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parent
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3 changed files with 680 additions and 1 deletions
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conf.py
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conf.py
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@ -18,7 +18,7 @@
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# -- Project information -----------------------------------------------------
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project = 'ET: Legacy'
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copyright = '2012-2020, ET: Legacy Team'
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copyright = '2012-2023, ET: Legacy Team'
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author = 'ET: Legacy Team'
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# The full version, including alpha/beta/rc tags
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@ -35,6 +35,7 @@ master_doc = 'index'
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extensions = [
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'sphinx.ext.mathjax',
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'sphinx.ext.todo',
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'sphinx.ext.autosectionlabel',
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]
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# Add any paths that contain templates here, relative to this directory.
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677
hudeditor.rst
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hudeditor.rst
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===================
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HUD Editor
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===================
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Introduction
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^^^^^^^^^^^^
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Since the 2.81.0, ET:Legacy introduced a new way to fully customize all HUD components by using the in-game editor and using the extended json hud file.
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50 components are currently customizable, with generic customization options and for some more specifics linked to styles options.
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The HUD file is compatible with both 4:3 and 16:9 resolution. Position adjustment is done automaticly and component aspect ratio are conserved.
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The HUD view is a 640 per 480 virtual grid, rescaled horizontaly depending of aspect ratio.
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Old `hud.dat` file is still compatible with new system, but the visual aspect may changes depending of the component.
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New `hud.dat` file path has changed. The new storage location is under `fs_homepath` at `legacy/profiles/<name>` directory (see https://github.com/etlegacy/etlegacy/wiki/Path-and-File-Structure#homepath---fs_homepath)
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TODO: Anchor behaviour
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In-game editor
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^^^^^^^^^^^^^^
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Overview
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""""""""
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The in-game editor is reachable by using the menu UI ``Menu`` -> ``Options`` -> ``View`` -> ``HUD Editor`` or by typing in console the edithud command.
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**Note**: The HUD editor is not available from main menu.
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The HUD editor is divided in 3 differents frames :
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* Rescaled in-game view
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* Customization panel on the left
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* Components selection panel on the bottom
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Components can be toogle visible / invisible, which allow their usage or not. An invisible component is not rendered at all and the related functionnality aren't called.
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HUD 0 (aka ``ETmain``) is the default HUD and can't be modified or deleted.
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To start creating / setting a custom HUD, it is required to ``clone`` (copy) an existing HUD or using an existing one but HUD 0.
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HUD view window
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""""""""""""""""""""""
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The rescaled HUD view allow reposionning visible elements by selecting them with left mouse buton then doing a drag & drop movement.
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Drag & drop is achievable by holding left mouse buton on a component, moving the mouse cursor in the HUD view and release the left mouse butoon to the new wanted position.
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On fly over a visible component with mouse cursor, a green rectangle outline the component indicating the possibility to select it. Also, a tooltip showing the component name is displayed.
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Once selected, the component outline color change to yellow and it gain the focus for customization.
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When 2 or more components are stacked under the same cursor position, it is possible to do multiple left mouse buton click to select the differents components.
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Components selection panel
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""""""""""""""""""""""""""
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The components selection panel list all the components availables for customization and allow selection of a component.
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The text color may change depending of the components visibily and/or selection state :
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* Yellow : The current selected component
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* Green : Visible components
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* Red : Invisible components
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Invisible components can only be selected from this panel.
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Settings customization panel
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""""""""""""""""""""""""""""""
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The settings customization panel provide options to manage HUDs and customize selected component in HUD view or component selection panel.
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The panel is divided in 4 differents categories :
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* HUD setup, to select and manipulate HUD:
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- Select HUD : list of HUD index number used to select the HUD to display/use.
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- **NOTE**: This modify the related ``cg_altHud`` cvar.
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- Save : Save ALL the HUDs mofication into `hud.dat` file
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- Clone : Duplicate the selected HUD to a free HUD index and select it. It doesn't save it in `hud.dat` file.
