Revert renaming for now

This mostly reverts commit 762f048f8f,
except when irrelevant.

This commit can be reverted when/if renamng is done.
This commit is contained in:
Remy Marquis 2021-01-06 13:49:21 +01:00
parent c665019cf9
commit d04712feda
10 changed files with 32 additions and 32 deletions

View file

@ -91,9 +91,9 @@ qthelp:
@echo
@echo "Build finished; now you can run "qcollectiongenerator" with the" \
".qhcp project file in $(BUILDDIR)/qthelp, like this:"
@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/LeagueLuaAPI.qhcp"
@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/LegacyLuaAPI.qhcp"
@echo "To view the help file:"
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/LeagueLuaAPI.qhc"
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/LegacyLuaAPI.qhc"
.PHONY: applehelp
applehelp:
@ -110,8 +110,8 @@ devhelp:
@echo
@echo "Build finished."
@echo "To view the help file:"
@echo "# mkdir -p $$HOME/.local/share/devhelp/LeagueLuaAPI"
@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/LeagueLuaAPI"
@echo "# mkdir -p $$HOME/.local/share/devhelp/LegacyLuaAPI"
@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/LegacyLuaAPI"
@echo "# devhelp"
.PHONY: epub

View file

@ -1,6 +1,6 @@
# League Lua API documentation [![Documentation Status](https://readthedocs.org/projects/etlegacy-lua-docs/badge/?version=latest)](http://etlegacy-lua-docs.readthedocs.io/en/latest/?badge=latest)
# Legacy Lua API documentation [![Documentation Status](https://readthedocs.org/projects/etlegacy-lua-docs/badge/?version=latest)](http://etlegacy-lua-docs.readthedocs.io/en/latest/?badge=latest)
League's Lua API is the interface for communication between Lua and League mod.
Legacy's Lua API is the interface for communication between Lua and Legacy mod.
This documentation is generated with [Sphinx](http://www.sphinx-doc.org/) using the [reStructuredText](http://www.sphinx-doc.org/en/stable/rest.html) markup language.

View file

@ -38,7 +38,7 @@ Called when qagame runs a server frame.
et_Quit()
---------
Called when League unloads the mod.
Called when Legacy unloads the mod.
The mod should close all open filedescriptors and perform all cleanup.

16
conf.py
View file

@ -1,7 +1,7 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# League Lua API documentation build configuration file, created by
# Legacy Lua API documentation build configuration file, created by
# sphinx-quickstart on Tue Sep 13 00:05:27 2016.
#
# This file is execfile()d with the current directory set to its
@ -52,7 +52,7 @@ source_suffix = '.rst'
master_doc = 'index'
# General information about the project.
project = 'League Lua API'
project = 'Legacy Lua API'
copyright = '2012-2020, ET: Legacy Team'
author = 'ET: Legacy Team'
@ -137,7 +137,7 @@ html_theme = 'sphinx_rtd_theme'
# The name for this set of Sphinx documents.
# "<project> v<release> documentation" by default.
#
# html_title = 'League Lua API v2.76'
# html_title = 'Legacy Lua API v2.76'
# A shorter title for the navigation bar. Default is the same as html_title.
#
@ -237,7 +237,7 @@ html_static_path = ['_static']
# html_search_scorer = 'scorer.js'
# Output file base name for HTML help builder.
htmlhelp_basename = 'LeagueLuaAPIdoc'
htmlhelp_basename = 'LegacyLuaAPIdoc'
# -- Options for LaTeX output ---------------------------------------------
@ -263,7 +263,7 @@ latex_elements = {
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
(master_doc, 'LeagueLuaAPI.tex', 'League Lua API Documentation',
(master_doc, 'LegacyLuaAPI.tex', 'Legacy Lua API Documentation',
'ET: Legacy Team', 'manual'),
]
@ -305,7 +305,7 @@ latex_documents = [
# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
(master_doc, 'leagueluaapi', 'League Lua API Documentation',
(master_doc, 'legacyluaapi', 'Legacy Lua API Documentation',
[author], 1)
]
@ -320,8 +320,8 @@ man_pages = [
# (source start file, target name, title, author,
# dir menu entry, description, category)
texinfo_documents = [
(master_doc, 'LeagueLuaAPI', 'League Lua API Documentation',
author, 'LeagueLuaAPI', 'One line description of project.',
(master_doc, 'LegacyLuaAPI', 'Legacy Lua API Documentation',
author, 'LegacyLuaAPI', 'One line description of project.',
'Miscellaneous'),
]

