===================
List of CVARs
===================
Enemy Territory: Legacy, just like the original Wolfenstein: Enemy Territory, offers a wide range of console variables, so-called *CVARs*. These are options that can be used to customize the game's behaviour, setup and appearance to accommodate the player's needs or preferences. Most can be set from the menu. But all can be set from inside a configuration file _(.cfg)_ , the command line or, in most cases from the console.
Version goes here:
.. contents:: `Table of contents`
:depth: 1
:local:
--------
.. |ETL logo| image:: https://raw.githubusercontent.com/etlegacy/etlegacy-assets/master/logo/regular_black.png
:width: 1592 px
:height: 1990 px
:scale: 2 %
.. |ss| raw:: html
.. |se| raw:: html
*Miscellaneous CVARS*
----------------------------------------
.. contents:: `CVAR Types`
:depth: 1
:local:
User cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*dedicated*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify if the server should be "dedicated" for LAN or Internet play (no client) |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Hidden |
+-------+---------------------------------------------------------------------------------------------+
| **1** | LAN |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Internet |
+-------+---------------------------------------------------------------------------------------------+
--------
*etVersion*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Read-only cvar to see the version of the game |
+-----------------+-----------------------------------------------------------------------------------+
--------
*logfile*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables logging of output to etconsole.log |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enable logging, buffer log |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enable logging, flush after each print |
+-------+---------------------------------------------------------------------------------------------+
- Not to be confused with the cvar `cg_logfile`_
--------
*name*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "ETLegacyPlayer" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to set the name you play with. Colors can be used. See |
| | `color guide `_ |
+-----------------+-----------------------------------------------------------------------------------+
--------
*rate*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 25000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Rate by which resources are downloaded from the server when http/ftp is not |
| | available |
+-----------------+-----------------------------------------------------------------------------------+
--------
*password*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | The value is send to the server when connecting to authenticate with password |
| | protected servers |
+-----------------+-----------------------------------------------------------------------------------+
--------
*sensitivity*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 5 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Defines the sensitivity of mouse movements. E.g. looking around. Higher is faster |
+-----------------+-----------------------------------------------------------------------------------+
--------
*snaps*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 20 - server `sv_fps`_ value |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Determines how many times per second the server sends updates to your client |
+-----------------+-----------------------------------------------------------------------------------+
--------
*timedemo*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled, enables benchmarking on demo playback by processing snapshots as |
| | fast as possible, and outputting statistics afterwards. |
+-----------------+-----------------------------------------------------------------------------------+
--------
Developer cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*activeAction*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | For the first frame of active play, execute the contents of activeAction. This |
| | is to allow scripting a timedemo to start right after loading. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*developer*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles developer mode. Prints more info to console and provides more commands. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*fixedtime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Modifies time for debugging purpose, in *milliseconds*. Effectively cant be |
| | lower than 1. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*journal*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled, writes events and its data to "journal.dat" and journaldata.dat" |
+-----------------+-----------------------------------------------------------------------------------+
--------
*timescale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Scale of which time passes by |
+-----------------+-----------------------------------------------------------------------------------+
--------
*showdrop*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles information of dropped packet traffic |
+-----------------+-----------------------------------------------------------------------------------+
--------
*showpackets*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles information of packet traffic |
+-----------------+-----------------------------------------------------------------------------------+
--------
*version*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "ET 2.60b " CPUSTRING " May 8 2006" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Contains the installed version. CPUSTRING is platform specific. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*viewlog*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used for dedicated server to control the state of viewlog |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Hidden / Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | visible |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Minimized |
+-------+---------------------------------------------------------------------------------------------+
--------
*CG_* (Client Game)
----------------------------------------
.. contents:: `CVAR Types`
:depth: 1
:local:
User cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*cg_activateLean*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Lean using left/right strafe keys when :code:`+activate` is held |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_allowGeoIP*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Allows sending your geolocation based off your IP address to the server |
+-----------------+-----------------------------------------------------------------------------------+
- The location is used to display countryflags on scoreboard, and append country to connection message
--------
*cg_altHud*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Choose from different premade HUD styles |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Default HUD |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Alternative hud 1 |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Alternative hud 2 |
+-------+---------------------------------------------------------------------------------------------+
| **3** | `Alternative hud 3`_ |
+-------+---------------------------------------------------------------------------------------------+
- Works in combination with `cg_altHudFlags`_.