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- Delete : Delete the selected HUD from `hud.dat` file. The selected HUD will change to the default one ``(0: ETmain)``
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- Reset component : Reset **ALL** settings from the selected component to the default values from HUD ``(0: ETmain)``
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- Name : HUD name which can be used to select HUD with ``cg_altHud`` cvar from the name
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* Position & Size, to modify component position and size according 4 values:
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- X : abscissa coordinate
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- Y : ordinate coordinate
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- W : Width
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- H : Height
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* Text, to modify font size and style
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- S : Scale ratio, depending of original font size, where 100% is the default
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- Style : Font Style, see :ref:`Style Text`
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- Align : Font alignment depending of component position, see :ref:`Align Text`
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* Color & Style, to colorize the component and customize the style:
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- Main : Main color, see :ref:`Component Color`
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- Second : Secondary color, see :ref:`Component Color`
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- Backgrnd : Background color, delimited by the size of the component
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- Border : Border color, delimited by the size of the component with a width of 1px
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- R: Red color selector ranged from 0 to 255
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- G: Green color selector ranged from 0 to 255
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- B: Blue color selector ranged from 0 to 255
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- A: Alpha (aka transparency) selector ranged from 0 to 255
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- Style: Customizable options separated in 2 categories, generic option and specific one. All component have access to generic option, but not all use specific one. See :ref:`Component Style`.
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- Visible : Toogle the component visibility
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- AutoAdj : Toogle the automatic adjustement of the border position and size depending of the content
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- Background : Toogle the background visibility
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- Border : Toogle the border visibility
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Usage
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"""""
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Key Sequences | Description |
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+=====================+==============+======================================================================================================================+
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| Down Arrow | Move down a component by 1px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Left Arrow | Move left a component by 1px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Up Arrow | Move up a component by 1px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Right Arrow | Move right a component by 1px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| CTRL (hold) + Arrow | Move to direction by 0.1px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| SHIFT (hold) + Arrow | Move to direction by 5px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| ALT (hold) + Arrow | Resize by enlarging to the right / down or shrinking to the left / up by 1px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| ALT (hold) + CTRL (hold) + Arrow | Resize by 0.1px to pressed arrow direction |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| ALT (hold) + SHIFT (hold) + Arrow | Resize by 5px to pressed arrow direction |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Mouse wheel down | Enlarge by 1px the width and the height without moving the component |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Mouse wheel up | Shrink by 1px the width and the height without moving the component |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| CTRL (hold) + Mouse wheel down/up | Resize on position by 0.1px |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Insert | Move component to the center of the HUD |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Home | Move component to the middle width of the HUD (if on the right of it) or to the left of the HUD |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| End | Move component to the middle width of the HUD (if on the left of it) or to the right of the HUD |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Page up | Move component to the middle height of the HUD (if under it) or to the top of the HUD |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| Page Down | Move component to the middle height of the HUD (if above it) or to the bottom of the HUD |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| l | Toogle the layout visibilty of **ALL** components (aka outline) |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| h | Toogle the help window visibility |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| n | Toogle the noise generator to simulate components animation |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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| f | Toogle the HUD editor in full screen (back to normal resolution and hiding component and settings panel) |
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+------------------------------------+----------------------------------------------------------------------------------------------------------------------+
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New hud.dat json file
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^^^^^^^^^^^^^^^^^^^^^
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TODO
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Annexe
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^^^^^^
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Options list
