etlegacy-docs/cvars.rst
Helldembez af2784fdcd
Continuation of cvars update (#5)
* add net_ cvars

* review comments

* G_: added all g_ cvars

Co-authored-by: Helldembez <helldembez@protonmail.com>
2022-11-24 21:53:50 +01:00

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===================
List of CVARs
===================
Enemy Territory: Legacy, just like the original Wolfenstein: Enemy Territory, offers a wide range of console variables, so-called *CVARs*. These are options that can be used to customize the game's behaviour, setup and appearance to accommodate the player's needs or preferences. Most can be set from the menu. But all can be set from inside a configuration file _(.cfg)_ , the command line or, in most cases from the console.
Version goes here:
.. contents:: `Table of contents`
:depth: 1
:local:
--------
.. |ETL logo| image:: https://raw.githubusercontent.com/etlegacy/etlegacy-assets/master/logo/regular_black.png
:width: 1592 px
:height: 1990 px
:scale: 2 %
.. |ss| raw:: html
<s>
.. |se| raw:: html
</s>
*Miscellaneous CVARS*
----------------------------------------
.. contents:: `CVAR Types`
:depth: 1
:local:
User cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*dedicated*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify if the server should be "dedicated" for LAN or Internet play (no client) |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Hidden |
+-------+---------------------------------------------------------------------------------------------+
| **1** | LAN |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Internet |
+-------+---------------------------------------------------------------------------------------------+
--------
*etVersion*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read-only cvar to see the version of the game |
+-----------------+-----------------------------------------------------------------------------------+
--------
*logfile*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables logging of output to etconsole.log |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enable logging, buffer log |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enable logging, flush after each print |
+-------+---------------------------------------------------------------------------------------------+
- Not to be confused with the cvar `cg_logfile`_
--------
*name*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "ETLegacyPlayer" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to set the name you play with. Colors can be used. See |
| | `color guide <http://etconfig.net/et-color-codes/et-color-codes/>`_ |
+-----------------+-----------------------------------------------------------------------------------+
--------
*rate*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 25000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Rate by which resources are downloaded from the server when http/ftp is not |
| | available |
+-----------------+-----------------------------------------------------------------------------------+
--------
*password*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | The value is send to the server when connecting to authenticate with password |
| | protected servers |
+-----------------+-----------------------------------------------------------------------------------+
--------
*sensitivity*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 5 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Defines the sensitivity of mouse movements. E.g. looking around. Higher is faster |
+-----------------+-----------------------------------------------------------------------------------+
--------
*snaps*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 20 - server `sv_fps`_ value |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Determines how many times per second the server sends updates to your client |
+-----------------+-----------------------------------------------------------------------------------+
--------
*timedemo*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled, enables benchmarking on demo playback by processing snapshots as |
| | fast as possible, and outputting statistics afterwards. |
+-----------------+-----------------------------------------------------------------------------------+
--------
Developer cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*activeAction*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | For the first frame of active play, execute the contents of activeAction. This |
| | is to allow scripting a timedemo to start right after loading. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*developer*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles developer mode. Prints more info to console and provides more commands. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*fixedtime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Modifies time for debugging purpose, in *milliseconds*. Effectively cant be |
| | lower than 1. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*journal*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled, writes events and its data to "journal.dat" and journaldata.dat" |
+-----------------+-----------------------------------------------------------------------------------+
--------
*timescale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Scale of which time passes by |
+-----------------+-----------------------------------------------------------------------------------+
--------
*showdrop*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles information of dropped packet traffic |
+-----------------+-----------------------------------------------------------------------------------+
--------
*showpackets*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles information of packet traffic |
+-----------------+-----------------------------------------------------------------------------------+
--------
*version*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "ET 2.60b " CPUSTRING " May 8 2006" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Contains the installed version. CPUSTRING is platform specific. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*viewlog*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used for dedicated server to control the state of viewlog |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Hidden / Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | visible |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Minimized |
+-------+---------------------------------------------------------------------------------------------+
--------
*CG_* (Client Game)
----------------------------------------
.. contents:: `CVAR Types`
:depth: 1
:local:
User cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*cg_activateLean*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Lean using left/right strafe keys when :code:`+activate` is held |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_allowGeoIP*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Allows sending your geolocation based off your IP address to the server |
+-----------------+-----------------------------------------------------------------------------------+
- The location is used to display countryflags on scoreboard, and append country to connection message
--------
*cg_altHud*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Choose from different premade HUD styles |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Default HUD |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Alternative hud 1 |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Alternative hud 2 |
+-------+---------------------------------------------------------------------------------------------+
| **3** | `Alternative hud 3`_ |
+-------+---------------------------------------------------------------------------------------------+
- Works in combination with `cg_altHudFlags`_.
.. _Alternative hud 3: https://i.imgur.com/6dKSdbB.jpg
--------
*cg_altHudFlags*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Move the spawn timer and mission timer and other HUD elements to an alternative |
| | location. |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Default HUD |
+-------+---------------------------------------------------------------------------------------------+
| **1** | `Moves timers to a alternative position`_ |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Removes ranks |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Moves popups to a alternative position |
+-------+---------------------------------------------------------------------------------------------+
- This cvar will be removed in the future, see `HUD Rework`_.
.. _Moves timers to a alternative position: https://i.imgur.com/lGjIJmo.jpg
.. _HUD Rework: https://github.com/etlegacy/etlegacy/issues/1967
--------
*cg_announcer*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles the announcer voice on map start "FIGHT!" and "Prepare to Fight!" |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_atmosphericEffects*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles display of atmospheric map effects like rain and snow |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_autoAction*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Automatically start the selected actions when a match starts |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | No action |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Record demo at start of map / round |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Screenshot at end of map / round |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Save player stats to .txt file on disk |
+-------+---------------------------------------------------------------------------------------------+
- See `Path and File Structure <https://github.com/etlegacy/etlegacy/wiki/Path-and-File-Structure>`_ for where to find the saved files.
--------
*cg_autoActivate*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles automatically picking up items such as ammo/health packs, weapons, |
| | objectives, etc |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_autoFolders*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Store screenshots, stats and demos created by `cg_autoAction`_ to a subfolder |
| | named :code:`YYYY-MM` |
+-----------------+-----------------------------------------------------------------------------------+
- Also applies to :code:`autoScreenshot` command.
--------
*cg_autoMapZoom*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 5.159 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Adjust the zoom level of the compass minimap. Menu is limited to 7.43. |
| | Higher value is more zoomed in. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_autoReload*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Automatically reload weapon when clip becomes empty. |
| | Keep in mind that reloading can't be cancelled! |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_autoSwitch*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Automatically switch to a new weapon when picking one up |
+-----------------+-----------------------------------------------------------------------------------+
- *CAREFUL:* Do not confuse with `cg_noAmmoAutoSwitch`_!
--------
*cg_bannerTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 10000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set the time a banner stays visible, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_bloodDamageBlend*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Opacity of on-screen blood splatter effect when you are being shot |
+-----------------+-----------------------------------------------------------------------------------+
- Menu entries are None, Light, Medium, Heavy, Full. Value increased by 0.25 per step respectively.
--------
*cg_bloodFlash*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Opacity of blood flashes displayed at the edges of the screen when getting shot |
+-----------------+-----------------------------------------------------------------------------------+
- Menu entries are None, Light, Medium, Heavy, Full. Value increased by 0.25 per step respectively.
- The flash position around the screen edges indicates the direction from which you are being shot from
--------
*cg_bloodFlashTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1500 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of blood flashes, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_bloodTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 120 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of blood puddle effects _(walls, floors, etc.)_ in *seconds* |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cg_brassTime`_ and `cg_markTime`_
--------
*cg_bobbing*
""""""""""""""""""""""""""""""""""""""""
+------------------+----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+------------------+----------------------------------------------------------------------------------+
| **Default** | 1 |
+------------------+----------------------------------------------------------------------------------+
| **Description** | Toggle bobbing effect. Bobbing simulates head movement by bobbing |
| | the view when moving around. |
+------------------+----------------------------------------------------------------------------------+
- This combines the historical :code:`cg_runpitch`, :code:`cg_runroll`, :code:`cg_bobup`, :code:`cg_bobpitch` and :code:`cg_bobroll` into one cvar
- Also affects sniper scopes when moving around while scoped
--------
*cg_brassTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 2500 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration ejected bullet shells last for, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- Menu entries are Off, Med, High. Values are 0, 2500 and 15000 respectively.
- See also: `cg_bloodTime`_ and `cg_markTime`_
--------
*cg_centerTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 5 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration for which center print popups are displayed, in *seconds* |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/4mH3cw3.jpg>`__
- *See also:* `cg_fontScaleCP`_
--------
*cg_chatAlpha*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat opacity |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatBackgroundAlpha*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.66 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat background opacity |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatFlags*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draw team flags on chat |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatLineWidth*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 70 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set number of characters in chat before a line break (includes player |
| | name and possible location string) |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat scale |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatShadow*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draw shadow on chat |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatX*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 160 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat x position, in *pixels* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatY*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 478 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat y position, in *pixels* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_complaintPopUp*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display the UI popup to file complaints against teammates who teamkill you |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/KFBjriT.jpg>`__
- When disabled, you'll automatically send a "no" response
--------
*cg_coronaFarDist*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1536 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Maximum distance coronas are displayed before fading from view |
+-----------------+-----------------------------------------------------------------------------------+
- Menu entries are Off, Near, Normal, Far. Values are 0, 800 and 1536, 4096, 16000 respectively.
- See `cg_coronas`_ for toggling the effect.
--------
*cg_coronas*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles the display of coronas |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Traces everything and ignores `cg_coronaFarDist`_ |
+-------+---------------------------------------------------------------------------------------------+
- See `cg_coronaFarDist`_ for adjusting the draw distance of the effect.
--------
*cg_countryflags*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays players' country flags in scoreboard |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/mKfD3X1.jpg>`__
- If a player has `cg_allowGeoIP`_ disabled, their flag will be shown as a UN flag.
--------
*cg_crosshairAlpha*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Transparency level for the primary crosshair image |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_crosshairAlphaAlt*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Transparency level for the secondary crosshair image |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_crosshairColor*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "white" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set the colour for the primary crosshair image. For menu values see |
| | :ref:`menu-colors`. You can also use custom Hex colour codes |
| | in this format: 0xFF1E00 |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/30FkqjJ.jpg>`__
--------
*cg_crosshairColorAlt*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "white" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set the colour for the secondary crosshair image. For menu values see |
| | :ref:`menu-colors`. You can also use custom Hex colour codes |
| | in this format: 0xFF1E00 |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/FYbv4bX.jpg>`__
--------
*cg_crosshairHealth*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Colors the crosshair based on current health. Overrides `cg_crosshairColor`_ |
| | settings |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/2rDVcSQ.jpg>`__
--------
*cg_crosshairPulse*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Increases the crosshair spread/sizing while moving, shooting, etc. to provide |
| | a visual representation of actual weapon spread |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/a3WyWQl.jpg>`__
--------
*cg_crosshairSize*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 48 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Size of the displayed crosshair, in *pixels* |
+-----------------+-----------------------------------------------------------------------------------+
- Menu entries are Tiny, Small, Medium, Large, Huge. Values are 24, 32, 48, 64 and 96 respectively.