.. _Alternative hud 3: https://i.imgur.com/6dKSdbB.jpg
--------
*cg_altHudFlags*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Move the spawn timer and mission timer and other HUD elements to an alternative |
| | location. |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Default HUD |
+-------+---------------------------------------------------------------------------------------------+
| **1** | `Moves timers to a alternative position`_ |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Removes ranks |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Moves popups to a alternative position |
+-------+---------------------------------------------------------------------------------------------+
- This cvar will be removed in the future, see `HUD Rework`_.
.. _Moves timers to a alternative position: https://i.imgur.com/lGjIJmo.jpg
.. _HUD Rework: https://github.com/etlegacy/etlegacy/issues/1967
--------
*cg_announcer*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles the announcer voice on map start "FIGHT!" and "Prepare to Fight!" |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_atmosphericEffects*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles display of atmospheric map effects like rain and snow |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_autoAction*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Automatically start the selected actions when a match starts |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | No action |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Record demo at start of map / round |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Screenshot at end of map / round |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Save player stats to .txt file on disk |
+-------+---------------------------------------------------------------------------------------------+
- See `Path and File Structure `_ for where to find the saved files.
--------
*cg_autoActivate*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles automatically picking up items such as ammo/health packs, weapons, |
| | objectives, etc |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_autoFolders*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Store screenshots, stats and demos created by `cg_autoAction`_ to a subfolder |
| | named :code:`YYYY-MM` |
+-----------------+-----------------------------------------------------------------------------------+
- Also applies to :code:`autoScreenshot` command.
--------
*cg_autoMapZoom*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 5.159 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Adjust the zoom level of the compass minimap. Menu is limited to 7.43. |
| | Higher value is more zoomed in. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_autoReload*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Automatically reload weapon when clip becomes empty. |
| | Keep in mind that reloading can't be cancelled! |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_autoSwitch*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Automatically switch to a new weapon when picking one up |
+-----------------+-----------------------------------------------------------------------------------+
- *CAREFUL:* Do not confuse with `cg_noAmmoAutoSwitch`_!
--------
*cg_bannerTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 10000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set the time a banner stays visible, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_bloodDamageBlend*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Opacity of on-screen blood splatter effect when you are being shot |
+-----------------+-----------------------------------------------------------------------------------+
- Menu entries are None, Light, Medium, Heavy, Full. Value increased by 0.25 per step respectively.
--------
*cg_bloodFlash*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Opacity of blood flashes displayed at the edges of the screen when getting shot |
+-----------------+-----------------------------------------------------------------------------------+
- Menu entries are None, Light, Medium, Heavy, Full. Value increased by 0.25 per step respectively.
- The flash position around the screen edges indicates the direction from which you are being shot from
--------
*cg_bloodFlashTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1500 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of blood flashes, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_bloodTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 120 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of blood puddle effects _(walls, floors, etc.)_ in *seconds* |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cg_brassTime`_ and `cg_markTime`_
--------
*cg_bobbing*
""""""""""""""""""""""""""""""""""""""""
+------------------+----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+------------------+----------------------------------------------------------------------------------+
| **Default** | 1 |
+------------------+----------------------------------------------------------------------------------+
| **Description** | Toggle bobbing effect. Bobbing simulates head movement by bobbing |
| | the view when moving around. |
+------------------+----------------------------------------------------------------------------------+
- This combines the historical :code:`cg_runpitch`, :code:`cg_runroll`, :code:`cg_bobup`, :code:`cg_bobpitch` and :code:`cg_bobroll` into one cvar
- Also affects sniper scopes when moving around while scoped
--------
*cg_brassTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 2500 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration ejected bullet shells last for, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- Menu entries are Off, Med, High. Values are 0, 2500 and 15000 respectively.
- See also: `cg_bloodTime`_ and `cg_markTime`_
--------
*cg_centerTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 5 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration for which center print popups are displayed, in *seconds* |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
- *See also:* `cg_fontScaleCP`_
--------
*cg_chatAlpha*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat opacity |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatBackgroundAlpha*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.66 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat background opacity |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatFlags*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draw team flags on chat |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatLineWidth*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 70 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set number of characters in chat before a line break (includes player |
| | name and possible location string) |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat scale |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatShadow*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draw shadow on chat |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatX*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 160 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat x position, in *pixels* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatY*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 478 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat y position, in *pixels* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_complaintPopUp*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display the UI popup to file complaints against teammates who teamkill you |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
- When disabled, you'll automatically send a "no" response
--------
*cg_coronaFarDist*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1536 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Maximum distance coronas are displayed before fading from view |
+-----------------+-----------------------------------------------------------------------------------+
- Menu entries are Off, Near, Normal, Far. Values are 0, 800 and 1536, 4096, 16000 respectively.
