mirror of
https://github.com/etlegacy/etlegacy-libs.git
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204 lines
6.3 KiB
C
204 lines
6.3 KiB
C
/*
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* OpenAL Source Latency Example
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*
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* Copyright (c) 2012 by Chris Robinson <chris.kcat@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/* This file contains an example for checking the latency of a sound. */
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#include <stdio.h>
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#include <assert.h>
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "AL/alext.h"
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#include "common/alhelpers.h"
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#include "common/sdl_sound.h"
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static LPALBUFFERSAMPLESSOFT alBufferSamplesSOFT = wrap_BufferSamples;
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static LPALISBUFFERFORMATSUPPORTEDSOFT alIsBufferFormatSupportedSOFT;
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static LPALSOURCEDSOFT alSourcedSOFT;
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static LPALSOURCE3DSOFT alSource3dSOFT;
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static LPALSOURCEDVSOFT alSourcedvSOFT;
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static LPALGETSOURCEDSOFT alGetSourcedSOFT;
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static LPALGETSOURCE3DSOFT alGetSource3dSOFT;
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static LPALGETSOURCEDVSOFT alGetSourcedvSOFT;
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static LPALSOURCEI64SOFT alSourcei64SOFT;
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static LPALSOURCE3I64SOFT alSource3i64SOFT;
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static LPALSOURCEI64VSOFT alSourcei64vSOFT;
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static LPALGETSOURCEI64SOFT alGetSourcei64SOFT;
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static LPALGETSOURCE3I64SOFT alGetSource3i64SOFT;
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static LPALGETSOURCEI64VSOFT alGetSourcei64vSOFT;
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/* LoadBuffer loads the named audio file into an OpenAL buffer object, and
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* returns the new buffer ID. */
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static ALuint LoadSound(const char *filename)
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{
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ALenum err, format, type, channels;
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ALuint rate, buffer;
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size_t datalen;
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void *data;
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FilePtr sound;
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/* Open the audio file */
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sound = openAudioFile(filename, 1000);
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if(!sound)
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{
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fprintf(stderr, "Could not open audio in %s\n", filename);
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closeAudioFile(sound);
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return 0;
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}
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/* Get the sound format, and figure out the OpenAL format */
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if(getAudioInfo(sound, &rate, &channels, &type) != 0)
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{
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fprintf(stderr, "Error getting audio info for %s\n", filename);
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closeAudioFile(sound);
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return 0;
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}
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format = GetFormat(channels, type, alIsBufferFormatSupportedSOFT);
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if(format == AL_NONE)
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{
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fprintf(stderr, "Unsupported format (%s, %s) for %s\n",
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ChannelsName(channels), TypeName(type), filename);
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closeAudioFile(sound);
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return 0;
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}
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/* Decode the whole audio stream to a buffer. */
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data = decodeAudioStream(sound, &datalen);
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if(!data)
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{
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fprintf(stderr, "Failed to read audio from %s\n", filename);
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closeAudioFile(sound);
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return 0;
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}
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/* Buffer the audio data into a new buffer object, then free the data and
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* close the file. */
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buffer = 0;
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alGenBuffers(1, &buffer);
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alBufferSamplesSOFT(buffer, rate, format, BytesToFrames(datalen, channels, type),
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channels, type, data);
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free(data);
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closeAudioFile(sound);
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/* Check if an error occured, and clean up if so. */
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err = alGetError();
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if(err != AL_NO_ERROR)
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{
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fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
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if(alIsBuffer(buffer))
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alDeleteBuffers(1, &buffer);
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return 0;
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}
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return buffer;
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}
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int main(int argc, char **argv)
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{
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ALuint source, buffer;
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ALdouble offsets[2];
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ALenum state;
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/* Print out usage if no file was specified */
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if(argc < 2)
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{
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fprintf(stderr, "Usage: %s <filename>\n", argv[0]);
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return 1;
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}
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/* Initialize OpenAL with the default device, and check for EFX support. */
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if(InitAL() != 0)
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return 1;
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if(!alIsExtensionPresent("AL_SOFT_source_latency"))
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{
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fprintf(stderr, "Error: AL_SOFT_source_latency not supported\n");
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CloseAL();
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return 1;
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}
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/* Define a macro to help load the function pointers. */
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#define LOAD_PROC(x) ((x) = alGetProcAddress(#x))
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LOAD_PROC(alSourcedSOFT);
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LOAD_PROC(alSource3dSOFT);
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LOAD_PROC(alSourcedvSOFT);
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LOAD_PROC(alGetSourcedSOFT);
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LOAD_PROC(alGetSource3dSOFT);
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LOAD_PROC(alGetSourcedvSOFT);
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LOAD_PROC(alSourcei64SOFT);
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LOAD_PROC(alSource3i64SOFT);
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LOAD_PROC(alSourcei64vSOFT);
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LOAD_PROC(alGetSourcei64SOFT);
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LOAD_PROC(alGetSource3i64SOFT);
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LOAD_PROC(alGetSourcei64vSOFT);
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if(alIsExtensionPresent("AL_SOFT_buffer_samples"))
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{
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LOAD_PROC(alBufferSamplesSOFT);
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LOAD_PROC(alIsBufferFormatSupportedSOFT);
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}
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#undef LOAD_PROC
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/* Load the sound into a buffer. */
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buffer = LoadSound(argv[1]);
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if(!buffer)
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{
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CloseAL();
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return 1;
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}
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/* Create the source to play the sound with. */
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source = 0;
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alGenSources(1, &source);
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alSourcei(source, AL_BUFFER, buffer);
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assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
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/* Play the sound until it finishes. */
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alSourcePlay(source);
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do {
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al_nssleep(10000000);
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alGetSourcei(source, AL_SOURCE_STATE, &state);
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/* Get the source offset and latency. AL_SEC_OFFSET_LATENCY_SOFT will
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* place the offset (in seconds) in offsets[0], and the time until that
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* offset will be heard (in seconds) in offsets[1]. */
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alGetSourcedvSOFT(source, AL_SEC_OFFSET_LATENCY_SOFT, offsets);
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printf("\rOffset: %f - Latency:%3u ms ", offsets[0], (ALuint)(offsets[1]*1000));
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fflush(stdout);
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} while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
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printf("\n");
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/* All done. Delete resources, and close OpenAL. */
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alDeleteSources(1, &source);
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alDeleteBuffers(1, &buffer);
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CloseAL();
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return 0;
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}
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