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""""""""""""
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| Options | Description | Range |
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+====================+===================================================================================+=================================================+
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| x | X coordinate | 0 - 640 (visible grid limit, can be out ranged) |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| y | Y coordinate | 0 - 480 (visible grid limit, can be out ranged) |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| w | Component Width | 0 - 640 (visible grid limit, can be out ranged) |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| h | Component Height | 0 - 480 (visible grid limit, can be out ranged) |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| visible | Toogle component visibility | 0 - 1 (boolean) |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| style | Customize component depending of his usage (if available) | See Style Section |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| scale | Change font scale where 100 is the default value (normalized) | 0 - 300 (recommanded range, can be out ranged) |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| colorMain | Change either the font color (text component) or main component color (specific) | See :ref:`Color Usage` |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| colorSecondary | Change secondary component color (specific, not available for text component) | See :ref:`Color Usage` |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| showBackGround | Toogle background visibility | 0 - 1 (boolean) |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| colorBackground | Change the component background color | See :ref:`Color Usage` |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| showBorder | Toogle border visibility | 0 - 1 (boolean) |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| colorBorder | Change the component border color | See :ref:`Color Usage` |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| styleText | Customize font style aspect (only available for component with text only) | See :ref:`Style Text` |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| alignText | Customize font alignment position (only available for component with text only) | See :ref:`Align Text` |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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| autoAdjust | Adjust border and background size to component content (available for text only) | 0 - 1 (boolean) |
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+--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+
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Components list
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"""""""""""""""
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| Components Name | Description | Game type Availabilty |
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+====================+=============================================================================================================+=======================+
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| banner | The banner text display custom message received from server `bp` command (Banner Print) | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| breathbar | The breath bar indicating the remaining time to hold breath under water before starting to drow | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| breathtext | The breath text in "%" indicating the remaining time to hold breath under water before starting to drow | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| centerprint | The center text display custom or kill/revive message received from server `cp` command (Center Print) | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| chat | Meow | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| compass | The minimap indicating players/objectives position, players quick chat call, wounded players | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| crosshair | The crosshair used to aim at something, such as ground, sky, tree, bullet and so on | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| crosshairbar | The health bar of the aimed entity, such as player, vehicules, breakable, and so on | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| crosshairtext | The name of the aimed entity, such as player, vehicules, breakable, and so on | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| cursorhints | The icon indicating interraction with near entity, such as construcible, door, cabinet, and so on | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| demotext | The text of the current demo or replay record state | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| disconnect | The icon and text displayed when the connection between client and server has been interrupted | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| fireteam | The window listing the current players states in the joined fireteam | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| followtext | The text and icon used to display the current spected / followed player name, team and rank | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| fps | The text indicating the number of procedeed frame per second by the client | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| healthbar | The player health bar. At 0, the player is wounded | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| healthtext | The player health numeric value. Suffixed with "HP" | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| hudhead | The head of the incarnate caractere. The animation depend of the player action and states | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| lagometer | Display graphic showing how unplayable the game is depending of player or server connection | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| limbotext | The text indicating player is wounded/dead, waiting for a medic or not and display remaining spawn time | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| livesleft | Indicate the number of lives left in Last Man Standing game type (LMS). Doesn't show on other game types. | Last Man Standing |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| localtime | The text indicating the current time at client location | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| missilecamera | The window showing missile heading view until impact or explosion | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| objectives | The icons tracking objectives status, depending of