- See `cg_coronas`_ for toggling the effect.
--------
*cg_coronas*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles the display of coronas |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Traces everything and ignores `cg_coronaFarDist`_ |
+-------+---------------------------------------------------------------------------------------------+
- See `cg_coronaFarDist`_ for adjusting the draw distance of the effect.
--------
*cg_countryflags*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays players' country flags in scoreboard |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
- If a player has `cg_allowGeoIP`_ disabled, their flag will be shown as a UN flag.
--------
*cg_crosshairAlpha*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Transparency level for the primary crosshair image |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_crosshairAlphaAlt*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Transparency level for the secondary crosshair image |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_crosshairColor*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "white" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set the colour for the primary crosshair image. For menu values see |
| | :ref:`menu-colors`. You can also use custom Hex colour codes |
| | in this format: 0xFF1E00 |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_crosshairColorAlt*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "white" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set the colour for the secondary crosshair image. For menu values see |
| | :ref:`menu-colors`. You can also use custom Hex colour codes |
| | in this format: 0xFF1E00 |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_crosshairHealth*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Colors the crosshair based on current health. Overrides `cg_crosshairColor`_ |
| | settings |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_crosshairPulse*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Increases the crosshair spread/sizing while moving, shooting, etc. to provide |
| | a visual representation of actual weapon spread |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_crosshairSize*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 48 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Size of the displayed crosshair, in *pixels* |
+-----------------+-----------------------------------------------------------------------------------+
- Menu entries are Tiny, Small, Medium, Large, Huge. Values are 24, 32, 48, 64 and 96 respectively.
- See `example `__
--------
*cg_crosshairX*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive/negative integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Offset of the crosshair position on-screen, in *pixels*. Moves left or right. |
+-----------------+-----------------------------------------------------------------------------------+
- Max left value = (Your resolution / 2) * -1
- Max right value = (Your resolution / 2)
- See `example `__
--------
*cg_crosshairY*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive/negative integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Offset of the crosshair position on-screen, in *pixels*. Moves up or down. |
+-----------------+-----------------------------------------------------------------------------------+
- Max left value = (Your resolution / 2) * -1
- Max right value = (Your resolution / 2)
- See `example `__
--------
*cg_cursorHints*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays hint and information icons for certain actions when near interactive |
| | objects |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Size Pulse |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Strobe Pulse |
+-------+---------------------------------------------------------------------------------------------+
| **3** | Alpha Pulse |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Solid |
+-------+---------------------------------------------------------------------------------------------+
- See `example `__
--------
*cg_cycleAllWeaps*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled loops around while cycling through inventory. Include non-weapon |
| | items when cycling through inventory. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_drawBreathPuffs*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles drawing puffs of breath when standing on 'snow' surfaces |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_drawCompass*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display the HUD compass |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disable compass |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Selects default compass |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Selects alternative compass |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_drawCompassIcons*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 7 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Show icons on compass |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | No icons |
+-------+---------------------------------------------------------------------------------------------+
| **1** | All icons |
+-------+---------------------------------------------------------------------------------------------+
| **2** | No secondary objective icons |
+-------+---------------------------------------------------------------------------------------------+
| **4** | No primary objective icons |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_drawCrosshair*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Choose from different premade crosshairs |
+-----------------+-----------------------------------------------------------------------------------+
- See :ref:`crosshairs`
--------
*cg_drawCrosshairInfo*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 3 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays player info when the crosshair is over a teammate |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Shows player class |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Shows player rank |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Shows player prestige |
+-------+---------------------------------------------------------------------------------------------+
- See `example `__
- Flag 4 requires server to have :code:`g_prestige` enabled
--------
*cg_drawCrosshairNames*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display names of teammates when hovering over them with your crosshair |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled, white names |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enabled, coloured names |
+-------+---------------------------------------------------------------------------------------------+
- See `example `__
- *See also:* `cg_fontScaleCN`_
--------
*cg_drawCrosshairPickups*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Give pickup items a highlight. Very subtle. |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled when aiming at objective |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Always enabled |
+-------+---------------------------------------------------------------------------------------------+
- See `example `__
- Value 1 requires you to be within 255 in-game units of the objective for highlighting to be visible.