View file

@ -511,12 +511,12 @@ Lua constants
================= ==================================== ==================
Name Value Description
================= ==================================== ==================
LUA_PATH ./league/?.lua; Ease use of the require function
./league/lualibs/?.lua; to load scripts
LUA_PATH ./legacy/?.lua; Ease use of the require function
./legacy/lualibs/?.lua; to load scripts
fs_homepath/fs_game/?.lua;
fs_homepath/fs_game/lualibs/?.lua
LUA_CPATH ./league/lualibs/?.so; Ease use of the require function
fs_homepath/league/lualibs/?.so to load libraries
LUA_CPATH ./legacy/lualibs/?.so; Ease use of the require function
fs_homepath/legacy/lualibs/?.so to load libraries
LUA_DIRSEP / Directory separator
_VERSION Lua 5.4 Lua version
================= ==================================== ==================

View file

@ -11,7 +11,7 @@ Cvars
lua_modules
-----------
Space separated list of lua modules for League mod to load. Modules will be run in the order listed.
Space separated list of lua modules for Legacy mod to load. Modules will be run in the order listed.
lua_allowedmodules

View file

@ -2,7 +2,7 @@
Database
========
Both the League mod and the ET: Legacy engine are built-in with `SQLite3 <https://www.sqlite.org/>`_ database support. The engine allows to execute SQL statement directly in console, while the League mod has access through `LuaSQL <https://keplerproject.github.io/luasql/>`_.
Both the Legacy mod and the ET: Legacy engine are built-in with `SQLite3 <https://www.sqlite.org/>`_ database support. The engine allows to execute SQL statement directly in console, while the Legacy mod has access through `LuaSQL <https://keplerproject.github.io/luasql/>`_.
.. tip:: See the `Database <sample.html#database>`__ sample code for an example of basic database usage.

