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Update etltv.rst
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etltv.rst
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etltv.rst
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@ -67,7 +67,20 @@ Notes:
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* legacy cgame doesn't support higher than 64 sv_maxclients, notably CG_ParseFireteams uses cgs.maxclients which will break the game if it goes over 64.
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* legacy ui doesn't support showing higher than 64 sv_maxclients servers in the browser, unless ui_serverBrowserSettings 4 is set on game init.
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> 2.82.1
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Missing ettv features:
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* Added chaining support to ETLTV
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* Added gamenametv server info cvar so it is possible to tell apart standard mod from tvmod
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* Made etltv register server info cvars on it's own (any mod will now show it's own server info cvars)
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* Removed unused and unnecessary cvars and rename some from g_* to tvg_*
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* Fixed server info cvars not being updated beside during server spawn
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* Fixed only legacy mod working using tvgame (broke after some update)
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* Removed tvg_character.c and other no longer necessary code
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* Fixed viewers playerstate clientNum being updated to incorrect value in TVG_ClientUserinfoChanged (interfered with correct snapshot generation)
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* Implemented cvar tvg_inactivity <seconds> - kicks viewers after specified amount of time of inactivity (following a player counts as activity)
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* Added a way to recognize currently run mod inside tvgame (as of right now Legacy, ETJump, ETPro)
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* Added mod specific game commands auto updates and exlcuded ETJump from some that are related to weapon stats
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* Added handling for two ETJump game commands GUID_REQUEST and HAS_TIMERUN (just ignored)
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* Added handling for old IMPKD game command (ETMain and possibly most other mods still use it)
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* chaining slave server still not tested
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