NOTE: PARAMETER IS UNSAFE
|
||||
|
||||
# Rcon Shortcuts (Work with all mods / etmain)
|
||||
2 - start = start_match
|
||||
help = Starts the match
|
||||
syntax = !start
|
||||
2 - swap = swap_teams
|
||||
2 - reset = reset_match
|
||||
2 - ref = ref referee <CLIENT_ID>
|
||||
2 - unref = ref unReferee <CLIENT_ID>
|
||||
2 - shuffle = shuffle_teams
|
||||
2 - map_restart = map_restart
|
||||
2 - pbkick = pb_sv_kick <PART2ID>
|
||||
3 - cancelvote = cancelvote
|
||||
3 - passvote = passvote
|
||||
3 - cp = cp <PARAMETER>
|
||||
3 - qsay = qsay <PARAMETER>
|
||||
3 - devmap = devmap <PARAMETER>
|
||||
3 - exec = exec <PARAMETER>
|
||||
|
||||
# Referee Commands (only ETPRO)
|
||||
#2 - putallies = ref putallies <PART2ID>
|
||||
#2 - putspec = ref remove <PART2ID>
|
||||
#2 - putaxis = ref putaxis <PART2ID>
|
||||
#3 - pause = ref pause
|
||||
#3 - unpause = ref unpause
|
||||
#2 - allready = ref allready
|
||||
#2 - lock = ref lock
|
||||
#2 - unlock = ref unlock
|
||||
#2 - speclock = ref speclock
|
||||
#2 - specunlock = ref specunlock
|
||||
#2 - nextmap = ref nextmap
|
||||
#2 - mutespecs = ref mutespecs
|
||||
#2 - unmutespecs = ref unmutespecs
|
||||
#3 - map = ref map <PARAMETER>
|
||||
#3 - campaign = ref campaign <PARAMETER>
|
||||
#3 - gametype = ref gametype <PARAMETER>
|
||||
#3 - config = ref config <PARAMETER>
|
||||
#3 - pub = ref pub
|
||||
#3 - comp = ref comp
|
||||
#1 - cointoss = ref cointoss
|
||||
|
||||
# Shuffle without restart
|
||||
2 - shuffle_norestart = ref shuffleteamsxp_norestart
|
||||
2 - shuffleteamsxp_norestart = ref shuffleteamsxp_norestart
|
||||
|
||||
# campaign functions
|
||||
3 - campaign = campaign <PARAMETER>
|
||||
|
||||
# To kick a player without temporary ban. Change the message, if you like.
|
||||
2 - fkick = pb_sv_kick <PART2PBID> 0 Come back in, if you want
|
||||
|
||||
# Shortcut to make the called a shoutcaster / remove his statua
|
||||
3 - ms = makeShoutcaster <CLIENT_ID>
|
||||
0 - rs = removeShoutcaster <CLIENT_ID>
|
||||
|
||||
# Moves the calling person into the specific team
|
||||
#2 - putmeaxis = ref putaxis <CLIENT_ID>
|
||||
#2 - putmeallies = ref putallies <CLIENT_ID>
|
||||
#2 - putmespec = ref remove <CLIENT_ID>
|
||||
|
||||
#FUN
|
||||
#0 - moo = qsay ^1MOO!!!!!!!!!!!!!! ; qsay ^2MOO 2!!!!!!!!!!!!!!!!
|
||||
0 - drunk = qsay ^3DONT TELL ME ^1WHEN I'VE HAD ENOUGH!
|
||||
0 - stup = qsay ^2It's better to lose than to win
|
||||
0 - croyt = qsay ^2HOW DO YOU NOT DIE!!!!
|
||||
0 - aim = qsay ^2*Get some glasses for pete's sake*
|
||||
0 - beer = qsay A nice sexy waitress brings ^7<COLOR_PLAYER>^7 a nice cup of beer!
|
||||
help = Gives the target a beer
|
||||
syntax = !beer playername/slot
|
||||
0 - pizza = qsay Someone calls Mario, and he brings ^7<COLOR_PLAYER>^7 a hot pepperoni pizza!
|
||||
0 - coke = qsay ^3Ah... A delicious glass of cold Coca Cola[tm] (*thinks ^7<COLOR_PLAYER>^3 while he drinks*)
|
||||
0 - pfstinkt = qsay ^3Uh, that smell of the panzer is pretty strong today ... ^3(^7<COLOR_PLAYER>^3's opinion)
|
||||
0 - bye = qsay ^7<COLOR_PLAYER>^3 waves his hand to say ^1GOOD BYE^3. We surely meet later! ; playsound -1 sound/misc/bye.wav
|
||||
0 - backrage = qsay ^3Wow, <PLAYER_LAST_KILLER_CNAME> ^3has backrage skills with his uber ^1<PLAYER_LAST_KILLER_WEAPON>
|
||||
0 - porn = qsay ^3Press F7 to download!
|
||||
0 - aimbot = qsay ^3!execute aimbot.cfg
|
||||
0 - dean = qsay ^1Warning, med pile sited!
|
||||
0 - pack = qsay ^3Run and heal! Come back when you're ready to get pwnd!
|
||||
0 - tk = qsay Wait! Don't shoot! My teammates will kill me for you!
|
||||
1 - holyshit = playsound sound/misc/holyshit.wav
|
||||
1 - denied = playsound sound/misc/Denied.wav
|
||||
1 - headshot1 = playsound sound/misc/boomheadshot.wav
|
||||
1 - headshot2 = playsound sound/misc/Headshot.wav
|
||||
1 - prick = playsound sound/misc/prick.wav
|
||||
2 - respect = playsound sound/misc/respect_x.wav
|
||||
1 - victory = playsound sound/misc/victory.wav
|
||||
1 - jackass = playsound sound/misc/DONKEY.wav
|
||||
1 - looser = playsound sound/misc/ae821.wav
|
||||
1 - goodnews = playsound sound/misc/goodnews.wav
|
||||
1 - nogodno = playsound sound/misc/nogodno.wav
|
||||
#0 - random = qsay <RANDOM_CNAME> ^3is on the <RANDOM_TEAM> team as a <RANDOM_CLASS>!
|
||||
|
||||
#for spamming
|
||||
0 - owned = qsay ^1Ha^3ha^5ha^3, I owned ^7<PLAYER_LAST_VICTIM_CNAME>^3 with my ^7<PLAYER_LAST_VICTIM_WEAPON>^3!!!
|
||||
0 - pants = qsay ^1No^3no^5noooo^3, I was killed by ^7<PLAYER_LAST_KILLER_CNAME>^3 with a ^7<PLAYER_LAST_KILLER_WEAPON>^3!!!
|
||||
0 - whoami = qsay I am <COLOR_PLAYER>^7. I play ^3<PLAYER_CLASS>^7 on the ^3<PLAYER_TEAM>^7 side.
|
||||
0 - victimized = qsay <PLAYER_LAST_VICTIM_CNAME>^1, You've just been victimized by <COLOR_PLAYER>^1's <PLAYER_LAST_VICTIM_WEAPON>!!!
|
||||
|
||||
#other
|
||||
#2 - vkick = clientkick <PLAYER_LAST_KILLER_ID>
|
||||
#2 - vmute = ref mute <PLAYER_LAST_KILLER_ID>
|
||||
#3 - bluerespawn = forcecvar g_bluelimbotime <PARAMETER>
|
||||
#3 - redrespawn = forcecvar g_redlimbotime <PARAMETER>
|
||||
|
||||
#2 - showtk = $LUA$ showTkTable(<CLIENT_ID>)
|
|
@ -1,42 +0,0 @@
|
|||
-- Make this file your own ...
|
||||
return {
|
||||
-- Table: {1}
|
||||
{
|
||||
["dbms"]="mySQL",
|
||||
["dbname"]="dbname",
|
||||
["dbuser"]="dbuser",
|
||||
["dbpassword"]="dbpass",
|
||||
["dbhostname"]="dbhost",
|
||||
["dbport"]="3306",
|
||||
["useDB"]="1",
|
||||
["mail"] = "0",
|
||||
["mailserv"] = "XXX",
|
||||
["mailport"] = "25",
|
||||
["mailfrom"] = "<XXX>",
|
||||
["recordbots"] = "0",
|
||||
["color"] = "^3",
|
||||
["commandprefix"] = "!",
|
||||
["debug"] = "0",
|
||||
["debugquerries"] = "0",
|
||||
["persgamestartmessage"] = "Welcome to the server",
|
||||
["persgamestartmessagelocation"] = "cpm",
|
||||
["xprestore"] = "1",
|
||||
["pussyfactor"] = "1",
|
||||
["usecommands"] = "0",
|
||||
["polldistance"] = "120",
|
||||
["maxSelfKills"] = "3",
|
||||
["evenerCheckallSec"] = "40",
|
||||
["nextmapVoteSec"] = "0",
|
||||
["lognames"]="1",
|
||||
["irchost"]="",
|
||||
["ircport"]="1337",
|
||||
["teamdamageMessage1"] = "You do love your mates!",
|
||||
["teamdamageMessage2"] = "you hit your mates from time to time!",
|
||||
["teamdamageMessage3"] = "you don't care about teambleeding very much!",
|
||||
["teamdamageMessage4"] = "your nickname is a synonym of collateral damage!",
|
||||
["teamdamageMessage5"] = "you don't care about teams - everybody is your enemy!",
|
||||
["teamdamageMessage6"] = "you are a counteragent killing more of your own team. Get paid by enemy?",
|
||||
["deleteSessionsOlderXMonths"] = "0",
|
||||
},
|
||||
}
|
||||
|
331
noq/noq_db.lua
331
noq/noq_db.lua
|
@ -1,331 +0,0 @@
|
|||
-- The NOQ - No Quarter Lua next generation game manager
|
||||
--
|
||||
-- A Shrubbot replacement and also kind of new game manager and tracking system based on mysql or sqlite3.
|
||||
-- Both are supported and in case of sqlite there is no extra sqlite installation needed.
|
||||
--
|
||||
-- NQ Lua team 2009-2011 - No warranty :)
|
||||
|
||||
-- NQ Lua team is:
|
||||
-- ailmanki
|
||||
-- BubbaG1
|
||||
-- Hose
|
||||
-- IlDuca
|
||||
-- IRATA [*]
|
||||
-- Luborg
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- DBMS
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
--
|
||||
-- We could allocate this each time, but since are used lot of times is better to make them global
|
||||
-- TODO: cur and res are exactly the same things, so we could save memory using only one of them
|
||||
-- cur = {} -- Will handle the SQL commands returning informations ( es: SELECT )
|
||||
-- res = {} -- Will handle SQL commands without outputs ( es: INSERT )
|
||||
-- row = {} -- To manipulate the outputs of SQL command
|
||||
-- --row1 = {} -- To manipulate the outputs of SQL command in case we need more than one request
|
||||
-- TODO: does this apply here also? how to do then? ['cur'] and reference it each time?
|
||||
--
|
||||
-- TODO: Check for various injections possibilities, create a function to sanitize input!
|
||||
-- TODO: Merge double code..
|
||||
|
||||
DBCon = {
|
||||
-- Database managment system to use
|
||||
['dbms'] = getConfig("dbms"), -- possible values mySQL, SQLite
|
||||
['dbname'] = getConfig("dbname"),
|
||||
['debugquerries'] = tonumber(getConfig("debugquerries")),
|
||||
['con'] = nil,
|
||||
['env'] = nil,
|
||||
['cur'] = {},
|
||||
['row'] = {},
|
||||
|
||||
['DoConnect'] = function( self )
|
||||
-- Handle different dbms
|
||||
if self.dbms == "mySQL" then
|
||||
require "luasql.mysql"
|
||||
self.env = assert( luasql.mysql() )
|
||||
self.con = assert( self.env:connect(self.dbname, getConfig("dbuser"), getConfig("dbpassword"), getConfig("dbhostname"), getConfig("dbport")) )
|
||||
elseif self.dbms == "SQLite" then
|
||||
require "luasql.sqlite3"
|
||||
self.env = assert( luasql.sqlite3() )
|
||||
-- this opens OR creates a sqlite db - if this file is loaded db is created -fix this?
|
||||
self.con = assert( self.env:connect( self.dbname ) )
|
||||
elseif self.dbms == "postgreSQL" then
|
||||
require "luasql.postgresql"
|
||||
self.env = assert( luasql.postgresql() )
|
||||
self.con = assert( self.env:connect(self.dbname, getConfig("dbuser"), getConfig("dbpassword"), getConfig("dbhostname"), getConfig("dbport")) )
|
||||
else
|
||||
-- stop script
|
||||
error("DBMS not supported.")