View file

@ -1,27 +1,27 @@
.. League Lua API documentation master file, created by
.. Legacy Lua API documentation master file, created by
sphinx-quickstart on Tue Sep 13 00:05:27 2016.
You can adapt this file completely to your liking, but it should at least
contain the root `toctree` directive.
League Lua API documentation
Legacy Lua API documentation
============================
Welcome to the League Lua API's documentation!
Welcome to the Legacy Lua API's documentation!
The **League mod** is the default mod shipped with `ET: Legacy <http://www.etlegacy.com>`_. It supports server-side modifications via the `Lua <http://www.lua.org/>`_ scripting language, with the League Lua API being the interface for communication between them.
The **Legacy mod** is the default mod shipped with `ET: Legacy <http://www.etlegacy.com>`_. It supports server-side modifications via the `Lua <http://www.lua.org/>`_ scripting language, with the Legacy Lua API being the interface for communication between them.
The embedded **Lua 5.4** interpreter will load user-defined scripts if present in the `league` directory. The Lua API provides an "et" library of `function calls <functions.html>`__ that allow access to the server engine, and also provides `callbacks <callbacks.html>`__ so a server side mod may trigger on specific server events.
The embedded **Lua 5.4** interpreter will load user-defined scripts if present in the `legacy` directory. The Lua API provides an "et" library of `function calls <functions.html>`__ that allow access to the server engine, and also provides `callbacks <callbacks.html>`__ so a server side mod may trigger on specific server events.
In some cases values can be returned to League mod, whenever something is intercepted (i.e. a command) and prevented to be further handled. This way, new commands can easily be defined or existing ones can be altered.
In some cases values can be returned to Legacy mod, whenever something is intercepted (i.e. a command) and prevented to be further handled. This way, new commands can easily be defined or existing ones can be altered.
Through special functions, it is also possible to alter internal structures or entities (manipulate client XP, set and read cvars, remap shaders, etc.).
For example, if a player dies the `et_Obituary( victim, killer, meansOfDeath ) <callbacks.html#et-obituary-target-attacker-meansofdeath>`__ function is executed, and the Lua API allows you to manipulate and control this information.
.. note:: Like qagame, Lua modules are unloaded and reloaded on `map_restart` and map changes, which means that all global variables and other information is lost. Persistent data can be stored in `cvars <functions.html#cvars>`__, external `files <functions.html#filesystem>`__ or `database <database.html>`__.
League's Lua API follows mostly the `ETPub <http://www.etpub.org/>`_ implementation with partial code of the NoQuarter implemention. The ETPub implementation being built to be compatible with `ETPro's Lua <http://wolfwiki.anime.net/index.php/Lua_Mod_API>`_, all scripts written in ETPro's documentation should be valid and more or less compatible with League mod's Lua API.
Legacy's Lua API follows mostly the `ETPub <http://www.etpub.org/>`_ implementation with partial code of the NoQuarter implemention. The ETPub implementation being built to be compatible with `ETPro's Lua <http://wolfwiki.anime.net/index.php/Lua_Mod_API>`_, all scripts written in ETPro's documentation should be valid and more or less compatible with Legacy mod's Lua API.
.. important:: As League uses the newer Lua 5.4, you might want to check the **Incompatibilities with the Previous Version** sections of the `Lua 5.1 <https://www.lua.org/manual/5.1/manual.html#7>`_, `Lua 5.2 <https://www.lua.org/manual/5.2/manual.html#8>`_, `Lua 5.3 <https://www.lua.org/manual/5.3/manual.html#8>`_, and `Lua 5.4 <https://www.lua.org/manual/5.4/manual.html#8>`_ manuals while porting scripts written for other mods.
.. important:: As Legacy uses the newer Lua 5.4, you might want to check the **Incompatibilities with the Previous Version** sections of the `Lua 5.1 <https://www.lua.org/manual/5.1/manual.html#7>`_, `Lua 5.2 <https://www.lua.org/manual/5.2/manual.html#8>`_, `Lua 5.3 <https://www.lua.org/manual/5.3/manual.html#8>`_, and `Lua 5.4 <https://www.lua.org/manual/5.4/manual.html#8>`_ manuals while porting scripts written for other mods.
.. toctree::
:maxdepth: 2

View file

@ -129,9 +129,9 @@ if "%1" == "qthelp" (
echo.
echo.Build finished; now you can run "qcollectiongenerator" with the ^
.qhcp project file in %BUILDDIR%/qthelp, like this:
echo.^> qcollectiongenerator %BUILDDIR%\qthelp\LeagueLuaAPI.qhcp
echo.^> qcollectiongenerator %BUILDDIR%\qthelp\LegacyLuaAPI.qhcp
echo.To view the help file:
echo.^> assistant -collectionFile %BUILDDIR%\qthelp\LeagueLuaAPI.ghc
echo.^> assistant -collectionFile %BUILDDIR%\qthelp\LegacyLuaAPI.ghc
goto end
)

View file

@ -2,7 +2,7 @@
Sample code
===========
.. tip:: If you want to see some specific Lua examples, you can check the `Lua scripts <https://github.com/etlegacy/etlegacy-lua-scripts>`_ repository.
.. tip:: If you want to see some specific Lua examples, you can check the `ET Legacy Lua scripts <https://github.com/etlegacy/etlegacy-lua-scripts>`_ repository.
General