From ea175e32a030bc025766934250ec0ab929d333e3 Mon Sep 17 00:00:00 2001 From: Aranud Date: Mon, 8 Apr 2024 16:49:42 +0200 Subject: [PATCH] Update etltv.rst --- etltv.rst | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) diff --git a/etltv.rst b/etltv.rst index 7cd88f8..fa100b5 100644 --- a/etltv.rst +++ b/etltv.rst @@ -67,7 +67,20 @@ Notes: * legacy cgame doesn't support higher than 64 sv_maxclients, notably CG_ParseFireteams uses cgs.maxclients which will break the game if it goes over 64. * legacy ui doesn't support showing higher than 64 sv_maxclients servers in the browser, unless ui_serverBrowserSettings 4 is set on game init. +> 2.82.1 -Missing ettv features: +* Added chaining support to ETLTV + +* Added gamenametv server info cvar so it is possible to tell apart standard mod from tvmod +* Made etltv register server info cvars on it's own (any mod will now show it's own server info cvars) +* Removed unused and unnecessary cvars and rename some from g_* to tvg_* +* Fixed server info cvars not being updated beside during server spawn +* Fixed only legacy mod working using tvgame (broke after some update) +* Removed tvg_character.c and other no longer necessary code +* Fixed viewers playerstate clientNum being updated to incorrect value in TVG_ClientUserinfoChanged (interfered with correct snapshot generation) +* Implemented cvar tvg_inactivity - kicks viewers after specified amount of time of inactivity (following a player counts as activity) +* Added a way to recognize currently run mod inside tvgame (as of right now Legacy, ETJump, ETPro) +* Added mod specific game commands auto updates and exlcuded ETJump from some that are related to weapon stats +* Added handling for two ETJump game commands GUID_REQUEST and HAS_TIMERUN (just ignored) +* Added handling for old IMPKD game command (ETMain and possibly most other mods still use it) -* chaining slave server still not tested