- See `example <https://i.imgur.com/BSDGLLk.jpg>`__
--------
*cg_crosshairX*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive/negative integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Offset of the crosshair position on-screen, in *pixels*. Moves left or right. |
+-----------------+-----------------------------------------------------------------------------------+
- Max left value = (Your resolution / 2) * -1
- Max right value = (Your resolution / 2)
- See `example <https://i.imgur.com/PClrjlj.jpg>`__
--------
*cg_crosshairY*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive/negative integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Offset of the crosshair position on-screen, in *pixels*. Moves up or down. |
+-----------------+-----------------------------------------------------------------------------------+
- Max left value = (Your resolution / 2) * -1
- Max right value = (Your resolution / 2)
- See `example <https://i.imgur.com/zc7YuSS.jpg>`__
--------
*cg_cursorHints*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays hint and information icons for certain actions when near interactive |
| | objects |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Size Pulse |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Strobe Pulse |
+-------+---------------------------------------------------------------------------------------------+
| **3** | Alpha Pulse |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Solid |
+-------+---------------------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/1F4sy6Q.jpg>`__
--------
*cg_cycleAllWeaps*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled loops around while cycling through inventory. Include non-weapon |
| | items when cycling through inventory. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_drawBreathPuffs*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles drawing puffs of breath when standing on 'snow' surfaces |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_drawCompass*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display the HUD compass |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disable compass |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Selects default compass |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Selects alternative compass |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_drawCompassIcons*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 7 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Show icons on compass |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | No icons |
+-------+---------------------------------------------------------------------------------------------+
| **1** | All icons |
+-------+---------------------------------------------------------------------------------------------+
| **2** | No secondary objective icons |
+-------+---------------------------------------------------------------------------------------------+
| **4** | No primary objective icons |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_drawCrosshair*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Choose from different premade crosshairs |
+-----------------+-----------------------------------------------------------------------------------+
- See :ref:`crosshairs`
--------
*cg_drawCrosshairInfo*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 3 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays player info when the crosshair is over a teammate |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Shows player class |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Shows player rank |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Shows player prestige |
+-------+---------------------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/s8bt3oP.jpg>`__
- Flag 4 requires server to have :code:`g_prestige` enabled
--------
*cg_drawCrosshairNames*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display names of teammates when hovering over them with your crosshair |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled, white names |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enabled, coloured names |
+-------+---------------------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/mUeYd3j.jpg>`__
- *See also:* `cg_fontScaleCN`_
--------
*cg_drawCrosshairPickups*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Give pickup items a highlight. Very subtle. |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled when aiming at objective |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Always enabled |
+-------+---------------------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/B37zyuF.jpg>`__
- Value 1 requires you to be within 255 in-game units of the objective for highlighting to be visible.
--------
*cg_drawEnvAwareness*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 7 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display objective icons on HUD |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | No icons |
+-------+---------------------------------------------------------------------------------------------+
| **1** | All icons |
+-------+---------------------------------------------------------------------------------------------+
| **2** | No secondary objective icons |
+-------+---------------------------------------------------------------------------------------------+
| **4** | No primary objective icons |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_drawFireteamOverlay*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display Fireteam HUD window. |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/VlztNc5.jpg>`__
--------
*cg_drawFPS*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display a FPS counter in the HUD below the compass. |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/sygCXOw.jpg>`__
--------
*cg_drawGun*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display equipped weapon |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Don't draw primary and secondary weapons |
+-------+---------------------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/CWhbxLt.jpg>`__
--------
*cg_drawNotifyText*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggle prefixing certain messages with :code:`[skipnotify]`. |
| | Only applies to logfiles and TTY output. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_drawPing*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display the ping in the HUD below the compass |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/m7MAfpu.jpg>`__
--------
*cg_drawReinforcementTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display reinforcement(spawn) timer for your team in the HUD below the compass |
| | (in light blue) |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/j4aNyKk.jpg>`__
- *See also:* `cg_drawRoundTimer`_
--------
*cg_drawRoundTimer*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display remaining mission time in the HUD below the compass |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/ldF48BY.jpg>`__
- *NOTE:* Also disables `cg_drawReinforcementTime`_
--------
*cg_drawSmallPopupIcons*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Use small icons for obituary messages |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/aCVVRTo.jpg>`__
- *See also:* `cg_fontScaleSP`_
--------
*cg_drawSnapshot*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display the snapshot counter in the HUD |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/9rRZePK.jpg>`__
--------
*cg_drawSpectatorNames*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 2 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display names of players when spectating or playing demos |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled, white names |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enabled, coloured names |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_drawSpeed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays current player speed in the HUD below the compass |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/7X5XnYM.jpg>`__
- Unit of speed can be changed with `cg_drawUnit`_
--------
*cg_drawSpreadScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays a coloured bar on the left of the screen showing the current weapon |
| | spread. Increases when turning around, shooting, etc. |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled, for scoped weapons |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enabled, for all weapons |
+-------+---------------------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/rYo8syD.jpg>`__
--------
*cg_drawTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display local time |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled (required for other options) |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Draw seconds |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Use 12h clock |
+-------+---------------------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/dX18GjL.jpg>`__
--------
*cg_drawUnit*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set unit system |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Unit |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Metric |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Imperial |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_drawWeaponIconFlash*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Flashes the weapon icon on the bottom right during certain events |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/NpvFv5g.jpg>`__
--------
*cg_descriptiveText*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays help text about following other players while spectating/in limbo, |
| | or about tapping out when wounded and waiting for a medic |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/R1xIDPO.jpg>`__
--------
*cg_draw2D*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display all UI and HUD elements |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/zre7ptp.jpg>`__
- Crosshair is drawn even when disabled
--------
*cg_dynamicIcons*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggle player icon scaling for command map |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_dynamicIconsDistance*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 400 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Distance between players when scaling down starts, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_dynamicIconsMaxScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Max scale of icons. When 'cg_dynamicIconsMaxScale' and `cg_dynamicIconsMinScale`_ |
| | are equal the icons will stay the same size, allowing you to control just the |
| | size of the icons when enabling dynamic icons. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_dynamicIconsMinScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.5 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Max scale of icons. When 'cg_dynamicIconsMinScale' and `cg_dynamicIconsMaxScale`_ |
| | are equal the icons will stay the same size, allowing you to control just the |
| | size of the icons when enabling dynamic icons. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_dynamicIconsSize*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 20 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Player icon size, in *pixels* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fireteamAlpha*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Sets the opacity of the fireteam overlay including text etc. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fireteamBgAlpha*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.3 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Sets the background opacity of the fireteam overlay |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fireteamLatchedClass*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draw latched class of fireteam members in the fireteam overlay |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/gyey9ae.jpg>`__
--------
*cg_fireteamLocationAlign*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies alignment of location string in fireteam overlay |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **-1**| Left align (static) |
+-------+---------------------------------------------------------------------------------------------+
| **0** | Left align (dynamic) |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Right align (static/dynamic) |
+-------+---------------------------------------------------------------------------------------------+
- Combine this with `cg_locationMaxChars`_ to reserve space for location field in fireteam overlay. When `cg_locationMaxChars`_ is set, using -1 or 1 will force the location field to be staticly sized with the location string aligned to left or right respectively.
--------
*cg_fireteamNameAlign*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | ESpecifies alignment of player names in fireteam overlay |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **-1**| Left align (static) |
+-------+---------------------------------------------------------------------------------------------+
| **0** | Left align (dynamic) |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Right align (static/dynamic) |
+-------+---------------------------------------------------------------------------------------------+
-Combine this with `cg_fireteamNameMaxChars`_ to reserve space for name field in fireteam overlay. When `cg_fireteamNameMaxChars`_ is set, using -1 or 1 will force the name field to be staticly sized with the player names aligned to left or right respectively.
--------
*cg_fireteamNameMaxChars*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 36 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify a max amount of characters drawn per name in the fireteam overlay. |
| | 0 = no limit |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fireteamSprites*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draw small triangles above players’ heads who are part of your fireteam |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fontScaleCN*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.25 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Font scale for entitiy/player names when aiming crosshair at them |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/fRBur8Y.jpg>`__
- *See:* `cg_drawCrosshairNames`_
--------
*cg_fontScaleCP*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.22 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Font scale for center prints |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/7LrbjeX.jpg>`__
- *See also:* `cg_centerTime`_
--------
*cg_fontScaleSP*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.22 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Font scale for side prints |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/92QJUZO.jpg>`__
- *See also:* `cg_drawSmallPopupIcons`_ and `cg_graphicObituaries`_
--------
*cg_fontScaleTP*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.35 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Font scale for top of the screen prints |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_etVersion*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Shows client mod version when connected to a server |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fov*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 90 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 75 - 160 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Sets the Field of View |
+-----------------+-----------------------------------------------------------------------------------+
- Legacy mod uses *Hor+* FOV calculation, while original ET (and most mods) use *Vert-*. See `field of view scaling methods <https://en.wikipedia.org/wiki/Field_of_view_in_video_games#Field_of_view_scaling_methods>`__.
