added all CS constants

This commit is contained in:
Remy Marquis 2016-09-08 17:32:01 +02:00
parent db9260683b
commit 84986f4b75

View file

@ -1,5 +1,5 @@
--[[
Test script for LUA functions
Test script for LUA functions
// Callbacks
void G_LuaHook_InitGame(int levelTime, int randomSeed, int restart);
@ -28,36 +28,36 @@ Check the vars
-- options of this lua
---------------------------------------------------------------------------------------------
color = "^5"
color = "^5"
-- Debug 0/1
debug = 1
debugRunFrame = 1 -- (popcorn!)
debugPrint = 0
debugPrint = 0
---------------------------------------------------------------------------------------------
-- test some of the supported lua functions
function test_lua_functions()
et.G_Print(color .. "*************** FUNCTIONS *****************\n")
et.G_Print(color .. "***************** FUNCTIONS *****************\n")
et.G_Print(color .. "-- CVAR SET & GET\n")
et.trap_Cvar_Set( "bla1", "bla2" )
et.G_Print(color .. "bla1 " .. et.trap_Cvar_Get("bla1") .. "\n")
et.G_Print(color .. "sv_hostname " .. et.trap_Cvar_Get("sv_hostname") .. "\n")
et.G_Print(color .. "-- CS\n")
et.G_Print(color .. "configstring 1: " .. et.trap_GetConfigstring(1).. "\n")
et.trap_SetConfigstring(4, "yadda test" )
et.G_Print(color .. "configstring 4: " .. et.trap_GetConfigstring(4) .. "\n")
et.G_Print(color .. "-- COMMANDS\n")
et.trap_SendConsoleCommand(et.EXEC_APPEND, "cvarlist *charge*\n" )
et.trap_SendServerCommand(-1, "print \"Yadda yadda\"")
et.G_Print(color .. "-- ENT\n")
et.G_Print(color .. "gentity[1022].classname = " .. et.gentity_get(1022, "classname") .. "\n")
--this code lets the server crash/gives segfault?
--local ent = "test";
--local ent = et.G_EntitiesFree();
@ -65,184 +65,268 @@ function test_lua_functions()
end
function printConstants()
et.G_Print(color .. "**************** CONSTANTS *****************\n")
et.G_Print(color .. "***************** CONSTANTS *****************\n")
et.G_Print(color .. "et.HOSTARCH " .. et.HOSTARCH .. "\n")
et.G_Print(color .. "et.EXEC_NOW " .. et.EXEC_NOW .. "\n")
et.G_Print(color .. "et.EXEC_INSERT " .. et.EXEC_INSERT .. "\n")
et.G_Print(color .. "et.EXEC_APPEND " .. et.EXEC_APPEND .. "\n")
et.G_Print(color .. "et.FS_READ " .. et.FS_READ .. "\n")
et.G_Print(color .. "et.FS_WRITE " .. et.FS_WRITE .. "\n")
et.G_Print(color .. "et.FS_APPEND " .. et.FS_APPEND .. "\n")
et.G_Print(color .. "et.FS_APPEND_SYNC " .. et.FS_APPEND_SYNC .. "\n")
et.G_Print(color .. "et.SAY_ALL " .. et.SAY_ALL .. "\n")
et.G_Print(color .. "et.SAY_TEAM " .. et.SAY_TEAM .. "\n")
et.G_Print(color .. "et.SAY_BUDDY " .. et.SAY_BUDDY .. "\n")
et.G_Print(color .. "et.SAY_TEAMNL " .. et.SAY_TEAMNL .. "\n")
et.G_Print(color .. "et.HOSTARCH " .. et.HOSTARCH .. "\n")
-- FIXME: add all CS related constants
et.G_Print(color .. "et.CS_MODELS " .. et.CS_MODELS .. "\n")
et.G_Print(color .. "et.CS_PLAYERS " .. et.CS_PLAYERS .. "\n")
et.G_Print(color .. "et.CS_MAX " .. et.CS_MAX .. "\n")
et.G_Print(color .. "et.EXEC_NOW " .. et.EXEC_NOW .. "\n")
et.G_Print(color .. "et.EXEC_INSERT " .. et.EXEC_INSERT .. "\n")
et.G_Print(color .. "et.EXEC_APPEND " .. et.EXEC_APPEND .. "\n")
et.G_Print(color .. "et.FS_READ " .. et.FS_READ .. "\n")
et.G_Print(color .. "et.FS_WRITE " .. et.FS_WRITE .. "\n")
et.G_Print(color .. "et.FS_APPEND " .. et.FS_APPEND .. "\n")
et.G_Print(color .. "et.FS_APPEND_SYNC " .. et.FS_APPEND_SYNC .. "\n")
et.G_Print(color .. "et.SAY_ALL " .. et.SAY_ALL .. "\n")
et.G_Print(color .. "et.SAY_TEAM " .. et.SAY_TEAM .. "\n")
