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1608 lines
140 KiB
ReStructuredText
1608 lines
140 KiB
ReStructuredText
===================
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HUD Editor
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===================
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Introduction
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^^^^^^^^^^^^
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Since the 2.81.0, ET:Legacy introduced a new way to fully customize all HUD components by using the in-game editor and using the extended json hud file.
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50 components are currently customizable, with generic customization options and for some more specifics linked to styles options.
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The HUD file is compatible with both 4:3 and 16:9 resolution. Position adjustment is done automaticly and component aspect ratio are conserved.
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The HUD view is a 640 per 480 virtual grid, rescaled horizontaly depending of aspect ratio.
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Old `hud.dat` file is still compatible with new system, but the visual aspect may changes depending of the component.
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New `hud.dat` file path has changed. The new storage location is under `fs_homepath` at `legacy/profiles/<name>` directory, see [Path and File Structure](https://github.com/etlegacy/etlegacy/wiki/Path-and-File-Structure#homepath---fs_homepath)
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TODO: Anchor behaviour
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In-game editor
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^^^^^^^^^^^^^^
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Overview
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""""""""
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The in-game editor is reachable by using the menu UI ``Menu`` -> ``Options`` -> ``View`` -> ``HUD Editor`` or by typing in console the edithud command.
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**Note**: The HUD editor is not available from main menu.
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The HUD editor is divided in 3 differents frames :
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* Rescaled in-game view
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* Customization panel on the left
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* Components selection panel on the bottom
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Components can be toogle visible / invisible, which allow their usage or not. An invisible component is not rendered at all and the related functionnality aren't called.
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HUD 0 (aka ``ETmain``) is the default HUD and can't be modified or deleted.
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To start creating / setting a custom HUD, it is required to ``clone`` (copy) an existing HUD or using an existing one but HUD 0.
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HUD view window
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""""""""""""""""""""""
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The rescaled HUD view allow reposionning visible elements by selecting them with left mouse buton then doing a drag & drop movement.
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Drag & drop is achievable by holding left mouse buton on a component, moving the mouse cursor in the HUD view and release the left mouse butoon to the new wanted position.
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On fly over a visible component with mouse cursor, a green rectangle outline the component indicating the possibility to select it. Also, a tooltip showing the component name is displayed.
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Once selected, the component outline color change to yellow and it gain the focus for customization.
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When 2 or more components are stacked under the same cursor position, it is possible to do multiple left mouse buton click to select the differents components.
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Components selection panel
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""""""""""""""""""""""""""
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The components selection panel list all the components availables for customization and allow selection of a component.
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The text color may change depending of the components visibily and/or selection state :
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* Yellow : The current selected component
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* Green : Visible components
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* Red : Invisible components
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Invisible components can only be selected from this panel.
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Settings customization panel
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""""""""""""""""""""""""""""
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The settings customization panel provide options to manage HUDs and customize selected component in HUD view or component selection panel.
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The panel is divided in 4 differents categories :
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* HUD setup, to select and manipulate HUD:
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- Select HUD : list of HUD index number used to select the HUD to display/use.
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- **NOTE**: This modify the related ``cg_altHud`` cvar.
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- Save : Save ALL the HUDs mofication into `hud.dat` file
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- Clone : Duplicate the selected HUD to a free HUD index and select it. It doesn't save it in `hud.dat` file.
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- Delete : Delete the selected HUD from `hud.dat` file. The selected HUD will change to the default one ``(0: ETmain)``
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- Reset component : Reset **ALL** settings from the selected component to the default values from HUD ``(0: ETmain)``
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- Name : HUD name which can be used to select HUD with ``cg_altHud`` cvar from the name
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* Position & Size, to modify component position and size according 4 values:
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- X : abscissa coordinate
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- Y : ordinate coordinate
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- W : Width
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- H : Height
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* Text, to modify font size and style
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- S : Scale ratio, depending of original font size, where 100% is the default
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- Style : Font Style, see :ref:`Style Text`
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- Align : Font alignment depending of component position, see :ref:`Align Text`
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* Color & Style, to colorize the component and customize the style:
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- Main : Main color, see Component ``Color``
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- Second : Secondary color, see Component ``Color``
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- Backgrnd : Background color, delimited by the size of the component
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- Border : Border color, delimited by the size of the component with a width of 1px
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- R: Red color selector ranged from 0 to 255
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- G: Green color selector ranged from 0 to 255
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- B: Blue color selector ranged from 0 to 255
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- A: Alpha (aka transparency) selector ranged from 0 to 255
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- Style: Customizable options separated in 2 categories, generic option and specific one. All component have access to generic option, but not all use specific one. See Component ``Style``.