|
||||
end
|
||||
end,
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- DoDisconnect
|
||||
-- Does close connection to the DBMS
|
||||
-------------------------------------------------------------------------------
|
||||
['DoDisconnect'] = function ( self )
|
||||
self.con:close()
|
||||
self.env:close()
|
||||
end,
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- GetVersion
|
||||
-- Returns DB Version
|
||||
-------------------------------------------------------------------------------
|
||||
['GetVersion'] = function( self )
|
||||
-- Check the database version
|
||||
self.cur = assert( self.con:execute("SELECT version FROM version ORDER BY id DESC LIMIT 1") )
|
||||
self.row = self.cur:fetch ({}, "a")
|
||||
self.cur:close()
|
||||
return self.row.version -- FIXME: tonumber(self.row.version)
|
||||
end,
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- SetPlayerAlias
|
||||
-- Adds an Alias if not existing
|
||||
-------------------------------------------------------------------------------
|
||||
['SetPlayerAlias'] = function( self, thisName, thisGuid )
|
||||
-- search alias based on guid and name
|
||||
local thisName = string.gsub(thisName,"\'", "\\\'")
|
||||
self.cur = assert (self.con:execute("SELECT * FROM log WHERE guid1='".. thisGuid .."' AND type='3' AND textxml='<name>".. thisName .."</name>' LIMIT 1"))
|
||||
self.row = self.cur:fetch ({}, "a")
|
||||
self.cur:close()
|
||||
if self.row then
|
||||
--nothing to do, player name (alias) exists
|
||||
else
|
||||
self.cur = assert (self.con:execute("INSERT INTO log (guid1, type, textxml) \
|
||||
VALUES ('".. thisGuid .."', 3, '<name>".. thisName .."</name>')"))
|
||||
end
|
||||
end,
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- GetLogTypefor
|
||||
-- Searches your type to guid out of the DB
|
||||
-------------------------------------------------------------------------------
|
||||
['GetLogTypefor'] = function( self, thisType, thisGuid , thisGuid2 )
|
||||
local query = "SELECT * FROM log WHERE type='" .. thisType .. "'"
|
||||
|
||||
if thisGuid ~= nil then
|
||||
query = query .. " AND guid1='" .. thisGuid .. "'"
|
||||
end
|
||||
if thisGuid2 ~= nil then
|
||||
query = query .. " AND guid2='" .. thisGuid2 .. "'"
|
||||
end
|
||||
|
||||
--Search the in the database
|
||||
self.cur = assert (self.con:execute(query))
|
||||
local numrows = self.cur:numrows()
|
||||
local pms = {}
|
||||
if numrows ~= 0 then
|
||||
for i=1, numrows +1, 1 do
|
||||
pms[i] = self.cur:fetch ({}, "a")
|
||||
end
|
||||
self.cur:close()
|
||||
return pms
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end,
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- SetLogEntry
|
||||
-- Searches your type to guid out of the DB
|
||||
-------------------------------------------------------------------------------
|
||||
['SetLogEntry'] = function( self, thisType, thisGuid , thisGuid2, thisXmltext )
|
||||
|
||||
self.cur = assert (self.con:execute("INSERT INTO log (guid1, guid2, type, textxml) \
|
||||
VALUES ('".. thisGuid .."','".. thisGuid2 .."', '".. thisType .."', '".. thisXmltext .."')"))
|
||||
|
||||
end,
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- GetPlayerAliases
|
||||
-- Gives back a table with all aliases know from this player
|
||||
-------------------------------------------------------------------------------
|
||||
['GetPlayerAliases'] = function( self, _guid)
|
||||
|
||||
local db = self:GetLogTypefor(3,_guid)
|
||||
aliases = {}
|
||||
if db ~= nil then
|
||||
for i,v in ipairs(db) do
|
||||
v = string.sub(v.textxml, 7, -8) -- <name>FOOBAR</name> cut the tag
|
||||
aliases[v] = v
|
||||
end
|
||||
return aliases
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end,
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- DelOM
|
||||
-- Deletes a entry by its id and guid2(used for offlinemsgs)
|
||||
-------------------------------------------------------------------------------
|
||||
['DelOM'] = function( self, thisid, thisguid)
|
||||
|
||||
self.cur = assert (self.con:execute("DELETE FROM log WHERE id='"..thisid.."' AND guid1='"..thisguid.."'"))
|
||||
|
||||
end,
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- DelMail
|
||||
-- Deletes all entrys for guid with id 5(used for offlinemsgs)
|
||||
-------------------------------------------------------------------------------
|
||||
['DelMail'] = function( self, thisguid)
|
||||
|
||||
self.cur = assert (self.con:execute("DELETE FROM log WHERE type=5 and guid1='"..thisguid.."'"))
|
||||
|
||||
end,
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- GetPlayerbyReg
|
||||
-- Searches Player by registered Name
|
||||
-------------------------------------------------------------------------------
|
||||
['GetPlayerbyReg'] = function( self, name )
|
||||
self.cur = assert (self.con:execute("SELECT * FROM player WHERE user='".. name .."' LIMIT 1"))
|
||||
player = self.cur:fetch ({}, "a")
|
||||
self.cur:close()
|
||||
return player
|
||||
end,
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- DoCreateNewPlayer
|
||||
-- Create a new Player: write to Database, set Xp 0
|
||||
-- maybe could also be used to reset Player, as pkey is unique
|
||||
-------------------------------------------------------------------------------
|
||||
['DoCreateNewPlayer'] = function( self, pkey, isBot, netname, updatedate, createdate, conname )
|
||||
self.cur = assert( self.con:execute("INSERT INTO player (pkey, isBot, netname, cleanname, updatedate, createdate, conname) VALUES ('"
|
||||
..pkey.."', "
|
||||
..isBot..", '"
|
||||
..netname.."', '"
|
||||
..et.Q_CleanStr(netname).."', '"
|
||||
..updatedate .."', '"
|
||||
..createdate .."', '"
|
||||
..conname.."')"))
|
||||
end,
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- SetPlayerSession
|
||||
-- This is the regular sessions ave of a player
|
||||
-------------------------------------------------------------------------------
|
||||
['SetPlayerSession'] = function ( self, player, map, slot)
|
||||
-- TODO: Think about using this earlier, is this the injection check ?
|
||||
-- Yes, its an escape function for ' (wich should be the only character allowed by et and with a special meaning for SQL)
|
||||
-- TODO: What about ET clients which are modified?
|
||||
|
||||
local name = string.gsub(player["netname"],"\'", "\\\'")
|
||||
|
||||
local sessquery = "INSERT INTO session (pkey, slot, map, ip, netname, cleanname, valid, start, end, sstime, axtime, altime, sptime, xp0, xp1, xp2, xp3, xp4, xp5, xp6, xptot, acc, kills, tkills, death) VALUES ('"
|
||||
..player["pkey"].."', '"
|
||||
..slot.."', '"
|
||||
..map.."', '"
|
||||
..player["ip"].."', '"
|
||||
..name.."', '"
|
||||
..et.Q_CleanStr(name).."', "
|
||||
.."1"..", '"
|
||||
..player["start"].."','"
|
||||
..timehandle('N').. "', '"
|
||||
-- TODO : check if this works. Is the output from 'D' option in the needed format for the database?
|
||||
..timehandle('D','N',player["start"]).."' , '"
|
||||
..player["axtime"].."', '"
|
||||
..player["altime"].."', '"
|
||||
..player["sptime"].."', '"
|
||||
..player["xp0"].."', '"
|
||||
..player["xp1"].."', '"
|
||||
..player["xp2"].."', '"
|
||||
..player["xp3"].."', '"
|
||||
..player["xp4"].."', '"
|
||||
..player["xp5"].."', '"
|
||||
..player["xp6"].."', '"
|
||||
..player["xptot"].."', '"
|
||||
.."0".."', '"
|
||||
..player["kills"].."', '"
|
||||
..player["tkills"].."', '"
|
||||
..player["death"].. "')"
|
||||
|
||||
if self.debugquerries == 1 then
|
||||
et.G_LogPrint( "\n\n".. sessquery .. "\n\n" )
|
||||
end
|
||||
self.cur = assert (self.con:execute(sessquery))
|
||||
end,
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- SetPlayerSession_WCD
|
||||
-- This is called when a player disconnects while connecting
|
||||
-------------------------------------------------------------------------------
|
||||
['SetPlayerSessionWCD'] = function ( self, pkey, slot, map, ip, valid, start, ende, sstime, uci )
|
||||
local query = "INSERT INTO session (pkey, slot, map, ip, valid, start, end, sstime, uci) VALUES ('"
|
||||
..pkey.."', '"
|
||||
..slot.."', '"
|
||||
..map.."', '"
|
||||
..ip.."', '"
|
||||
..valid.."', '"
|
||||
..start.."', '"
|
||||
..ende.."' , '"
|
||||
-- TODO : check if this works. Is the output from 'D' option in the needed format for the database?
|
||||
..sstime.."' , '"
|
||||
..uci.."')"
|
||||
|
||||
if self.debugquerries == 1 then
|
||||
et.G_LogPrint( "\n\n".. query .. "\n\n" )
|
||||
end
|
||||
self.cur = assert (self.con:execute( query ))
|
||||
end,
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- SetPlayerInfo
|
||||
-- Sets PlayerInfos
|
||||
-------------------------------------------------------------------------------
|
||||
['SetPlayerInfo'] = function (self, player)
|
||||
local name = string.gsub(player["netname"],"\'", "\\\'")
|
||||
self.cur = assert (self.con:execute("UPDATE player SET clan='".. player["clan"] .."', \
|
||||
netname='".. name .."',\
|
||||
cleanname='"..et.Q_CleanStr(name).."',\
|
||||
xp0='".. player["xp0"] .."', \
|
||||
xp1='".. player["xp1"] .."', \
|
||||
xp2='".. player["xp2"] .."', \
|
||||
xp3='".. player["xp3"] .."', \
|
||||
xp4='".. player["xp4"] .."', \
|
||||
xp5='".. player["xp5"] .."', \
|
||||
xp6='".. player["xp6"] .."', \
|
||||
xptot='"..player["xptot"] .. "',\
|
||||
level='".. player["level"] .."', \
|
||||
banreason='".. player["banreason"] .."', \
|
||||
bannedby='".. player["bannedby"] .."', \
|
||||
banexpire='".. player["banexpire"] .."', \
|
||||
mutedreason='".. player["mutedreason"] .."', \
|
||||
mutedby='".. player["mutedby"] .."', \
|
||||
muteexpire='".. player["muteexpire"] .."', \
|
||||
warnings='".. player["warnings"] .."', \
|
||||
suspect='".. player["suspect"] .."' \
|
||||
WHERE pkey='".. player["pkey"] .."'"))
|
||||
end,
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- GetPlayerInfo
|
||||
-- Returns PlayerInfo table
|
||||
-------------------------------------------------------------------------------
|
||||
['GetPlayerInfo'] = function( self, thisGuid )
|
||||
--Search the GUID in the database ( GUID is UNIQUE, so we just have 1 result, stop searching when we have it )
|
||||
self.cur = assert (self.con:execute("SELECT * FROM player WHERE pkey='".. thisGuid .."' LIMIT 1"))
|
||||
self.row = self.cur:fetch ({}, "a")
|
||||
self.cur:close()
|
||||
return self.row
|
||||
end,
|
||||
|
||||
['DoRegisterUser'] = function ( self, user, password, pkey )
|
||||
self.cur = assert (self.con:execute("UPDATE player SET user='"..user.."', password=MD5('"..password.."') WHERE pkey='"..pkey.."'"))
|
||||
end,
|
||||
|
||||
-- TODO delete old session if (based on config setting), used in function et_ShutdownGame and cleanSessionCMD
|
||||
['DoDeleteOldSessions'] = function ( self, months )
|
||||
-- TODO @luborg this DATE_SUB() is mysql only
|
||||
self.cur = assert (self.con:execute("DELETE FROM session WHERE `end` < DATE_SUB(CURDATE(), INTERVAL "..months.." MONTH)"))
|
||||
end
|
||||
|
||||
}
|
||||
return 1
|
|
@ -1,10 +0,0 @@
|
|||
return {
|
||||
-- Table: {1}
|
||||
{
|
||||
[0]=nil, -- this means no greeting for that level
|
||||
"^1Welcome Level 1 player <COLOR_PLAYER>", -- this is level 1 greeting
|
||||
"^1Welcome Level 2 player <COLOR_PLAYER>", -- this is level 2 greeting
|
||||
"^1Welcome Level .. argh, you get it....",
|
||||
[4]= nil, -- no greeting for level 4
|
||||
},
|
||||
}
|
409
noq/noq_i.lua
409
noq/noq_i.lua
|
@ -1,409 +0,0 @@
|
|||
--
|
||||
-- NOQ installer noq_i.lua - as part of the NOQ
|
||||
--
|
||||
|
||||
--
|
||||
-- Remove this script from game server path after installation
|
||||
--
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
color = "^5"
|
||||
version = "1"
|
||||
commandprefix = "!"
|
||||
debug = 1 -- debug 0/1
|
||||
tablespacer = " " -- use something like " " or "|"
|
||||
--------------------------------------------------------------------------------
|
||||
env = nil
|
||||
con = nil
|
||||
|
||||
res = {}
|
||||
|
||||
fs_game = et.trap_Cvar_Get("fs_game")
|
||||
homepath = et.trap_Cvar_Get("fs_homepath")
|
||||
scriptpath = homepath .. "/" .. fs_game .. "/noq/" -- full qualified path for the NOQ scripts
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- table functions - don't move down or edit!