et.G_Print(color .. "et.SAY_BUDDY " .. et.SAY_BUDDY .. "\n")
et.G_Print(color .. "et.SAY_TEAMNL " .. et.SAY_TEAMNL .. "\n")
-- misc q_shared.h
et.G_Print(color .. "et.MAX_CLIENTS " .. et.MAX_CLIENTS .. "\n")
et.G_Print(color .. "et.MAX_MODELS " .. et.MAX_MODELS .. "\n")
et.G_Print(color .. "et.MAX_SOUNDS " .. et.MAX_SOUNDS .. "\n")
et.G_Print(color .. "et.MAX_CS_SKINS " .. et.MAX_CS_SKINS .. "\n")
et.G_Print(color .. "et.MAX_CSSTRINGS " .. et.MAX_CSSTRINGS .. "\n")
et.G_Print(color .. "et.MAX_CS_SHADERS " .. et.MAX_CS_SHADERS .. "\n")
et.G_Print(color .. "et.MAX_SERVER_TAGS " .. et.MAX_SERVER_TAGS .. "\n")
et.G_Print(color .. "et.MAX_TAG_FILES " .. et.MAX_TAG_FILES .. "\n")
et.G_Print(color .. "et.MAX_MULTI_SPAWNTARGETS " .. et.MAX_MULTI_SPAWNTARGETS .. "\n")
et.G_Print(color .. "et.MAX_DLIGHT_CONFIGSTRINGS " .. et.MAX_DLIGHT_CONFIGSTRINGS .. "\n")
et.G_Print(color .. "et.MAX_SPLINE_CONFIGSTRINGS " .. et.MAX_SPLINE_CONFIGSTRINGS .. "\n")
-- misc bg_public. h
et.G_Print(color .. "et.MAX_OID_TRIGGERS " .. et.MAX_OID_TRIGGERS .. "\n")
et.G_Print(color .. "et.MAX_CHARACTERS " .. et.MAX_CHARACTERS .. "\n")
et.G_Print(color .. "et.MAX_TAGCONNECTS " .. et.MAX_TAGCONNECTS .. "\n")
et.G_Print(color .. "et.MAX_FIRETEAMS " .. et.MAX_FIRETEAMS .. "\n")
et.G_Print(color .. "et.MAX_MOTDLINES " .. et.MAX_MOTDLINES .. "\n")
-- Config string:
-- q_shared.h
et.G_Print(color .. "et.CS_SERVERINFO " .. et.CS_SERVERINFO .. "\n")
et.G_Print(color .. "et.CS_SYSTEMINFO " .. et.CS_SYSTEMINFO .. "\n")
-- bg_public.h
et.G_Print(color .. "et.CS_MUSIC " .. et.CS_MUSIC .. "\n")
et.G_Print(color .. "et.CS_MESSAGE " .. et.CS_MESSAGE .. "\n")
et.G_Print(color .. "et.CS_MOTD " .. et.CS_MOTD .. "\n")
et.G_Print(color .. "et.CS_WARMUP " .. et.CS_WARMUP .. "\n")
et.G_Print(color .. "et.CS_VOTE_TIME " .. et.CS_VOTE_TIME .. "\n")
et.G_Print(color .. "et.CS_VOTE_STRING " .. et.CS_VOTE_STRING .. "\n")
et.G_Print(color .. "et.CS_VOTE_YES " .. et.CS_VOTE_YES .. "\n")
et.G_Print(color .. "et.CS_VOTE_NO " .. et.CS_VOTE_NO .. "\n")
et.G_Print(color .. "et.CS_GAME_VERSION " .. et.CS_GAME_VERSION .. "\n")
et.G_Print(color .. "et.CS_LEVEL_START_TIME " .. et.CS_LEVEL_START_TIME .. "\n")
et.G_Print(color .. "et.CS_INTERMISSION " .. et.CS_INTERMISSION .. "\n")
et.G_Print(color .. "et.CS_MULTI_INFO " .. et.CS_MULTI_INFO .. "\n")
et.G_Print(color .. "et.CS_MULTI_MAPWINNER " .. et.CS_MULTI_MAPWINNER .. "\n")
et.G_Print(color .. "et.CS_MULTI_OBJECTIVE " .. et.CS_MULTI_OBJECTIVE .. "\n")
et.G_Print(color .. "et.CS_SCREENFADE " .. et.CS_SCREENFADE .. "\n")
et.G_Print(color .. "et.CS_FOGVARS " .. et.CS_FOGVARS .. "\n")
et.G_Print(color .. "et.CS_SKYBOXORG " .. et.CS_SKYBOXORG .. "\n")
et.G_Print(color .. "et.CS_TARGETEFFECT " .. et.CS_TARGETEFFECT .. "\n")
et.G_Print(color .. "et.CS_WOLFINFO " .. et.CS_WOLFINFO .. "\n")
et.G_Print(color .. "et.CS_FIRSTBLOOD " .. et.CS_FIRSTBLOOD .. "\n")
et.G_Print(color .. "et.CS_ROUNDSCORES1 " .. et.CS_ROUNDSCORES1 .. "\n")
et.G_Print(color .. "et.CS_ROUNDSCORES2 " .. et.CS_ROUNDSCORES2 .. "\n")
et.G_Print(color .. "et.CS_MAIN_AXIS_OBJECTIVE " .. et.CS_MAIN_AXIS_OBJECTIVE .. "\n")
et.G_Print(color .. "et.CS_MAIN_ALLIES_OBJECTIVE " .. et.CS_MAIN_ALLIES_OBJECTIVE .. "\n")
et.G_Print(color .. "et.CS_MUSIC_QUEUE " .. et.CS_MUSIC_QUEUE .. "\n")
et.G_Print(color .. "et.CS_SCRIPT_MOVER_NAMES " .. et.CS_SCRIPT_MOVER_NAMES .. "\n")
et.G_Print(color .. "et.CS_CONSTRUCTION_NAMES " .. et.CS_CONSTRUCTION_NAMES .. "\n")
et.G_Print(color .. "et.CS_VERSIONINFO " .. et.CS_VERSIONINFO .. "\n")