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- Visible : Toogle the component visibility
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- AutoAdj : Toogle the automatic adjustement of the border position and size depending of the content
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- Background : Toogle the background visibility
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- Border : Toogle the border visibility
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Usage
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"""""
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Key Sequences | Description |
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+=====================+==============+======================================================================================================================+
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| Down Arrow | Move down a component by 1px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Left Arrow | Move left a component by 1px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Up Arrow | Move up a component by 1px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Right Arrow | Move right a component by 1px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| CTRL (hold) + Arrow | Move to direction by 0.1px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| SHIFT (hold) + Arrow | Move to direction by 5px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| ALT (hold) + Arrow | Resize by enlarging to the right / down or shrinking to the left / up by 1px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| ALT (hold) + CTRL (hold) + Arrow | Resize by 0.1px to pressed arrow direction |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| ALT (hold) + SHIFT (hold) + Arrow | Resize by 5px to pressed arrow direction |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Mouse wheel down | Enlarge by 1px the width and the height without moving the component |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Mouse wheel up | Shrink by 1px the width and the height without moving the component |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| CTRL (hold) + Mouse wheel down/up | Resize on position by 0.1px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Insert | Move component to the center of the HUD |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Home | Move component to the middle width of the HUD (if on the right of it) or to the left of the HUD |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| End | Move component to the middle width of the HUD (if on the left of it) or to the right of the HUD |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Page up | Move component to the middle height of the HUD (if under it) or to the top of the HUD |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Page Down | Move component to the middle height of the HUD (if above it) or to the bottom of the HUD |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| l | Toogle the layout visibilty of **ALL** components (aka outline) |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| h | Toogle the help window visibility |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| n | Toogle the noise generator to simulate components animation |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| f | Toogle the HUD editor in full screen (back to normal resolution and hiding component and settings panel) |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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Components List
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^^^^^^^^^^^^^^^
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banner
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""""""
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:Description: The banner text display custom message received from server `bp` command (Banner Print)
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:Game type Availability: All
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:Type: Multiline Text
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Color | Description |
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+=======================+=============================================================================================================+
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| Main Color | Font color |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Secondary | N/A |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| N/A | N/A | N/A |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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breathbar
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"""""""""
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:Description: The breath bar indicating the remaining time to hold breath under water before starting to drow
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:Game type Availability: All
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:Type: Bar
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Color | Description |
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+=======================+=============================================================================================================+
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| Main Color | Bar Background color |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Secondary | Bar border color |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 1 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Vertical | Change the bar orientation vertically | 4 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| No Alpha | Unused | 8 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Main Color`` | 16 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 32 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 64 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Lerp Color | Gradient the color alpha depending of bar values | 128 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 512 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Decor | Draw the decor outlining the bar | 1024 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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breathtext
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""""""""""
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:Description: The breath text in "%" indicating the remaining time to hold breath under water before starting to drow
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:Game type Availability: All
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:Type: Text
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Color | Description |
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+=======================+=============================================================================================================+
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| Main Color | Font color |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Secondary | N/A |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| N/A | N/A | N/A |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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centerprint
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"""""""""""
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:Description: The center text display custom or kill/revive message received from server `cp` command (Center Print)
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:Game type Availability: All
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:Type: Multiline Text
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Color | Description |
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+=======================+=============================================================================================================+
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| Main Color | Font color |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Secondary | N/A |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| N/A | N/A | N/A |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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chat
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""""
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:Description: Meow
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:Game type Availability: All
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:Type: Specific
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Color | Description |
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+=======================+=============================================================================================================+
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| Main Color | Font color |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Secondary | N/A |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| No Team Flag | Toogle team flag visibility next to the chat line | 1 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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compass
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"""""""
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:Description: The minimap indicating players/objectives position, players quick chat call, wounded players
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:Game type Availability: All
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:Type: Specific
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Color | Description |
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+=======================+=============================================================================================================+
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| Main Color | N/A |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Secondary | N/A |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| Square | Change the compass shape to square | 1 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Draw Item | Draw item icon (objective carriable) on compass | 2 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Draw Sec Obj | Draw secondary objective on compass | 4 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Draw Prim Obj | Draw primary objective on compass | 8 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Decor | Draw the compass border decor. Not available with ``Square`` compass | 16 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Direction | Draw the red arrow pointing to the cardinal pointing direction | 32 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Cardinal Pts | Draw the cardinal points with tick with circle compass and N, W, S, E letter with squared compass | 64 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Always Draw | Always draw the compass even if the full map is draw on display | 128 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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crosshair
