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add new cg_ cvars
This commit is contained in:
parent
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2 changed files with 669 additions and 0 deletions
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@ -2,6 +2,8 @@
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List of Commands
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===================
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.. _commands:
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Console Commands
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^^^^^^^^^^^^^^^^
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667
cvars.rst
667
cvars.rst
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@ -216,6 +216,19 @@ Player cvars
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--------
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*cg_autoFolders*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Boolean <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 1 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Adds prefix of "year - month" to screenshot and demo file names |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_autoMapZoom*
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""""""""""""""""""""""""""""""""""""""""
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@ -274,6 +287,21 @@ Player cvars
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--------
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*cg_bannerTime*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 10000 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Range** | any positive integer |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Set the time a banner stays visible, in *milli-seconds* |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_bloodDamageBlend*
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""""""""""""""""""""""""""""""""""""""""
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@ -308,6 +336,21 @@ Player cvars
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--------
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*cg_bloodFlashTime*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 1500 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Range** | any positive decimal |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Duration of blood flashes, in *milli-seconds* |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_bloodTime*
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""""""""""""""""""""""""""""""""""""""""
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@ -325,6 +368,20 @@ Player cvars
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--------
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*cg_bobbing*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Boolean <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 1 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Toggle bobbing. Combines all bobbing CVARS. Bobbing simulates the body movement |
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| | when moving. Head moving up and down etc. |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_brassTime*
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""""""""""""""""""""""""""""""""""""""""
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@ -361,6 +418,123 @@ Player cvars
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--------
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*cg_chatAlpha*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 1.0 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Range** | 0.0 - 1.0 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Set chat opacity |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_chatBackgroundAlpha*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 0.66 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Range** | 0.0 - 1.0 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Set chat background opacity |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_chatFlags*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Boolean <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 1 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Draw team flags on chat |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_chatLineWidth*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 70 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Range** | any positive integer |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Set chat width before a line break (includes player name) |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_chatScale*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 1.0 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Range** | any positive decimal |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Set chat scale |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_chatShadow*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Boolean <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 0 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Draw shadow on chat |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_chatX*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 160 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Range** | any positive decimal |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Set chat x position, in *pixels* |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_chatY*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 478 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Range** | any positive integer |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Set chat y position, in *pixels* |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_complaintPopUp*
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""""""""""""""""""""""""""""""""""""""""
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@ -615,6 +789,18 @@ Player cvars
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--------
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*cg_drawBreathPuffs*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Boolean <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 1 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Toggles drawing puffs of breath when standing on 'snow' surfaces |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_drawCompass*
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""""""""""""""""""""""""""""""""""""""""
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@ -639,6 +825,31 @@ Player cvars
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--------
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*cg_drawCompassIcons*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Bitflag <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 7 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Show icons on compass |
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+-----------------+-----------------------------------------------------------------------------------+
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+-------+---------------------------------------------------------------------------------------------+
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| Value | Effect |
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+=======+=============================================================================================+
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| **0** | No icons |
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+-------+---------------------------------------------------------------------------------------------+
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| **1** | All icons |
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+-------+---------------------------------------------------------------------------------------------+
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| **2** | No secondary objective icons |
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+-------+---------------------------------------------------------------------------------------------+
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| **4** | No primary objective icons |
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+-------+---------------------------------------------------------------------------------------------+
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--------
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*cg_drawCrosshair*
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""""""""""""""""""""""""""""""""""""""""
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@ -734,6 +945,31 @@ Player cvars
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--------
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*cg_drawEnvAwareness*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Bitflag <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 7 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Display objective icons on HUD |
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+-----------------+-----------------------------------------------------------------------------------+
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+-------+---------------------------------------------------------------------------------------------+
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| Value | Effect |