--------
*cg_gibs*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled, body parts are created when players get gibbed |
| | (exploded, crushed etc.) |
+-----------------+-----------------------------------------------------------------------------------+
- Also requires `cg_showBlood`_ to be enabled
--------
*cg_graphicObituaries*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display simple graphic kill messages instead of text-based messages |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Victim -> Weapon -> Killer |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Killer -> Weapon -> Victim |
+-------+---------------------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/2s36V33.jpg>`__
- *See also:* `cg_fontScaleSP`_
--------
*cg_gunX*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 (center) |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive or negative decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Offset of equipped weapon on screen along the X-axis, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/nBCOM4o.jpg>`__
--------
*cg_gunY*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 (center) |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive or negative decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Offset of equipped weapon on screen along the Y-axis, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/JtHtcg0.jpg>`__
--------
*cg_gunZ*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 (center) |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive or negative decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Offset of equipped weapon on screen along the Z-axis, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/nn6DXdO.jpg>`__
--------
*cg_healthDynamicColor*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled, health text on HUD will be colored dynamically based off |
| | your current health |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_hitSounds*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set active hit sounds. Current implementation does not adhere to default |
| | bitflag behaviour |
+-----------------+-----------------------------------------------------------------------------------+
+--------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+========+=============================================================================================+
| **0** | None |
+--------+---------------------------------------------------------------------------------------------+
| **1** | All |
+--------+---------------------------------------------------------------------------------------------+
| **3** | Disable body hitsounds |
+--------+---------------------------------------------------------------------------------------------+
| **5** | Disable headshot hitsounds |
+--------+---------------------------------------------------------------------------------------------+
| **7** | Disable body and headshot hitsounds |
+--------+---------------------------------------------------------------------------------------------+
| **11** | Disable body and team hitsounds |
+--------+---------------------------------------------------------------------------------------------+
| **13** | Disable headshot and team hitsounds |
+--------+---------------------------------------------------------------------------------------------+
| **25** | Disable team hitsounds |
+--------+---------------------------------------------------------------------------------------------+
--------
*cg_instantTapOut*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Puts you directly into the respawn queue without waiting for a revive. |
| | Only works in LMS game mode or on servers with limited lives set. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_lagometer*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays a lag'o'meter in the HUD below the compass checking for lag spikes |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/C5ycQph.jpg>`__
--------
*cg_letterbox*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Adds an overlay to the game underneath the HUD at the bottom and top of the |
| | screen simulating widescreen |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/4sNnpaN.jpg>`__
--------
*cg_locationMaxChars*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 128 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify a max amount of characters drawn for locations. 0 = no limit |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_locations*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 3 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies how locations are displayed. Uses data from loc.dat file. |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Off |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Show locations in fireteam |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Show locations in team chat and fireteam chat |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Show location where landmines are spotted |
+-------+---------------------------------------------------------------------------------------------+
| **8** | Substitute "Unknown" locations with coordinates |
+-------+---------------------------------------------------------------------------------------------+
| **16**| Show only coordinates |
+-------+---------------------------------------------------------------------------------------------+
| **32**| Show distance to other clients |
+-------+---------------------------------------------------------------------------------------------+
- Team chat and fireteam chat will always display coordinates even when set to 0
- Flag 32 cannot be combined with locations or coordinates
--------
*cg_logFile*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | If set, will write a logfile containing chat to :code:`fs_homepath/legacy` |
| | folder with the name provided. If empty, logging is disabled. |
+-----------------+-----------------------------------------------------------------------------------+
- Not to be confused with the engine cvar `logfile`_
--------
*cg_markTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 20000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of bullet marks on walls, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cg_brassTime`_ and `cg_bloodTime`_
--------
*cg_muzzleFlash*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles display of muzzle flash when shooting |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/Z4oHZXu.jpg>`__
--------
*cg_noAmmoAutoSwitch*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Automatically switch to a new weapon when out of ammunition |
+-----------------+-----------------------------------------------------------------------------------+
- This only takes effect when totally running out of ammo, see also `cg_autoReload`_
- *CAREFUL:* Do not confuse with `cg_autoSwitch`_!
--------
*cg_optimizePrediction*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables unlagged optimized prediction |
+-----------------+-----------------------------------------------------------------------------------+
- See `unlagged page <https://www.ra.is/unlagged/intro.html>`__ for technical information.
--------
*cg_popupFadeTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 2500 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of the fading effect of popup messages, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- This is added on top of `cg_popupStayTime`_
- *See also:* `cg_popupStayTime`_ and `cg_popupFilter`_
--------
*cg_popupBigFilter*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Filter promotion popups |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Filter skill promotions |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Filter rank promotions |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Filter prestige promotions |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_popupFilter*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Filter message popups |
+-----------------+-----------------------------------------------------------------------------------+
+--------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+========+=============================================================================================+
| **0** | Disabled |
+--------+---------------------------------------------------------------------------------------------+
| **1** | Filter connect |
+--------+---------------------------------------------------------------------------------------------+
| **2** | Filter team join |
+--------+---------------------------------------------------------------------------------------------+
| **4** | Filter mission |
+--------+---------------------------------------------------------------------------------------------+
| **8** | Filter pickup |
+--------+---------------------------------------------------------------------------------------------+
| **16** | Filter death |
+--------+---------------------------------------------------------------------------------------------+
- *See also:* `cg_popupStayTime`_ and `cg_popupFadeTime`_
--------
*cg_popupShadow*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draw shadow on popups |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_popupStayTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 2000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration for which popup messages stay active, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cg_popupFadeTime`_ and `cg_popupFilter`_
--------
*cg_popupTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration between popups appearing. A side effect is that it increases stay time |
| | as well. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_predefinedDemoKeys*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Use predefined key bindings to control actions in a demo such as fast forward. |
| | This way existing binds are ignored. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_predictItems*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables prediction for item pickups |
+-----------------+-----------------------------------------------------------------------------------+
- TODO: remove, item pickups are always predicted in ET (also remove from clientflags)
--------
*cg_printObjectiveInfo*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints important game messages to the console |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_quickChat*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify receiver of quick radio messages. Quick radio messages are triggered |
| | when using :code:`weapalt` and holding a specific weapon. |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Team chat |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Fireteam chat |
+-------+---------------------------------------------------------------------------------------------+
- List of possible quick chats:
- Dynamite - Explore the area!
- Smoke grenade - Go undercover/Infiltrate!
- Airstrike can/grenades - Fire in the hole!
- Pliers = Cover me/I need backup/Clear the path!
- Satchel = Let's go!
- Medkit/syringe = I'm a medic.
- Ammokit = I'm a field ops.
--------
*cg_quickMessageAlt*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles using numbers instead of letters for the quick chat menu |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/Xejzj5x.jpg>`__
--------
*cg_scopedSensitivityScaler*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.6 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set scoped mouse sensitivity. The value is a scalar used to calculate the |
| | sensitivity depending on field of view when scoped(zoom value). This makes it |
| | possible to have a other sensitivity while scoped. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_scoreboard*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to cycle between XP and Skill Rating (SR) scoreboard |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | XP |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Skill Rating |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Prestige |
+-------+---------------------------------------------------------------------------------------------+
- Skill rating and Prestige scoreboards require server to have :code:`g_skillRating` and :code:`g_prestige` enabled, respectively
- This cvar is automatically cycled when double tapping :code:`+scores``
- See `example <https://i.imgur.com/1IBwm4U.jpg>`__
--------
*cg_shadows*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display player shadows underneath the player |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Blob |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Stencil |
+-------+---------------------------------------------------------------------------------------------+
| **3** | Projection |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Polygon |
+-------+---------------------------------------------------------------------------------------------+
- *NOTE*: Stencil, Projection and Polygon are currently disabled.
- See `example <https://i.imgur.com/4yP4d05.jpg>`__
--------
*cg_sharetimerText*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify a custom text to announce the next enemy spawn. Use *${nextspawn}* and |
| | *${enemylimbotime}* as variables. See the *sharetimer* :ref:`commands <commands>` |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastDrawHealth*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display player health above them in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Show health as text |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Show health as a bar |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_shoutcastDrawMinimap*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display minimap while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastDrawPlayers*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display player lists while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastDrawTeamNames*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display team names while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastGrenadeTrail*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display red trail for grenades while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastTeamNameBlue*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "Allies" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set allies team name ('allies' if empty) while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastTeamNameRed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "Axis" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set axis team name ('Axis' if empty) while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_showBlood*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles showing blood spurt effect when players are shot |
+-----------------+-----------------------------------------------------------------------------------+
- Must be enabled for `cg_gibs`_ to work.
--------
*cg_showMiss*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Print faulty predictions into the console, for debugging purposes |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Generic prediction errors |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Display number of predicted/played back frames per snapshot |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Prints current cg_pmove servertime and local cgame time |
+-------+---------------------------------------------------------------------------------------------+
| **8** | Prints information about prediction error return codes |
+-------+---------------------------------------------------------------------------------------------+
- Flag 2 requires `cg_optimizePrediction`_ to be enabled
- See `example <https://i.imgur.com/IjZ08dk.jpg>`__
--------
*cg_simpleItems*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Use minimalistic icons for item pick-ups |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled except objectives |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enabled for all items |
+-------+---------------------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/jbFplDS.jpg>`__
--------
*cg_simpleItemsScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.25 - 1.50 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set scale of simple items |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_skybox*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggle visibility of skyportal geometry, if a map has one. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_specHelp*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggle display of spectator help, *only* in multiview |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_stats*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints client frame in the console, for debugging purposes |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/za4IiP3.jpg>`__
--------
*cg_teamChatHeight*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 8 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 8 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Amount of lines of chat messages displayed at once (maximum) |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_teamChatMention*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prefixes messages with a yellow '> ' where you are mentioned. Mentioning someone |
| | is done through '@playername', but is required to have a space before it. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_teamChatsOnly*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Filers global chat messages and only displays team and fireteam chat |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_teamChatTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 8000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of chat messages that are kept on display, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_tracers*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Choosing which tracers to display |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | None |
+-------+---------------------------------------------------------------------------------------------+
| **1** | All tracers |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Own tracers only |
+-------+---------------------------------------------------------------------------------------------+
| **3** | Other's tracers only |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_useWeapsForZoom*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Weapon switch will zoom in and out while scoped, rather than switch weapons |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_visualEffects*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draws additional visual effects (airstrike planes, debris) |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/I2anIBj.jpg>`__
--------
*cg_voiceChats*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Play voice chat sound file in-game when using quick chat e.g. v21 for Need a |
| | Medic! |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cg_voiceText`_
--------
*cg_voiceText*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Show voice text lines in-game when using quick chat e.g. v21 for Need a Medic! |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cg_voiceChats`_
--------
*cg_voiceSpriteTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 6000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of chat icons shown above players their head, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- Ammo and medic request icons are displayed for twice the duration
- See `example <https://i.imgur.com/BMKja5I.jpg>`__
--------
*cg_weapAltReloads*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Allows reloading weapons without alternate fire mode by pressing :code:`weapalt` |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_weapaltSwitches*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Provide an alternative way to use an alt weapon by pressing the respective |
| | weaponbank bind |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_weapAnims*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 15 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set which weapon animations to play |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | None |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Move |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Firing |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Reload |
+-------+---------------------------------------------------------------------------------------------+
| **8** | Switch |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_weaponCycleDelay*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 150 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Ignores additional weapon switches for the set duration after a weapon switch |
| | has begun, preventing accidental double weapon switches. Value in *milliseconds.* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_zoomDefaultSniper*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 20 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 4 - 32 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set the default zoom level for sniper scopes and binoculars |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_zoomStepSniper*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 2 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 28 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies the amount of levels one key activation zooms in or out. |
+-----------------+-----------------------------------------------------------------------------------+
- Applies to scoped Garand/K43 and binoculars.