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"""""""""
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:Description: The crosshair used to aim at something, such as ground, sky, tree, bullet and so on
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:Game type Availability: All
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:Type: Specific
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Color | Description |
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+=======================+=============================================================================================================+
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| Main Color | Crosshair main part |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Secondary | Crosshair secondary (alternate) part |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| Pulse | Enlarge the crosshair main part depending of aim spread | 1 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Pulse Alt | Enlarge the crosshair secondary part depending of aim spread | 2 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Dynamic Color | Change the crosshair main part color depending of player health | 4 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Dynamic Color Alt | Change the crosshair secondary part color depending of player health | 8 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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crosshairbar
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""""""""""""
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:Description: The health bar of the aimed entity, such as player, vehicules, breakable, and so on
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:Game type Availability: All
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:Type: Bar
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Color | Description |
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+=======================+=============================================================================================================+
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| Main Color | Bar Background color |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Secondary | Bar border color |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 1 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Vertical | Change the bar orientation vertically | 4 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| No Alpha | Unused | 8 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Main Color`` | 16 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 32 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 64 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Lerp Color | Gradient the color alpha depending of bar values | 128 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 512 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Decor | Draw the decor outlining the bar | 1024 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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crosshairtext
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"""""""""""""
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:Description: The name of the aimed entity, such as player, vehicules, breakable, and so on
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:Game type Availability: All
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:Type: Text
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Color | Description |
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+=======================+=============================================================================================================+
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| Main Color | Font color |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Secondary | N/A |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| Full Color | Color the targeted entity name in it custom color instead of white | 1 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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cursorhints
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"""""""""""
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:Description: The icon indicating interraction with near entity, such as construcible, door, cabinet, and so on
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:Game type Availability: All
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:Type: Specific
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Color | Description |
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+=======================+=============================================================================================================+
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| Main Color | N/A |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Secondary | N/A |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| Size Pulse | Increase/decrease the icon size. Ignored if ``Strobe Pulse`` is set | 1 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Strobe Pulse | Increase the icon size until max and reset back to initial size. Overwrite ``Size Pulse`` if set | 2 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Alpha Pulse | Fade in/out the icon alpha | 4 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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demotext
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""""""""
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:Description: The text of the current demo or replay record state
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:Game type Availability: All
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:Type: Text
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Color | Description |
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+=======================+=============================================================================================================+
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| Main Color | Font color |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Secondary | N/A |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| Details | Print a more detailled string containing file name and size of the current demo/audio recorded | 1 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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disconnect
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""""""""""
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:Description: The icon and text displayed when the connection between client and server has been interrupted
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:Game type Availability: All
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:Type: Specific
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Color | Description |
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+=======================+=============================================================================================================+
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| Main Color | Font color |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Secondary | N/A |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| No Text | Toogle string visibility "Connection Interrupted" when client loast connection to server | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
fireteam
|
|
""""""""
|
|
|
|
:Description: The window listing the current players states in the joined fireteam
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Specific
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| Latched Class | Draw the team mate selected class on next respawn if different from the current one | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| No Header | Toogle header visibility (frame with fireteam name) | 2 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
followtext
|
|
""""""""""
|
|
|
|
:Description: The text and icon used to display the current spected / followed player name, team and rank
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Multiline Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
fps
|
|
"""
|
|
|
|
:Description: The text indicating the number of procedeed frame per second by the client
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
healthbar
|
|
"""""""""
|
|
|
|
:Description: The player health bar. At 0, the player is wounded
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Bar
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Bar Background color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | Bar border color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Vertical | Change the bar orientation vertically | 4 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| No Alpha | Unused | 8 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Main Color`` | 16 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 32 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 64 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Lerp Color | Gradient the color alpha depending of bar values | 128 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 512 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Decor | Draw the decor outlining the bar | 1024 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
healthtext
|
|
""""""""""
|
|
|
|
:Description: The player health numeric value. Suffixed with "HP"
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| Dynamic Color | Gradient the text color depending of player HP: White (>100) yellow (>66) orange (> 0) red (>0) | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
hudhead
|
|
"""""""
|
|
|
|
:Description: The head of the incarnate caractere. The animation depend of the player action and states
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Specific
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
lagometer
|
|
"""""""""
|
|
|
|
:Description: Display graphic showing how unplayable the game is depending of player or server connection
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Specific
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
limbotext
|
|
"""""""""
|
|
|
|
:Description: The text indicating player is wounded/dead, waiting for a medic or not and display remaining spawn time
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Multiline Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| No Wounded Msg | Toogle string visibility "You are wounded and waiting for a medic" | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
livesleft
|
|
"""""""""
|
|
|
|
:Description: Indicate the number of lives left in Last Man Standing game type (LMS). Doesn't show on other game types.