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+=======+=============================================================================================+
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| **0** | No icons |
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+-------+---------------------------------------------------------------------------------------------+
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| **1** | All icons |
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+-------+---------------------------------------------------------------------------------------------+
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| **2** | No secondary objective icons |
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+-------+---------------------------------------------------------------------------------------------+
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| **4** | No primary objective icons |
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+-------+---------------------------------------------------------------------------------------------+
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--------
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*cg_drawFireteamOverlay*
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""""""""""""""""""""""""""""""""""""""""
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@ -962,6 +1198,29 @@ Player cvars
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--------
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*cg_drawUnit*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`List <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 0 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Set unit system |
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+-----------------+-----------------------------------------------------------------------------------+
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+-------+---------------------------------------------------------------------------------------------+
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| Value | Effect |
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+=======+=============================================================================================+
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| **0** | Unit |
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+-------+---------------------------------------------------------------------------------------------+
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| **1** | Metric |
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+-------+---------------------------------------------------------------------------------------------+
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| **2** | Imperial |
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+-------+---------------------------------------------------------------------------------------------+
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--------
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*cg_drawWeaponIconFlash*
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""""""""""""""""""""""""""""""""""""""""
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@ -1007,6 +1266,113 @@ Player cvars
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--------
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*cg_dynamicIcons*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Boolean <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 0 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Toggle player icon scaling for command map |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_dynamicIconsDistance*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 400 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Range** | any positive integer |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Distance between players when scaling down starts, in *in-game units* |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_dynamicIconsMaxScale*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 1.0 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Range** | any positive decimal |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Max scale of icons. When 'cg_dynamicIconsMaxScale' and `cg_dynamicIconsMinScale`_ |
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| | are equal the icons will stay the same size, allowing you to control just the |
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| | size of the icons when enabling dynamic icons. |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_dynamicIconsMinScale*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 0.5 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Range** | any positive decimal |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Max scale of icons. When 'cg_dynamicIconsMinScale' and `cg_dynamicIconsMinScale`_ |
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| | are equal the icons will stay the same size, allowing you to control just the |
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| | size of the icons when enabling dynamic icons. |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_dynamicIconsSize*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 20 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Range** | any positive integer |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Player icon size, in *pixels* |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_fireteamAlpha*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 1.0 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Range** | any positive decimal |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Sets the opacity of the fireteam overlay including text etc. |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_fireteamBgAlpha*
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""""""""""""""""""""""""""""""""""""""""
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 0.3 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Range** | any positive decimal |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Sets the background opacity of the fireteam overlay |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_fireteamLatchedClass*
|
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""""""""""""""""""""""""""""""""""""""""
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|
@ -1022,6 +1388,60 @@ Player cvars
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--------
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*cg_fireteamLocationAlign*
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""""""""""""""""""""""""""""""""""""""""
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|
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+-----------------+-----------------------------------------------------------------------------------+
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| **Type** | :ref:`Boolean <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 0 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Enables alignment of locations to the right for the fireteam overlay |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_fireteamNameAlign*
|
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""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
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| **Type** | :ref:`Boolean <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Default** | 0 |
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+-----------------+-----------------------------------------------------------------------------------+
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| **Description** | Enables alignment of names to the right for the fireteam overlay |
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+-----------------+-----------------------------------------------------------------------------------+
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--------
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*cg_fireteamNameMaxChars*
|
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""""""""""""""""""""""""""""""""""""""""
|
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|
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+-----------------+-----------------------------------------------------------------------------------+
|
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| **Type** | :ref:`Range <cvar-types>` |
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+-----------------+-----------------------------------------------------------------------------------+
|
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| **Default** | 0 |
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+-----------------+-----------------------------------------------------------------------------------+
|
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| **Range** | 0 - 36 |
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+-----------------+-----------------------------------------------------------------------------------+
|
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| **Description** | Specify a max amount of characters drawn per name in the fireteam overlay. 0=all |
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+-----------------+-----------------------------------------------------------------------------------+
|
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|
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--------
