add new cg_ cvars

This commit is contained in:
Helldembez 2022-08-29 22:24:27 +02:00 committed by Aciz
parent df4f6806b2
commit e47fa9ab3d
2 changed files with 669 additions and 0 deletions

View file

@ -2,6 +2,8 @@
List of Commands
===================
.. _commands:
Console Commands
^^^^^^^^^^^^^^^^

667
cvars.rst
View file

@ -216,6 +216,19 @@ Player cvars
--------
*cg_autoFolders*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Adds prefix of "year - month" to screenshot and demo file names |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_autoMapZoom*
""""""""""""""""""""""""""""""""""""""""
@ -274,6 +287,21 @@ Player cvars
--------
*cg_bannerTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 10000 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set the time a banner stays visible, in *milli-seconds* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_bloodDamageBlend*
""""""""""""""""""""""""""""""""""""""""
@ -308,6 +336,21 @@ Player cvars
--------
*cg_bloodFlashTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1500 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration of blood flashes, in *milli-seconds* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_bloodTime*
""""""""""""""""""""""""""""""""""""""""
@ -325,6 +368,20 @@ Player cvars
--------
*cg_bobbing*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggle bobbing. Combines all bobbing CVARS. Bobbing simulates the body movement |
| | when moving. Head moving up and down etc. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_brassTime*
""""""""""""""""""""""""""""""""""""""""
@ -361,6 +418,123 @@ Player cvars
--------
*cg_chatAlpha*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat opacity |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatBackgroundAlpha*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.66 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.0 - 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat background opacity |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatFlags*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draw team flags on chat |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatLineWidth*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 70 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat width before a line break (includes player name) |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat scale |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatShadow*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draw shadow on chat |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatX*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 160 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat x position, in *pixels* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_chatY*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 478 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set chat y position, in *pixels* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_complaintPopUp*
""""""""""""""""""""""""""""""""""""""""
@ -615,6 +789,18 @@ Player cvars
--------
*cg_drawBreathPuffs*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles drawing puffs of breath when standing on 'snow' surfaces |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_drawCompass*
""""""""""""""""""""""""""""""""""""""""
@ -639,6 +825,31 @@ Player cvars
--------
*cg_drawCompassIcons*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 7 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Show icons on compass |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | No icons |
+-------+---------------------------------------------------------------------------------------------+
| **1** | All icons |
+-------+---------------------------------------------------------------------------------------------+
| **2** | No secondary objective icons |
+-------+---------------------------------------------------------------------------------------------+
| **4** | No primary objective icons |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_drawCrosshair*
""""""""""""""""""""""""""""""""""""""""
@ -734,6 +945,31 @@ Player cvars
--------
*cg_drawEnvAwareness*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 7 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display objective icons on HUD |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | No icons |
+-------+---------------------------------------------------------------------------------------------+
| **1** | All icons |
+-------+---------------------------------------------------------------------------------------------+
| **2** | No secondary objective icons |
+-------+---------------------------------------------------------------------------------------------+
| **4** | No primary objective icons |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_drawFireteamOverlay*
""""""""""""""""""""""""""""""""""""""""
@ -962,6 +1198,29 @@ Player cvars
--------
*cg_drawUnit*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set unit system |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Unit |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Metric |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Imperial |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_drawWeaponIconFlash*
""""""""""""""""""""""""""""""""""""""""
@ -1007,6 +1266,113 @@ Player cvars
--------
*cg_dynamicIcons*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggle player icon scaling for command map |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_dynamicIconsDistance*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 400 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Distance between players when scaling down starts, in *in-game units* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_dynamicIconsMaxScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Max scale of icons. When 'cg_dynamicIconsMaxScale' and `cg_dynamicIconsMinScale`_ |
| | are equal the icons will stay the same size, allowing you to control just the |
| | size of the icons when enabling dynamic icons. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_dynamicIconsMinScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.5 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Max scale of icons. When 'cg_dynamicIconsMinScale' and `cg_dynamicIconsMinScale`_ |
| | are equal the icons will stay the same size, allowing you to control just the |
| | size of the icons when enabling dynamic icons. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_dynamicIconsSize*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 20 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Player icon size, in *pixels* |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fireteamAlpha*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Sets the opacity of the fireteam overlay including text etc. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fireteamBgAlpha*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.3 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Sets the background opacity of the fireteam overlay |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fireteamLatchedClass*
""""""""""""""""""""""""""""""""""""""""
@ -1022,6 +1388,60 @@ Player cvars
--------