|
|
|
|
:Game type Availability: Last Man Standing
|
|
|
|
:Type: Specific
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
localtime
|
|
"""""""""
|
|
|
|
:Description: The text indicating the current time at client location
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| Second | Toogle seconds visibility | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| 12 Hours | Change hours time format between 24 or 12 suffixed by AM / PM | 2 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
|
|
missilecamera
|
|
"""""""""""""
|
|
|
|
:Description: The window showing missile heading view until impact or explosion
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Specific
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
objectives
|
|
""""""""""
|
|
|
|
:Description: The icons tracking objectives status, depending of the teams holding/stealing/dropping it
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Specific
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
objectivetext
|
|
"""""""""""""
|
|
|
|
:Description: The text displaying the nearest Point Of Interest description
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Multiline Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
ping
|
|
""""
|
|
|
|
:Description: The text indicating the delay for communicate between client and server (implicitly in ms)
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
pmitemsbig
|
|
""""""""""
|
|
|
|
:Description: The text and icon indicating ranking/skill/prestige gain up
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Specific
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| No Skill | Filter out skill up message | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| No Rank | Filter out rank up message | 2 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| No Prestige | Filter out prestige gain message | 4 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
popupmessages
|
|
"""""""""""""
|
|
|
|
:Description: The pop-up list feed for objectives/kill/connection/dynamites/mines/constructions states or custom message
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Specific
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| No Connect | Filter out connection / deconnection message | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| No TeamJoin | Filter out player join allies / axis / spectator team | 2 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| No Mission | Filter out objectives messages | 4 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| No Pickup | Filter out item pickup messages | 8 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| No Death | Filter out death messages | 16 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Weapon Icon | Draw weapon used to kill someone instead of a text describing the means of death | 32 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Alt Weap Icons | Draw weapon icon without outline. Applied if ``Weapon Icon`` is set | 64 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Swap V<->K | Swap the victim and killer name text. Applied if ``Weapon Icon`` is set | 128 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Force Colors | Force the font color by using defined ``Main Color`` | 256 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
powerups
|
|
""""""""
|
|
|
|
:Description: The icon indicating player invulnerability, under adrealine, disguised or carrying objective
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Specific
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
ranktext
|
|
""""""""
|
|
|
|
:Description: The player rank mini name (Trigram) depending of the team (Axis / Allies)
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
reinforcement
|
|
"""""""""""""
|
|
|
|
:Description: The text indicating the remaining time before next respawn
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
|
|
roundtimer
|
|
""""""""""
|
|
|
|
:Description: The text indicating the remaining time before end of the map/round
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| Simple | Don't show reinforcement and enemy spaw timer next to round timer | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
snapshot
|
|
""""""""
|
|
|
|
:Description: Debug information indicating server time, last spapshot number and number of server commmand received
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Multiline Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
spawntimer
|
|
""""""""""
|
|
|
|
:Description: Indicate the estimated remaining time before enemy respawn. The timer is set with `cg_sharetimertext` cvar
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
spectatorstatus
|
|
"""""""""""""""
|
|
|
|
:Description: The text indicating if player is in spectator/freecam/weaponcam mod
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
spectatortext
|
|
"""""""""""""
|
|
|
|
:Description: The text indicating instruction for opening limbo/multiview or key usage for following players
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Multiline Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
speed
|
|
"""""
|
|
|
|
:Description: The player speed movement exprimed in Unit / Metric / Imperial unit per second. Sufixed UPS / KPS / MPS
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Multiline Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| Max Speed | Show maximum reached speed visibility | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
sprinttext
|
|
""""""""""
|
|
|
|
:Description: The sprint text in "%" indicating the remaining endurance to sprint. At 0, sprint is not possible
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
staminabar
|
|
""""""""""
|
|
|
|
:Description: The endurance bar indicating the remaining sprint availability. Also drained by jump
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Bar
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Bar Background color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | Bar border color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Vertical | Change the bar orientation vertically | 4 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| No Alpha | Unused | 8 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Main Color`` | 16 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 32 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 64 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Lerp Color | Gradient the color alpha depending of bar values | 128 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 512 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Decor | Draw the decor outlining the bar | 1024 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
stats
|
|
"""""
|
|
|
|
:Description: Quick view displaying player stats (Kill, Death, Self Kill, Damage Given, Damage received)