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: we use same functions in the noq.lua
|
||||
-- Find a way to use more centralized
|
||||
|
||||
-- The table load
|
||||
function table.load( sfile )
|
||||
-- catch marker for stringtable
|
||||
if string.sub( sfile,-3,-1 ) == "--|" then
|
||||
tables,err = loadstring( sfile )
|
||||
else
|
||||
tables,err = loadfile( sfile )
|
||||
end
|
||||
if err then return _,err
|
||||
end
|
||||
tables = tables()
|
||||
for idx = 1,#tables do
|
||||
local tolinkv,tolinki = {},{}
|
||||
for i,v in pairs( tables[idx] ) do
|
||||
if type( v ) == "table" and tables[v[1]] then
|
||||
table.insert( tolinkv,{ i,tables[v[1]] } )
|
||||
end
|
||||
if type( i ) == "table" and tables[i[1]] then
|
||||
table.insert( tolinki,{ i,tables[i[1]] } )
|
||||
end
|
||||
end
|
||||
-- link values, first due to possible changes of indices
|
||||
for _,v in ipairs( tolinkv ) do
|
||||
tables[idx][v[1]] = v[2]
|
||||
end
|
||||
-- link indices
|
||||
for _,v in ipairs( tolinki ) do
|
||||
tables[idx][v[2]],tables[idx][v[1]] = tables[idx][v[1]],nil
|
||||
end
|
||||
end
|
||||
return tables[1]
|
||||
end
|
||||
|
||||
-- Gets varvalue else null
|
||||
function getConfig( varname )
|
||||
local value = noqvartable[varname]
|
||||
|
||||
if value then
|
||||
return value
|
||||
else
|
||||
et.G_Print("warning, invalid config value for " .. varname .. "\n")
|
||||
return "null"
|
||||
end
|
||||
end
|
||||
|
||||
et.G_LogPrint("Loading NOQ config from ".. scriptpath.."\n")
|
||||
noqvartable = assert(table.load( scriptpath .. "noq_config.cfg"))
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
-- Handle different dbms
|
||||
if getConfig("dbms") == "mySQL" then
|
||||
require "luasql.mysql"
|
||||
env = assert( luasql.mysql() )
|
||||
con = assert( env:connect(getConfig("dbname"), getConfig("dbuser"), getConfig("dbpassword"), getConfig("dbhostname"), getConfig("dbport")) )
|
||||
elseif getConfig("dbms") == "SQLite" then
|
||||
require "luasql.sqlite3"
|
||||
env = assert( luasql.sqlite3() )
|
||||
-- this opens OR creates a sqlite db - if this file is loaded db is created -fix this?
|
||||
con = assert( env:connect( getConfig("dbname") ) )
|
||||
else
|
||||
-- stop script
|
||||
error("DBMS not supported.")
|
||||
end
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
function et_InitGame( levelTime, randomSeed, restart )
|
||||
et.trap_SendServerCommand( -1 ,"chat \"" .. color .. "NOQ install " .. version ) -- keep this message so admins know the script is up & running
|
||||
et.RegisterModname( "NOQ install " .. version .. " " .. et.FindSelf() )
|
||||
end
|
||||
|
||||
function et_ConsoleCommand( command )
|
||||
if debug == 1 then
|
||||
et.trap_SendServerCommand( -1 ,"chat \"" .. color .. "ConsoleCommand - command: " .. command )
|
||||
end
|
||||
|
||||
if string.lower(et.trap_Argv(0)) == commandprefix.."sqlcreate" then
|
||||
createTablesDBMS()
|
||||
elseif string.lower(et.trap_Argv(0)) == commandprefix.."sqlupdate" then
|
||||
updateTablesDBMS()
|
||||
elseif string.lower(et.trap_Argv(0)) == commandprefix.."sqldrop" then
|
||||
dropTablesDBMS()
|
||||
elseif string.lower(et.trap_Argv(0)) == commandprefix.."sqlclean" then
|
||||
-- drop all tables
|
||||
cleanTablesDBMS()
|
||||
end
|
||||
-- add more cmds here ...
|
||||
end
|
||||
|
||||
--
|
||||
function cleanTablesDBMS()
|
||||
res = assert(con:execute"delete from player")
|
||||
et.G_Print(res .. "\n")
|
||||
res = assert(con:execute"delete from session")
|
||||
et.G_Print(res .. "\n")
|
||||
res = assert(con:execute"delete from log")
|
||||
et.G_Print(res .. "\n")
|
||||
end
|
||||
|
||||
-- For future versions if the db structure does exist
|
||||
function updateTablesDBMS()
|
||||
-- alter tables ...
|
||||
end
|
||||
|
||||
function dropTablesDBMS()
|
||||
res = assert(con:execute"DROP TABLE session")
|
||||
et.G_Print(res .. "\n")
|
||||
res = assert(con:execute"DROP TABLE player")
|
||||
et.G_Print(res .. "\n")
|
||||
res = assert(con:execute"DROP TABLE log")
|
||||
et.G_Print(res .. "\n")
|
||||
res = assert(con:execute"DROP TABLE level")
|
||||
et.G_Print(res .. "\n")
|
||||
res = assert(con:execute"DROP TABLE version")
|
||||
et.G_Print(res .. "\n")
|
||||
end
|
||||
|
||||
function createTablesDBMS()
|
||||
-- IMPORTANT NOTES for default field values:
|
||||
-- Mandatory fields to create a table are set as NOT NULL
|
||||
-- A non existing time is NULL
|
||||
-- If you add more fields create usefull default values ...
|
||||
|
||||
et.G_Print(color .. commandprefix.."sqlcreate for ".. getConfig("dbms") .." started\n")
|
||||
|
||||
-- SQLite
|
||||
if getConfig("dbms") == "SQLite" then
|
||||
|
||||
-- Notes:
|
||||
-- We store timestamps as INTEGER - Unix Time, the number of seconds since 1970-01-01 00:00:00 UTC.
|
||||
|
||||
res = assert(con:execute"CREATE TABLE IF NOT EXISTS player ( \
|
||||
id INTEGER PRIMARY KEY, \
|
||||
pkey TEXT UNIQUE NOT NULL, \
|
||||
conname TEXT NOT NULL, \
|
||||
regname TEXT DEFAULT '', \
|
||||
netname TEXT DEFAULT '', \
|
||||
cleanname TEXT DEFAULT '', \
|
||||
isBot INTEGER DEFAULT 0, \
|
||||
clan TEXT DEFAULT '', \
|
||||
level INTEGER DEFAULT 0, \
|
||||
flags TEXT DEFAULT '', \
|
||||
user TEXT DEFAULT '', \
|
||||
password TEXT DEFAULT '', \
|
||||
email TEXT DEFAULT '', \
|
||||
xp0 INTEGER DEFAULT 0, \
|
||||
xp1 INTEGER DEFAULT 0, \
|
||||
xp2 INTEGER DEFAULT 0, \
|
||||
xp3 INTEGER DEFAULT 0, \
|
||||
xp4 INTEGER DEFAULT 0, \
|
||||
xp5 INTEGER DEFAULT 0, \
|
||||
xp6 INTEGER DEFAULT 0, \
|
||||
xptot INTEGER DEFAULT 0, \
|
||||
banreason TEXT DEFAULT '', \
|
||||
bannedby TEXT DEFAULT '', \
|
||||
banexpire DATE DEFAULT '1000-01-01 00:00:00', \
|
||||
mutedreason TEXT DEFAULT '', \
|
||||
mutedby TEXT DEFAULT '', \
|
||||
muteexpire DATE DEFAULT '1000-01-01 00:00:00', \
|
||||
warnings INTEGER DEFAULT 0, \
|
||||
suspect INTEGER DEFAULT 0, \
|
||||
regdate DATE DEFAULT NULL, \
|
||||
updatedate DATE DEFAULT CURRENT_DATE, \
|
||||
createdate DATE DEFAULT CURRENT_DATE)" )
|
||||
et.G_Print("CREATE TABLE IF NOT EXISTS player res: " .. res .. "\n")
|
||||
|
||||
res = assert(con:execute"CREATE TABLE IF NOT EXISTS log ( \
|
||||
id INTEGER PRIMARY KEY, \
|
||||
guid1 TEXT NOT NULL, \
|
||||
guid2 TEXT DEFAULT NULL, \
|
||||
type INTEGER DEFAULT NULL, \
|
||||
textxml TEXT DEFAULT NULL, \
|
||||
createdate DATE DEFAULT CURRENT_DATE)")
|
||||
et.G_Print("CREATE TABLE IF NOT EXISTS log res: " .. res .. "\n")
|
||||
|
||||
res = assert(con:execute"CREATE TABLE IF NOT EXISTS session ( \
|
||||
id INTEGER PRIMARY KEY, \
|
||||
pkey INTEGER NOT NULL, \
|
||||
slot INTEGER NOT NULL, \
|
||||
map TEXT NOT NULL, \
|
||||
ip TEXT DEFAULT '', \
|
||||
netname TEXT DEFAULT '', \
|
||||
cleanname TEXT DEFAULT '', \
|
||||
valid INTEGER DEFAULT NULL, \
|
||||
start DATE DEFAULT CURRENT_DATE, \
|
||||
end DATE DEFAULT NULL, \
|
||||
sptime INTEGER DEFAULT NULL, \
|
||||
axtime INTEGER DEFAULT NULL, \
|
||||
altime INTEGER DEFAULT NULL, \
|
||||
lctime INTEGER DEFAULT NULL, \
|
||||
sstime INTEGER DEFAULT NULL, \
|
||||
xp0 INTEGER DEFAULT 0, \
|
||||
xp1 INTEGER DEFAULT 0, \
|
||||
xp2 INTEGER DEFAULT 0, \
|
||||
xp3 INTEGER DEFAULT 0, \
|
||||
xp4 INTEGER DEFAULT 0, \
|
||||
xp5 INTEGER DEFAULT 0, \
|
||||
xp6 INTEGER DEFAULT 0, \
|
||||
xptot INTEGER DEFAULT 0, \
|
||||
acc REAL DEFAULT 0.0, \
|
||||
kills INTEGER DEFAULT 0, \
|
||||
tkills INTEGER DEFAULT 0, \
|
||||
death INTEGER DEFAULT 0, \
|
||||
revives INTEGER DEFAULT 0, \
|
||||
uci INTEGER DEFAULT 0)" )
|
||||
et.G_Print("CREATE TABLE IF NOT EXISTS session res: " .. res .. "\n")
|
||||
|
||||
res = assert(con:execute"CREATE TABLE IF NOT EXISTS level ( \
|
||||
id INTEGER PRIMARY KEY, \
|
||||
pseudo TEXT UNIQUE NOT NULL, \
|
||||
name TEXT NOT NULL, \
|
||||
greetings TEXT DEFAULT '', \
|
||||
flags TEXT NOT NULL)" )
|
||||
et.G_Print("CREATE TABLE IF NOT EXISTS level res: " .. res .. "\n")
|
||||
|
||||
res = assert(con:execute"CREATE TABLE IF NOT EXISTS version ( \
|
||||
id INTEGER PRIMARY KEY, \
|
||||
version INTEGER NOT NULL UNIQUE )" )
|
||||
et.G_Print("CREATE TABLE IF NOT EXISTS version res: " .. res .. "\n")
|
||||
|
||||
-- SQLite needs exra cmds for setting up an index (anybody knows syntax for create table stmd?)