et.G_Print(color .. "et.CS_REINFSEEDS " .. et.CS_REINFSEEDS .. "\n")
et.G_Print(color .. "et.CS_SERVERTOGGLES " .. et.CS_SERVERTOGGLES .. "\n")
et.G_Print(color .. "et.CS_GLOBALFOGVARS " .. et.CS_GLOBALFOGVARS .. "\n")
et.G_Print(color .. "et.CS_AXIS_MAPS_XP " .. et.CS_AXIS_MAPS_XP .. "\n")
et.G_Print(color .. "et.CS_ALLIED_MAPS_XP " .. et.CS_ALLIED_MAPS_XP .. "\n")
et.G_Print(color .. "et.CS_INTERMISSION_START_TIME " .. et.CS_INTERMISSION_START_TIME .. "\n")
et.G_Print(color .. "et.CS_ENDGAME_STATS " .. et.CS_ENDGAME_STATS .. "\n")
et.G_Print(color .. "et.CS_CHARGETIMES " .. et.CS_CHARGETIMES .. "\n")
et.G_Print(color .. "et.CS_FILTERCAMS " .. et.CS_FILTERCAMS .. "\n")
et.G_Print(color .. "et.CS_LEGACYINFO " .. et.CS_LEGACYINFO .. "\n")
et.G_Print(color .. "et.CS_SVCVAR " .. et.CS_SVCVAR .. "\n")
et.G_Print(color .. "et.CS_CONFIGNAME " .. et.CS_CONFIGNAME .. "\n")
et.G_Print(color .. "et.CS_TEAMRESTRICTIONS " .. et.CS_TEAMRESTRICTIONS .. "\n")
et.G_Print(color .. "et.CS_UPGRADERANGE " .. et.CS_UPGRADERANGE .. "\n")
et.G_Print(color .. "et.CS_MODELS " .. et.CS_MODELS .. "\n")
et.G_Print(color .. "et.CS_SOUNDS " .. et.CS_SOUNDS .. "\n")
et.G_Print(color .. "et.CS_SHADERS " .. et.CS_SHADERS .. "\n")
et.G_Print(color .. "et.CS_SHADERSTATE " .. et.CS_SHADERSTATE .. "\n")
et.G_Print(color .. "et.CS_SKINS " .. et.CS_SKINS .. "\n")
et.G_Print(color .. "et.CS_CHARACTERS " .. et.CS_CHARACTERS .. "\n")
et.G_Print(color .. "et.CS_PLAYERS " .. et.CS_PLAYERS .. "\n")
et.G_Print(color .. "et.CS_MULTI_SPAWNTARGETS " .. et.CS_MULTI_SPAWNTARGETS .. "\n")
et.G_Print(color .. "et.CS_OID_TRIGGERS " .. et.CS_OID_TRIGGERS .. "\n")
et.G_Print(color .. "et.CS_OID_DATA " .. et.CS_OID_DATA .. "\n")
et.G_Print(color .. "et.CS_DLIGHTS " .. et.CS_DLIGHTS .. "\n")
et.G_Print(color .. "et.CS_SPLINES " .. et.CS_SPLINES .. "\n")
et.G_Print(color .. "et.CS_TAGCONNECTS " .. et.CS_TAGCONNECTS .. "\n")
et.G_Print(color .. "et.CS_FIRETEAMS " .. et.CS_FIRETEAMS .. "\n")
et.G_Print(color .. "et.CS_CUSTMOTD " .. et.CS_CUSTMOTD .. "\n")
et.G_Print(color .. "et.CS_STRINGS " .. et.CS_STRINGS .. "\n")
et.G_Print(color .. "et.CS_MAX " .. et.CS_MAX .. "\n")
end
function et_InitGame(_levelTime, _randomSeed, _restart)
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "InitGame - levelTime: " .. _levelTime .. " randomSeed: " .. _randomSeed .. " restart: " .. _restart)
et.G_Print(color .. "InitGame - levelTime: " .. _levelTime .. " randomSeed: " .. _randomSeed .. " restart: " .. _restart .."\n" )
end
et.RegisterModname( "test.lua " .. et.FindSelf() )
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "InitGame - levelTime: " .. _levelTime .. " randomSeed: " .. _randomSeed .. " restart: " .. _restart)
et.G_Print(color .. "InitGame - levelTime: " .. _levelTime .. " randomSeed: " .. _randomSeed .. " restart: " .. _restart .."\n" )
end
et.RegisterModname( "test.lua " .. et.FindSelf() )
printConstants()
printConstants()
test_lua_functions()
test_lua_functions()
end
function et_ShutdownGame(_restart)
if debug == 1 then
et.trap_SendServerCommand(-1 ,"cpm \"" .. color .. "ShutdownGame - restart: " .. _restart)
et.G_Print(color .. "ShutdownGame - restart: " .. _restart .."\n" )
end
if debug == 1 then
et.trap_SendServerCommand(-1 ,"cpm \"" .. color .. "ShutdownGame - restart: " .. _restart)
et.G_Print(color .. "ShutdownGame - restart: " .. _restart .."\n" )
end
end
function et_RunFrame(_levelTime)
if debugRunFrame == 1 then
if _levelTime %10000 == 0 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "RunFrame - levelTime: " .. _levelTime)