--------
*cg_drawEnvAwareness*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 7 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display objective icons on HUD |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | No icons |
+-------+---------------------------------------------------------------------------------------------+
| **1** | All icons |
+-------+---------------------------------------------------------------------------------------------+
| **2** | No secondary objective icons |
+-------+---------------------------------------------------------------------------------------------+
| **4** | No primary objective icons |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_drawFireteamOverlay*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display Fireteam HUD window. |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_drawFPS*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display a FPS counter in the HUD below the compass. |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_drawGun*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display equipped weapon |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Don't draw primary and secondary weapons |
+-------+---------------------------------------------------------------------------------------------+
- See `example `__
--------
*cg_drawNotifyText*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggle prefixing certain messages with :code:`[skipnotify]`. |
| | Only applies to logfiles and TTY output. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_drawPing*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display the ping in the HUD below the compass |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_drawReinforcementTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display reinforcement(spawn) timer for your team in the HUD below the compass |
| | (in light blue) |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
- *See also:* `cg_drawRoundTimer`_
--------
*cg_drawRoundTimer*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display remaining mission time in the HUD below the compass |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
- *NOTE:* Also disables `cg_drawReinforcementTime`_
--------
*cg_drawSmallPopupIcons*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Use small icons for obituary messages |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
- *See also:* `cg_fontScaleSP`_
--------
*cg_drawSnapshot*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display the snapshot counter in the HUD |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_drawSpectatorNames*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 2 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display names of players when spectating or playing demos |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled, white names |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enabled, coloured names |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_drawSpeed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays current player speed in the HUD below the compass |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
- Unit of speed can be changed with `cg_drawUnit`_
--------
*cg_drawSpreadScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays a coloured bar on the left of the screen showing the current weapon |
| | spread. Increases when turning around, shooting, etc. |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled, for scoped weapons |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enabled, for all weapons |
+-------+---------------------------------------------------------------------------------------------+
- See `example `__
--------
*cg_drawTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display local time |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled (required for other options) |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Draw seconds |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Use 12h clock |
+-------+---------------------------------------------------------------------------------------------+
- See `example `__
--------
*cg_drawUnit*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set unit system |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Unit |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Metric |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Imperial |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_drawWeaponIconFlash*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Flashes the weapon icon on the bottom right during certain events |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_descriptiveText*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays help text about following other players while spectating/in limbo, |
| | or about tapping out when wounded and waiting for a medic |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_draw2D*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display all UI and HUD elements |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
- Crosshair is drawn even when disabled
--------
*cg_dynamicIcons*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggle player icon scaling for command map |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_dynamicIconsDistance*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 400 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Distance between players when scaling down starts, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_dynamicIconsMaxScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Max scale of icons. When 'cg_dynamicIconsMaxScale' and `cg_dynamicIconsMinScale`_ |
| | are equal the icons will stay the same size, allowing you to control just the |
| | size of the icons when enabling dynamic icons. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_dynamicIconsMinScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.5 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Max scale of icons. When 'cg_dynamicIconsMinScale' and `cg_dynamicIconsMaxScale`_ |
| | are equal the icons will stay the same size, allowing you to control just the |
| | size of the icons when enabling dynamic icons. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_dynamicIconsSize*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 20 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Player icon size, in *pixels* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fireteamAlpha*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Sets the opacity of the fireteam overlay including text etc. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fireteamBgAlpha*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.3 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Sets the background opacity of the fireteam overlay |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fireteamLatchedClass*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draw latched class of fireteam members in the fireteam overlay |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_fireteamLocationAlign*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies alignment of location string in fireteam overlay |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **-1**| Left align (static) |
+-------+---------------------------------------------------------------------------------------------+
| **0** | Left align (dynamic) |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Right align (static/dynamic) |
+-------+---------------------------------------------------------------------------------------------+
- Combine this with `cg_locationMaxChars`_ to reserve space for location field in fireteam overlay. When `cg_locationMaxChars`_ is set, using -1 or 1 will force the location field to be staticly sized with the location string aligned to left or right respectively.
--------
*cg_fireteamNameAlign*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | ESpecifies alignment of player names in fireteam overlay |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **-1**| Left align (static) |
+-------+---------------------------------------------------------------------------------------------+
| **0** | Left align (dynamic) |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Right align (static/dynamic) |
+-------+---------------------------------------------------------------------------------------------+
-Combine this with `cg_fireteamNameMaxChars`_ to reserve space for name field in fireteam overlay. When `cg_fireteamNameMaxChars`_ is set, using -1 or 1 will force the name field to be staticly sized with the player names aligned to left or right respectively.