|
||||
-- player
|
||||
res = assert(con:execute"CREATE INDEX p_regname ON player(regname)" )
|
||||
et.G_Print("CREATE INDEX p_regname ON player(regname) res: " .. res .. "\n")
|
||||
res = assert(con:execute"CREATE INDEX p_netname ON player(netname)" )
|
||||
et.G_Print("CREATE INDEX p_netname ON player(netname) res: " .. res .. "\n")
|
||||
--log
|
||||
res = assert(con:execute"CREATE INDEX l_guid ON log(guid1, guid2)" )
|
||||
et.G_Print("CREATE INDEX l_guid ON log(guid1, guid2) res: " .. res .. "\n")
|
||||
-- session
|
||||
res = assert(con:execute"CREATE INDEX s_pkey ON session(pkey)" )
|
||||
et.G_Print("CREATE INDEX s_pkey ON session(pkey) res: " .. res .. "\n")
|
||||
res = assert(con:execute"CREATE INDEX s_ip ON session(ip)" )
|
||||
et.G_Print("CREATE INDEX s_ip ON session(ip) res: " .. res .. "\n")
|
||||
res = assert(con:execute"CREATE INDEX s_end ON session(end)" )
|
||||
et.G_Print("CREATE INDEX s_end ON session(end) res: " .. res .. "\n")
|
||||
|
||||
-- insert data
|
||||
res = assert(con:execute("INSERT INTO version VALUES ( '1', '" .. version .. "' )"))
|
||||
et.G_Print("Version res: " .. res .. " - Database version is " .. version .. "\n")
|
||||
|
||||
-- TODO: create level entries
|
||||
|
||||
-- mySQL
|
||||
elseif getConfig("dbms") == "mySQL" then
|
||||
|
||||
res = assert(con:execute"CREATE TABLE player ( \
|
||||
id INT PRIMARY KEY AUTO_INCREMENT, \
|
||||
pkey VARCHAR(32) UNIQUE NOT NULL, \
|
||||
conname VARCHAR(36) NOT NULL, \
|
||||
regname VARCHAR(36) DEFAULT '', \
|
||||
netname VARCHAR(36) DEFAULT '', \
|
||||
cleanname VARCHAR(36) DEFAULT '', \
|
||||
isBot BOOLEAN DEFAULT 0, \
|
||||
clan VARCHAR(20) DEFAULT '', \
|
||||
level INT DEFAULT 0, \
|
||||
flags VARCHAR(50) DEFAULT '', \
|
||||
user VARCHAR(20) DEFAULT '', \
|
||||
password VARCHAR(32) DEFAULT '', \
|
||||
email VARCHAR(50) DEFAULT '', \
|
||||
xp0 INT DEFAULT 0, \
|
||||
xp1 INT DEFAULT 0, \
|
||||
xp2 INT DEFAULT 0, \
|
||||
xp3 INT DEFAULT 0, \
|
||||
xp4 INT DEFAULT 0, \
|
||||
xp5 INT DEFAULT 0, \
|
||||
xp6 INT DEFAULT 0, \
|
||||
xptot INT DEFAULT 0, \
|
||||
banreason VARCHAR(1024) DEFAULT '', \
|
||||
bannedby VARCHAR(36) DEFAULT '', \
|
||||
banexpire DATETIME DEFAULT '1000-01-01 00:00:00', \
|
||||
mutedreason VARCHAR(1024) DEFAULT '', \
|
||||
mutedby VARCHAR(36) DEFAULT '', \
|
||||
muteexpire DATETIME DEFAULT '1000-01-01 00:00:00', \
|
||||
warnings SMALLINT DEFAULT 0, \
|
||||
suspect TINYINT DEFAULT 0, \
|
||||
regdate DATETIME DEFAULT NULL, \
|
||||
updatedate TIMESTAMP DEFAULT '0000-00-00 00:00:00' on update CURRENT_TIMESTAMP, \
|
||||
createdate DATETIME NOT NULL, \
|
||||
INDEX(`regname`), \
|
||||
INDEX(`netname`) \
|
||||
) ENGINE=InnoDB" )
|
||||
et.G_Print(res .. "\n")
|
||||
|
||||
res = assert(con:execute"CREATE TABLE IF NOT EXISTS log ( \
|
||||
id INT PRIMARY KEY AUTO_INCREMENT, \
|
||||
guid1 VARCHAR(32) NOT NULL, \
|
||||
guid2 VARCHAR(32) DEFAULT NULL, \
|
||||
type INT DEFAULT NULL, \
|
||||
textxml VARCHAR(2056) DEFAULT NULL, \
|
||||
createdate DATETIME NOT NULL, \
|
||||
INDEX(`guid1`), \
|
||||
INDEX(`guid2`) \
|
||||
) ENGINE=InnoDB" )
|
||||
et.G_Print(res .. "\n")
|
||||
|
||||
res = assert(con:execute"CREATE TABLE session ( \
|
||||
id INT PRIMARY KEY AUTO_INCREMENT, \
|
||||
pkey VARCHAR(32) NOT NULL, \
|
||||
slot SMALLINT NOT NULL, \
|
||||
map VARCHAR(36) NOT NULL, \
|
||||
ip VARCHAR(25) DEFAULT '', \
|
||||
netname VARCHAR(36) DEFAULT '', \
|
||||
cleanname VARCHAR(36) DEFAULT '', \
|
||||
valid BOOLEAN DEFAULT NULL, \
|
||||
start DATETIME NOT NULL, \
|
||||
end DATETIME DEFAULT NULL, \
|
||||
sptime TIME DEFAULT NULL, \
|
||||
axtime TIME DEFAULT NULL, \
|
||||
altime TIME DEFAULT NULL, \
|
||||
lctime TIME DEFAULT NULL, \
|
||||
sstime TIME DEFAULT NULL, \
|
||||
xp0 INT DEFAULT 0, \
|
||||
xp1 INT DEFAULT 0, \
|
||||
xp2 INT DEFAULT 0, \
|
||||
xp3 INT DEFAULT 0, \
|
||||
xp4 INT DEFAULT 0, \
|
||||
xp5 INT DEFAULT 0, \
|
||||
xp6 INT DEFAULT 0, \
|
||||
xptot INT DEFAULT 0, \
|
||||
acc DOUBLE (10,2) DEFAULT 0.0, \
|
||||
kills SMALLINT DEFAULT 0, \
|
||||
tkills SMALLINT DEFAULT 0, \
|
||||
death SMALLINT DEFAULT 0, \
|
||||
revives SMALLINT DEFAULT 0, \
|
||||
uci TINYINT DEFAULT 0, \
|
||||
INDEX(`pkey`), \
|
||||
INDEX(`ip`), \
|
||||
INDEX(`end`) \
|
||||
) ENGINE=InnoDB" )
|
||||
et.G_Print(res .. "\n")
|
||||
|
||||
res = assert(con:execute"CREATE TABLE IF NOT EXISTS level ( \
|
||||
id INT PRIMARY KEY AUTO_INCREMENT, \
|
||||
pseudo VARCHAR(15) UNIQUE NOT NULL, \
|
||||
name VARCHAR(36) NOT NULL, \
|
||||
greetings VARCHAR(150) DEFAULT '', \
|
||||
flags VARCHAR(50) NOT NULL)" )
|
||||
et.G_Print(res .. "\n")
|
||||
|
||||
res = assert(con:execute"CREATE TABLE version ( \
|
||||
id INT PRIMARY KEY AUTO_INCREMENT, \
|
||||
version INT NOT NULL UNIQUE \
|
||||
) ENGINE=InnoDB" )
|
||||
et.G_Print(res .. "\n")
|
||||
|
||||
-- mySQL needs a trigger to add the current date/time to a datetime field
|
||||
res = assert(con:execute"CREATE TRIGGER trigger_player_insert \
|
||||
BEFORE INSERT ON `player` FOR EACH ROW SET NEW.createdate = NOW();" )
|
||||
et.G_Print(res .. "\n")
|
||||
|
||||
res = assert(con:execute"CREATE TRIGGER trigger_log_insert \
|
||||
BEFORE INSERT ON `log` FOR EACH ROW SET NEW.createdate = NOW();" )
|
||||
et.G_Print(res .. "\n")
|
||||
|
||||
-- insert data
|
||||
res = assert(con:execute(string.format("INSERT INTO version VALUES ( 1, %s )",version)))
|
||||
et.G_Print(res .. "\n")
|
||||
end
|
||||
|
||||
et.G_Print(color .. commandprefix.."sqlcreate database created version: "..version .."\n")
|
||||
end
|
||||
|
||||
function shuttdownDBMS()
|
||||
if getConfig("dbms") == "mySQL" or getConfig("dbms") == "SQLite" then
|
||||
con:close()
|
||||
env:close()
|
||||
else
|
||||
-- should never happen
|
||||
error("DBMS not supported.")