et.G_Print(color .. "RunFrame - levelTime: " .. _levelTime .. "\n")
if debugRunFrame == 1 then
if _levelTime %10000 == 0 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "RunFrame - levelTime: " .. _levelTime)
et.G_Print(color .. "RunFrame - levelTime: " .. _levelTime .. "\n")
end
end
end
end
function et_ClientCommand(_clientNum, _command)
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientCommand - clientNum: " .. _clientNum .. " command: " .. _command)
et.G_Print(color .. "ClientCommand - clientNum: " .. _clientNum .. " command: " .. _command .. "\n")
end
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientCommand - clientNum: " .. _clientNum .. " command: " .. _command)
et.G_Print(color .. "ClientCommand - clientNum: " .. _clientNum .. " command: " .. _command .. "\n")
end
end
function et_ClientUserinfoChanged(_clientNum)
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientUserinfoChanged - clientNum: " .. _clientNum)
et.G_Print(color .. "ClientUserinfoChanged - clientNum: " .. _clientNum .. "\n")
end
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientUserinfoChanged - clientNum: " .. _clientNum)
et.G_Print(color .. "ClientUserinfoChanged - clientNum: " .. _clientNum .. "\n")
end
end
function et_ClientConnect(_clientNum, _firstTime, _isBot, _reason)
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientConnect " .. _clientNum .. " - firstTime: " .. _firstTime .. " bot: " .. _isBot)
et.G_Print(color .. "ClientConnect " .. _clientNum .. " - firstTime: " .. _firstTime .. " bot: " .. _isBot .. "\n")
end
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientConnect " .. _clientNum .. " - firstTime: " .. _firstTime .. " bot: " .. _isBot)
et.G_Print(color .. "ClientConnect " .. _clientNum .. " - firstTime: " .. _firstTime .. " bot: " .. _isBot .. "\n")
end
end
function et_ClientBegin(_clientNum)
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientBegin - clientNum: " .. _clientNum )
et.G_Print(color .. "ClientBegin - clientNum: " .. _clientNum .. "\n")
end
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientBegin - clientNum: " .. _clientNum )
et.G_Print(color .. "ClientBegin - clientNum: " .. _clientNum .. "\n")
end
end
function et_ClientSpawn(_clientNum, _revived, _teamChange, _restoreHealth)
if debug == 1 then
et.trap_SendServerCommand( -1 , "cpm \"" .. color .. "ClientSpawn client: " .. _clientNum .. " revived: " .. _revived .. " teamChange: " .. _teamChange .. " restoreHealth: " .. _restoreHealth)
et.G_Print(color .. "ClientSpawn client: " .. _clientNum .. " revived: " .. _revived .. " teamChange: " .. _teamChange .. " restoreHealth: " .. _restoreHealth .. "\n")
end
if debug == 1 then
et.trap_SendServerCommand( -1 , "cpm \"" .. color .. "ClientSpawn client: " .. _clientNum .. " revived: " .. _revived .. " teamChange: " .. _teamChange .. " restoreHealth: " .. _restoreHealth)
et.G_Print(color .. "ClientSpawn client: " .. _clientNum .. " revived: " .. _revived .. " teamChange: " .. _teamChange .. " restoreHealth: " .. _restoreHealth .. "\n")
end
end
function et_ClientDisconnect(_clientNum)
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientDisconnect - clientNum: " .. _clientNum)
et.G_Print(color .. "ClientDisconnect - clientNum: " .. _clientNum .. "\n")
end
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ClientDisconnect - clientNum: " .. _clientNum)
et.G_Print(color .. "ClientDisconnect - clientNum: " .. _clientNum .. "\n")
end
end
function et_ConsoleCommand(_command)
