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Added spree levels, messages and sound names
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@ -14,6 +14,32 @@ local ENTITYNUM_NONE = 1023
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local killingSprees = {}
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local SPREE = 5
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local RAMPAGE = 10
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local DOMINATION = 15
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local UNSTOPPABLE = 20
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local GODLIKE = 25
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local WICKED_SICK = 30
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local REAL_POTTER = 35
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local killingSpreeSounds = {}
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killingSpreeSounds[SPREE] = "/sound/misc/killing-spree.wav"
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killingSpreeSounds[RAMPAGE] = "/sound/misc/rampage.wav"
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killingSpreeSounds[DOMINATION] = "/sound/misc/domination.wav"
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killingSpreeSounds[UNSTOPPABLE] = "/sound/misc/unstoppable.wav"
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killingSpreeSounds[GODLIKE] = "/sound/misc/godlike.wav"
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killingSpreeSounds[WICKED_SICK] = "/sound/misc/wicked-sick.wav"
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killingSpreeSounds[REAL_POTTER] = "/sound/misc/real-potter.wav"
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local killingSpreeMessages = {}
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killingSpreeMessages[SPREE] = "is on a killing spree!"
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killingSpreeMessages[RAMPAGE] = "is on a rampage!!"
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killingSpreeMessages[DOMINATION] = "is dominating!!"
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killingSpreeMessages[UNSTOPPABLE] = "is unstoppable!!!!"
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killingSpreeMessages[GODLIKE] = "is godlike!!!!!"
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killingSpreeMessages[WICKED_SICK] = "is wicked sick!!!!!!"
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killingSpreeMessages[REAL_POTTER] = "is real POTTER!!!!!!!"
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function et_InitGame()
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et.RegisterModname(modname .. " ".. version)
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end
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