|
||||
end
|
||||
end
|
||||
|
||||
function et_ShutdownGame( restart )
|
||||
shuttdownDBMS()
|
||||
end
|
|
@ -1,83 +0,0 @@
|
|||
-- put this file into your noquarter path (fs_homepath)
|
||||
-- never change values here unless you exactly know what you are doing
|
||||
return {
|
||||
-- Table: {1}
|
||||
{
|
||||
[0]="MOD_UNKNOWN",
|
||||
"MOD_MACHINEGUN",
|
||||
"MOD_BROWNING",
|
||||
"MOD_MG42",
|
||||
"MOD_GRENADE",
|
||||
"MOD_KNIFE",
|
||||
"MOD_LUGER",
|
||||
"MOD_COLT",
|
||||
"MOD_MP40",
|
||||
"MOD_THOMPSON",
|
||||
"MOD_STEN",
|
||||
"MOD_GARAND",
|
||||
"MOD_SILENCER",
|
||||
"MOD_FG42",
|
||||
"MOD_FG42_SCOPE",
|
||||
"MOD_PANZERFAUST",
|
||||
"MOD_GRENADE_LAUNCHER",
|
||||
"MOD_FLAMETHROWER",
|
||||
"MOD_GRENADE_PINEAPPLE",
|
||||
"MOD_MAPMORTAR",
|
||||
"MOD_MAPMORTAR_SPLASH",
|
||||
"MOD_KICKED",
|
||||
"MOD_DYNAMITE",
|
||||
"MOD_AIRSTRIKE",
|
||||
"MOD_SYRINGE",
|
||||
"MOD_AMMO",
|
||||
"MOD_ARTY",
|
||||
"MOD_WATER",
|
||||
"MOD_SLIME",
|
||||
"MOD_LAVA",
|
||||
"MOD_CRUSH",
|
||||
"MOD_TELEFRAG",
|
||||
"MOD_FALLING",
|
||||
"MOD_SUICIDE",
|
||||
"MOD_TARGET_LASER",
|
||||
"MOD_TRIGGER_HURT",
|
||||
"MOD_EXPLOSIVE",
|
||||
"MOD_CARBINE",
|
||||
"MOD_KAR98",
|
||||
"MOD_GPG40",
|
||||
"MOD_M7",
|
||||
"MOD_LANDMINE",
|
||||
"MOD_SATCHEL",
|
||||
"MOD_SMOKEBOMB",
|
||||
"MOD_MOBILE_MG42",
|
||||
"MOD_SILENCED_COLT",
|
||||
"MOD_GARAND_SCOPE",
|
||||
"MOD_CRUSH_CONSTRUCTION",
|
||||
"MOD_CRUSH_CONSTRUCTIONDEATH",
|
||||
"MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER",
|
||||
"MOD_K43",
|
||||
"MOD_K43_SCOPE",
|
||||
"MOD_MORTAR",
|
||||
"MOD_AKIMBO_COLT",
|
||||
"MOD_AKIMBO_LUGER",
|
||||
"MOD_AKIMBO_SILENCEDCOLT",
|
||||
"MOD_AKIMBO_SILENCEDLUGER",
|
||||
"MOD_SMOKEGRENADE",
|
||||
"MOD_SWAP_PLACES",
|
||||
"MOD_SWITCHTEAM",
|
||||
"MOD_GOOMBA",
|
||||
"MOD_POISON",
|
||||
"MOD_FEAR",
|
||||
"MOD_CENSORED",
|
||||
"MOD_SHOTGUN",
|
||||
"MOD_BACKSTAB",
|
||||
"MOD_MOBILE_BROWNING",
|
||||
"MOD_BAR",
|
||||
"MOD_STG44",
|
||||
"MOD_BAZOOKA",
|
||||
"MOD_STEN_MKII",
|
||||
"MOD_MP34",
|
||||
"MOD_VENOM",
|
||||
"MOD_SHOVE",
|
||||
"MOD_THROWKNIFE",
|
||||
"MOD_NUM_MODS",
|
||||
},
|
||||
}
|
|
@ -1,84 +0,0 @@
|
|||
-- put this file into your noquarter path (fs_homepath)
|
||||
-- never change values here unless you exactly know what you are doing
|
||||
return {
|
||||
-- Table: {1}
|
||||
{
|
||||
[0]="MOD_UNKNOWN",
|
||||
"MOD_MACHINEGUN",
|
||||
"MOD_BROWNING",
|
||||
"MOD_MG42",
|
||||
"MOD_GRENADE",
|
||||
"MOD_KNIFE",
|
||||
"MOD_LUGER",
|
||||
"MOD_COLT",
|
||||
"MOD_MP40",
|
||||
"MOD_THOMPSON",
|
||||
"MOD_STEN",
|
||||
"MOD_GARAND",
|
||||
"MOD_SILENCER",
|
||||
"MOD_FG42",
|
||||
"MOD_FG42_SCOPE",
|
||||
"MOD_PANZERFAUST",
|
||||
"MOD_GRENADE_LAUNCHER",
|
||||
"MOD_FLAMETHROWER",
|
||||
"MOD_GRENADE_PINEAPPLE",
|
||||
"MOD_MAPMORTAR",
|
||||
"MOD_MAPMORTAR_SPLASH",
|
||||
"MOD_KICKED",
|
||||
"MOD_DYNAMITE",
|
||||
"MOD_AIRSTRIKE",
|
||||
"MOD_SYRINGE",
|
||||
"MOD_AMMO",
|
||||
"MOD_ARTY",
|
||||
"MOD_WATER",
|
||||
"MOD_SLIME",
|
||||
"MOD_LAVA",
|
||||
"MOD_CRUSH",
|
||||
"MOD_TELEFRAG",
|
||||
"MOD_FALLING",
|
||||
"MOD_SUICIDE",
|
||||
"MOD_TARGET_LASER",
|
||||
"MOD_TRIGGER_HURT",
|
||||
"MOD_EXPLOSIVE",
|
||||
"MOD_CARBINE",
|
||||
"MOD_KAR98",
|
||||
"MOD_GPG40",
|
||||
"MOD_M7",
|
||||
"MOD_LANDMINE",
|
||||
"MOD_SATCHEL",
|
||||
"MOD_SMOKEBOMB",
|
||||
"MOD_MOBILE_MG42",
|
||||
"MOD_SILENCED_COLT",
|
||||
"MOD_GARAND_SCOPE",
|
||||
"MOD_CRUSH_CONSTRUCTION",
|
||||
"MOD_CRUSH_CONSTRUCTIONDEATH",
|
||||
"MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER",
|
||||
"MOD_K43",
|
||||
"MOD_K43_SCOPE",
|
||||
"MOD_MORTAR",
|
||||
"MOD_AKIMBO_COLT",
|
||||
"MOD_AKIMBO_LUGER",
|
||||
"MOD_AKIMBO_SILENCEDCOLT",
|
||||
"MOD_AKIMBO_SILENCEDLUGER",
|
||||
"MOD_SMOKEGRENADE",
|
||||
"MOD_SWAP_PLACES",
|
||||
"MOD_SWITCHTEAM",
|
||||
"MOD_GOOMBA",
|
||||
"MOD_POISON",
|
||||
"MOD_FEAR",
|
||||
"MOD_CENSORED",
|
||||
"MOD_SHOTGUN",
|
||||
"MOD_BACKSTAB",
|
||||
"MOD_MOBILE_BROWNING",
|
||||
"MOD_BAR",
|
||||
"MOD_STG44",
|
||||
"MOD_BAZOOKA",
|
||||
"MOD_JOHNSON",
|
||||
"MOD_MP34",
|
||||
"MOD_VENOM",
|
||||
"MOD_SHOVE",
|
||||
"MOD_THROWKNIFE",
|
||||
"MOD_JOHNSON_SCOPE",
|
||||
"MOD_NUM_MODS",
|
||||
},
|
||||
}
|
|
@ -1,83 +0,0 @@
|
|||
-- put this file into your noquarter path (fs_homepath)
|
||||
-- never change values here unless you exactly know what you are doing
|
||||
return {
|
||||
-- Table: {1}
|
||||
{
|
||||
MOD_UNKNOWN=0,
|
||||
MOD_MACHINEGUN=1,
|
||||
MOD_BROWNING=2,
|
||||
MOD_MG42=3,
|
||||
MOD_GRENADE=4,
|
||||
MOD_KNIFE=5,
|
||||
MOD_LUGER=6,
|
||||
MOD_COLT=7,
|
||||
MOD_MP40=8,
|
||||
MOD_THOMPSON=9,
|
||||
MOD_STEN=10,
|
||||
MOD_GARAND=11,
|
||||
MOD_SILENCER=12,
|
||||
MOD_FG42=13,
|
||||
MOD_FG42_SCOPE=14,
|
||||
MOD_PANZERFAUST=15,
|
||||
MOD_GRENADE_LAUNCHER=16,
|
||||
MOD_FLAMETHROWER=17,
|
||||
MOD_GRENADE_PINEAPPLE=18,
|
||||
MOD_MAPMORTAR=19,
|
||||
MOD_MAPMORTAR_SPLASH=20,
|
||||
MOD_KICKED=21,
|
||||
MOD_DYNAMITE=22,
|
||||
MOD_AIRSTRIKE=23,
|
||||
MOD_SYRINGE=24,
|
||||
MOD_AMMO=25,
|
||||
MOD_ARTY=26,
|
||||
MOD_WATER=27,
|
||||
MOD_SLIME=28,
|
||||
MOD_LAVA=29,
|
||||
MOD_CRUSH=30,
|
||||
MOD_TELEFRAG=31,
|
||||
MOD_FALLING=32,
|
||||
MOD_SUICIDE=33,
|
||||
MOD_TARGET_LASER=34,
|
||||
MOD_TRIGGER_HURT=35,
|
||||
MOD_EXPLOSIVE=36,
|
||||
MOD_CARBINE=37,
|
||||
MOD_KAR98=38,
|
||||
MOD_GPG40=39,
|
||||
MOD_M7=40,
|
||||
MOD_LANDMINE=41,
|
||||
MOD_SATCHEL=42,
|
||||
MOD_SMOKEBOMB=43,
|
||||
MOD_MOBILE_MG42=44,
|
||||
MOD_SILENCED_COLT=45,
|
||||
MOD_GARAND_SCOPE=46,
|
||||
MOD_CRUSH_CONSTRUCTION=47,
|
||||
MOD_CRUSH_CONSTRUCTIONDEATH=48,
|
||||
MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER=49,
|
||||
MOD_K43=50,
|
||||
MOD_K43_SCOPE=51,
|
||||
MOD_MORTAR=52,
|
||||
MOD_AKIMBO_COLT=53,
|
||||
MOD_AKIMBO_LUGER=54,
|
||||
MOD_AKIMBO_SILENCEDCOLT=55,
|
||||
MOD_AKIMBO_SILENCEDLUGER=56,
|
||||
MOD_SMOKEGRENADE=57,
|
||||
MOD_SWAP_PLACES=58,
|
||||
MOD_SWITCHTEAM=59,
|
||||
MOD_GOOMBA=60,
|
||||
MOD_POISON=61,
|
||||
MOD_FEAR=62,
|
||||
MOD_CENSORED=63,
|
||||
MOD_SHOTGUN=64,
|
||||
MOD_BACKSTAB=65,
|
||||
MOD_MOBILE_BROWNING=66,
|
||||
MOD_BAR=67,
|
||||
MOD_STG44=68,
|
||||
MOD_BAZOOKA=69,
|
||||
MOD_STEN_MKII=70,
|
||||
MOD_MP34=71,
|
||||
MOD_VENOM=72,
|
||||
MOD_SHOVE=73,
|
||||
MOD_THROWKNIFE=74,
|
||||
MOD_NUM_MODS=75,
|
||||
},
|
||||
}
|
|
@ -1,84 +0,0 @@
|
|||
-- put this file into your noquarter path (fs_homepath)
|
||||
-- never change values here unless you exactly know what you are doing
|
||||
return {
|
||||
-- Table: {1}
|
||||
{
|
||||
MOD_UNKNOWN=0,
|
||||
MOD_MACHINEGUN=1,
|
||||
MOD_BROWNING=2,
|
||||
MOD_MG42=3,
|
||||
MOD_GRENADE=4,
|
||||
MOD_KNIFE=5,
|
||||
MOD_LUGER=6,
|
||||
MOD_COLT=7,
|
||||
MOD_MP40=8,
|
||||
MOD_THOMPSON=9,
|
||||
MOD_STEN=10,
|
||||
MOD_GARAND=11,
|
||||
MOD_SILENCER=12,
|
||||
MOD_FG42=13,
|
||||
MOD_FG42_SCOPE=14,
|
||||
MOD_PANZERFAUST=15,
|
||||
MOD_GRENADE_LAUNCHER=16,
|
||||
MOD_FLAMETHROWER=17,
|
||||
MOD_GRENADE_PINEAPPLE=18,
|
||||
MOD_MAPMORTAR=19,
|
||||
MOD_MAPMORTAR_SPLASH=20,
|
||||
MOD_KICKED=21,
|
||||
MOD_DYNAMITE=22,
|
||||
MOD_AIRSTRIKE=23,
|
||||
MOD_SYRINGE=24,
|
||||
MOD_AMMO=25,
|
||||
MOD_ARTY=26,
|
||||
MOD_WATER=27,
|
||||
MOD_SLIME=28,
|
||||
MOD_LAVA=29,
|
||||
MOD_CRUSH=30,
|
||||
MOD_TELEFRAG=31,
|
||||
MOD_FALLING=32,
