etlegacy-lua-scripts/banners/banner.lua

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modname = "Banners"
version = "0.2"
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welcome = "^WELCOME MESSAGE" -- Welcome message here when client finished connecting to the server
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-- Set Banners of you desire
banner = "..."
banner1 = "..."
banner2 = "..."
banner3 = "..."
banner4 = "..."
banner5 = "..."
-- Set time in miliseconds when banners string has to be executed
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timer = 0
timer1 = 0
timer2 = 0
timer3 = 0
timer4 = 0
timer5 = 0
-------------------- SAMPLE -----------------------------------------------------------------------------------
-- timer = 100000
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-- timer1 = 5000
-- timer2 = 6000 ARE THOSE VALUES CORRECT AND MAKE SENSE HERE
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-- timer3 = 7000 OR ALL THEY SHOULD BE REPLACED BY 1000 ? (BUT THIS WAY MIGHT GET MESSY)
-- timer4 = 8000
-- timer5 = 9000
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-------------------------------------------------------------------------------------------------------------------
------------------ TODO! ------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
-- print welcome message to connected client to show gratitude for client
-- Get millisec value then increase it with timer's values
-- FIND OUT HOW TO MAKE IT INTO LOOP!!
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-- Do a conditional statement if/elseif/else comparing
-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
function et_InitGame( levelTime, randomSeed, restart )
et.RegisterModname( modname .. " " .. version )
local milliseconds = et.trap_Milliseconds() -- is this right way ?
if(milliseconds == timer)
et.trap_SendServerCommand(clientNum, "cpm \"" .. banner .."^7\n")
if(milliseconds == timer1)
et.trap_SendServerCommand(clientNum, "cpm \"" .. banner1 .."^7\n")
if(miliseconds == timer2)
et.trap_SendServerCommand(clientNum, "cpm \"" .. banner2 .."^7\n")
if(miliseconds == timer3)
et.trap_SendServerCommand(clientNum, "cpm \"" .. banner3 .."^7\n")
if(miliseconds == timer4)
et.trap_SendServerCommand(clientNum, "cpm \"" .. banner4 .."^7\n")
if(miliseconds == timer5)
et.trap_SendServerCommand(clientNum, "cpm \"" .. banner5 .."^7\n")
end -- is every if() statement needs else() ??
end
end
end
end
else
et.trap_SendServerCommand(clientNum, "cpm \"" .. "NO BANNERS" .."^7\n")
end
end
function et_ClientConnect( clientNum, firstTime, isBot )
et.trap_SendServerCommand(clientNum, "cpm \"" .. welcome .."^7\n")
end
function et_ShutdownGame( restart )
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end