--------
*cg_fireteamNameMaxChars*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 36 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify a max amount of characters drawn per name in the fireteam overlay. |
| | 0 = no limit |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fireteamSprites*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draw small triangles above players’ heads who are part of your fireteam |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fontScaleCN*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.25 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Font scale for entitiy/player names when aiming crosshair at them |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
- *See:* `cg_drawCrosshairNames`_
--------
*cg_fontScaleCP*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.22 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Font scale for center prints |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
- *See also:* `cg_centerTime`_
--------
*cg_fontScaleSP*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.22 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Font scale for side prints |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
- *See also:* `cg_drawSmallPopupIcons`_ and `cg_graphicObituaries`_
--------
*cg_fontScaleTP*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.35 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Font scale for top of the screen prints |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_etVersion*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Shows client mod version when connected to a server |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fov*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 90 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 75 - 160 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Sets the Field of View |
+-----------------+-----------------------------------------------------------------------------------+
- Legacy mod uses *Hor+* FOV calculation, while original ET (and most mods) use *Vert-*. See `field of view scaling methods `__.
--------
*cg_gibs*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled, body parts are created when players get gibbed |
| | (exploded, crushed etc.) |
+-----------------+-----------------------------------------------------------------------------------+
- Also requires `cg_showBlood`_ to be enabled
--------
*cg_graphicObituaries*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display simple graphic kill messages instead of text-based messages |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Victim -> Weapon -> Killer |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Killer -> Weapon -> Victim |
+-------+---------------------------------------------------------------------------------------------+
- See `example `__
- *See also:* `cg_fontScaleSP`_
--------
*cg_gunX*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 (center) |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive or negative decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Offset of equipped weapon on screen along the X-axis, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_gunY*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 (center) |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive or negative decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Offset of equipped weapon on screen along the Y-axis, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_gunZ*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 (center) |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive or negative decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Offset of equipped weapon on screen along the Z-axis, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_healthDynamicColor*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | When enabled, health text on HUD will be colored dynamically based off |
| | your current health |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_hitSounds*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set active hit sounds. Current implementation does not adhere to default |
| | bitflag behaviour |
+-----------------+-----------------------------------------------------------------------------------+
+--------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+========+=============================================================================================+
| **0** | None |
+--------+---------------------------------------------------------------------------------------------+
| **1** | All |
+--------+---------------------------------------------------------------------------------------------+
| **3** | Disable body hitsounds |
+--------+---------------------------------------------------------------------------------------------+
| **5** | Disable headshot hitsounds |
+--------+---------------------------------------------------------------------------------------------+
| **7** | Disable body and headshot hitsounds |
+--------+---------------------------------------------------------------------------------------------+
| **11** | Disable body and team hitsounds |
+--------+---------------------------------------------------------------------------------------------+
| **13** | Disable headshot and team hitsounds |
+--------+---------------------------------------------------------------------------------------------+
| **25** | Disable team hitsounds |
+--------+---------------------------------------------------------------------------------------------+
--------
*cg_instantTapOut*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Puts you directly into the respawn queue without waiting for a revive. |
| | Only works in LMS game mode or on servers with limited lives set. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_lagometer*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays a lag'o'meter in the HUD below the compass checking for lag spikes |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_letterbox*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Adds an overlay to the game underneath the HUD at the bottom and top of the |
| | screen simulating widescreen |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_locationMaxChars*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 128 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify a max amount of characters drawn for locations. 0 = no limit |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_locations*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 3 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies how locations are displayed. Uses data from loc.dat file. |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Off |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Show locations in fireteam |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Show locations in team chat and fireteam chat |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Show location where landmines are spotted |
+-------+---------------------------------------------------------------------------------------------+
| **8** | Substitute "Unknown" locations with coordinates |
+-------+---------------------------------------------------------------------------------------------+
| **16**| Show only coordinates |
+-------+---------------------------------------------------------------------------------------------+
| **32**| Show distance to other clients |
+-------+---------------------------------------------------------------------------------------------+
- Team chat and fireteam chat will always display coordinates even when set to 0
- Flag 32 cannot be combined with locations or coordinates
--------
*cg_logFile*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | If set, will write a logfile containing chat to :code:`fs_homepath/legacy` |
| | folder with the name provided. If empty, logging is disabled. |
+-----------------+-----------------------------------------------------------------------------------+
- Not to be confused with the engine cvar `logfile`_
--------
*cg_markTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 20000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of bullet marks on walls, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cg_brassTime`_ and `cg_bloodTime`_
--------
*cg_muzzleFlash*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles display of muzzle flash when shooting |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_noAmmoAutoSwitch*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Automatically switch to a new weapon when out of ammunition |
+-----------------+-----------------------------------------------------------------------------------+
- This only takes effect when totally running out of ammo, see also `cg_autoReload`_
- *CAREFUL:* Do not confuse with `cg_autoSwitch`_!