|
||||
MOD_SUICIDE=33,
|
||||
MOD_TARGET_LASER=34,
|
||||
MOD_TRIGGER_HURT=35,
|
||||
MOD_EXPLOSIVE=36,
|
||||
MOD_CARBINE=37,
|
||||
MOD_KAR98=38,
|
||||
MOD_GPG40=39,
|
||||
MOD_M7=40,
|
||||
MOD_LANDMINE=41,
|
||||
MOD_SATCHEL=42,
|
||||
MOD_SMOKEBOMB=43,
|
||||
MOD_MOBILE_MG42=44,
|
||||
MOD_SILENCED_COLT=45,
|
||||
MOD_GARAND_SCOPE=46,
|
||||
MOD_CRUSH_CONSTRUCTION=47,
|
||||
MOD_CRUSH_CONSTRUCTIONDEATH=48,
|
||||
MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER=49,
|
||||
MOD_K43=50,
|
||||
MOD_K43_SCOPE=51,
|
||||
MOD_MORTAR=52,
|
||||
MOD_AKIMBO_COLT=53,
|
||||
MOD_AKIMBO_LUGER=54,
|
||||
MOD_AKIMBO_SILENCEDCOLT=55,
|
||||
MOD_AKIMBO_SILENCEDLUGER=56,
|
||||
MOD_SMOKEGRENADE=57,
|
||||
MOD_SWAP_PLACES=58,
|
||||
MOD_SWITCHTEAM=59,
|
||||
MOD_GOOMBA=60,
|
||||
MOD_POISON=61,
|
||||
MOD_FEAR=62,
|
||||
MOD_CENSORED=63,
|
||||
MOD_SHOTGUN=64,
|
||||
MOD_BACKSTAB=65,
|
||||
MOD_MOBILE_BROWNING=66,
|
||||
MOD_BAR=67,
|
||||
MOD_STG44=68,
|
||||
MOD_BAZOOKA=69,
|
||||
MOD_JOHNSON=70,
|
||||
MOD_MP34=71,
|
||||
MOD_VENOM=72,
|
||||
MOD_SHOVE=73,
|
||||
MOD_THROWKNIFE=74,
|
||||
MOD_JOHNSON_SCOPE=75
|
||||
MOD_NUM_MODS=76,
|
||||
},
|
||||
}
|
|
@ -1,74 +0,0 @@
|
|||
-- put this file into your noquarter path (fs_homepath)
|
||||
-- never change values here unless you exactly know what you are doing
|
||||
|
||||
-- TODO: We can use better names here
|
||||
|
||||
return {
|
||||
-- Table: {1}
|
||||
{
|
||||
[0]="WP_NONE",
|
||||
"WP_KNIFE",
|
||||
"WP_LUGER",
|
||||
"WP_MP40",
|
||||
"WP_GRENADE_LAUNCHER",
|
||||
"WP_PANZERFAUST",
|
||||
"WP_FLAMETHROWER",
|
||||
"WP_COLT",
|
||||
"WP_THOMPSON",
|
||||
"WP_GRENADE_PINEAPPLE",
|
||||
"WP_STEN",
|
||||
"WP_MEDIC_SYRINGE",
|
||||
"WP_AMMO",
|
||||
"WP_ARTY",
|
||||
"WP_SILENCER",
|
||||
"WP_DYNAMITE",
|
||||
"WP_SMOKETRAIL",
|
||||
"VERYBIGEXPLOSION",
|
||||
"WP_MEDKIT",
|
||||
"WP_BINOCULARS",
|
||||
"WP_PLIERS",
|
||||
"WP_SMOKE_MARKER",
|
||||
"WP_KAR98",
|
||||
"WP_CARBINE",
|
||||
"WP_GARAND",
|
||||
"WP_LANDMINE",
|
||||
"WP_SATCHEL",
|
||||
"WP_SATCHEL_DET",
|
||||
"WP_SMOKE_BOMB",
|
||||
"WP_MOBILE_MG42",
|
||||
"WP_K43",
|
||||
"WP_FG42",
|
||||
"WP_DUMMY_MG42",
|
||||
"WP_MORTAR",
|
||||
"WP_AKIMBO_COLT",
|
||||
"WP_AKIMBO_LUGER",
|
||||
"WP_GPG40",
|
||||
"WP_M7",
|
||||
"WP_SILENCED_COLT",
|
||||
"WP_GARAND_SCOPE",
|
||||
"WP_K43_SCOPE",
|
||||
"WP_FG42SCOPE",
|
||||
"WP_MORTAR_SET",
|
||||
"WP_MEDIC_ADRENALINE",
|
||||
"WP_AKIMBO_SILENCEDCOLT",
|
||||
"WP_AKIMBO_SILENCEDLUGER",
|
||||
"WP_MOBILE_MG42_SET",
|
||||
"WP_SHOTGUN",
|
||||
"WP_KNIFE_KABAR",
|
||||
"WP_MOBILE_BROWNING",
|
||||
"WP_MOBILE_BROWNING_SET",
|
||||
"WP_BAR",
|
||||
"WP_BAR_SET",
|
||||
"WP_STG44",
|
||||
"WP_STEN_MKII",
|
||||
"WP_BAZOOKA",
|
||||
"WP_MP34",
|
||||
"WP_MORTAR2",
|
||||
"WP_MORTAR2_SET",
|
||||
"WP_VENOM",
|
||||
"WP_POISON_SYRINGE",
|
||||
"WP_FOOTKICK",
|
||||
"WP_NUM_WEAPONS",
|
||||
|
||||
},
|
||||
}
|
|
@ -1,75 +0,0 @@
|
|||
-- put this file into your noquarter path (fs_homepath)
|
||||
-- never change values here unless you exactly know what you are doing
|
||||
|
||||
-- TODO: We can use better names here
|
||||
|
||||
return {
|
||||
-- Table: {1}
|
||||
{
|
||||
[0]="WP_NONE",
|
||||
"WP_KNIFE",
|
||||
"WP_LUGER",
|
||||
"WP_MP40",
|
||||
"WP_GRENADE_LAUNCHER",
|
||||
"WP_PANZERFAUST",
|
||||
"WP_FLAMETHROWER",
|
||||
"WP_COLT",
|
||||
"WP_THOMPSON",
|
||||
"WP_GRENADE_PINEAPPLE",
|
||||
"WP_STEN",
|
||||
"WP_MEDIC_SYRINGE",
|
||||
"WP_AMMO",
|
||||
"WP_ARTY",
|
||||
"WP_SILENCER",
|
||||
"WP_DYNAMITE",
|
||||
"WP_SMOKETRAIL",
|
||||
"VERYBIGEXPLOSION",
|
||||
"WP_MEDKIT",
|
||||
"WP_BINOCULARS",
|
||||
"WP_PLIERS",
|
||||
"WP_SMOKE_MARKER",
|
||||
"WP_KAR98",
|
||||
"WP_CARBINE",
|
||||
"WP_GARAND",
|
||||
"WP_LANDMINE",
|
||||
"WP_SATCHEL",
|
||||
"WP_SATCHEL_DET",
|
||||
"WP_SMOKE_BOMB",
|
||||
"WP_MOBILE_MG42",
|
||||
"WP_K43",
|
||||
"WP_FG42",
|
||||
"WP_DUMMY_MG42",
|
||||
"WP_MORTAR",
|
||||
"WP_AKIMBO_COLT",
|
||||
"WP_AKIMBO_LUGER",
|
||||
"WP_GPG40",
|
||||
"WP_M7",
|
||||
"WP_SILENCED_COLT",
|
||||
"WP_GARAND_SCOPE",
|
||||
"WP_K43_SCOPE",
|
||||
"WP_FG42SCOPE",
|
||||
"WP_MORTAR_SET",
|
||||
"WP_MEDIC_ADRENALINE",
|
||||
"WP_AKIMBO_SILENCEDCOLT",
|
||||
"WP_AKIMBO_SILENCEDLUGER",
|
||||
"WP_MOBILE_MG42_SET",
|
||||
"WP_SHOTGUN",
|
||||
"WP_KNIFE_KABAR",
|
||||
"WP_MOBILE_BROWNING",
|
||||
"WP_MOBILE_BROWNING_SET",
|
||||
"WP_BAR",
|
||||
"WP_BAR_SET",
|
||||
"WP_STG44",
|
||||
"WP_JOHNSON",
|
||||
"WP_BAZOOKA",
|
||||
"WP_MP34",
|
||||
"WP_MORTAR2",
|
||||
"WP_MORTAR2_SET",
|
||||
"WP_VENOM",
|
||||
"WP_POISON_SYRINGE",
|
||||
"WP_FOOTKICK",
|
||||
"WP_JOHNSON_SCOPE",
|
||||
"WP_NUM_WEAPONS",
|
||||
|
||||
},
|
||||
}
|
|
@ -1,71 +0,0 @@
|
|||
-- put this file into your noquarter path (fs_homepath)
|
||||
-- never change values here unless you exactly know what you are doing
|
||||
return {
|
||||
-- Table: {1}
|
||||
{
|
||||
WP_NONE=0,
|
||||
WP_KNIFE=1,
|
||||
WP_LUGER=2,
|
||||
WP_MP40=3,
|
||||
WP_GRENADE_LAUNCHER=4,
|
||||
WP_PANZERFAUST=5,
|
||||
WP_FLAMETHROWER=6,
|
||||
WP_COLT=7,
|
||||
WP_THOMPSON=8,
|
||||
WP_GRENADE_PINEAPPLE=9,
|
||||
WP_STEN=10,
|
||||
WP_MEDIC_SYRINGE=11,
|
||||
WP_AMMO=12,
|
||||
WP_ARTY=13,
|
||||
WP_SILENCER=14,
|
||||
WP_DYNAMITE=15,
|
||||
WP_SMOKETRAIL=16,
|
||||
VERYBIGEXPLOSION=17,
|
||||
WP_MEDKIT=18,
|
||||
WP_BINOCULARS=19,
|
||||
WP_PLIERS=20,
|
||||
WP_SMOKE_MARKER=21,
|
||||
WP_KAR98=22,
|
||||
WP_CARBINE=23,
|
||||
WP_GARAND=24,
|
||||
WP_LANDMINE=25,
|
||||
WP_SATCHEL=26,
|
||||
WP_SATCHEL_DET=27,
|
||||
WP_SMOKE_BOMB=28,
|
||||
WP_MOBILE_MG42=29,
|
||||
WP_K43=30,
|
||||
WP_FG42=31,
|
||||
WP_DUMMY_MG42=32,
|
||||
WP_MORTAR=33,
|
||||
WP_AKIMBO_COLT=34,
|
||||
WP_AKIMBO_LUGER=35,
|
||||
WP_GPG40=36,
|
||||
WP_M7=37,
|
||||
WP_SILENCED_COLT=38,
|
||||
WP_GARAND_SCOPE=39,
|
||||
WP_K43_SCOPE=40,
|
||||
WP_FG42SCOPE=41,
|
||||
WP_MORTAR_SET=42,
|
||||
WP_MEDIC_ADRENALINE=43,
|
||||
WP_AKIMBO_SILENCEDCOLT=44,
|
||||
WP_AKIMBO_SILENCEDLUGER=45,
|
||||
WP_MOBILE_MG42_SET=46,
|
||||
WP_SHOTGUN=47,
|
||||
WP_KNIFE_KABAR=48,
|
||||
WP_MOBILE_BROWNING=49,
|
||||
WP_MOBILE_BROWNING_SET=50,
|
||||
WP_BAR=51,
|
||||
WP_BAR_SET=52,
|
||||
WP_STG44=53,
|
||||
WP_STEN_MKII=54,
|
||||
WP_BAZOOKA=55,
|
||||
WP_MP34=56,
|
||||
WP_MORTAR2=57,
|
||||
WP_MORTAR2_SET=58,
|
||||
WP_VENOM=59,
|
||||
WP_POISON_SYRINGE=60,
|
||||
WP_FOOTKICK=61,
|
||||
WP_NUM_WEAPONS=62,
|
||||
|
||||
},
|
||||
}
|
|
@ -1,72 +0,0 @@
|
|||
-- put this file into your noquarter path (fs_homepath)
|
||||
-- never change values here unless you exactly know what you are doing
|
||||
return {
|
||||
-- Table: {1}
|
||||
{
|
||||
WP_NONE=0,
|
||||
WP_KNIFE=1,
|
||||
WP_LUGER=2,
|
||||
WP_MP40=3,
|
||||
WP_GRENADE_LAUNCHER=4,
|
||||
WP_PANZERFAUST=5,
|
||||
WP_FLAMETHROWER=6,
|
||||
WP_COLT=7,
|
||||
WP_THOMPSON=8,
|
||||
WP_GRENADE_PINEAPPLE=9,
|
||||
WP_STEN=10,
|
||||
WP_MEDIC_SYRINGE=11,
|
||||
WP_AMMO=12,
|
||||
WP_ARTY=13,
|
||||
WP_SILENCER=14,
|
||||
WP_DYNAMITE=15,
|
||||
WP_SMOKETRAIL=16,
|
||||
VERYBIGEXPLOSION=17,
|
||||
WP_MEDKIT=18,
|
||||
WP_BINOCULARS=19,
|
||||
WP_PLIERS=20,
|
||||
WP_SMOKE_MARKER=21,
|
||||
WP_KAR98=22,
|
||||
WP_CARBINE=23,
|
||||
WP_GARAND=24,
|
||||
WP_LANDMINE=25,
|
||||
WP_SATCHEL=26,
|
||||
WP_SATCHEL_DET=27,
|
||||
WP_SMOKE_BOMB=28,
|
||||
WP_MOBILE_MG42=29,