- See `cg_zoomDefaultSniper`_ for the step range.
--------
Developer cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
A cheat protected cvar is usually used by developers to help during development.
*cg_animSpeed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display of player animations |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cg_noPlayerAnims`_
--------
*cg_debugAnim*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to debug player model and weapon animations by printing info |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Player animations |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Weapon animations |
+-------+---------------------------------------------------------------------------------------------+
| **3** | Old and current weapon animations |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Print debug when time > lf->frameTime |
+-------+---------------------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/0qGZ2wF.jpg>`__
--------
*cg_debugBullets*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays a line from bullet start point to end point |
+-----------------+-----------------------------------------------------------------------------------+
- Works similar to :code:`g_debugBullets`, but is client sided only
- See `cg_railTrailTime`_
--------
*cg_debugEvents*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to debug entity events. When enabled, prints debug information in the |
| | console. |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/QwBp8MF.jpg>`__
--------
*cg_debugPlayerHitboxes*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to debug player hitboxes |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Other players |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Self |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_debugPosition*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to debug player entity yaw angle. When enabled, prints debug information |
| | in the console. |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/b4SOkv1.jpg>`__
--------
*cg_debugSkills*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints debug information to console when gaining a skill level and/or xp. Exact |
| | circumstances are unknown. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_errorDecay*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 100 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 500 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Decay prediction errors over several frames instead of correcting in one jerk, in |
| | *frames* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_gun_frame*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - Maximum frame of current gun animation |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Disable weapon animations and only display the animation frame specified |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_noPlayerAnims*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles display of player animations. If enabled, animation is fixed in a single |
| | frame. |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cg_animSpeed`_
--------
*cg_noPredict*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles prediction of player actions e.g. movement |
+-----------------+-----------------------------------------------------------------------------------+
--------
cg_railTrailTime
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 750 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies the time the trail a bullet takes is visualized, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- See also `cg_debugBullets`_ and `cg_debugPlayerHitboxes`_
--------
*cg_swingSpeed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Speed at which the thirdperson player model turns around when looking around |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_thirdPerson*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables a thirdperson perspective |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/rd96Eue.jpg>`__
--------
*cg_thirdPersonAngle*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 360 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies the angle of the thirdperson perspective, angle in degrees |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/gKOe7wl.jpg>`__
--------
*cg_thirdPersonRange*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 80 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies the distance from camera to player origin, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/RjlD4xn.jpg>`__
--------
*cg_tracerChance*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.4 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Probability that a shot creates a bullet tracer, % in decimal |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_tracerLength*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 160 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Length of bullet tracers, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_tracerSpeed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 4500 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Speed of bullet tracers, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_tracerWidth*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Width of bullet tracers |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_uinfo*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "0" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays three numbers representing client flags, :code:`cl_timenudge` and |
| | :code:`cl_maxpackets`. Client flags is a bitflag value consisting of |
| | various cvars. |
+-----------------+-----------------------------------------------------------------------------------+
- Client flags include `cg_autoReload`_, `cg_autoAction`_, `cg_autoactivate`_, `cg_predictItems`_ and `cg_activateLean`_.
--------
*CL_* (Client Engine)
----------------------------------------
.. contents:: `CVAR Types`
:depth: 1
:local:
*CL_ related CVARS without prefix*
- `etVersion`_
- `name`_
- `rate`_
- `password`_
- `sensitivity`_
- `snaps`_
- `timedemo`_
- `activeAction`_
User cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*cl_allowDownload*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Download missing files when available |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enabled, with sound suppressed |
+-------+---------------------------------------------------------------------------------------------+
- *See also:* `cl_wwwDownload`_
--------
*cl_angleSpeedKey*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.5 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Adjust speed for turning when walking (+speed) |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_aviDemo*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies framerate, must be a divisor of the audio rate |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_aviDemoType*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display names of players when spectating or playing demos |
+-----------------+-----------------------------------------------------------------------------------+
+---------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=========+=============================================================================================+
| **0/1** | Uses traditional avidemo. Takes screenshots at value of `cl_avidemo`_ per second. |
| | Results in an image sequence. |
+---------+---------------------------------------------------------------------------------------------+
| **2** | Outputs directly into a video file. At value of `cl_avidemo`_ per second. |
+---------+---------------------------------------------------------------------------------------------+
--------
*cl_aviMotionJpeg*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables motion JPEG codec for recording, instead of uncompressed capture |
+-----------------+-----------------------------------------------------------------------------------+
- Only works with `cl_aviDemoType`_ 2
--------
*cl_cacheGathering*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables data caching in the renderer. Maps load faster when loaded again. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_conXOffset*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Indents notify messages |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `con_drawNotify`_
--------
*cl_consoleKeys*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "~ ` 0x7e 0x60" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Bind opening the console to the specified key or key code |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `in_keyboardDebug`_
--------
*cl_debugMove*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display a bar on the bottom of the screen containing bar charts representing |
| | mouse movement |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/0nB4zb4.jpg>`__
--------
*cl_doubleTapDelay*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set the delay time between key presses required to be a double-tap, in |
| | *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_extrapolationMargin*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 10 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Margin between server and client time used for extrapolation |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_forceAviDemo*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_freeLook*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables 'freelook'. When "disabled" only left/right camera movement is possible, |
| | up/down is deactivated. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_freezeDemo*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Lock or freeze a demo in its current frame. Useful for per frame advances. |
+-----------------+-----------------------------------------------------------------------------------+
- *NOTE:* This freezes both time *and* movement. Spectator camera can't be moved around.
--------
*cl_lang*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "en" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set the language of the game. See :ref:`Supported Languages <supported_languages>`|
+-----------------+-----------------------------------------------------------------------------------+
- ET: Legacy comes with translations created by the community. In case you would like to contribute, please refer to "Transifex":https://www.transifex.com/etlegacy/etlegacy/
--------
*cl_langDebug*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints a list of missing translations for the selected language to console and |
| | also creates a text file with missing translations |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_maxPackets*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 125 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 15 - 125 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Cap for upstream data packet transmissions |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_maxPing*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 800 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 100 - 999 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify the max allowed ping to a server. Servers exceeding this ping will not be |
| | displayed in the server browser. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_mouseAccel*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies how fast your mouse accelerates in-game. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_noPrint*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Disable printing of information in the console |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_packetDup*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 5 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Number of duplicate packets for every packet sent upstream, decreases chance of |
| | packet loss at the cost of more bandwidth usage. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_pitchSpeed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 140 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify the speed of +up and +down keys |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_renderer*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "opengl1" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set your desired renderer |
+-----------------+-----------------------------------------------------------------------------------+
- *Possible values:* "opengl1"; "opengl2"
- *NOTE:* "opengl2" remains in experimental state for now.
--------
*cl_run*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggle between walking and running |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_serverStatusResendTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 750 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Time between resending server status requests if no response is received, in |
| | *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_showMouseRate*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints the speed of mouse movement to the console in 'rate' and effective |
| | 'accelSensitivity'(sensitivity + rate * mouse accel * scaled by fov) |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/zjoMi4L.jpg>`__
--------
*cl_showNet*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display names of players when spectating or playing demos |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Prints size of received messages to console |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Prints readcount of received message its type |
+-------+---------------------------------------------------------------------------------------------+
| **3** | Prints delta from previously received message in addition to information from 'cl_showNet 2'|
+-------+---------------------------------------------------------------------------------------------+
| **4** | Prints stats received message in addition to information from 'cl_showNet 2' |
+-------+---------------------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/VTwFGF8.jpg>`__
--------
*cl_showNumEnts*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints the number of entities per packet to the console |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/roAjvYj.jpg>`__
--------
*cl_showSend*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints each sent packet to the console |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/KwUUt6c.jpg>`__
--------
*cl_showServerCommands*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Print received server commands to console |
+-----------------+-----------------------------------------------------------------------------------+
- Only works if in debug mode e.g. developer = 1
--------
*cl_showTimeDelta*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints the time delta of each packet to the console |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/PmLTIpx.jpg>`__
--------
*cl_timeNudge*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | -30 - 30 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Allows more or less latency to be added in the interest of better smoothness or |
| | better responsiveness. A better alternative is antilag. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_timeout*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 200 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of receiving nothing from server for client to decide it must be |
| | disconnected, in *seconds*. Also acts as a max download time. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_waveFileRecord*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Start recording a .wav audio file upon loading a demo |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_wwwDownload*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables faster downloads through http/ftp when configured correctly by the server |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cl_allowDownload`_ and `sv_wwwBaseURL`_
--------
*cl_yawSpeed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 140 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify the speed of +left and +right keys |
+-----------------+-----------------------------------------------------------------------------------+
--------
Developer cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*cl_packetDelay*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Simulates packet delay, artificially increasing ping to server. Can be used to |
| | simulate ping on localhost |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `showpackets`_, `cl_packetLoss`_, `sv_packetloss`_ and `sv_packetdelay`_
--------
*cl_packetLoss*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Simulates packet loss |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `showpackets`_, `cl_packetDelay`_, `sv_packetloss`_ and `sv_packetdelay`_
--------
*cl_autoRecord*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles automatically recording a demo. This happens upon loading of a map |
| | instead of the start of a round like `cg_autoAction`_ does. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_bypassMouseInput*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to bypass mouse input in-game while menus are active. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_defaultProfile*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read-only CVAR setting the default user profile. Go to the PROFILE section in the |
| | main menu to set a default profile. |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cl_profile`_
--------
*cl_demoFileName*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read-only CVAR displaying currently recording demo name |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_demoOffset*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read-only CVAR used to indicate size of the recording, *in bytes*. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_demoRecording*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read-only CVAR internally used to know when the game is recording. e.g. used for |
| | showing to the player that a demo is being recorded. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_downloadName*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Stores name of file you're downloading when connecting to a server |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/OC0foUC.jpg>`__
--------
*cl_guid*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | A GUID, sometimes also referred to as "etkey", is an automatically generated |
| | alpha-numerical sequence used to uniquely identify players |
+-----------------+-----------------------------------------------------------------------------------+
- It is stored in the etkey file `Path and File Structure <https://github.com/etlegacy/etlegacy/wiki/Path-and-File-Structure>`_ and in-game in this read-only CVAR.
