diff --git a/luasql/CMakeLists.txt b/luasql/CMakeLists.txt deleted file mode 100644 index 3d780aae..00000000 --- a/luasql/CMakeLists.txt +++ /dev/null @@ -1,85 +0,0 @@ -CMAKE_MINIMUM_REQUIRED(VERSION 2.8) - -#PROJECT(LuaSQL) - -# FIXME: static linking of Lua & sqlite3 - -if(NOT BUNDLED_LUA) - message(SEND_ERROR "LuaSQL and not bundled Lua isn't supported!") -else() # BUNDELD_LUA - set(LUA_INCLUDE_DIR ${LUA_BUNDLED_INCLUDE_DIR}) -endif(NOT BUNDLED_LUA) - -set(LuaSQL_SOURCE_DIR ${CMAKE_CURRENT_LIST_DIR}) - -if(APPLE) - SET(LUASQL_LINK_FLAGS "-undefined dynamic_lookup") -endif(APPLE) - -include_directories(${LUA_INCLUDE_DIR}) - -set(LUASQL_CORE ${LuaSQL_SOURCE_DIR}/src/luasql.c) -set(LUASQL_BACKEND ${LuaSQL_SOURCE_DIR}/src/ls_sqlite3.c) - -include_directories(${SQLITE3_BUNDLED_INCLUDE_DIR}) -set(LUASQL_BACKEND_LIBRARIES ${SQLITE3_LIBRARIES}) - -set(LUASQL_PUBLIC_HEADERS ${LuaSQL_SOURCE_DIR}/src/luasql.h) - -add_library(luasql_library_module MODULE ${LUASQL_PUBLIC_HEADERS} ${LUASQL_CORE} ${LUASQL_BACKEND}) - -set_target_properties(luasql_library_module PROPERTIES - PREFIX "" - OUTPUT_NAME "luasqlite3" -) - -set_target_properties(luasql_library_module PROPERTIES COMPILE_FLAGS "${LUASQL_C_FLAGS}") - -target_link_libraries(luasql_library_module ${LUA_LIBRARIES} ${LUASQL_LINK_FLAGS} ${LUASQL_BACKEND_LIBRARIES}) -#target_link_libraries(luasql_library_module bundled_lua) - -#if(WANTS_BUILD_FRAMEWORK) -# set_target_properties(luasql_library_module PROPERTIES -# FRAMEWORK TRUE -# # FRAMEWORK_VERSION 5.1 -# # PRIVATE_HEADER "fooPrivate.h;fooBoth.h" -# PUBLIC_HEADER "${LUASQL_PUBLIC_HEADERS}" -# # RESOURCE "${RESOURCE_FILES}" -# INSTALL_NAME_DIR "@executable_path/../Frameworks" -# BUILD_WITH_INSTALL_RPATH 1 # FIXME: User option or Xcode=1 -# ) -#endif(WANTS_BUILD_FRAMEWORK) - -# FIXME: move to cmake/ETLInstall.cmake -# destination is fs_homepath/legacy ... -install(TARGETS luasql_library_module DESTINATION "${INSTALL_DEFAULT_MODDIR}/legacy/lualibs/luasql") - -# Set defaults for Universal Binaries. We want 32-bit Intel/PPC on 10.4 -# and 32/64-bit Intel/PPC on >= 10.5. Anything <= 10.3 doesn't support. -if(APPLE) - # These are just defaults/recommendations, but how we want to build - # out of the box. But the user needs to be able to change these options. - # So we must only set the values the first time CMake is run, or we - # will overwrite any changes the user sets. - # FORCE is used because the options are not reflected in the UI otherwise. - # Seems like a good place to add version specific compiler flags too. - if(NOT LUA_CONFIG_HAS_BEEN_RUN_BEFORE) - # This is really fragile, but CMake doesn't provide the OS system - # version information we need. (Darwin versions can be changed - # independently of OS X versions.) - # It does look like CMake handles the CMAKE_OSX_SYSROOT automatically. - if(EXISTS /Developer/SDKs/MacOSX10.5.sdk) - set(CMAKE_OSX_ARCHITECTURES "ppc;i386;ppc64;x86_64" CACHE STRING "Build architectures for OSX" FORCE) - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mmacosx-version-min=10.5" CACHE STRING "Flags used by the compiler during all build types." FORCE) - else(EXISTS /Developer/SDKs/MacOSX10.5.sdk) - if(EXISTS /Developer/SDKs/MacOSX10.4u.sdk) - set(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE) - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mmacosx-version-min=10.4" CACHE STRING "Flags used by the compiler during all build types." FORCE) - else(EXISTS /Developer/SDKs/MacOSX10.4u.sdk) - # No Universal Binary support - # Should break down further to set the -mmacosx-version-min, - # but the SDK detection is too unreliable here. - endif(EXISTS /Developer/SDKs/MacOSX10.4u.sdk) - endif(EXISTS /Developer/SDKs/MacOSX10.5.sdk) - endif(NOT LUA_CONFIG_HAS_BEEN_RUN_BEFORE) -endif(APPLE)