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ConsoleCommand - command: " .. _command)
et.G_Print(color .. "et_ConsoleCommand: " .. _command .. " argc: " .. et.trap_Argc() .. " argv[0]: " .. et.trap_Argv(0) .. "\n")
end
if et.trap_Argv(0) == "listmods" then
i = 1
repeat
modname, signature = et.FindMod(i)
if modname and signature then
et.G_Print(color .. "vm slot [%d] name [%s] signature [%s]\n", i, modname, signature)
et.IPCSend(i, "hello")
end
i = i + 1
until modname == nil or signature == nil
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "ConsoleCommand - command: " .. _command)
et.G_Print(color .. "et_ConsoleCommand: " .. _command .. " argc: " .. et.trap_Argc() .. " argv[0]: " .. et.trap_Argv(0) .. "\n")
end
if et.trap_Argv(0) == "listmods" then
i = 1
repeat
modname, signature = et.FindMod(i)
if modname and signature then
et.G_Print(color .. "vm slot [%d] name [%s] signature [%s]\n", i, modname, signature)
et.IPCSend(i, "hello")
end
i = i + 1
until modname == nil or signature == nil
return 1
end
if string.lower(_command) == "shader" then
et.G_ShaderRemap("textures/battery/terrain_0", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_1", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_2", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_3", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_4", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_5", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_0to1", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_0to2", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_0to3", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_0to4", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_0to5", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_1to2", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_1to3", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_1to4", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_1to5", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_2to3", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_2to4", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_2to5", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_3to4", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_3to5", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_4to5", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/ocean_0", "textures/liquids_sd/siwa_water")
et.G_ShaderRemap("textures/battery/ocean_1", "textures/liquids_sd/siwa_water")
et.G_ShaderRemap("textures/battery/ocean_0to1", "textures/liquids_sd/siwa_water")
et.G_ShaderRemap("textures/skies/sd_batterysky", "textures/skies_sd/sd_siwasky")
et.G_ShaderRemapFlush()
return 1
end
if string.lower(_command) == "shader" then
et.G_ShaderRemap("textures/battery/terrain_0", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_1", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_2", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_3", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_4", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_5", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_0to1", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_0to2", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_0to3", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_0to4", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_0to5", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_1to2", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_1to3", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_1to4", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_1to5", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_2to3", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_2to4", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_2to5", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_3to4", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_3to5", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/terrain_4to5", "textures/fueldump/terrain1_2")