--------
*cg_optimizePrediction*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables unlagged optimized prediction |
+-----------------+-----------------------------------------------------------------------------------+
- See `unlagged page `__ for technical information.
--------
*cg_popupFadeTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 2500 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of the fading effect of popup messages, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- This is added on top of `cg_popupStayTime`_
- *See also:* `cg_popupStayTime`_ and `cg_popupFilter`_
--------
*cg_popupBigFilter*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Filter promotion popups |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Filter skill promotions |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Filter rank promotions |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Filter prestige promotions |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_popupFilter*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Filter message popups |
+-----------------+-----------------------------------------------------------------------------------+
+--------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+========+=============================================================================================+
| **0** | Disabled |
+--------+---------------------------------------------------------------------------------------------+
| **1** | Filter connect |
+--------+---------------------------------------------------------------------------------------------+
| **2** | Filter team join |
+--------+---------------------------------------------------------------------------------------------+
| **4** | Filter mission |
+--------+---------------------------------------------------------------------------------------------+
| **8** | Filter pickup |
+--------+---------------------------------------------------------------------------------------------+
| **16** | Filter death |
+--------+---------------------------------------------------------------------------------------------+
- *See also:* `cg_popupStayTime`_ and `cg_popupFadeTime`_
--------
*cg_popupShadow*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draw shadow on popups |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_popupStayTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 2000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration for which popup messages stay active, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cg_popupFadeTime`_ and `cg_popupFilter`_
--------
*cg_popupTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration between popups appearing. A side effect is that it increases stay time |
| | as well. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_predefinedDemoKeys*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Use predefined key bindings to control actions in a demo such as fast forward. |
| | This way existing binds are ignored. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_predictItems*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables prediction for item pickups |
+-----------------+-----------------------------------------------------------------------------------+
- TODO: remove, item pickups are always predicted in ET (also remove from clientflags)
--------
*cg_printObjectiveInfo*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints important game messages to the console |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_quickChat*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify receiver of quick radio messages. Quick radio messages are triggered |
| | when using :code:`weapalt` and holding a specific weapon. |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Team chat |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Fireteam chat |
+-------+---------------------------------------------------------------------------------------------+
- List of possible quick chats:
- Dynamite - Explore the area!
- Smoke grenade - Go undercover/Infiltrate!
- Airstrike can/grenades - Fire in the hole!
- Pliers = Cover me/I need backup/Clear the path!
- Satchel = Let's go!
- Medkit/syringe = I'm a medic.
- Ammokit = I'm a field ops.
--------
*cg_quickMessageAlt*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles using numbers instead of letters for the quick chat menu |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_scopedSensitivityScaler*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.6 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set scoped mouse sensitivity. The value is a scalar used to calculate the |
| | sensitivity depending on field of view when scoped(zoom value). This makes it |
| | possible to have a other sensitivity while scoped. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_scoreboard*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to cycle between XP and Skill Rating (SR) scoreboard |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | XP |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Skill Rating |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Prestige |
+-------+---------------------------------------------------------------------------------------------+
- Skill rating and Prestige scoreboards require server to have :code:`g_skillRating` and :code:`g_prestige` enabled, respectively
- This cvar is automatically cycled when double tapping :code:`+scores``
- See `example `__
--------
*cg_shadows*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display player shadows underneath the player |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Blob |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Stencil |
+-------+---------------------------------------------------------------------------------------------+
| **3** | Projection |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Polygon |
+-------+---------------------------------------------------------------------------------------------+
- *NOTE*: Stencil, Projection and Polygon are currently disabled.