|
||||
WP_K43=30,
|
||||
WP_FG42=31,
|
||||
WP_DUMMY_MG42=32,
|
||||
WP_MORTAR=33,
|
||||
WP_AKIMBO_COLT=34,
|
||||
WP_AKIMBO_LUGER=35,
|
||||
WP_GPG40=36,
|
||||
WP_M7=37,
|
||||
WP_SILENCED_COLT=38,
|
||||
WP_GARAND_SCOPE=39,
|
||||
WP_K43_SCOPE=40,
|
||||
WP_FG42SCOPE=41,
|
||||
WP_MORTAR_SET=42,
|
||||
WP_MEDIC_ADRENALINE=43,
|
||||
WP_AKIMBO_SILENCEDCOLT=44,
|
||||
WP_AKIMBO_SILENCEDLUGER=45,
|
||||
WP_MOBILE_MG42_SET=46,
|
||||
WP_SHOTGUN=47,
|
||||
WP_KNIFE_KABAR=48,
|
||||
WP_MOBILE_BROWNING=49,
|
||||
WP_MOBILE_BROWNING_SET=50,
|
||||
WP_BAR=51,
|
||||
WP_BAR_SET=52,
|
||||
WP_STG44=53,
|
||||
WP_JOHNSON=54,
|
||||
WP_BAZOOKA=55,
|
||||
WP_MP34=56,
|
||||
WP_MORTAR2=57,
|
||||
WP_MORTAR2_SET=58,
|
||||
WP_VENOM=59,
|
||||
WP_POISON_SYRINGE=60,
|
||||
WP_FOOTKICK=61,
|
||||
WP_JOHNSON_SCOPE=62,
|
||||
WP_NUM_WEAPONS=63,
|
||||
|
||||
},
|
||||
}
|
|
@ -1,86 +0,0 @@
|
|||
-- IRATA [*] - based on etconst.lua from ETPro but slightly modified to fit for NQ
|
||||
-- never change values here unless you exactly know what you are doing
|
||||
|
||||
-- misc q_shared.h
|
||||
et.MAX_CLIENTS = 64
|
||||
et.MAX_MODELS = 256
|
||||
et.MAX_SOUNDS = 256
|
||||
et.MAX_CS_SKINS = 64
|
||||
et.MAX_CSSTRINGS = 32
|
||||
et.MAX_CS_SHADERS = 32
|
||||
et.MAX_SERVER_TAGS = 256
|
||||
et.MAX_TAG_FILES = 64
|
||||
et.MAX_MULTI_SPAWNTARGETS = 16
|
||||
et.MAX_DLIGHT_CONFIGSTRINGS = 16
|
||||
et.MAX_SPLINE_CONFIGSTRINGS = 8
|
||||
-- misc bg_public.h
|
||||
et.MAX_OID_TRIGGERS = 18
|
||||
et.MAX_CHARACTERS = 16
|
||||
et.MAX_TAGCONNECTS = 64
|
||||
et.MAX_FIRETEAMS = 12
|
||||
et.MAX_MOTDLINES = 6
|
||||
|
||||
-- Config string:
|
||||
-- q_shared.h
|
||||
et.CS_SERVERINFO = 0 -- an info string with all the serverinfo cvars
|
||||
et.CS_SYSTEMINFO = 1 -- an info string for server system to client system configuration (timescale, etc)
|
||||
-- bg_public.h
|
||||
et.CS_MUSIC = 2
|
||||
et.CS_WARMUP = 5 -- server time when the match will be restarted
|
||||
et.CS_VOTE_TIME = 6
|
||||
et.CS_VOTE_STRING = 7
|
||||
et.CS_VOTE_YES = 8
|
||||
et.CS_VOTE_NO = 9
|
||||
et.CS_GAME_VERSION = 10
|
||||
et.CS_LEVEL_START_TIME = 11 -- so the timer only shows the current level
|
||||
et.CS_INTERMISSION = 12 -- when 1, intermission will start in a second or two
|
||||
et.CS_MULTI_INFO = 13
|
||||
et.CS_MULTI_MAPWINNER = 14
|
||||
et.CS_MULTI_OBJECTIVE = 15
|
||||
|
||||
et.CS_SCREENFADE = 17 -- Ridah, used to tell clients to fade their screen to black/normal
|
||||
et.CS_FOGVARS = 18 -- (SA) used for saving the current state/settings of the fog
|
||||
et.CS_SKYBOXORG = 19 -- this is where we should view the skybox from
|
||||
et.CS_TARGETEFFECT = 20
|
||||
et.CS_WOLFINFO = 21
|
||||
et.CS_FIRSTBLOOD = 22 -- Team that has first blood
|
||||
et.CS_ROUNDSCORES1 = 23 -- Axis round wins
|
||||
et.CS_ROUNDSCORES2 = 24 -- Allied round wins
|
||||
et.CS_MUSIC_QUEUE = 25
|
||||
et.CS_SCRIPT_MOVER_NAMES = 26
|
||||
et.CS_CONSTRUCTION_NAMES = 27
|
||||
et.CS_REINFSEEDS = 28 -- Reinforcement seeds
|
||||
et.CS_SERVERTOGGLES = 29 -- Shows current enable/disabled settings (for voting UI)
|
||||
et.CS_GLOBALFOGVARS = 30
|
||||
et.CS_AXIS_MAPS_XP = 31
|
||||
et.CS_ALLIED_MAPS_XP = 32
|
||||
et.CS_INTERMISSION_START_TIME = 33
|
||||
et.CS_ENDGAME_STATS = 34
|
||||
et.CS_CHARGETIMES = 35
|
||||
et.CS_FILTERCAMS = 36
|
||||
et.CS_NOQUARTERINFO = 37
|
||||
et.CS_SKILLLEVELS = 38
|
||||
et.CS_FORCECVAR = 39
|
||||
et.CS_SVCVAR = 40
|
||||
et.CS_CONFIGNAME = 41
|
||||
et.CS_CSMETHODINFO = 42
|
||||
|
||||
et.CS_MODELS = 64
|
||||
et.CS_SOUNDS = ( et.CS_MODELS + et.MAX_MODELS )
|
||||
et.CS_SHADERS = ( et.CS_SOUNDS + et.MAX_SOUNDS )
|
||||
et.CS_SHADERSTATE = ( et.CS_SHADERS + et.MAX_CS_SHADERS )
|
||||
et.CS_SKINS = ( et.CS_SHADERSTATE + 1 )
|
||||
et.CS_CHARACTERS = ( et.CS_SKINS + et.MAX_CS_SKINS )
|
||||
et.CS_PLAYERS = ( et.CS_CHARACTERS + et.MAX_CHARACTERS )
|
||||
et.CS_MULTI_SPAWNTARGETS = ( et.CS_PLAYERS + et.MAX_CLIENTS )
|
||||
et.CS_OID_TRIGGERS = ( et.CS_MULTI_SPAWNTARGETS + et.MAX_MULTI_SPAWNTARGETS )
|
||||
et.CS_OID_DATA = ( et.CS_OID_TRIGGERS + et.MAX_OID_TRIGGERS )
|
||||
et.CS_DLIGHTS = ( et.CS_OID_DATA + et.MAX_OID_TRIGGERS )
|
||||
et.CS_SPLINES = ( et.CS_DLIGHTS + et.MAX_DLIGHT_CONFIGSTRINGS )
|
||||
et.CS_TAGCONNECTS = ( et.CS_SPLINES + et.MAX_SPLINE_CONFIGSTRINGS )
|
||||
et.CS_FIRETEAMS = ( et.CS_TAGCONNECTS + et.MAX_TAGCONNECTS )
|
||||
et.CS_CUSTMOTD = ( et.CS_FIRETEAMS + et.MAX_FIRETEAMS )
|
||||
et.CS_STRINGS = ( et.CS_CUSTMOTD + et.MAX_MOTDLINES )
|
||||
et.CS_MAX = ( et.CS_STRINGS + et.MAX_CSSTRINGS )
|
||||
|
||||
return 1
|
|
@ -1,18 +0,0 @@
|
|||
The NOQ - No Quarter Lua next generation game manager
|
||||
A Shrubbot replacement and also kind of new game manager and tracking system based on mysql or sqlite3.
|
||||
Both are supported and in case of sqlite there is no extra sqlite installation needed.
|
||||
NQ Lua team 2009-2011 - No warranty :)
|
||||
|
||||
NQ Lua team is:
|
||||
ailmanki
|
||||
BubbaG1
|
||||
Hose
|
||||
IlDuca
|
||||
IRATA [*]
|
||||
Luborg
|
||||
|
||||
For Information about install/config look in the noq.lua file, or get fresh info at:
|
||||
http://dev.kernwaffe.de/projects/noq/wiki
|
||||
|
||||
The NOQ Team - have fun!
|
||||
|
33
pm/pm.lua
33
pm/pm.lua
|
@ -1,33 +0,0 @@
|
|||
|
||||
-- Private message
|
||||
function et_ClientCommand(id, command)
|
||||
if string.lower( et.trap_Argv(0) ) == "pm" then
|
||||
|
||||
if tonumber( et.trap_Argc ) < 3 then
|
||||
et.trap_SendServerCommand( id, "chat \"Usage: pm name message\"" )
|
||||
return(1)
|
||||
end
|
||||
|
||||
local recipient_name = string.lower( et.Q_CleanStr( et.trap_Argv(1) ) )
|
||||
|
||||
if recipient_name then
|
||||
for i=0, tonumber( et.trap_Cvar_Get( "sv_maxclients" ) )-1 do
|
||||
local player_name = et.gentity_get( i, "pers.netname" )
|
||||
|
||||
if recipient_name then
|
||||
local sender_name = et.gentity_get( id, "pers.netname" )
|
||||
s, e = string.find( string.lower( et.Q_CleanStr( player_name ) ), recipient_name )
|
||||
if s and e then
|
||||
if i ~= id then -- PMing yourself?
|
||||
et.trap_SendServerCommand( i, "chat \"" .. sender_name .. "^7 -> " .. player_name .. "^7: ^5" .. et.ConcatArgs(2) .. "\"" )
|
||||
end
|
||||
et.trap_SendServerCommand( id, "chat \"" .. sender_name .. "^7 -> " .. player_name .. "^7: ^5" .. et.ConcatArgs(2) .. "\"" )
|
||||
return(1) -- send only to the first player matched
|
||||
end
|
||||
end
|
||||
end
|
||||
et.trap_SendServerCommand( id, "chat \"No player whose name matches the pattern \'" .. recipient_name .. "\' was found.\"" )
|
||||
return(1)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,370 +0,0 @@
|
|||
--[[
|
||||
Author: [Spyhawk]
|
||||
License: ISC
|
||||
Website: http://www.etlegacy.com
|
||||
Mod: compatible with Legacy mod only
|
||||
|
||||
Description: Skill Rating (aka TrueSkill) data management
|
||||
Use in conjunction with g_skillRating cvar
|
||||
]]--
|
||||
|
||||
--[[
|
||||
TODO:
|
||||
* 0.1: handle basic rating update functionality
|
||||
* 0.2: handle disconnected then reconnected clients
|
||||
* 0.3: handle clients that left
|
||||
* 0.4: handle map bias parameter
|
||||
* 0.5: add useful commands
|
||||
]]--
|
||||
|
||||
-- Lua module version
|
||||
local version = "0.2"
|
||||
|
||||
-- load sqlite driver (or mysql..)
