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https://github.com/etlegacy/etlegacy-lua-scripts.git
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lua: removed nested ifs
hopefully this is much better
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parent
8ef8943618
commit
8fabe956de
1 changed files with 23 additions and 35 deletions
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@ -1,5 +1,5 @@
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modname = "Banners"
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version = "0.2"
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version = "0.3"
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welcome = "^WELCOME MESSAGE" -- Welcome message here when client finished connecting to the server
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@ -22,62 +22,50 @@ timer5 = 0
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-------------------- SAMPLE -----------------------------------------------------------------------------------
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-- timer = 100000
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-- timer1 = 5000
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-- timer2 = 6000 ARE THOSE VALUES CORRECT AND MAKE SENSE HERE
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-- timer3 = 7000 OR ALL THEY SHOULD BE REPLACED BY 1000 ? (BUT THIS WAY MIGHT GET MESSY)
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-- timer4 = 8000
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-- timer5 = 9000
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-- timer1 = 105000
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-- timer2 = 106000 ARE THOSE VALUES CORRECT AND MAKE SENSE HERE
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-- timer3 = 107000 OR ALL THEY SHOULD BE REPLACED BY 1000 ? (BUT THIS WAY MIGHT GET MESSY)
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-- timer4 = 108000
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-- timer5 = 109000
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-------------------------------------------------------------------------------------------------------------------
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------------------ TODO! ------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------
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-- print welcome message to connected client to show gratitude for client
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-- Get millisec value then increase it with timer's values
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-- Get millisec value
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-- FIND OUT HOW TO MAKE IT INTO LOOP!!
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-- Do a conditional statement if/elseif/else comparing
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-------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------
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------------------------------------------!!DO NOT CHANGE BELOW!!--------------------------------------------------
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function et_InitGame( levelTime, randomSeed, restart )
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et.RegisterModname( modname .. " " .. version )
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local milliseconds = et.trap_Milliseconds() -- is this right way ?
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local a = (milliseconds*1000)/60
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if(milliseconds == timer)
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if(a == timer)
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et.trap_SendServerCommand(clientNum, "cpm \"" .. banner .."^7\n")
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if(milliseconds == timer1)
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et.trap_SendServerCommand(clientNum, "cpm \"" .. banner1 .."^7\n")
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if(miliseconds == timer2)
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et.trap_SendServerCommand(clientNum, "cpm \"" .. banner2 .."^7\n")
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if(miliseconds == timer3)
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et.trap_SendServerCommand(clientNum, "cpm \"" .. banner3 .."^7\n")
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if(miliseconds == timer4)
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et.trap_SendServerCommand(clientNum, "cpm \"" .. banner4 .."^7\n")
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if(miliseconds == timer5)
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et.trap_SendServerCommand(clientNum, "cpm \"" .. banner5 .."^7\n")
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end -- is every if() statement needs else() ??
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end
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end
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end
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end
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elseif(a == timer1)
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et.trap_SendServerCommand(clientNum, "cpm \"" .. banner1 .."^7\n")
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elseif(a == timer2)
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et.trap_SendServerCommand(clientNum, "cpm \"" .. banner2 .."^7\n")
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elseif(a == timer3)
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et.trap_SendServerCommand(clientNum, "cpm \"" .. banner3 .."^7\n")
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elseif(a == timer4)
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et.trap_SendServerCommand(clientNum, "cpm \"" .. banner4 .."^7\n")
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elseif(a == timer5)
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et.trap_SendServerCommand(clientNum, "cpm \"" .. banner5 .."^7\n")
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else
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et.trap_SendServerCommand(clientNum, "cpm \"" .. "NO BANNERS" .."^7\n")
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end
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end
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function et_ClientConnect( clientNum, firstTime, isBot )
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et.trap_SendServerCommand(clientNum, "cpm \"" .. welcome .."^7\n")
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function et_ClientConnect( clientNum, firstTime, isBot )
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et.trap_SendServerCommand(clientNum, "cpm \"" .. welcome .."^7\n")
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end
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function et_ShutdownGame( restart )
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