mirror of
https://github.com/etlegacy/etlegacy-lua-scripts.git
synced 2024-11-25 22:01:23 +00:00
Merge pull request #5 from Dominator56/master
Added G_ShaderRemap example
This commit is contained in:
commit
247841b083
1 changed files with 30 additions and 0 deletions
|
@ -178,6 +178,36 @@ function et_ConsoleCommand(_command)
|
|||
return 1
|
||||
end
|
||||
|
||||
if string.lower(command) == "shader" then
|
||||
et.G_ShaderRemap("textures/battery/terrain_0", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_1", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_2", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_3", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_4", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_5", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_0to1", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_0to2", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_0to3", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_0to4", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_0to5", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_1to2", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_1to3", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_1to4", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_1to5", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_2to3", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_2to4", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_2to5", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_3to4", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_3to5", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/terrain_4to5", "textures/fueldump/terrain1_2")
|
||||
et.G_ShaderRemap("textures/battery/ocean_0", "textures/liquids_sd/siwa_water")
|
||||
et.G_ShaderRemap("textures/battery/ocean_1", "textures/liquids_sd/siwa_water")
|
||||
et.G_ShaderRemap("textures/battery/ocean_0to1", "textures/liquids_sd/siwa_water")
|
||||
et.G_ShaderRemap("textures/skies/sd_batterysky", "textures/skies_sd/sd_siwasky")
|
||||
et.G_ShaderRemapFlush()
|
||||
return 1
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in a new issue