--------
*cl_noDelta*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled sets last snapshot / frame to NULL so there is nothing to delta from |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_paused*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read-only CVAR to toggle functionality of paused games |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_profile*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read-only CVAR specifying the currently selected profile. To change the profile, |
| | you need to go to the "PROFILE" section in the main menu. |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cl_defaultProfile`_
--------
*cl_running*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Can be used to check the status of the client game |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_waveFileName*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "white" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read-only CVAR displaying currently recording demo name |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_waveOffset*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read-only CVAR used for wave demo recording |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_waveRecording*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read-only CVAR used to indicate size of the recording, *in bytes*. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*COM_* (Common)
----------------------------------------
.. contents:: `CVAR Types`
:depth: 1
:local:
*COM_related CVARS without prefix*
- `logfile`_
- `timedemo`_
- `dedicated`_
- `developer`_
- `fixedtime`_
- `timescale`_
- `version`_
- `viewlog`_
User cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*com_altivec*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggle altivec support. Enables SIMD for specific processors. See |
| | `altivec <https://en.wikipedia.org/wiki/AltiVec>`_ |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_ansiColor*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables color output in the system console |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_buildScript*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Force loading of all possible data and error on failures for automated data |
| | building scripts |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_hunkMegs*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 128 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 64 and above. (1 if dedicated) |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Amount of memory (RAM) assigned to the hunk, *in MB* |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `com_soundMegs`_ and `com_zoneMegs`_
--------
*com_ignoreCrash*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Let ET override CVAR_UNSAFE in case of crash |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `com_crashed`_
--------
*com_introPlayed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Was used to determine if the intro should be played or not |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_maxFPS*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 125 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 20 -333 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies the maximum frames per second the game can reach for a stable render |
| | rate |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_soundMegs*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 160 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Amount of memory (RAM) allocated for loading sound files, *in MB* |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `com_hunkMegs`_ and `com_zoneMegs`_
--------
*com_watchdog*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 60 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Handles server crashes. Check whether the game died with an ERR_DROP or any |
| | situation leading to server running with no map |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `com_watchdog_cmd`_
--------
*com_watchdog_cmd*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | CVAR specifying the actions in an event where com_watchdog triggers. When empty |
| | the default command used is quit. This is not reflected by the default value |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `com_watchdog`_
--------
*com_zoneMegs*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 64 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 64 and above |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Amount of memory (RAM) allocated for the random block zone, *in MB* |
+-----------------+-----------------------------------------------------------------------------------+
- *NOTE:* "com_zoneMegs" can only be set on the command line, and not in etconfig.cfg or Com_StartupVariable.
- *See also:* `com_hunkMegs`_ and `com_soundMegs`_
--------
Developer cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*com_crashed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set in case of a crash, prevents CVAR_UNSAFE variables from being set from a cfg |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `com_ignoreCrash`_
--------
*com_downloadURL*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "http://mirror.etlegacy.com/etmain" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies the address which is used for the download command. Read-only. |
+-----------------+-----------------------------------------------------------------------------------+
- See the "download" command in :ref:`commands <commands>`
--------
*com_hunkUsed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - value of com_hunkMegs`_ * 1024 * 1024 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Size of the currently used hunk, *in bytes* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_errorDiagnoseIP*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Stores the address when connecting and gets cleared when connection is successful |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_masterServer*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "master.etlegacy.com" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Sets the address for the master server. Default port 27950. |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `sv_master1`_ and `sv_master2`_
--------
*com_minimized*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to catch the state of the game. Is the window minimized or not? |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_missingFiles*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Storing information regarding missing files, used for displaying error messages |
| | to the user |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_motd*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables automatically requesting the message of the day to be able to display it |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_motdServer*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "motd.etlegacy.com" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Allow to override the default motd server. Default port 27951. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_motdString*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | The official ET: Legacy "message of the day" string used to communicate news to |
| | players |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_pid*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | No default |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read-only CVAR storing process id |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_pidFile*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "profiles/name/profile.pid" = client, "etlegacy_server.pid" = server |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Full path to the pid file (contains process id) |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_recommendedSet*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled, the game uses default (recommended) values during profile creation |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_showTrace*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints trace information to the console. Used for debugging. |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/qJ3hTM8.jpg>`__
--------
*com_speeds*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints speed information per frame to the console. Used for debugging. |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled, print frame speed information to console |
+-------+---------------------------------------------------------------------------------------------+
| **3** | Enabled, print server packet time and frame speed information to console |
+-------+---------------------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/lXq6Lv3.jpg>`__
--------
*com_unfocused*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | A state cvar to change behaviour when window is active or not. If unfocused, |
| | mouse cursor is not captured. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_updateAvailable*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | If there is a new version of the client available compared to the version |
| | installed, this CVAR is enabled. Read-only internally used. Feature is disabled. |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Signals no update available |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Signals update available |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Will set `com_updatefiles`_ with the files to update and when forceUpdate is enabled |
| | will auto-update |
+-------+---------------------------------------------------------------------------------------------+
--------
*com_updateFiles*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Stores information regarding remaining files needed for the update |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `com_updateAvailable`_
--------
*com_updateMessage*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "New version available. Do you want to update now?" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Stores the string used for the pop-up when there is a new update |
+-----------------+-----------------------------------------------------------------------------------+
--------
*com_updateServer*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "update.etlegacy.com" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Allow to override the default update server. Default port is 27951. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*CON_* (Console)
----------------------------------------
.. contents:: `CVAR Types`
:depth: 1
:local:
User cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*con_autoClear*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled clears not yet send console input after closing the console |
+-----------------+-----------------------------------------------------------------------------------+
--------
*con_background*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Console background color in normalized RGBA format, eg. "0.2 0.2 0.2 0.8". Each |
| | number is between a range of 0.0 until 1.0. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*con_defaultHeight*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.5 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Amount of height the console takes space over the screen. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*con_openspeed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 3 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Speed at which the console opens |
+-----------------+-----------------------------------------------------------------------------------+
--------
*con_drawNotify*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints the last few lines of console output transparently on the top left of the |
| | screen |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `con_notifyTime`_, `con_numNotifies`_
--------
*con_notifyTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 7 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration for which the notification prints on the top of the screen are |
| | displayed, in *seconds* |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `con_drawNotify`_, `con_numNotifies`_
--------
*con_numNotifies*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 4 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 10 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Number of drawable notifies |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `con_drawNotify`_, `con_numNotifies`_
--------
*NET_* (Network)
----------------------------------------
.. contents:: `CVAR Types`
:depth: 1
:local:
*NET_ related CVARS without prefix*
- `showdrop`_
- `showpackets`_
User cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*net_enabled*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 3 for client, 1 for server |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables specified network capabilities |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disables network capabilities |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enables use of ipv4 connections |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enables use of ipv6 connections. Ipv4 will be used if available due to ping. |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Prioritizes ipv6 connections when possible |
+-------+---------------------------------------------------------------------------------------------+
| **8** | Disables ipv6 multicast support |
+-------+---------------------------------------------------------------------------------------------+
--------
*net_ip*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "0.0.0.0" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Ipv4 address to bind to relay connection |
+-----------------+-----------------------------------------------------------------------------------+
--------
*net_ip6*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "::" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Ipv6 address to bind to relay connection |
+-----------------+-----------------------------------------------------------------------------------+
--------
*net_mcast6addr*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "ff04::696f:7175:616b:6533" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Multicast address for ipv6 |
+-----------------+-----------------------------------------------------------------------------------+
--------
*net_mcast6iface*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "0" on win32, "" on other platforms |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Multicast interace for ipv6 |
+-----------------+-----------------------------------------------------------------------------------+
--------
*net_port*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 1 - 65535 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Ipv4 address port to bind to relay connection |
+-----------------+-----------------------------------------------------------------------------------+
--------
*net_port6*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 1 - 65535 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Ipv6 address port to bind to relay connection |
+-----------------+-----------------------------------------------------------------------------------+
--------
*net_socksEnabled*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled uses a secure socket connection to proxy to a gameserver |
+-----------------+-----------------------------------------------------------------------------------+
--------
*net_socksPassword*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Password used to authenticate with SOCKS server |
+-----------------+-----------------------------------------------------------------------------------+
--------
*net_socksPort*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1080 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 1 - 65535 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Port used to connect to SOCKS server |
+-----------------+-----------------------------------------------------------------------------------+
--------
*net_socksServer*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Address used to connect to SOCKS server |
+-----------------+-----------------------------------------------------------------------------------+
--------
*net_socksUsername*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Username used to authenticate with SOCKS server |
+-----------------+-----------------------------------------------------------------------------------+
--------
*net_qport*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | Random between range |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 1 - 65535 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to circumvent a bug with NAT routers. The value is a random number set when |
| | the client starts up. |
+-----------------+-----------------------------------------------------------------------------------+
- Qport was added to the NetChannel header to fix a bug. Before the qport, Quake server identified a client by the
combination (remote IP,remote UDP port). This worked fine most of the time but certain NAT router can change their
schema of port translation (remote UDP port) sporadically. UDP port being unreliable, John Carmack explained in one
of his plans that he decided to identify a client by (remote IP, Qport in NetChannel header). This fixed the
confusion and also allowed the server to adjust the target UDP response port on the fly.
--------
Developer cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*net_dropsim*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Percentage in decimal value to simulate packet drops |
+-----------------+-----------------------------------------------------------------------------------+
--------
*DEMO_* (Demo)
----------------------------------------
*demo_autoTimeScale*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Automatically adjust demo playback speed depending on currently active weapon?
--------
*demo_autoTimeScaleWeapons*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Define timescales for different weapons?
--------
*demo_avifpsF1*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- *Default:* "0" | *Possible values:*
- Presets for the rate of avi demos, in *screenshots per second*.
--------
*demo_avifpsF2*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- *Default:* "10" | *Possible values:*
- Presets for the rate of avi demos, in *screenshots per second*.
--------
*demo_avifpsF3*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- *Default:* "15" | *Possible values:*
- Presets for the rate of avi demos, in *screenshots per second*.
--------
*demo_avifpsF4*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- *Default:* "20" | *Possible values:*
- Presets for the rate of avi demos, in *screenshots per second*.
--------
*demo_avifpsF5*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- *Default:* "24" | *Possible values:*
- Presets for the rate of avi demos, in *screenshots per second*.
--------
*demo_drawTimeScale*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Only works if set before loading the demo. Can't be changed during runtime of demo. Timescale pop-up only remains on-screen for a few seconds and then can't be brought back.*
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Prints the current timescale (demo playback speed) on the screen.
.. image:: https://i.imgur.com/RmA0Zl7.jpg
--------
*demo_followDistance*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "50 0 20"| *Possible values:* integers for X Y Z
- Specifies the distance from the player origin for all axes.
--------
*demo_freeCamSpeed*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "800"| *Possible range:* "0" = static [?]; < ?
- Define the speed of the free camera, *in in-game units per second*
--------
*demo_infoWindow*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Only works if set before loading the demo. Can be activated if it was 0 before loading demo, but can't be disabled/reactivated again.*
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Prints an infobox on the screen for useful keybinds.
