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FEATURE_LUASQL centralized
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
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#PROJECT(LuaSQL)
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# FIXME: static linking of Lua & sqlite3
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if(NOT BUNDLED_LUA)
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message(SEND_ERROR "LuaSQL and not bundled Lua isn't supported!")
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else() # BUNDELD_LUA
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set(LUA_INCLUDE_DIR ${LUA_BUNDLED_INCLUDE_DIR})
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endif(NOT BUNDLED_LUA)
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set(LuaSQL_SOURCE_DIR ${CMAKE_CURRENT_LIST_DIR})
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if(APPLE)
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SET(LUASQL_LINK_FLAGS "-undefined dynamic_lookup")
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endif(APPLE)
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include_directories(${LUA_INCLUDE_DIR})
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set(LUASQL_CORE ${LuaSQL_SOURCE_DIR}/src/luasql.c)
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set(LUASQL_BACKEND ${LuaSQL_SOURCE_DIR}/src/ls_sqlite3.c)
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include_directories(${SQLITE3_BUNDLED_INCLUDE_DIR})
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set(LUASQL_BACKEND_LIBRARIES ${SQLITE3_LIBRARIES})
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set(LUASQL_PUBLIC_HEADERS ${LuaSQL_SOURCE_DIR}/src/luasql.h)
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add_library(luasql_library_module MODULE ${LUASQL_PUBLIC_HEADERS} ${LUASQL_CORE} ${LUASQL_BACKEND})
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set_target_properties(luasql_library_module PROPERTIES
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PREFIX ""
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OUTPUT_NAME "luasqlite3"
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)
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set_target_properties(luasql_library_module PROPERTIES COMPILE_FLAGS "${LUASQL_C_FLAGS}")
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target_link_libraries(luasql_library_module ${LUA_LIBRARIES} ${LUASQL_LINK_FLAGS} ${LUASQL_BACKEND_LIBRARIES})
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#target_link_libraries(luasql_library_module bundled_lua)
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#if(WANTS_BUILD_FRAMEWORK)
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# set_target_properties(luasql_library_module PROPERTIES
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# FRAMEWORK TRUE
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# # FRAMEWORK_VERSION 5.1
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# # PRIVATE_HEADER "fooPrivate.h;fooBoth.h"
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# PUBLIC_HEADER "${LUASQL_PUBLIC_HEADERS}"
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# # RESOURCE "${RESOURCE_FILES}"
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# INSTALL_NAME_DIR "@executable_path/../Frameworks"
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# BUILD_WITH_INSTALL_RPATH 1 # FIXME: User option or Xcode=1
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# )
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#endif(WANTS_BUILD_FRAMEWORK)
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# FIXME: move to cmake/ETLInstall.cmake
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# destination is fs_homepath/legacy ...
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install(TARGETS luasql_library_module DESTINATION "${INSTALL_DEFAULT_MODDIR}/legacy/lualibs/luasql")
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# Set defaults for Universal Binaries. We want 32-bit Intel/PPC on 10.4
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# and 32/64-bit Intel/PPC on >= 10.5. Anything <= 10.3 doesn't support.
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if(APPLE)
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# These are just defaults/recommendations, but how we want to build
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# out of the box. But the user needs to be able to change these options.
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# So we must only set the values the first time CMake is run, or we
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# will overwrite any changes the user sets.
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# FORCE is used because the options are not reflected in the UI otherwise.
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# Seems like a good place to add version specific compiler flags too.
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if(NOT LUA_CONFIG_HAS_BEEN_RUN_BEFORE)
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# This is really fragile, but CMake doesn't provide the OS system
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# version information we need. (Darwin versions can be changed
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# independently of OS X versions.)
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# It does look like CMake handles the CMAKE_OSX_SYSROOT automatically.
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if(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
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set(CMAKE_OSX_ARCHITECTURES "ppc;i386;ppc64;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mmacosx-version-min=10.5" CACHE STRING "Flags used by the compiler during all build types." FORCE)
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else(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
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if(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
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set(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mmacosx-version-min=10.4" CACHE STRING "Flags used by the compiler during all build types." FORCE)
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else(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
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# No Universal Binary support
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# Should break down further to set the -mmacosx-version-min,
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# but the SDK detection is too unreliable here.
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endif(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
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endif(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
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endif(NOT LUA_CONFIG_HAS_BEEN_RUN_BEFORE)
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endif(APPLE)
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