- See `example `__
--------
*cg_sharetimerText*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify a custom text to announce the next enemy spawn. Use *${nextspawn}* and |
| | *${enemylimbotime}* as variables. See the *sharetimer* :ref:`commands ` |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastDrawHealth*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display player health above them in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Show health as text |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Show health as a bar |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_shoutcastDrawMinimap*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display minimap while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastDrawPlayers*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display player lists while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastDrawTeamNames*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display team names while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastGrenadeTrail*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display red trail for grenades while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastTeamNameBlue*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "Allies" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set allies team name ('allies' if empty) while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastTeamNameRed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "Axis" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set axis team name ('Axis' if empty) while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_showBlood*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles showing blood spurt effect when players are shot |
+-----------------+-----------------------------------------------------------------------------------+
- Must be enabled for `cg_gibs`_ to work.
--------
*cg_showMiss*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Print faulty predictions into the console, for debugging purposes |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Generic prediction errors |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Display number of predicted/played back frames per snapshot |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Prints current cg_pmove servertime and local cgame time |
+-------+---------------------------------------------------------------------------------------------+
| **8** | Prints information about prediction error return codes |
+-------+---------------------------------------------------------------------------------------------+
- Flag 2 requires `cg_optimizePrediction`_ to be enabled
- See `example `__
--------
*cg_simpleItems*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Use minimalistic icons for item pick-ups |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled except objectives |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enabled for all items |
+-------+---------------------------------------------------------------------------------------------+
- See `example `__
--------
*cg_simpleItemsScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.25 - 1.50 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set scale of simple items |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_skybox*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggle visibility of skyportal geometry, if a map has one. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_specHelp*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggle display of spectator help, *only* in multiview |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_stats*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints client frame in the console, for debugging purposes |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_teamChatHeight*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 8 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 8 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Amount of lines of chat messages displayed at once (maximum) |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_teamChatMention*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prefixes messages with a yellow '> ' where you are mentioned. Mentioning someone |
| | is done through '@playername', but is required to have a space before it. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_teamChatsOnly*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Filers global chat messages and only displays team and fireteam chat |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_teamChatTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 8000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of chat messages that are kept on display, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_tracers*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Choosing which tracers to display |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | None |
+-------+---------------------------------------------------------------------------------------------+
| **1** | All tracers |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Own tracers only |
+-------+---------------------------------------------------------------------------------------------+
| **3** | Other's tracers only |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_useWeapsForZoom*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Weapon switch will zoom in and out while scoped, rather than switch weapons |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_visualEffects*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draws additional visual effects (airstrike planes, debris) |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_voiceChats*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Play voice chat sound file in-game when using quick chat e.g. v21 for Need a |
| | Medic! |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cg_voiceText`_
--------
*cg_voiceText*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Show voice text lines in-game when using quick chat e.g. v21 for Need a Medic! |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cg_voiceChats`_
--------
*cg_voiceSpriteTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 6000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of chat icons shown above players their head, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- Ammo and medic request icons are displayed for twice the duration
- See `example `__
--------
*cg_weapAltReloads*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Allows reloading weapons without alternate fire mode by pressing :code:`weapalt` |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_weapaltSwitches*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Provide an alternative way to use an alt weapon by pressing the respective |
| | weaponbank bind |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_weapAnims*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 15 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set which weapon animations to play |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | None |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Move |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Firing |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Reload |
+-------+---------------------------------------------------------------------------------------------+
| **8** | Switch |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_weaponCycleDelay*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 150 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Ignores additional weapon switches for the set duration after a weapon switch |
| | has begun, preventing accidental double weapon switches. Value in *milliseconds.* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_zoomDefaultSniper*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 20 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 4 - 32 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set the default zoom level for sniper scopes and binoculars |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_zoomStepSniper*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 2 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 28 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies the amount of levels one key activation zooms in or out. |
+-----------------+-----------------------------------------------------------------------------------+
- Applies to scoped Garand/K43 and binoculars.
- See `cg_zoomDefaultSniper`_ for the step range.
--------
Developer cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
A cheat protected cvar is usually used by developers to help during development.