.. image:: https://i.imgur.com/eXvhfpu.jpg
--------
*demo_lookAt*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "-1"| *Possible values:*
- Specify the number of the entity the camera should focus on.
--------
*demo_noPitch*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Description needed.
--------
*demo_pvsHint*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Description needed.
--------
*demo_teamOnlyMissileCam*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Description needed.
--------
*demo_weaponCam*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Send kemon a screenshot of it in action please.*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Triggers weapon cam view.
--------
*demo_yawPitchRollSpeed*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "140 140 140"| *Possible values:* integers for yawturn-; pitchturn-; roll-speed
- Specifies the yawturn-, pitchturn- and roll-speed values for demo playback.
--------
*FS_* (File System)
----------------------------------------
|ETL logo| NOTE: File system CVARs need to be set before game start and can't be changed during runtime
*fs_baseGame*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Description needed*
- *Default:* " "| *Possible values:*
- Write-protected CVAR displaying exactly what?
--------
*fs_basePath*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Displays only a single dot and not a path to the installation folder, why is that?*
- *Default:* "."| *Possible values:*
- Write-protected CVAR specifying the path to the ET installation folder.
- *See also:* [[Path_and_file_structure#Homepath-fs_basepath|Path and File Structure]]
--------
*fs_debug*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Run the game in debug mode. Prints additional information regarding read files into the console.
.. image:: https://i.imgur.com/ShVviJn.jpg
--------
*fs_game*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- *Default:* "legacy"| *Possible values:* mod names _(aka folder names in fs_homepath)_
- Run the game with this default mod.
--------
*fs_homePath*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- *Default:* "OS dependent":https://dev.etlegacy.com/projects/etlegacy/wiki/Path_and_file_structure#Homepath-fs_homepath| *Possible values:* paths to directories
- Contains all downloaded pk3, log, config and extracted binary files.
- *See also:* [[Path_and_file_structure#Homepath-fs_homepath|Path and File Structure]]
--------
*fs_openedList*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Please add explanation of difference to fs_referencedList to the description.*
- *Default:* " "| *Possible values:*
- Prints a list of opened PK3 names and their path to the console.
--------
*fs_referencedList*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *Please add explanation of difference to fs_openedList to the description.*
- *Default:* " "| *Possible values:*
- Prints a list of referenced PK3 names to the console.
--------
*fs_gameDirVar*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{TODO} *CVAR looks unused. Safe to remove?*
- *Default:* " "| *Possible values:*
- Description needed.
--------
*G_* (Game)
----------------------------------------
.. contents:: `CVAR Types`
:depth: 1
:local:
*G_related CVARS without prefix*
- `dedicated`_
- `developer`_
- `gamestate`_
- `timelimit`_
- `vote_flags`_
User cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*g_alliedMaxLives*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies the amount of lives each Allied player has individually. These lives |
| | are not shared across the team. The HUD counter seen in the screenshot displays |
| | the amount of respawns you have left. |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/qEaZYch.jpg>`__
- *See also:* `g_axisMaxLives`_
--------
*g_alliedWins*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Stores the amount of wins of the Allied team in the currently active campaign |
+-----------------+-----------------------------------------------------------------------------------+
- *NOTE:* For example the Allied team has three wins the CVAR has a value of 7 (1 + 2 + 4).
- *See also:* `g_axisWins`_
--------
*g_allowBotSwap*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Allows players to control a omnibot they are spectating from their team |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_altStopwatchMode*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Switches from A-B-B-A format to A-B-A-B in stopwatch mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_antiLag*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables modem-friendly server support |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/6b2wv1f.png>`__
--------
*g_antiwarp*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | TBA |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_autoFireteams*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles players auto joining a fireteam |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled, provide the player with a popup asking to join a fireteam |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enabled, automatically joins the player to a fireteam without a popup |
+-------+---------------------------------------------------------------------------------------------+
--------
*g_axisMaxLives*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies the amount of lives each Axis player has individually. These lives are |
| | not shared across the team. The HUD counter seen in the screenshot displays the |
| | amount of respawns you have left. |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/qEaZYch.jpg>`__
- *See also:* `g_alliedMaxLives`_
--------
*g_axisWins*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Stores the amount of wins of the Axis team in the currently active campaign |
+-----------------+-----------------------------------------------------------------------------------+
- *NOTE:* For example the Allied team has three wins the CVAR has a value of 7 (1 + 2 + 4).
- *See also:* `g_alliedWins`_
--------
*g_balancedTeams*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled, players are prevented from joining the team with more players. |
+-----------------+-----------------------------------------------------------------------------------+
- See `example <https://i.imgur.com/gLcBd4P.png>`__
--------
*g_banIPs*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prevents provided ip addresses from joining the server. List of ip addresses is |
| | separated by a space. Max length is 256 characters. Requires a trailing space. |
+-----------------+-----------------------------------------------------------------------------------+
- See commands: listip, addip, removeip
- See `g_filterBan`_
--------
*g_bluelimbotime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 30000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Respawn timer of allies, time in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_campaignFile*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Path location to the .campaign file to load the desired campaign |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_complaintlimit*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 6 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | The maximum number of complaints a player may receive before being kicked from a |
| | server |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_corpses*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Switches to dynamic queue system instead of a maximum body count of 8. This could |
| | theoretically cause a crash due to entity overflow. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_countryflags*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Looks up country origin of connected ip addresses through geodata to be able to |
| | show country flags |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_covertopsChargeTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 30000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies how long it takes to fully charge the charge bar for covert ops |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_currentCampaign*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Contains the name of the current campaign. Set internally, Read-only. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_currentCampaignMap*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Contains the name of the current map when playing campaign. Set internally, |
| | Read-only. |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_currentCampaign`_
--------
*g_currentRound*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Contains the number of the current round. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_customConfig*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Automatically configure server to specified default settings, e.g. 'legacy3' |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_disableComplaints*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Disables teamkill complaints of mines, airstrike and mortar |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Default HUD |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Disables complaints for teamkills through mines |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Disables complaints for teamkills through aistrikes |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Disables complaints for teamkills through mortar |
+-------+---------------------------------------------------------------------------------------------+
--------
*g_doWarmup*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Whether the server should require players to be ready before a match can start |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_warmup`_
--------
*g_dropAmmo*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 5(-1) |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Number of ammo packs dropped on fieldop death |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_dropHealth*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 5(-1) |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Number of health packs dropped on medic death |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_dropObjDelay*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 3000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Time to prevent the objective from being picked up after it has been dropped, in |
| | *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- See command: "dropObj"
--------
*g_enforcemaxlives*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Temporarily ban players who don't have any lives left between rounds |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_engineerChargeTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 30000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies how long it takes to fully charge the charge bar for engineer |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_excludedMaps*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Excludes maps from being voted in intermission menu |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_extendedNames*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Allow extended ASCII characters in names. Extended ASCII chars have values |
| | between -128 and 0 |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_fastres*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables faster revives |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_fastResMsec*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of revive animation / invincibility stage, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- Is currently not used anywhere
--------
*g_fieldopsChargeTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 40000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies how long it takes to fully charge the charge bar for fieldop |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_filterBan*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Ip addresses matching the current list will be prohibited from entering the game. |
| | The list of addresses is stored in `g_banIPs`_ |
+-----------------+-----------------------------------------------------------------------------------+
- See commands: listip, addip, removeip
--------
*g_filtercams*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prevents players from being shown in the objectives cam in the limbo menu |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_fixedphysics*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Force physics that is fps dependent to be fixed to the value of |
| | `g_fixedphysicsfps` |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_fixedphysicsfps*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 125 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Fps number used to determine physics behaviour |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_fixedphysics`_
--------
*g_floodLimit*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 5 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Number of packets allowed before flood protection kicks in |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_floodWait`_ and `g_floodProtection`_
--------
*g_floodProtection*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables flood protection, meaning clients get kicked when spamming commands to |
| | the server |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_floodWait`_ and `g_floodLimit`_
--------
*g_floodWait*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Minimum required time between packets received per client before flood protection |
| | kicks in, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_floodProtection`_ and `g_floodLimit`_
--------
*g_forcerespawn*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Time before you are automatically tapped out from wounded state, in *seconds*. |
| | Needs to be at least 1 to be enabled. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_friendlyFire*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables teammates to hurt each other |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_gametype*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 4 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Defines one of the various game types to run on the server |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | GT_SINGLE_PLAYER |
+-------+---------------------------------------------------------------------------------------------+
| **1** | GT_COOP |
+-------+---------------------------------------------------------------------------------------------+
| **2** | GT_WOLF |
+-------+---------------------------------------------------------------------------------------------+
| **3** | GT_WOLF_STOPWATCH |
+-------+---------------------------------------------------------------------------------------------+
| **4** | GT_WOLF_CAMPAIGN |
+-------+---------------------------------------------------------------------------------------------+
| **5** | GT_WOLF_LMS |
+-------+---------------------------------------------------------------------------------------------+
| **6** | GT_WOLF_MAPVOTE |
+-------+---------------------------------------------------------------------------------------------+
--------
*g_gravity*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 800 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Controls the gravity that affects players. Lower is less gravitational pull |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_guidCheck*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Checks guid validity of connecting players - "1" prevents 2.60b clients without |
| | PB from connecting |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_heavyWeaponRestriction*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 100 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 100 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Percentage of team that can have heavy weapons |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_inactivity*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Max time (in sec) a player can remain idle before being kicked from the server |
| | (0 = disabled) |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_intermissionReadyPercent*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 100 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 100 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Percentage of 'ready' players required to start next map |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_intermissionTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 60 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of intermission, in *seconds* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_ipcomplaintlimit*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 3 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 5 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Limit of individual complaints before a player is kicked - 0 is disabled |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_knockback*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | force to be applied against a target as a result of damage |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_landminetimeout*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Remove landmines of the player that switches team or disconnects |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_lms_currentMatch*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - `g_lms_matchlimit`_ |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read-only value that contains the current match in LMS |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_lms_followTeamOnly*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Restricts player to be only able to spectate their teammates |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_lms_lockTeams*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Locks both teams when the warmup period is done and a match is started |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_lms_matchlimit*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 2 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Amount of matches to be played in LMS before going to the next map |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_lms_roundlimit*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 3 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer above 3 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Maximum amount of rounds to be played to determine a team as winner or a draw to |
| | finnish a match. Winner is first to reach (round limit / 2) + 1 |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_currentRound`_, `g_axisWins` and `g_alliedWins`_
--------
*g_lms_teamForceBalance*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables team balancing |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_balancedTeams`_ and `g_teamForceBalance`_
--------
*g_log*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Path of file where server logging is written to |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_logSync*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles writing of server logs from buffered to synchronized |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_mapConfigs*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Path of folder where map configs are located. A map config must have the same |
| | name as the map bsp, but with a .cfg extension |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_mapScriptDirectory*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Path of folder where map scripts are located. A map config must have the same |
| | name as the map bsp, but with a .script extension |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_mapVoteFlags*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used when map voting is enabled. Allows to choose specific behaviour when voting. |
+-----------------+-----------------------------------------------------------------------------------+
+--------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+========+=============================================================================================+
| **0** | No flags |
+--------+---------------------------------------------------------------------------------------------+
| **1** | When the vote is tied the least played map is chosen |
+--------+---------------------------------------------------------------------------------------------+
| **2** | MAPVOTE_ALT_INTERMISSION (Not implemented) |
+--------+---------------------------------------------------------------------------------------------+
| **4** | Allows players to vote for multiple maps |
+--------+---------------------------------------------------------------------------------------------+
| **8** | MAPVOTE_NO_RANDOMIZE (Not implemented) |
+--------+---------------------------------------------------------------------------------------------+
| **16** | Allows next map vote to be called in MAPVOTE gamemode. When next map vote passes game |
| | continues to intermission and a other map can be voted. |
+--------+---------------------------------------------------------------------------------------------+
--------
*g_maxGameClients*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 (disabled) |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - `sv_maxClients`_ |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Limits the amount of clients that can join a team, regardless of how many can |
| | join the server |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_minGameClients`_
--------
*g_maxlives*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 (disabled) |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Number of respawns a player has |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_axisMaxLives`_ and `g_alliedMaxLives`_
--------