et.G_ShaderRemap("textures/battery/ocean_0", "textures/liquids_sd/siwa_water")
et.G_ShaderRemap("textures/battery/ocean_1", "textures/liquids_sd/siwa_water")
et.G_ShaderRemap("textures/battery/ocean_0to1", "textures/liquids_sd/siwa_water")
et.G_ShaderRemap("textures/skies/sd_batterysky", "textures/skies_sd/sd_siwasky")
et.G_ShaderRemapFlush()
return 1
end
return 0
end
return 0
end
-- Different to ETPub!
function et_Obituary(_victim, _killer, _meansOfDeath)
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "Obituary - victim: " .. _victim .. " killer: " .. _killer .. " meansOfDeath: " .. _meansOfDeath)
et.G_Print(color .. "Obituary - victim: " .. _victim .. " killer: " .. _killer .. " meansOfDeath: " .. _meansOfDeath .. "\n")
end
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "Obituary - victim: " .. _victim .. " killer: " .. _killer .. " meansOfDeath: " .. _meansOfDeath)
et.G_Print(color .. "Obituary - victim: " .. _victim .. " killer: " .. _killer .. " meansOfDeath: " .. _meansOfDeath .. "\n")
end
end
function et_UpgradeSkill(_clientNum, _skill)
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "UpgradeSkill - clientNum: " .. _clientNum .. "skill: " .. _skill)
et.G_Print(color .. "UpgradeSkill - clientNum: " .. _clientNum .. "skill: " .. _skill .. "\n")
end
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "UpgradeSkill - clientNum: " .. _clientNum .. "skill: " .. _skill)
et.G_Print(color .. "UpgradeSkill - clientNum: " .. _clientNum .. "skill: " .. _skill .. "\n")
end
end
function et_Print(_text)
if debugPrint == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "Print - text: " .. _text)
et.G_Print(color .. "Print - text: " .. _text .. "\n")
end
if debugPrint == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "Print - text: " .. _text)
et.G_Print(color .. "Print - text: " .. _text .. "\n")
end
end
-- ok, but why called so often in game (for bots only?)
function et_SetPlayerSkill(_clientNum, _skill)
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "SetPlayerSkill - clientNum: " .. _clientNum .. " skill: " .. _skill)
et.G_Print(color .. "SetPlayerSkill - clientNum: " .. _clientNum .. " skill: " .. _skill .. "\n")
end
if debug == 1 then
et.trap_SendServerCommand( -1 ,"cpm \"" .. color .. "SetPlayerSkill - clientNum: " .. _clientNum .. " skill: " .. _skill)
et.G_Print(color .. "SetPlayerSkill - clientNum: " .. _clientNum .. " skill: " .. _skill .. "\n")
end
end
-- example of spawning and deleting an entity
function et_LuaSpawnEntitiesFromString()
et.G_CreateEntity("scriptname \"dinghy1\" origin \"2650 600 100\" classname \"misc_gamemodel\" modelscale 1 contents 1 mins \"-90 -90 -25\" maxs \"90 90 25\" clipmask 1 model \"models/mapobjects/dinghy_sd/dinghy.md3\"")
et.G_DeleteEntity("scriptname \"dinghy1\"")
et.G_CreateEntity("scriptname \"dinghy1\" origin \"2650 600 100\" classname \"misc_gamemodel\" modelscale 1 contents 1 mins \"-90 -90 -25\" maxs \"90 90 25\" clipmask 1 model \"models/mapobjects/dinghy_sd/dinghy.md3\"")
et.G_DeleteEntity("scriptname \"dinghy1\"")
end