the teams holding/stealing/dropping it | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| objectivetext | The text displaying the nearest Point Of Interest description | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| ping | The text indicating the delay for communicate between client and server (implicitly in ms) | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| pmitemsbig | The text and icon indicating ranking/skill/prestige gain up | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| popupmessages | The pop-up list feed for objectives/kill/connection/dynamites/mines/constructions states or custom message | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| powerups | The icon indicating player invulnerability, under adrealine, disguised or carrying objective | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| ranktext | The player rank mini name (Trigram) depending of the team (Axis / Allies) | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| reinforcement | The text indicating the remaining time before next respawn | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| roundtimer | The text indicating the remaining time before end of the map/round | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| snapshot | Debug information indicating server time, last spapshot number and number of server commmand received | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| spawntimer | Indicate the estimated remaining time before enemy respawn. The timer is set with `cg_sharetimertext` cvar | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| spectatorstatus | The text indicating if player is in spectator/freecam/weaponcam mod | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| spectatortext | The text indicating instruction for opening limbo/multiview or key usage for following players | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| speed | The player speed movement exprimed in Unit / Metric / Imperial unit per second. Sufixed UPS / KPS / MPS | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| sprinttext | The sprint text in "%" indicating the remaining endurance to sprint. At 0, sprint is not possible | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| staminabar | The endurance bar indicating the remaining sprint availability. Also drained by jump | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| stats | Quick view displaying player stats (Kill, Death, Self Kill, Damage Given, Damage received) | Demo replay only |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| statsdisplay | The skill level for current class, battle sense and light (heavy for tank and nested-MG) weapon skill | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| votetext | The text related to the current pending vote, asking for casting a reponse and/or showing vote status | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| warmuptext | The warmup status text indicating current loaded server configuration and action to do before match begin | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| warmuptitle | The warmup count down or status before match begin | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| weaponammo | The current weapon amount of ammo in clip/reserve | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| weaponchargebar | The weapon usage capability, drained depending of class and weapon usage | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| weaponchargetext| The weapon charge text in "%" indicating the remaining weapon usage capability. | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| weaponicon | The icon of the current selected (in hand) weapon. Also display the overheat bar of the current weapon | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| weaponstability | The stability bar indicating the current aim spread applied to the weapon (from 0 to 255) | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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| xptext | The player experience numeric value. Suffixed with "XP" | All |
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+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+
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Component Color
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"""""""""""""""
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TODO
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Component Style
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"""""""""""""""
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+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Component | Style | Description | Values |
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+====================+=======================+====================================================================================================+========+
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| banner | N/A | - | - |
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+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | Left | Move maximum on left. If Vertical is set, maximum is on top. Ignored if center is set | 1 |
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| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 |
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| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | Vertical | Change the bar orientation vertically | 4 |
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| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | No Alpha | Unused | 8 |
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| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | Bar Bckgrnd | Draw background color for the bar only. The color is set by Main Color | 16 |
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| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | X0 Y5 | Avoid the 5px margin on X. Applied if Bar Bckgrnd is set | 32 |
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| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | X0 Y0 | Avoid the 5px margin on X and Y. Applied if Bar Bckgrnd is set | 64 |
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| breathbar +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | Lerp Color | Gradient the color alpha depending of bar values | 128 |
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| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 |
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| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | Border Tiny | Reduce the bar border thickness to 1px. Applied if Bar Border is set | 512 |
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| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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||||