*cg_fireteamLocationAlign*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables alignment of locations to the right for the fireteam overlay |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fireteamNameAlign*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Enables alignment of names to the right for the fireteam overlay |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fireteamNameMaxChars*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 36 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify a max amount of characters drawn per name in the fireteam overlay. 0=all |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fireteamSprites*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draw icons next to player names in the fireteam overlay |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_fontScaleCN*
""""""""""""""""""""""""""""""""""""""""
@ -1209,6 +1629,20 @@ Player cvars
--------
*cg_healthDynamicColor*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Toggles healthbar of other visible with color reflecting how healthy they are |
| | instead of only white |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_hitSounds*
""""""""""""""""""""""""""""""""""""""""
@ -1288,6 +1722,21 @@ Player cvars
--------
*cg_locationMaxChars*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0 - 128 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify a max amount of characters drawn for locations. 0 = all |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_locations*
""""""""""""""""""""""""""""""""""""""""
@ -1467,6 +1916,19 @@ Player cvars
--------
*cg_popupShadow*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Draw shadow on popups |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_popupStayTime*
""""""""""""""""""""""""""""""""""""""""
@ -1484,6 +1946,22 @@ Player cvars
--------
*cg_popupTime*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive integer |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Duration between popups appearing. A side effect is that it increases stay time |
| | as well. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_predefinedDemoKeys*
""""""""""""""""""""""""""""""""""""""""
@ -1561,6 +2039,23 @@ Player cvars
--------
*cg_scopedSensitivityScaler*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0.6 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | any positive decimal |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set scoped mouse sensitivity. The value is a scalar used to calculate the |
| | sensitivity depending on field of view when scoped(zoom value). This makes it |
| | possible to have a other sensitivity while scoped. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_scoreboard*
""""""""""""""""""""""""""""""""""""""""
@ -1614,6 +2109,122 @@ Player cvars
--------
*cg_sharetimerText*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Specify a custom text to announce the next enemy spawn. Use *${nextspawn}* and |
| | *${enemylimbotime}* as variables. See the *sharetimer* :ref:`commands <commands>` |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastDrawHealth*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`List <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display player health above them in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | Disabled |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Show health as text |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Show health as a bar |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_shoutcastDrawMinimap*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display minimap while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastDrawPlayers*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display player lists while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastDrawTeamNames*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display team names while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastGrenadeTrail*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Display red trail for grenades while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastTeamNameBlue*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "Allies" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set allies team name ('allies' if empty) while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_shoutcastTeamNameRed*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`String <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | "Axis" |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set axis team name ('Axis' if empty) while in shoutcaster mode |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_showMiss*
""""""""""""""""""""""""""""""""""""""""
@ -1654,6 +2265,21 @@ Player cvars
--------
*cg_simpleItemsScale*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Range <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1.0 |
+-----------------+-----------------------------------------------------------------------------------+
| **Range** | 0.25 - 1.50 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set scale of simple items |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_skybox*
""""""""""""""""""""""""""""""""""""""""
@ -1711,6 +2337,20 @@ Player cvars
--------
*cg_teamChatMention*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Boolean <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 1 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Prefixes messages with a yellow '> ' where you are mentioned. Mentioning someone |
| | is done through '@playername', but is required to have a space before it. |
+-----------------+-----------------------------------------------------------------------------------+
--------
*cg_teamChatsOnly*
""""""""""""""""""""""""""""""""""""""""
@ -1868,6 +2508,33 @@ Player cvars
--------
*cg_weapAnims*
""""""""""""""""""""""""""""""""""""""""
+-----------------+-----------------------------------------------------------------------------------+
| **Type** | :ref:`Bitflag <cvar-types>` |
+-----------------+-----------------------------------------------------------------------------------+
| **Default** | 15 |
+-----------------+-----------------------------------------------------------------------------------+
| **Description** | Set which weapon animations to play |
+-----------------+-----------------------------------------------------------------------------------+
+-------+---------------------------------------------------------------------------------------------+
| Value | Effect |
+=======+=============================================================================================+
| **0** | None |
+-------+---------------------------------------------------------------------------------------------+
| **1** | Move |
+-------+---------------------------------------------------------------------------------------------+
| **2** | Firing |
+-------+---------------------------------------------------------------------------------------------+
| **4** | Reload |
+-------+---------------------------------------------------------------------------------------------+
| **8** | Switch |
+-------+---------------------------------------------------------------------------------------------+
--------
*cg_weaponCycleDelay*
""""""""""""""""""""""""""""""""""""""""