Added spree levels, messages and sound names

This commit is contained in:
sheldar 2018-02-11 14:57:47 +01:00
parent 2665ee88a4
commit 6f57d11692

View file

@ -14,6 +14,32 @@ local ENTITYNUM_NONE = 1023
local killingSprees = {}
local SPREE = 5
local RAMPAGE = 10
local DOMINATION = 15
local UNSTOPPABLE = 20
local GODLIKE = 25
local WICKED_SICK = 30
local REAL_POTTER = 35
local killingSpreeSounds = {}
killingSpreeSounds[SPREE] = "/sound/misc/killing-spree.wav"
killingSpreeSounds[RAMPAGE] = "/sound/misc/rampage.wav"
killingSpreeSounds[DOMINATION] = "/sound/misc/domination.wav"
killingSpreeSounds[UNSTOPPABLE] = "/sound/misc/unstoppable.wav"
killingSpreeSounds[GODLIKE] = "/sound/misc/godlike.wav"
killingSpreeSounds[WICKED_SICK] = "/sound/misc/wicked-sick.wav"
killingSpreeSounds[REAL_POTTER] = "/sound/misc/real-potter.wav"
local killingSpreeMessages = {}
killingSpreeMessages[SPREE] = "is on a killing spree!"
killingSpreeMessages[RAMPAGE] = "is on a rampage!!"
killingSpreeMessages[DOMINATION] = "is dominating!!"
killingSpreeMessages[UNSTOPPABLE] = "is unstoppable!!!!"
killingSpreeMessages[GODLIKE] = "is godlike!!!!!"
killingSpreeMessages[WICKED_SICK] = "is wicked sick!!!!!!"
killingSpreeMessages[REAL_POTTER] = "is real POTTER!!!!!!!"
function et_InitGame()
et.RegisterModname(modname .. " ".. version)
end