| | Decor | Draw the decor outlining the bar | 1024 |
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| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | Icon | Draw the icon depending of Left and Vertical values set | 2048 |
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+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| breathtext | N/A | - | - |
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+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| centerprint | N/A | - | - |
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+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| chat | No Team Flag | Toogle team flag visibility next to the chat line | 1 |
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+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | Square | Change the compass shape to square | 1 |
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| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | Draw Item | Draw item icon (objective carriable) on compass | 2 |
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| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | Draw Sec Obj | Draw secondary objective on compass | 4 |
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| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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||||
| | Draw Prim Obj | Draw primary objective on compass | 8 |
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| compass +-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| | Decor | Draw the compass border decor. Not available with square compass | 16 |
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| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Direction | Draw the red arrow pointing to the cardinal pointing direction | 32 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Cardinal Pts | Draw the cardinal points with tick with circle compass and N, W, S, E letter with squared compass | 64 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Always Draw | Always draw the compass even if the full map is draw on display | 128 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Pulse | Enlarge the crosshair main part depending of aim spread | 1 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Pulse Alt | Enlarge the crosshair secondary part depending of aim spread | 2 |
|
||||
| crosshair +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Dynamic Color | Change the crosshair main part color depending of player health | 4 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Dynamic Color Alt | Change the crosshair secondary part color depending of player health | 8 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Left | Move maximum on left. If Vertical is set, maximum is on top. Ignored if center is set | 1 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Vertical | Change the bar orientation vertically | 4 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | No Alpha | Unused | 8 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Bar Bckgrnd | Draw background color for the bar only. The color is set by Main Color | 16 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | X0 Y5 | Avoid the 5px margin on X. Applied if Bar Bckgrnd is set | 32 |
|
||||
| crosshairbar +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | X0 Y0 | Avoid the 5px margin on X and Y. Applied if Bar Bckgrnd is set | 64 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Lerp Color | Gradient the color alpha depending of bar values | 128 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Border Tiny | Reduce the bar border thickness to 1px. Applied if Bar Border is set | 512 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Decor | Draw the decor outlining the bar | 1024 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Icon | Draw the icon depending of Left and Vertical values set | 2048 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| crosshairtext | Full Color | Color the targeted entity name in it custom color instead of white | 1 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Size Pulse | Increase/decrease the icon size. Ignored if Strobe Pulse is set | 1 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| cursorhints | Strobe Pulse | Increase the icon size until maximum and reset back to initial size. Overwrite Size Pulse if set | 2 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Alpha Pulse | Fade in/out the icon alpha | 4 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| demotext | Details | Print a more detailled string containing file name and size of the current demo/audio recorded | 1 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| disconnect | No Text | Toogle string visibility "Connection Interrupted" when client loast connection to server | 1 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Latched Class | Draw the team mate selected class on next respawn if different from the current one | 1 |
|
||||
| fireteam +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | No Header | Toogle header visibility (frame with fireteam name) | 2 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| followtext | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| fps | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Left | Move maximum on left. If Vertical is set, maximum is on top. Ignored if center is set | 1 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Vertical | Change the bar orientation vertically | 4 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | No Alpha | Unused | 8 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Bar Bckgrnd | Draw background color for the bar only. The color is set by Main Color | 16 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | X0 Y5 | Avoid the 5px margin on X. Applied if Bar Bckgrnd is set | 32 |
|
||||
| healthbar +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | X0 Y0 | Avoid the 5px margin on X and Y. Applied if Bar Bckgrnd is set | 64 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Lerp Color | Gradient the color alpha depending of bar values | 128 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Border Tiny | Reduce the bar border thickness to 1px. Applied if Bar Border is set | 512 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Decor | Draw the decor outlining the bar | 1024 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Icon | Draw the icon depending of Left and Vertical values set | 2048 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| healthtext | Dynamic Color | Gradient the text color depending of player HP: White (>100) yellow (>66) orange (> 0) red (>0) | 1 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| hudhead | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| lagometer | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| limbotext | No Wounded Msg | Toogle string visibility "You are wounded and waiting for a medic" | 1 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| livesleft | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Second | Toogle seconds visibility | 1 |
