Update etltv.rst

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Aranud 2024-04-08 16:49:42 +02:00 committed by GitHub
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@ -67,7 +67,20 @@ Notes:
* legacy cgame doesn't support higher than 64 sv_maxclients, notably CG_ParseFireteams uses cgs.maxclients which will break the game if it goes over 64.
* legacy ui doesn't support showing higher than 64 sv_maxclients servers in the browser, unless ui_serverBrowserSettings 4 is set on game init.
> 2.82.1
Missing ettv features:
* Added chaining support to ETLTV
* Added gamenametv server info cvar so it is possible to tell apart standard mod from tvmod
* Made etltv register server info cvars on it's own (any mod will now show it's own server info cvars)
* Removed unused and unnecessary cvars and rename some from g_* to tvg_*
* Fixed server info cvars not being updated beside during server spawn
* Fixed only legacy mod working using tvgame (broke after some update)
* Removed tvg_character.c and other no longer necessary code
* Fixed viewers playerstate clientNum being updated to incorrect value in TVG_ClientUserinfoChanged (interfered with correct snapshot generation)
* Implemented cvar tvg_inactivity <seconds> - kicks viewers after specified amount of time of inactivity (following a player counts as activity)
* Added a way to recognize currently run mod inside tvgame (as of right now Legacy, ETJump, ETPro)
* Added mod specific game commands auto updates and exlcuded ETJump from some that are related to weapon stats
* Added handling for two ETJump game commands GUID_REQUEST and HAS_TIMERUN (just ignored)
* Added handling for old IMPKD game command (ETMain and possibly most other mods still use it)
* chaining slave server still not tested