*g_maxlivesRespawnPenalty*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | How many respawns a player has to sit through before respawning again |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_maxMapsVotedFor*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 6 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | How many maps are listed for a player to vote on |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_maxWarp*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 4 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Reduces how many frames a player can skip that causes warping. Needs to be |
| | tweaked depending on the value of `sv_fps`_ |
+-----------------+-----------------------------------------------------------------------------------+
- If the value is too low it can cause high ping players to get stuck
--------
*g_medicChargeTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 45000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies how long it takes to fully charge the charge bar for medics |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_minGameClients*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 8 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - `sv_maxClients`_ |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Minimum amount of players needed to start a match |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `match_minPlayers`_ and `g_maxGameClients`_
--------
*g_minMapAge*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 3 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Minimum amount of different maps played before a map can appear in the map voting |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_misc*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables various miscellaneous effects on the server |
+-----------------+-----------------------------------------------------------------------------------+
+--------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+========+=============================================================================================+
| **0** | No effects |
+--------+---------------------------------------------------------------------------------------------+
| **1** | Enables a upwards push that gives a little bit more velocity than a jump |
+--------+---------------------------------------------------------------------------------------------+
| **2** | Not implemented |
+--------+---------------------------------------------------------------------------------------------+
| **4** | Not implemented |
+--------+---------------------------------------------------------------------------------------------+
| **8** | Shows who planted the dynamite that is being aimed at |
+--------+---------------------------------------------------------------------------------------------+
| **16** | Shows who planted the landmine that is being aimed at |
+--------+---------------------------------------------------------------------------------------------+
- *See also:* `g_shove`_ and `g_shoveNoZ`_
--------
*g_motd*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Define a message of the day for the server |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_moverScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Scale of speed of movers (truck, train, etc) |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_movespeed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 76 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | How fast bots maximum speed is |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_multiview*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables multiview |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_needpass*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read only server variable to enforce a password or not |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_password`_
--------
*g_nextTimeLimit*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Variable used to store the time after a time is set in stopwatch mode. Value is |
| | used to update the timelimit. Time in *minutes* |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `timelimit`_ and `g_userTimeLimit`_
--------
*g_noTeamSwitching*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Disallow players from joining a team with more players |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_oss*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 31 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Server variable to indicate supported client operating system architectures |
+-----------------+-----------------------------------------------------------------------------------+
+--------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+========+=============================================================================================+
| **0** | Vanilla / unknown / ET:L auto setup |
+--------+---------------------------------------------------------------------------------------------+
| **1** | Windows |
+--------+---------------------------------------------------------------------------------------------+
| **2** | Linux |
+--------+---------------------------------------------------------------------------------------------+
| **4** | Linux 64 |
+--------+---------------------------------------------------------------------------------------------+
| **8** | Mac OS X |
+--------+---------------------------------------------------------------------------------------------+
| **16** | Android |
+--------+---------------------------------------------------------------------------------------------+
| **32** | Raspberry Pi |
+--------+---------------------------------------------------------------------------------------------+
- *NOTE:* These values are not updated to current existing architectures and the cvar is not fully implemented
--------
*g_password*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "none" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Sets the password required for players to join the server. "none" or "" are both |
| | valid values to not require a password. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_prestige*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles the prestige system |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_pronedelay*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Move the spawn timer and mission timer and other HUD elements to a alternative |
| | location. |
+-----------------+-----------------------------------------------------------------------------------+
+--------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+========+=============================================================================================+
| **0** | Default HUD |
+--------+---------------------------------------------------------------------------------------------+
| **1** | Increase prone delay from 750ms to 1750ms |
+--------+---------------------------------------------------------------------------------------------+
| **2** | Disables proning while jumping |
+--------+---------------------------------------------------------------------------------------------+
--------
*g_protect*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Implements various protections for server behaviour |
+-----------------+-----------------------------------------------------------------------------------+
+--------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+========+=============================================================================================+
| **0** | Default HUD |
+--------+---------------------------------------------------------------------------------------------+
| **1** | Prevents clients who are on localhost to automatically become referee |
+--------+---------------------------------------------------------------------------------------------+
| **2** | Enforced max lives ban through GUID check instead of IP address |
+--------+---------------------------------------------------------------------------------------------+
- *See also:* `sv_protect`_
--------
*g_realHead*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Matches playerhead hitbox with its animations, instead of being in the same place |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_redlimbotime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 30000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Respawn timer of axis, time in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_resetXPMapCount*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Amount of maps to be played before XP is reset in MAPVOTE game mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_restarted*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read only variable to know if game is restarted, used for handling warmup |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_scriptName*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | The name of the script to look for instead of the current map name |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_mapScriptDirectory`_
--------
*g_shove*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 60 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Amount of force applied by a shove |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_misc`_ and `g_shoveNoZ`_
--------
*g_shoveNoZ*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Apply no force into the Z direction(up/down) when pushed / shoved |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_misc`_ and `g_shove`_
--------
*g_skillRating*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 2 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables skill rating system |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enabled, map bias is considered when calculating rating to be rewarded |
+-------+---------------------------------------------------------------------------------------------+
--------
*g_skipCorrection*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Does not apply correction when client has missed multiple frames |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_soldierChargeTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 20000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies how long it takes to fully charge the charge bar for soldiers |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_spectatorInactivity*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 (disabled) |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Max time a spectator can remain idle before being kicked from the server, time |
| | in *seconds* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_speed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 320 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to base speed of, in *units per second*. Multiply by 0.8 for running value |
| | and 1.1 for sprinting value. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_stickyCharge*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 2 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Keep current charge after certain deaths |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Reset charge bar after death |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Keep current charge bar after any form of selfkill |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Keep current charge bar after any kind of death |
+-------+---------------------------------------------------------------------------------------------+
--------
*g_suddenDeath*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables sudden death mechanic to maps where the objective must be blown by a |
| | dynamite. Excludes stopwatch game mode. This means when a dynamite is planted on |
| | the last objective before the time limit is reached the map continues until |
| | either the dynamite is blown or defused. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_swapteams*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read only variable used to swap players between teams |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_teamForceBalance*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enforce balanced teams by forcing players to join the team with the lowest player |
| | count |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_userAim*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Uses client current spread scale instead of a flat number |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_userAlliedRespawnTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Overrides `g_bluelimbotime`_ |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_userAxisRespawnTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Overrides `g_redlimbotime`_ |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_userTimeLimit*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Overrides `timelimit`_ |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_voiceChatsAllowed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 5 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Amount of voice chats allowed within 30 seconds per player |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_voting*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Changes certain behaviour when voting |
+-----------------+-----------------------------------------------------------------------------------+
+--------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+========+=============================================================================================+
| **0** | Disabled |
+--------+---------------------------------------------------------------------------------------------+
| **1** | Use total voters instead of total players to decide if a vote passes |
+--------+---------------------------------------------------------------------------------------------+
| **2** | Successful votes do not count towards the vote limit per player, see `vote_limit`_ |
+--------+---------------------------------------------------------------------------------------------+
| **4** | Shows who called the vote in the voting text |
+--------+---------------------------------------------------------------------------------------------+
--------
*g_warmup*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 60 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | The length of time the warmup lasts prior to a match starting, time in *seconds* |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `g_doWarmup`_
--------
*g_xpSaver*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables XP save between maps during campaign |
+-----------------+-----------------------------------------------------------------------------------+
--------
Developer cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*g_debugAlloc*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Debug prints allocation of memory on memory pool |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_debugBullets*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draws various debug trails for bullets |
+-----------------+-----------------------------------------------------------------------------------+
+--------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+========+=============================================================================================+
| **-2** | None player entities hitbox |
+--------+---------------------------------------------------------------------------------------------+
| **0** | Disabled |
+--------+---------------------------------------------------------------------------------------------+
| **1** | Bullet rail trail |
+--------+---------------------------------------------------------------------------------------------+
| **2** | Player hitbox |
+--------+---------------------------------------------------------------------------------------------+
| **3** | Bullet rail trail, body and head hitbox |
+--------+---------------------------------------------------------------------------------------------+
--------
*g_debugConstruct*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Cuts construction time in half to speed up testing constructing |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_debugDamage*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints the client num, health before receiving damage, damage received and weapon |
| | used against the player with given client num. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_debugForSingleClient*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | -1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Takes the client num to enable or disable specific behaviour the given client |
+-----------------+-----------------------------------------------------------------------------------+
+--------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+========+=============================================================================================+
| **-1** | Disabled |
+--------+---------------------------------------------------------------------------------------------+
| **0** | Debug behaviour for client 0 |
+--------+---------------------------------------------------------------------------------------------+
| **1** | Debug behaviour for client 1 |
+--------+---------------------------------------------------------------------------------------------+
| **2** | Debug behaviour for client 2 |
+--------+---------------------------------------------------------------------------------------------+
| **3** | etc |
+--------+---------------------------------------------------------------------------------------------+
- Client num can be found through the `players` command
--------
*g_debugHitboxes*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draws various visualizations of entities depending on the value |
+-----------------+-----------------------------------------------------------------------------------+
+--------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+========+=============================================================================================+
| **0** | Disabled |
+--------+---------------------------------------------------------------------------------------------+
| **3** | Draws hitboxes for players and corpses. Entity types 'ET_CORPSE', 'ET_PLAYER' |
+--------+---------------------------------------------------------------------------------------------+
| **4** | Draws hitboxes for missiles. Entity type 'ET_MISSILE'. |
+--------+---------------------------------------------------------------------------------------------+
| **5** | Draws hitboxes for objectives that can be exploded. Entity type 'ET_EXPLOSIVES' |
+--------+---------------------------------------------------------------------------------------------+
| **6** | Draws hitboxes for items that can be dropped and picked up. Entity type 'ET_ITEM' |
+--------+---------------------------------------------------------------------------------------------+
| **7** | ET_MOVER |
+--------+---------------------------------------------------------------------------------------------+
| **8** | ET_MG42_BARREL |
+--------+---------------------------------------------------------------------------------------------+
| **9** | ET_CONSTRUCTIBLE_INDICATOR, ET_CONSTRUCTIBLE, ET_CONSTRUCTIBLE_MARKER (not just cp, also |
| | wall on adler ?) |
+--------+---------------------------------------------------------------------------------------------+
| **10** | ET_TELEPORT_TRIGGER ET_OID_TRIGGER ET_TRIGGER_MULTIPLE ET_TRIGGER_FLAGONLY |
| | ET_TRIGGER_FLAGONLY_MULTIPLE |
+--------+---------------------------------------------------------------------------------------------+
| **11** | ET_CABINET_H ET_CABINET_A ET_HEALER ET_SUPPLIER |
+--------+---------------------------------------------------------------------------------------------+
| **12** | ET_ALARMBOX ET_PROP ET_TRAP: |
+--------+---------------------------------------------------------------------------------------------+
| **13** | ET_GAMEMODEL |
+--------+---------------------------------------------------------------------------------------------+
| **14** | ET_GENERAL |
+--------+---------------------------------------------------------------------------------------------+
| **15** | ET_AIRSTRIKE_PLANE |
+--------+---------------------------------------------------------------------------------------------+
--------
*g_debugMove*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Printing movement information to the console like which surfaces touched |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Default movement details loging |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Default and extra detailed movement logging |
+-------+---------------------------------------------------------------------------------------------+
--------
*g_debugPlayerHitboxes*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draws hitboxes on all players |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Default HUD |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Hitbox calculated from "endframe" - Green head and body box |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Hitbox calculated from "clientthink" - Blue head and body box |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Bounding box for collision - Cyan body box |
+-------+---------------------------------------------------------------------------------------------+
--------
*g_debugSkills*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display names of players when spectating or playing demos. `cg_debugSkills`_ |
| | needs to be enabled in legacy mod. This may be different for other mods. |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Writes debug information for skills to console |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Writes the same information for value |
+-------+---------------------------------------------------------------------------------------------+
- Example: "21:36:31 : ^5(SK: 0 XP: 3) Light Weapons: ^1HELLDEMBEZ gained 3XP, reason: bodyshot kill."