*cg_animSpeed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display of player animations |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cg_noPlayerAnims`_
--------
*cg_debugAnim*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to debug player model and weapon animations by printing info |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Player animations |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Weapon animations |
+-------+---------------------------------------------------------------------------------------------+
| **3** | Old and current weapon animations |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Print debug when time > lf->frameTime |
+-------+---------------------------------------------------------------------------------------------+
- See `example `__
--------
*cg_debugBullets*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays a line from bullet start point to end point |
+-----------------+-----------------------------------------------------------------------------------+
- Works similar to :code:`g_debugBullets`, but is client sided only
- See `cg_railTrailTime`_
--------
*cg_debugEvents*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to debug entity events. When enabled, prints debug information in the |
| | console. |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_debugPlayerHitboxes*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to debug player hitboxes |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Other players |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Self |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_debugPosition*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Used to debug player entity yaw angle. When enabled, prints debug information |
| | in the console. |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_debugSkills*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prints debug information to console when gaining a skill level and/or xp. Exact |
| | circumstances are unknown. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_errorDecay*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 100 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 500 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Decay prediction errors over several frames instead of correcting in one jerk, in |
| | *frames* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_gun_frame*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - Maximum frame of current gun animation |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Disable weapon animations and only display the animation frame specified |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_noPlayerAnims*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles display of player animations. If enabled, animation is fixed in a single |
| | frame. |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `cg_animSpeed`_
--------
*cg_noPredict*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles prediction of player actions e.g. movement |
+-----------------+-----------------------------------------------------------------------------------+
--------
cg_railTrailTime
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 750 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies the time the trail a bullet takes is visualized, in *milliseconds* |
+-----------------+-----------------------------------------------------------------------------------+
- See also `cg_debugBullets`_ and `cg_debugPlayerHitboxes`_
--------
*cg_swingSpeed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Speed at which the thirdperson player model turns around when looking around |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_thirdPerson*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables a thirdperson perspective |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_thirdPersonAngle*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 360 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies the angle of the thirdperson perspective, angle in degrees |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_thirdPersonRange*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 80 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies the distance from camera to player origin, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cg_tracerChance*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.4 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Probability that a shot creates a bullet tracer, % in decimal |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_tracerLength*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 160 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Length of bullet tracers, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_tracerSpeed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 4500 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Speed of bullet tracers, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_tracerWidth*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Width of bullet tracers |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_uinfo*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "0" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Displays three numbers representing client flags, :code:`cl_timenudge` and |
| | :code:`cl_maxpackets`. Client flags is a bitflag value consisting of |
| | various cvars. |
+-----------------+-----------------------------------------------------------------------------------+
- Client flags include `cg_autoReload`_, `cg_autoAction`_, `cg_autoactivate`_, `cg_predictItems`_ and `cg_activateLean`_.
--------
*CL_* (Client Engine)
----------------------------------------
.. contents:: `CVAR Types`
:depth: 1
:local:
*CL_ related CVARS without prefix*
- `etVersion`_
- `name`_
- `rate`_
- `password`_
- `sensitivity`_
- `snaps`_
- `timedemo`_
- `activeAction`_
User cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*cl_allowDownload*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Download missing files when available |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Enabled |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Enabled, with sound suppressed |
+-------+---------------------------------------------------------------------------------------------+
- *See also:* `cl_wwwDownload`_
--------
*cl_angleSpeedKey*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.5 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Adjust speed for turning when walking (+speed) |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_aviDemo*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specifies framerate, must be a divisor of the audio rate |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_aviDemoType*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display names of players when spectating or playing demos |
+-----------------+-----------------------------------------------------------------------------------+
+---------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=========+=============================================================================================+
| **0/1** | Uses traditional avidemo. Takes screenshots at value of `cl_avidemo`_ per second. |
| | Results in an image sequence. |
+---------+---------------------------------------------------------------------------------------------+
| **2** | Outputs directly into a video file. At value of `cl_avidemo`_ per second. |
+---------+---------------------------------------------------------------------------------------------+
--------
*cl_aviMotionJpeg*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables motion JPEG codec for recording, instead of uncompressed capture |
+-----------------+-----------------------------------------------------------------------------------+
- Only works with `cl_aviDemoType`_ 2
--------
*cl_cacheGathering*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables data caching in the renderer. Maps load faster when loaded again. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cl_conXOffset*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Indents notify messages |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `con_drawNotify`_
--------
*cl_consoleKeys*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "~ ` 0x7e 0x60" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Bind opening the console to the specified key or key code |
+-----------------+-----------------------------------------------------------------------------------+
- *See also:* `in_keyboardDebug`_
--------
*cl_debugMove*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean ` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display a bar on the bottom of the screen containing bar charts representing |
| | mouse movement |
+-----------------+-----------------------------------------------------------------------------------+
- See `example `__
--------
*cl_doubleTapDelay*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range