|
|
|
|
:Game type Availability: Demo replay only
|
|
|
|
:Type: Multiline Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| Kill | Filter player kill count | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Death | Filter player death count | 2 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Self Kill | Filter player self kill count | 4 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| DmgGiven | Filter player damage given count | 8 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| DmgRcvd | Filter player damage received count | 16 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
statsdisplay
|
|
""""""""""""
|
|
|
|
:Description: The skill level for current class, battle sense and light (heavy for tank and nested-MG) weapon skill
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Specific
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| Column | Display skills rank in column format with skill icons and skill levels above it | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
votetext
|
|
""""""""
|
|
|
|
:Description: The text related to the current pending vote, asking for casting a reponse and/or showing vote status
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Multiline Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| Complaint | Toogle complaint proposal text visibility on player getting team killed | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
warmuptext
|
|
""""""""""
|
|
|
|
:Description: The warmup status text indicating current loaded server configuration and action to do before match begin
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Multiline Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
warmuptitle
|
|
"""""""""""
|
|
|
|
:Description: The warmup count down or status before match begin
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Multiline Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
weaponammo
|
|
""""""""""
|
|
|
|
:Description: The current weapon amount of ammo in clip/reserve
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| Dynamic Color | Gradient the text color depending of weapon ammo left in clip/reserve | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
weaponchargebar
|
|
"""""""""""""""
|
|
|
|
:Description: The weapon usage capability, drained depending of class and weapon usage
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Bar
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Bar Background color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | Bar border color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Vertical | Change the bar orientation vertically | 4 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| No Alpha | Unused | 8 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Main Color`` | 16 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 32 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 64 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Lerp Color | Gradient the color alpha depending of bar values | 128 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 512 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Decor | Draw the decor outlining the bar | 1024 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
weaponchargetext
|
|
""""""""""""""""
|
|
|
|
:Description: The weapon charge text in "%" indicating the remaining weapon usage capability
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
weaponicon
|
|
""""""""""
|
|
|
|
:Description: The icon of the current selected (in hand) weapon. Also display the overheat bar of the current weapon
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Multiline Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Icon color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| Icon Flash | Highlight the weapon icon in yellow while switching/reloading and in red while firing | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
weaponstability
|
|
"""""""""""""""
|
|
|
|
:Description: The stability bar indicating the current aim spread applied to the weapon (from 0 to 255)
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Bar
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| Always | Draw the bar even if the weapon is not a scoped weapon | 1 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 2 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 4 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Vertical | Change the bar orientation vertically | 8 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| No Alpha | Unused | 16 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Main Color`` | 32 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 64 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 128 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Lerp Color | Gradient the color alpha depending of bar values | 256 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if `Border Tiny` is set | 512 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 1024 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Decor | Draw the decor outlining the bar | 2048 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 4096 |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
xptext
|
|
""""""
|
|
|
|
:Description: The player experience numeric value. Suffixed with "XP"
|
|
|
|
:Game type Availability: All
|
|
|
|
:Type: Text
|
|
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Color | Description |
|
|
+=======================+=============================================================================================================+
|
|
| Main Color | Font color |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
| Secondary | N/A |
|
|
+-----------------------+-------------------------------------------------------------------------------------------------------------+
|
|
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
| Style Name | Description | Values |
|
|
+=======================+====================================================================================================+========+
|
|
| N/A | N/A | N/A |
|
|
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
|
|
|
Annexe
|
|
^^^^^^
|
|
|
|
Options list
|
|
""""""""""""
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| Options | Description | Range |
|
|
+====================+===================================================================================+=================================================+
|
|