|
||||
| localtime +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | 12 Hours | Change hours time format between 24 or 12 suffixed by AM / PM | 2 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| missilecamera | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| objectives | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| objectivetext | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| ping | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | No Skill | Filter out skill up message | 1 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| pmitemsbig | No Rank | Filter out rank up message | 2 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | No Prestige | Filter out prestige gain message | 4 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | No Connect | Filter out connection / deconnection message | 1 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | No TeamJoin | Filter out player join allies / axis / spectator team | 2 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | No Mission | Filter out objectives messages | 4 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | No Pickup | Filter out item pickup messages | 8 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| popupmessages | No Death | Filter out death messages | 16 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Weapon Icon | Draw weapon used to kill someone instead of a text describing the means of death | 32 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Alt Weap Icons | Draw weapon icon without outline. Applied if Weapon Icon is set | 64 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Swap V<->K | Swap the victim and killer name text. Applied if Weapon Icon is set | 128 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Force Colors | Force the font color by using defined Main Color | 256 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| powerups | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| ranktext | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| reinforcement | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| roundtimer | Simple | Don't show reinforcement and enemy spaw timer next to round timer | 1 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| snapshot | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| spawntimer | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| spectatorstatus | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| spectatortext | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| speed | Max Speed | Show maximum reached speed visibility | 1 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| sprinttext | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Left | Move maximum on left. If Vertical is set, maximum is on top. Ignored if center is set | 1 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Vertical | Change the bar orientation vertically | 4 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | No Alpha | Unused | 8 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Bar Bckgrnd | Draw background color for the bar only. The color is set by Main Color | 16 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | X0 Y5 | Avoid the 5px margin on X. Applied if Bar Bckgrnd is set | 32 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | X0 Y0 | Avoid the 5px margin on X and Y. Applied if Bar Bckgrnd is set | 64 |
|
||||
| staminabar +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Lerp Color | Gradient the color alpha depending of bar values | 128 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Border Tiny | Reduce the bar border thickness to 1px. Applied if Bar Border is set | 512 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Decor | Draw the decor outlining the bar | 1024 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Icon | Draw the icon depending of Left and Vertical values set | 2048 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Kill | Filter player kill count | 1 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Death | Filter player death count | 2 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| stats | Self Kill | Filter player self kill count | 4 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | DmgGiven | Filter player damage given count | 8 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | DmgRcvd | Filter player damage received count | 16 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| statsdisplay | Column | Display skills rank in column format with skill icons and skill levels above it | 1 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| votetext | Complaint | Toogle complaint proposal text visibility on player getting team killed | 1 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| warmuptext | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| warmuptitle | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| weaponammo | Dynamic Color | Gradient the text color depending of weapon ammo left in clip/reserve | 1 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Left | Move maximum on left. If Vertical is set, maximum is on top. Ignored if center is set | 1 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Vertical | Change the bar orientation vertically | 4 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | No Alpha | Unused | 8 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Bar Bckgrnd | Draw background color for the bar only. The color is set by Main Color | 16 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | X0 Y5 | Avoid the 5px margin on X. Applied if Bar Bckgrnd is set | 32 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| weaponchargebar | X0 Y0 | Avoid the 5px margin on X and Y. Applied if Bar Bckgrnd is set | 64 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Lerp Color | Gradient the color alpha depending of bar values | 128 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Border Tiny | Reduce the bar border thickness to 1px. Applied if Bar Border is set | 512 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Decor | Draw the decor outlining the bar | 1024 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Icon | Draw the icon depending of Left and Vertical values set | 2048 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| weaponchargetext| N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| weaponicon | Icon Flash | Highlight the weapon icon in yellow while switching/reloading and in red while firing | 1 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Always | Draw the bar even if the weapon is not a scoped weapon | 1 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Left | Move maximum on left. If Vertical is set, maximum is on top. Ignored if center is set | 2 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 4 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Vertical | Change the bar orientation vertically | 8 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | No Alpha | Unused | 16 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Bar Bckgrnd | Draw background color for the bar only. The color is set by Main Color | 32 |