--------
*g_scriptDebug*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints script debug information |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_scriptDebugLevel*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Defines the level or granularity of debug information to be printed |
+-----------------+-----------------------------------------------------------------------------------+
--------
*g_scriptDebugTarget*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Filters debug information for script name of entity |
+-----------------+-----------------------------------------------------------------------------------+
--------
*SV_* (Server)
----------------------------------------
.. contents:: `CVAR Types`
:depth: 1
:local:
Server Admin cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*sv_fps*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 20 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer where the result of dividing 1000 by the value results in a |
| | rounded number. E.g 1000 / 20 = 50 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Amount of frames per second the server runs at. Higher is more smooth and |
| | precise, but also increases load. |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `snaps`_
--------
*sv_master1*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "etmaster.idsoftware.com" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Url of a master server that supplies the client with game servers known by it |
+-----------------+-----------------------------------------------------------------------------------+
--------
*sv_master2*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "master.etlegacy.com" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Url of a master server that supplies the client with game servers known by it. |
| | Takes its value from `com_masterServer`_ by default. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*sv_wwwBaseUrl*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Base url to redirect download of missing files through http protocol |
+-----------------+-----------------------------------------------------------------------------------+
--------
Developer cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*sv_running*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Lean while using the activate button |
+-----------------+-----------------------------------------------------------------------------------+
- *Default:* "0"| *Possible values:*
- Non-user CVAR
--------
*sv_packetLoss*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Simulates packet loss. Server side. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*sv_packetDelay*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Simulates packet delay, which can lead to packet loss. Server side. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*IN_* (Input)
----------------------------------------
.. contents:: `CVAR Types`
:depth: 1
:local:
Developer cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*in_keyboardDebug*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints keycode of pressed buttons to console |
+-----------------+-----------------------------------------------------------------------------------+
--------
*R_* (Renderer)
----------------------------------------
User cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*r_allowExtensions*
""""""""""""""""""""""""""""""""""""""""
- *Default:* "1.2"| *Possible values:* "0" = disabled; "1" = enabled.
- Enables/Disables global OpenGL extensions.
--------
*r_cache*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_cacheModels*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_cacheShaders*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_colorbits*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_colorMipLevels*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_customaspect*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_customheight*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_customwidth*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_depthbits*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_detailTextures*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_displayRefresh*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_drawSun*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_dynamiclight*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_ext_compressed_textures*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_ext_multitexture*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_ext_texture_env_add*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_ext_texture_filter_anisotropic*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_facePlaneCull*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_fastsky*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_finish*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_flares*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_fullscreen*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_gamma*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_ignoreFastPath*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_ignoreGLErrors*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_ignorehwgamma*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_intensity*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_lodbias*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_lodCurveError*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_mapOverBrightBits*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_maxpolys*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_maxpolyverts*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_mode*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_normallength*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_overBrightBits*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_picmip*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_printShaders*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_railCoreWidth*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_railSegmentLength*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_railWidth*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_shadows*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_showImages*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_stencilbits*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_subdivisions*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_swapInterval*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_texturebits*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_textureMode*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_trisColor*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_wolffog*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
Protected cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*r_ambientScale*
""""""""""""""""""""""""""""""""""""""""
{TODO} *Add images.*
- *Default:* "0.5"| *Possible values:* "0.0" = disabled; "2.0" = max.
- Sets light intensity of dynamic game entities _(e.g. player models, construction crates and tanks)_.
--------
*r_clear*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_directedScale*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_drawfoliage*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_drawworld*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_flareFade*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_flareSize*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_lodscale*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_showsky*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_zfar*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_znear*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
Developer cvars
^^^^^^^^^^^^^^^
*r_bonesDebug*
""""""""""""""""""""""""""""""""""""""""
{TODO} *Seems to be under development. Value of "8" and "9" flood a todo message in console.*
- *Default:* | *Possible values:*
- Description needed.
--------
*r_debugLight*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_debugSort*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_debugSurface*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_drawBuffer*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_drawentities*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_ignore*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_lightmap*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_lockpvs*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_logFile*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_measureOverdraw*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_nobind*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_nocull*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_nocurves*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_noportals*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_norefresh*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_novis*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_offsetFactor*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_offsetUnits*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_portalOnly*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_roundImagesDown*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_showcluster*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_shownormals*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_showtris*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_simpleMipMaps*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_singleShader*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_skipBackEnd*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_speeds*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
Internal cvars
^^^^^^^^^^^^^^
*r_oldMode*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
*r_uiFullScreen*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
Removed cvars
-------------
+---------------------------+--------------------+-------------------------------+
| CVAR | Reason | Replacement |
+===========================+====================+===============================+
| cg_animState | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_bigFont | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_blinktime | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_bobYaw | Combined in 1 CVAR | cg_bobbing |
+---------------------------+--------------------+-------------------------------+
| cg_bobPitch | Combined in 1 CVAR | cg_bobbing |
+---------------------------+--------------------+-------------------------------+
| cg_bobRoll | Combined in 1 CVAR | cg_bobbing |
+---------------------------+--------------------+-------------------------------+
| cg_bobUp | Combined in 1 CVAR | cg_bobbing |
+---------------------------+--------------------+-------------------------------+
| cg_cameraMode | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_cameraOrbit | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_cameraOrbitDelay | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_clipboardName | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_deferPlayers | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_enableBreath | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_fastSolids | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_footsteps | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_ignore | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_fastSolids | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_message | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_messagePlayer | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_messagePlayerName | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_modVersion | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_movespeed | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_noRender | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_noTaunt | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_noVoiceChats | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_noVoiceText | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_recording_Statusline | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_runpitch | Bugged | None |
+---------------------------+--------------------+-------------------------------+
| cg_runroll | Bugged | None |
+---------------------------+--------------------+-------------------------------+
| cg_smallFont | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_specSwing | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_stereoSeparation | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_timescaleFadeEnd | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_timescaleFadeSpeed | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_viewsize | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_wolfparticles | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_zoomDefaultBinoc | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_zoomDefaultFG | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_zoomDefaultSnooper | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_zoomFOV | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_zoomStepBinoc | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_zoomStepFG | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_zoomStepSnooper | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_activateLean | Was not used | cg_activateLean |
+---------------------------+--------------------+-------------------------------+
| cl_anonymous | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_debugTranslation | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_inGameVideo | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_language | Was not used | cl_lang |
+---------------------------+--------------------+-------------------------------+
| cl_motd | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_motdString | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_punkbuster | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_updateAvailable | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_updateFiles | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_visibleClients | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_waitForFire | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| com_cameraMode | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| com_cleanWhiteList | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| com_logosPlaying | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| con_debug | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| con_restricted | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| fs_buildGame | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| fs_buildPath | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| fs_CDpath | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| fs_copyFiles | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| fs_restrict | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| r_ati_fsaa_samples | Was not used | ENFORCED FOR VANILLA CLIENTS |
+---------------------------+--------------------+-------------------------------+
| r_ati_truform_normalmode | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| r_ati_truform_pointmode | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| r_ati_truform_tess | Was not used | ENFORCED FOR VANILLA CLIENTS |
+---------------------------+--------------------+-------------------------------+
| r_clampToEdge | Was not used | ENFORCED FOR VANILLA CLIENTS |
+---------------------------+--------------------+-------------------------------+
| r_dlightBacks | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| r_ext_ATI_pntriangles | Was not used | ENFORCED FOR VANILLA CLIENTS |
+---------------------------+--------------------+-------------------------------+
| r_nv_fogdist_mode | Was not used | ENFORCED FOR VANILLA CLIENTS |
+---------------------------+--------------------+-------------------------------+
| r_portalsky | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| r_primitives | Was not used | None |
+---------------------------+--------------------+-------------------------------+