| x | X coordinate | 0 - 640 (visible grid limit, can be out ranged) |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| y | Y coordinate | 0 - 480 (visible grid limit, can be out ranged) |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| w | Component Width | 0 - 640 (visible grid limit, can be out ranged) |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| h | Component Height | 0 - 480 (visible grid limit, can be out ranged) |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| visible | Toogle component visibility | 0 - 1 (boolean) |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| style | Customize component depending of his usage (if available) | See Style Section |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| scale | Change font scale where 100 is the default value (normalized) | 0 - 300 (recommanded range, can be out ranged) |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| colorMain | Change either the font color (text component) or main component color (specific) | See :ref:`Color Usage` |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| colorSecondary | Change secondary component color (specific, not available for text component) | See :ref:`Color Usage` |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| showBackGround | Toogle background visibility | 0 - 1 (boolean) |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| colorBackground | Change the component background color | See :ref:`Color Usage` |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| showBorder | Toogle border visibility | 0 - 1 (boolean) |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| colorBorder | Change the component border color | See :ref:`Color Usage` |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| styleText | Customize font style aspect (only available for component with text only) | See :ref:`Style Text` |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| alignText | Customize font alignment position (only available for component with text only) | See :ref:`Align Text` |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
| autoAdjust | Adjust border and background size to component content (available for text only) | 0 - 1 (boolean) |
|
|
+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
|
|
|
|
Color Usage
|
|
"""""""""""
|
|
|
|
There are 3 formats to customize colors :
|
|
|
|
+-------------+-----------------------------------------------------------------------------------------------+--------------------------------------------+
|
|
| Format | Description | Values And Range |
|
|
+=============+===============================================================================================+============================================+
|
|
| Hexadecimal | RRGGBB[AA] => RR is Red value, GG is green value, BB is blue value and AA is alpha (optional) | 00 to FF (Double Hexa value) |
|
|
+-------------+-----------------------------------------------------------------------------------------------+--------------------------------------------+
|
|
| | | 0.0 to 1.0 color normalized (float) |
|
|
| Decimal | R G B [A] => R is Red value, G is green value, B is blue value and A is alpha (optional) | or |
|
|
| | | 0 to 255 color component (integer) |
|
|
+-------------+-----------------------------------------------------------------------------------------------+--------------------------------------------+
|
|
| | | "white" |
|
|
| | | "red" |
|
|
| | | "green" |
|
|
| | | "blue" |
|
|
| | | "yellow" |
|
|
| | | "magenta" |
|
|
| | | "cyan" |
|
|
| | | "orange" |
|
|
| | | "mdred" |
|
|
| String | Predefined color as string values with Alpha set to 1.0 (255) | "mdgreen" |
|
|
| | | "dkgreen" |
|
|
| | | "mdcyan" |
|
|
| | | "mdyellow" |
|
|
| | | "mdorange" |
|
|
| | | "mdblue" |
|
|
| | | "ltgrey" |
|
|
| | | "mdgrey" |
|
|
| | | "dkgrey" |
|
|
| | | "black" |
|
|
+-------------+-----------------------------------------------------------------------------------------------+--------------------------------------------+
|
|
|
|
Style Text
|
|
""""""""""
|
|
|
|
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
|
| Name | Description | Values |
|
|
+===================+============================================================================================================================+=========+
|
|
| Normal | Normal text | 0 |
|
|
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
|
| Blink | Blink the text with a period of 500ms | 1 |
|
|
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
|
| Pulse | Pulse the text with a period of 200ms | 2 |
|
|
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
|
| Shawdowed | Shawdow the text by printing a bottom offsetted extra black character behind the initial text | 3 |
|
|
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
|
| Outlined | Outline the text by printing a top offsetted extra colored character in front the initial text | 4 |
|
|
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
|
| Outlined Shadowed | Outline and Shawdow the text | 5 |
|
|
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
|
| Shadowed More | Bold more the shawdow effect | 6 |
|
|
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
|
|
|
Align Text
|
|
""""""""""""""
|
|
|
|
Elements contained in component are aligned horizontaly regarding the component size bound:
|
|
|
|
+---------+--------------------------------------------------------------------------------------------------------------------------------------+---------+
|
|
| Name | Description | Values |
|
|
+=========+======================================================================================================================================+=========+
|
|
| Left | Align / start drawing elements in component to the left side | 0 |
|
|
+---------+--------------------------------------------------------------------------------------------------------------------------------------+---------+
|
|
| Right | Align / end drawing elements in component to the right side | 1 |
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+---------+--------------------------------------------------------------------------------------------------------------------------------------+---------+
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| Center | Center elements in component and keep equal margin on the left and on the right of the elements | 2 |
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+---------+--------------------------------------------------------------------------------------------------------------------------------------+---------+
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| Center2 | Center elements in component, align element in left justify adjusted to the longest elements and keep equal margin on left and right | 3 |
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+---------+--------------------------------------------------------------------------------------------------------------------------------------+---------+
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