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Updated for Lua 5.4
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3 changed files with 10 additions and 10 deletions
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@ -518,5 +518,5 @@ LUA_PATH ./league/?.lua; Ease use of the require
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LUA_CPATH ./league/lualibs/?.so; Ease use of the require function
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LUA_CPATH ./league/lualibs/?.so; Ease use of the require function
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fs_homepath/league/lualibs/?.so to load libraries
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fs_homepath/league/lualibs/?.so to load libraries
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LUA_DIRSEP / Directory separator
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LUA_DIRSEP / Directory separator
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_VERSION Lua 5.3 Lua version
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_VERSION Lua 5.4 Lua version
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================= ==================================== ==================
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================= ==================================== ==================
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@ -10,7 +10,7 @@ Welcome to the League Lua API's documentation!
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The **League mod** is the default mod shipped with `ET: Legacy <http://www.etlegacy.com>`_. It supports server-side modifications via the `Lua <http://www.lua.org/>`_ scripting language, with the League Lua API being the interface for communication between them.
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The **League mod** is the default mod shipped with `ET: Legacy <http://www.etlegacy.com>`_. It supports server-side modifications via the `Lua <http://www.lua.org/>`_ scripting language, with the League Lua API being the interface for communication between them.
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The embedded **Lua 5.3** interpreter will load user-defined scripts if present in the `league` directory. The Lua API provides an "et" library of `function calls <functions.html>`__ that allow access to the server engine, and also provides `callbacks <callbacks.html>`__ so a server side mod may trigger on specific server events.
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The embedded **Lua 5.4** interpreter will load user-defined scripts if present in the `league` directory. The Lua API provides an "et" library of `function calls <functions.html>`__ that allow access to the server engine, and also provides `callbacks <callbacks.html>`__ so a server side mod may trigger on specific server events.
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In some cases values can be returned to League mod, whenever something is intercepted (i.e. a command) and prevented to be further handled. This way, new commands can easily be defined or existing ones can be altered.
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In some cases values can be returned to League mod, whenever something is intercepted (i.e. a command) and prevented to be further handled. This way, new commands can easily be defined or existing ones can be altered.
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@ -21,7 +21,7 @@ For example, if a player dies the `et_Obituary( victim, killer, meansOfDeath ) <
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League's Lua API follows mostly the `ETPub <http://www.etpub.org/>`_ implementation with partial code of the NoQuarter implemention. The ETPub implementation being built to be compatible with `ETPro's Lua <http://wolfwiki.anime.net/index.php/Lua_Mod_API>`_, all scripts written in ETPro's documentation should be valid and more or less compatible with League mod's Lua API.
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League's Lua API follows mostly the `ETPub <http://www.etpub.org/>`_ implementation with partial code of the NoQuarter implemention. The ETPub implementation being built to be compatible with `ETPro's Lua <http://wolfwiki.anime.net/index.php/Lua_Mod_API>`_, all scripts written in ETPro's documentation should be valid and more or less compatible with League mod's Lua API.
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.. important:: As League uses the newer Lua 5.3, you might want to check the **Incompatibilities with the Previous Version** sections of the `Lua 5.1 <https://www.lua.org/manual/5.1/manual.html#7>`_, `Lua 5.2 <https://www.lua.org/manual/5.2/manual.html#8>`_, and `Lua 5.3 <https://www.lua.org/manual/5.3/manual.html#8>`_ manuals while porting scripts written for other mods.
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.. important:: As League uses the newer Lua 5.4, you might want to check the **Incompatibilities with the Previous Version** sections of the `Lua 5.1 <https://www.lua.org/manual/5.1/manual.html#7>`_, `Lua 5.2 <https://www.lua.org/manual/5.2/manual.html#8>`_, `Lua 5.3 <https://www.lua.org/manual/5.3/manual.html#8>`_, and `Lua 5.4 <https://www.lua.org/manual/5.4/manual.html#8>`_ manuals while porting scripts written for other mods.
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.. toctree::
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.. toctree::
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:maxdepth: 2
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:maxdepth: 2
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14
standard.rst
14
standard.rst
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@ -4,11 +4,11 @@ Standard libraries
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The following **standard Lua libraries** are initialized by default and are available to scripts:
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The following **standard Lua libraries** are initialized by default and are available to scripts:
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* `basic <http://www.lua.org/manual/5.3/manual.html#6.1>`_
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* `basic <http://www.lua.org/manual/5.4/manual.html#6.1>`_
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* `string <http://www.lua.org/manual/5.3/manual.html#6.4>`_
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* `string <http://www.lua.org/manual/5.4/manual.html#6.4>`_
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* `table <http://www.lua.org/manual/5.3/manual.html#6.6>`_
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* `table <http://www.lua.org/manual/5.4/manual.html#6.6>`_
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* `math <http://www.lua.org/manual/5.3/manual.html#6.7>`_
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* `math <http://www.lua.org/manual/5.4/manual.html#6.7>`_
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* `i/o <http://www.lua.org/manual/5.3/manual.html#6.8>`_
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* `i/o <http://www.lua.org/manual/5.4/manual.html#6.8>`_
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* `os <http://www.lua.org/manual/5.3/manual.html#6.9>`_ (available features vary depending on your OS)
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* `os <http://www.lua.org/manual/5.4/manual.html#6.9>`_ (available features vary depending on your OS)
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.. tip:: For more information about Lua, check out the `Reference Manual <http://www.lua.org/manual/5.3/>`_, the online edition of the book `Programming in Lua <http://www.lua.org/pil/>`_ or the `Lua-users wiki <http://lua-users.org/wiki/>`_.
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.. tip:: For more information about Lua, check out the `Reference Manual <http://www.lua.org/manual/5.4/>`_, the online edition of the book `Programming in Lua <http://www.lua.org/pil/>`_ or the `Lua-users wiki <http://lua-users.org/wiki/>`_.
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