|
||||
| weaponstability +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | X0 Y5 | Avoid the 5px margin on X. Applied if Bar Bckgrnd is set | 64 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | X0 Y0 | Avoid the 5px margin on X and Y. Applied if Bar Bckgrnd is set | 128 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Lerp Color | Gradient the color alpha depending of bar values | 256 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 512 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Border Tiny | Reduce the bar border thickness to 1px. Applied if Bar Border is set | 1024 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Decor | Draw the decor outlining the bar | 2048 |
|
||||
| +-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| | Icon | Draw the icon depending of Left and Vertical values set | 4096 |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
| xptext | N/A | - | - |
|
||||
+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+
|
||||
|
||||
Color Usage
|
||||
"""""""""""
|
||||
|
||||
There are 3 formats to customize colors :
|
||||
|
||||
+-------------+-----------------------------------------------------------------------------------------------+--------------------------------------------+
|
||||
| Format | Description | Values And Range |
|
||||
+=============+===============================================================================================+============================================+
|
||||
| Hexadecimal | RRGGBB[AA] => RR is Red value, GG is green value, BB is blue value and AA is alpha (optional) | 00 to FF (Double Hexa value) |
|
||||
+-------------+-----------------------------------------------------------------------------------------------+--------------------------------------------+
|
||||
| | | 0.0 to 1.0 color normalized (float) |
|
||||
| Decimal | R G B [A] => R is Red value, G is green value, B is blue value and A is alpha (optional) | or |
|
||||
| | | 0 to 255 color component (integer) |
|
||||
+-------------+-----------------------------------------------------------------------------------------------+--------------------------------------------+
|
||||
| | | "white" |
|
||||
| | | "red" |
|
||||
| | | "green" |
|
||||
| | | "blue" |
|
||||
| | | "yellow" |
|
||||
| | | "magenta" |
|
||||
| | | "cyan" |
|
||||
| | | "orange" |
|
||||
| | | "mdred" |
|
||||
| String | Predefined color as string values with Alpha set to 1.0 (255) | "mdgreen" |
|
||||
| | | "dkgreen" |
|
||||
| | | "mdcyan" |
|
||||
| | | "mdyellow" |
|
||||
| | | "mdorange" |
|
||||
| | | "mdblue" |
|
||||
| | | "ltgrey" |
|
||||
| | | "mdgrey" |
|
||||
| | | "dkgrey" |
|
||||
| | | "black" |
|
||||
+-------------+-----------------------------------------------------------------------------------------------+--------------------------------------------+
|
||||
|
||||
Style Text
|
||||
""""""""""
|
||||
|
||||
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
||||
| Name | Description | Values |
|
||||
+===================+============================================================================================================================+=========+
|
||||
| Normal | Normal text | 0 |
|
||||
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
||||
| Blink | Blink the text with a period of 500ms | 1 |
|
||||
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
||||
| Pulse | Pulse the text with a period of 200ms | 2 |
|
||||
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
||||
| Shawdowed | Shawdow the text by printing a bottom offsetted extra black character behind the initial text | 3 |
|
||||
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
||||
| Outlined | Outline the text by printing a top offsetted extra colored character in front the initial text | 4 |
|
||||
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
||||
| Outlined Shadowed | Outline and Shawdow the text | 5 |
|
||||
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
||||
| Shadowed More | Bold more the shawdow effect | 6 |
|
||||
+-------------------+----------------------------------------------------------------------------------------------------------------------------+---------+
|
||||
|
||||
Align Text
|
||||
""""""""""""""
|
||||
|
||||
Elements contained in component are aligned horizontaly regarding the component size bound:
|
||||
|
||||
+---------+--------------------------------------------------------------------------------------------------------------------------------------+---------+
|
||||
| Name | Description | Values |
|
||||
+=========+======================================================================================================================================+=========+
|
||||
| Left | Align / start drawing elements in component to the left side | 0 |
|
||||
+---------+--------------------------------------------------------------------------------------------------------------------------------------+---------+
|
||||
| Right | Align / end drawing elements in component to the right side | 1 |
|
||||
+---------+--------------------------------------------------------------------------------------------------------------------------------------+---------+
|
||||
| Center | Center elements in component and keep equal margin on the left and on the right of the elements | 2 |
|
||||
+---------+--------------------------------------------------------------------------------------------------------------------------------------+---------+
|
||||
| Center2 | Center elements in component, align element in left justify adjusted to the longest elements and keep equal margin on left and right | 3 |
|
||||
+---------+--------------------------------------------------------------------------------------------------------------------------------------+---------+
|
|
@ -30,3 +30,4 @@ There are two aspects to this project:
|
|||
vsays
|
||||
resources
|
||||
skillrating
|
||||
hudeditor
|
||||
|
|
Loading…
Reference in a new issue