|
||||
local luasql = require "luasql.sqlite3"
|
||||
|
||||
local env -- environment object
|
||||
local con -- database connection
|
||||
local cur -- cursor
|
||||
|
||||
-- database path
|
||||
local dbpath = string.gsub(et.trap_Cvar_Get("fs_homepath"), "\\", "/").."/"..et.trap_Cvar_Get("fs_game").."/"
|
||||
|
||||
-- check feature
|
||||
local g_skillRating = tonumber(et.trap_Cvar_Get("g_skillRating"))
|
||||
|
||||
--[[
|
||||
Functions
|
||||
]]--
|
||||
|
||||
-- database helper function
|
||||
-- returns database rows matching sql_statement
|
||||
function rows(connection, sql_statement)
|
||||
local cursor = assert(connection:execute (sql_statement))
|
||||
return function ()
|
||||
return cursor:fetch()
|
||||
end
|
||||
end
|
||||
|
||||
-- con:prepare with bind_names should be used to prevent SQL injections
|
||||
-- but it isn't currently implemented in LuaSQL
|
||||
function validateGUID(clientNum, guid)
|
||||
-- allow only alphanumeric characters in guid
|
||||
if(string.match(guid, "%W")) then
|
||||
-- Invalid characters detected. We should probably drop this client
|
||||
et.G_Print("^1[Skill Rating]:^7 User with ID " .. clientNum .. " has an invalid GUID: " .. guid .. "\n")
|
||||
et.trap_SendServerCommand (clientNum, "cpm \"^2Your Skill Rating won't be saved because you have an invalid GUID!\n\"")
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- saves SR values of a player with id 'clientNum' into database
|
||||
function saveSR(clientNum)
|
||||
local name = et.Info_ValueForKey(et.trap_GetUserinfo(clientNum), "name")
|
||||
local guid = et.Info_ValueForKey(et.trap_GetUserinfo(clientNum), "cl_guid")
|
||||
|
||||
if not validateGUID(clientNum, guid) then return end
|
||||
|
||||
cur = assert(con:execute(string.format("SELECT * FROM users WHERE guid='%s' LIMIT 1", guid)))
|
||||
local player = cur:fetch({}, 'a')
|
||||
|
||||
if not player then
|
||||
-- should not happen
|
||||
et.G_Print("^1[Skill Rating]:^7 User not found in database!\n")
|
||||
-- cur:close()
|
||||
return
|
||||
else
|
||||
-- save data
|
||||
cur = assert(con:execute(string.format([[UPDATE users SET
|
||||
last_seen='%s',
|
||||
mu='%f',
|
||||
sigma='%f'
|
||||
WHERE guid='%s']],
|
||||
os.date("%Y-%m-%d %H:%M:%S"),
|
||||
et.gentity_get(clientNum, "sess.mu"),
|
||||
et.gentity_get(clientNum, "sess.sigma"),
|
||||
guid
|
||||
)))
|
||||
end
|
||||
-- cur:close()
|
||||
end
|
||||
|
||||
--[[
|
||||
Callbacks
|
||||
]]--
|
||||
|
||||
-- called when game initializes
|
||||
function et_InitGame(levelTime, randomSeed, restart)
|
||||
-- register name of this module
|
||||
et.RegisterModname("Skill Rating " .. version)
|
||||
|
||||
-- check status
|
||||
if tonumber(et.trap_Cvar_Get("g_skillRating")) < 1 then return end
|
||||
|
||||
-- create environement object
|
||||
env = assert(luasql.sqlite3())
|
||||
|
||||
-- connect to database
|
||||
con = assert(env:connect(dbpath .. "rating.sqlite"))
|
||||
|
||||
-- drop database
|
||||
-- cur = assert(con:execute("DROP TABLE users"))
|
||||
cur = assert(con:execute("DROP TABLE IF EXISTS match"))
|
||||
|
||||
-- create database
|
||||
cur = assert(con:execute[[
|
||||
CREATE TABLE IF NOT EXISTS users(
|
||||
guid VARCHAR(64),
|
||||
last_seen VARCHAR(64),
|
||||
mu REAL,
|
||||
sigma REAL,
|
||||
UNIQUE (guid)
|
||||
)
|
||||
]])
|
||||
|
||||
cur = assert(con:execute[[
|
||||
CREATE TABLE match(
|
||||
guid VARCHAR(64),
|
||||
time_axis INT,
|
||||
time_allies INT,
|
||||
UNIQUE (guid)
|
||||
)
|
||||
]])
|
||||
--cur:close()
|
||||
end
|
||||
|
||||
-- called when game shuts down
|
||||
function et_ShutdownGame(restart)
|
||||
-- check status
|
||||
if g_skillRating < 1 then return end
|
||||
-- clean up
|
||||
cur:close()
|
||||
con:close()
|
||||
env:close()
|
||||
end
|
||||
|
||||
-- called every server frame
|
||||
function et_RunFrame(levelTime)
|
||||
-- check status
|
||||
if g_skillRating < 1 then return end
|
||||
|
||||
-- check gamestate changes
|
||||
gamestate = tonumber(et.trap_Cvar_Get("gamestate"))
|
||||
|
||||
if oldgamestate ~= gamestate then
|
||||
oldgamestate = tonumber(et.trap_Cvar_Get("gamestate"))
|
||||
|
||||
-- GS_WARMUP
|
||||
-- if gamestate == 1 then
|
||||
-- et.G_Print("^1[Skill Rating]:^7 GS_WARMUP\n")
|
||||
-- end
|
||||
|
||||
-- GS_PLAYING
|
||||
-- if gamestate == 0 then
|
||||
-- et.G_Print("^1[Skill Rating]:^7 GS_PLAYING\n")
|
||||
-- end
|
||||
|
||||
-- GS_INTERMISSION
|
||||
if gamestate == 3 then
|
||||
-- et.G_Print("^1[Skill Rating]:^7 GS_INTERMISSION\n")
|
||||
|
||||
local clientNum = 0
|
||||
local maxclients = tonumber(et.trap_Cvar_Get("sv_maxclients"))
|
||||
|
||||
-- iterate through clients
|
||||
while clientNum < maxclients do
|
||||
local cs = et.trap_GetConfigstring(tonumber(et.CS_PLAYERS) + clientNum)
|
||||
-- save new ratings
|
||||
if cs ~= nil and cs ~= "" then
|
||||
saveSR(clientNum)
|
||||
end
|
||||
clientNum = clientNum + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- called for every ClientConnect
|
||||
function et_ClientConnect(clientNum, firstTime, isBot)
|
||||
-- check status
|
||||
if g_skillRating < 1 then return end
|
||||
end
|
||||
|
||||
-- called for every ClientDisconnect
|
||||
function et_ClientDisconnect(clientNum)
|
||||
-- check status
|
||||
if g_skillRating < 1 then return end
|
||||
|
||||
local guid = et.Info_ValueForKey(et.trap_GetUserinfo(clientNum), "cl_guid")
|
||||
local name = et.Info_ValueForKey(et.trap_GetUserinfo(clientNum), "name")
|
||||
|
||||
if not validateGUID(clientNum, guid) then return end
|
||||
|
||||
cur = assert(con:execute(string.format("SELECT * FROM users WHERE guid='%s' LIMIT 1", guid)))
|
||||
local user = cur:fetch({}, 'a')
|
||||
|
||||
if not user then
|
||||
-- should not happen
|
||||
et.G_Print("^1[Skill Rating]:^7 User not found in database!\n")
|
||||
-- cur:close()
|
||||
return
|
||||
else
|
||||
cur = assert(con:execute(string.format([[UPDATE users SET
|
||||
last_seen='%s'
|
||||
WHERE guid='%s']],
|
||||
os.date("%Y-%m-%d %H:%M:%S"),
|
||||
guid
|
||||
)))
|
||||
|
||||
cur = assert(con:execute(string.format([[UPDATE match SET
|
||||
time_axis='%i',
|
||||
time_allies='%i'
|
||||
WHERE guid='%s']],
|
||||
et.gentity_get(clientNum, "sess.time_axis"),
|
||||
et.gentity_get(clientNum, "sess.time_allies"),
|
||||
guid
|
||||
)))
|
||||
-- cur:close()
|
||||
end
|
||||
-- cur:close()
|
||||
end
|
||||
|
||||
-- called for every ClientBegin
|
||||
function et_ClientBegin(clientNum)
|
||||
-- check status
|
||||
if g_skillRating < 1 then return end
|
||||
|
||||
local guid = et.Info_ValueForKey(et.trap_GetUserinfo(clientNum), "cl_guid")
|
||||
local name = et.Info_ValueForKey(et.trap_GetUserinfo(clientNum), "name")
|
||||
|
||||
if not validateGUID(clientNum, guid) then return end
|
||||
|
||||
cur = assert(con:execute(string.format("SELECT * FROM users WHERE guid='%s'", guid)))
|
||||
local user = cur:fetch({}, 'a')
|
||||
|
||||
if not user then
|
||||
-- first time this user is seen
|
||||
et.trap_SendServerCommand(clientNum, "cpm \"^2[Skill Rating]:^7 Welcome, " .. name .. "^7! You are playing on an Skill Rating enabled server\n\"")
|
||||
|
||||
-- use default values
|
||||
cur = assert(con:execute(string.format("INSERT INTO users VALUES ('%s', '%s', '%f', '%f')",
|
||||
guid,
|
||||
os.date("%Y-%m-%d %H:%M:%S"),
|
||||
25,
|
||||
25/3
|
||||
)))
|
||||
|
||||
cur = assert(con:execute(string.format("INSERT INTO match VALUES ('%s', '%i', '%i')",
|
||||
guid,
|
||||
0,
|
||||
0
|
||||
)))
|
||||
-- cur:close()
|
||||
else
|
||||
-- load current rating
|
||||
et.gentity_set(clientNum, "sess.mu", tonumber(user.mu))
|
||||
et.gentity_set(clientNum, "sess.sigma", tonumber(user.sigma))
|
||||
-- create copy for delta rating
|
||||
et.gentity_set(clientNum, "sess.oldmu", tonumber(user.mu))
|
||||
et.gentity_set(clientNum, "sess.oldsigma", tonumber(user.sigma))
|
||||
|
||||
et.trap_SendServerCommand(clientNum, string.format("cpm \"^2[Skill Rating]:^7 Welcome back, %s^7! Your rating is ^3%.2f\n\"",
|
||||
name, math.max(user.mu - 3 * user.sigma, 0))
|
||||
)
|
||||
|
||||
-- load current play time, if reconnecting to the same match
|
||||
cur = assert(con:execute(string.format("SELECT * FROM match WHERE guid='%s'", guid)))
|
||||
local player = cur:fetch({}, 'a')
|
||||
|
||||
if player then
|
||||
et.gentity_set(clientNum, "sess.time_axis", tonumber(player.time_axis))
|
||||
et.gentity_set(clientNum, "sess.time_allies", tonumber(player.time_allies))
|
||||
end
|
||||
|
||||
end
|
||||
-- cur:close()
|
||||
end
|
||||
|
||||
-- called for every client command
|
||||
-- return 1 if intercepted, 0 if passthrough
|
||||
function et_ClientCommand(clientNum, cmd)
|
||||
-- check status
|
||||
if g_skillRating < 1 then return 0 end
|
||||
|
||||
-- local cmd = et.trap_Argv(0)
|
||||
cmd = string.lower(cmd)
|
||||
|
||||
-- display current rating
|
||||
if cmd == "!sr" then
|
||||
local mu = et.gentity_get(clientNum, "sess.mu")
|
||||
local sigma = et.gentity_get(clientNum, "sess.sigma")
|
||||
|
||||
et.trap_SendServerCommand(clientNum, string.format("cpm \"^2[Skill Rating]:^7 Your rating is ^3%.2f\n\"",
|
||||
math.max(mu - 3 * sigma, 0))
|
||||
)
|
||||
return 1
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
-- called for every console command
|
||||
-- return 1 if intercepted, 0 if passthrough
|
||||
function et_ConsoleCommand()
|
||||
-- check status
|
||||
if g_skillRating < 1 then return 0 end
|
||||
|
||||
local cmd = et.trap_Argv(0)
|
||||
cmd = string.lower(cmd)
|
||||
|
||||
-- drop users
|
||||
if cmd == "!srdbdrop" then
|
||||
-- FIXME: LuaSQL: database table is locked
|
||||
cur = assert(con:execute("DROP TABLE users"))
|
||||
et.G_Print("^2[Skill Rating]:^7 Dropped users table\n")
|
||||
-- cur:close()
|
||||
return 1
|
||||
end
|
||||
|
||||
-- drop match players time
|
||||
if cmd == "!srmatchdrop" then
|
||||
-- FIXME: LuaSQL: database table is locked
|
||||
cur = assert(con:execute("DROP TABLE match"))
|
||||
et.G_Print("^2[Skill Rating]:^7 Dropped match table\n")
|
||||
-- cur:close()
|
||||
return 1
|
||||
end
|
||||
|
||||
-- list all users
|
||||
if cmd == "!srdblist" then
|
||||
cur = assert(con:execute("SELECT COUNT(*) FROM users"))
|
||||
et.G_Print("^2[Skill Rating]:^3 " .. tonumber(cur:fetch(row, 'a')) .. "^7 users in database\n")
|
||||
local guid, lastseen, mu, sigma
|
||||
for guid, lastseen, mu, sigma in rows(con, "SELECT * FROM users") do
|
||||
et.G_Print(string.format("\tGUID %s\tLast seen: %s mu: ^1%.2f^: sigma: ^4%.2f^: Rating: ^3%.2f\n",
|
||||
guid, lastseen, mu, sigma, math.max(mu - 3 * sigma, 0))
|
||||
)
|
||||
end
|
||||
-- cur:close()
|
||||
return 1
|
||||
end
|
||||
|
||||
-- list all match players
|
||||
if cmd == "!srmatchlist" then
|
||||
cur = assert(con:execute("SELECT COUNT(*) FROM match"))
|
||||
et.G_Print("^2[Skill Rating]:^3 " .. tonumber(cur:fetch(row, 'a')) .. "^7 players in match\n")
|
||||
local guid, time_axis, time_allies
|
||||
for guid, time_axis, time_allies in rows(con, "SELECT * FROM match") do
|
||||
et.G_Print(string.format("\tGUID %s\tTime Axis: %i\tTime Allies: %i\n",
|
||||
guid, time_axis, time_allies)
|
||||
)
|
||||
end
|
||||
-- cur:close()
|
||||
return 1
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
Loading…
Reference in a new issue