|
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|
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*cg_fireteamSprites*
|
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""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`Boolean <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | 1 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Draw icons next to player names in the fireteam overlay |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
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--------
|
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|
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*cg_fontScaleCN*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
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|
||||
|
@ -1209,6 +1629,20 @@ Player cvars
|
|||
|
||||
--------
|
||||
|
||||
*cg_healthDynamicColor*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`Boolean <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | 0 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Toggles healthbar of other visible with color reflecting how healthy they are |
|
||||
| | instead of only white |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_hitSounds*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
|
@ -1288,6 +1722,21 @@ Player cvars
|
|||
|
||||
--------
|
||||
|
||||
*cg_locationMaxChars*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`Range <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | 0 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Range** | 0 - 128 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Specify a max amount of characters drawn for locations. 0 = all |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_locations*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
|
@ -1467,6 +1916,19 @@ Player cvars
|
|||
|
||||
--------
|
||||
|
||||
*cg_popupShadow*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`Boolean <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | 0 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Draw shadow on popups |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_popupStayTime*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
|
@ -1484,6 +1946,22 @@ Player cvars
|
|||
|
||||
--------
|
||||
|
||||
*cg_popupTime*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`Range <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | 0 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Range** | any positive integer |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Duration between popups appearing. A side effect is that it increases stay time |
|
||||
| | as well. |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_predefinedDemoKeys*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
|
@ -1561,6 +2039,23 @@ Player cvars
|
|||
|
||||
--------
|
||||
|
||||
*cg_scopedSensitivityScaler*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`Range <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | 0.6 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Range** | any positive decimal |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Set scoped mouse sensitivity. The value is a scalar used to calculate the |
|
||||
| | sensitivity depending on field of view when scoped(zoom value). This makes it |
|
||||
| | possible to have a other sensitivity while scoped. |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_scoreboard*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
|
@ -1614,6 +2109,122 @@ Player cvars
|
|||
|
||||
--------
|
||||
|
||||
*cg_sharetimerText*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`String <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | "" |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Specify a custom text to announce the next enemy spawn. Use *${nextspawn}* and |
|
||||
| | *${enemylimbotime}* as variables. See the *sharetimer* :ref:`commands <commands>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_shoutcastDrawHealth*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`List <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | 0 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Display player health above them in shoutcaster mode |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
+-------+---------------------------------------------------------------------------------------------+
|
||||
| Value | Effect |
|
||||
+=======+=============================================================================================+
|
||||
| **0** | Disabled |
|
||||
+-------+---------------------------------------------------------------------------------------------+
|
||||
| **1** | Show health as text |
|
||||
+-------+---------------------------------------------------------------------------------------------+
|
||||
| **2** | Show health as a bar |
|
||||
+-------+---------------------------------------------------------------------------------------------+
|
||||
|
||||
|
||||
--------
|
||||
|
||||
*cg_shoutcastDrawMinimap*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`Boolean <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | 1 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Display minimap while in shoutcaster mode |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_shoutcastDrawPlayers*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`Boolean <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | 1 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Display player lists while in shoutcaster mode |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_shoutcastDrawTeamNames*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`Boolean <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | 1 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Display team names while in shoutcaster mode |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_shoutcastGrenadeTrail*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`Boolean <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | 0 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Display red trail for grenades while in shoutcaster mode |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_shoutcastTeamNameBlue*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`String <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | "Allies" |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Set allies team name ('allies' if empty) while in shoutcaster mode |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_shoutcastTeamNameRed*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`String <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | "Axis" |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Set axis team name ('Axis' if empty) while in shoutcaster mode |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_showMiss*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
|
@ -1654,6 +2265,21 @@ Player cvars
|
|||
|
||||
--------
|
||||
|
||||
*cg_simpleItemsScale*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`Range <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | 1.0 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Range** | 0.25 - 1.50 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Set scale of simple items |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_skybox*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
|
@ -1711,6 +2337,20 @@ Player cvars
|
|||
|
||||
--------
|
||||
|
||||
*cg_teamChatMention*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`Boolean <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | 1 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Prefixes messages with a yellow '> ' where you are mentioned. Mentioning someone |
|
||||
| | is done through '@playername', but is required to have a space before it. |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_teamChatsOnly*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
|
@ -1868,6 +2508,33 @@ Player cvars
|
|||
|
||||
--------
|
||||
|
||||
*cg_weapAnims*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Type** | :ref:`Bitflag <cvar-types>` |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Default** | 15 |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
| **Description** | Set which weapon animations to play |
|
||||
+-----------------+-----------------------------------------------------------------------------------+
|
||||
|
||||
+-------+---------------------------------------------------------------------------------------------+
|
||||
| Value | Effect |
|
||||
+=======+=============================================================================================+
|
||||
| **0** | None |
|
||||
+-------+---------------------------------------------------------------------------------------------+
|
||||
| **1** | Move |
|
||||
+-------+---------------------------------------------------------------------------------------------+
|
||||
| **2** | Firing |
|
||||
+-------+---------------------------------------------------------------------------------------------+
|
||||
| **4** | Reload |
|
||||
+-------+---------------------------------------------------------------------------------------------+
|
||||
| **8** | Switch |
|
||||
+-------+---------------------------------------------------------------------------------------------+
|
||||
|
||||
--------
|
||||
|
||||
*cg_weaponCycleDelay*
|
||||
""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
|
|
Loading…
Reference in a new issue