From b644da303517fc6d42e0521e686b333c65d7ca2c Mon Sep 17 00:00:00 2001 From: Aranud Date: Fri, 14 Apr 2023 17:06:10 +0200 Subject: [PATCH] Update hudeditor.rst --- hudeditor.rst | 1765 +++++++++++++++++++++++++++++++++++++------------ 1 file changed, 1348 insertions(+), 417 deletions(-) diff --git a/hudeditor.rst b/hudeditor.rst index 9b47bae..2360d95 100644 --- a/hudeditor.rst +++ b/hudeditor.rst @@ -14,7 +14,7 @@ The HUD view is a 640 per 480 virtual grid, rescaled horizontaly depending of as Old `hud.dat` file is still compatible with new system, but the visual aspect may changes depending of the component. -New `hud.dat` file path has changed. The new storage location is under `fs_homepath` at `legacy/profiles/` directory (see https://github.com/etlegacy/etlegacy/wiki/Path-and-File-Structure#homepath---fs_homepath) +New `hud.dat` file path has changed. The new storage location is under `fs_homepath` at `legacy/profiles/` directory, see [Path and File Structure](https://github.com/etlegacy/etlegacy/wiki/Path-and-File-Structure#homepath---fs_homepath) TODO: Anchor behaviour @@ -63,7 +63,7 @@ The text color may change depending of the components visibily and/or selection Invisible components can only be selected from this panel. Settings customization panel -"""""""""""""""""""""""""""""" +"""""""""""""""""""""""""""" The settings customization panel provide options to manage HUDs and customize selected component in HUD view or component selection panel. The panel is divided in 4 differents categories : @@ -85,15 +85,15 @@ The panel is divided in 4 differents categories : - Style : Font Style, see :ref:`Style Text` - Align : Font alignment depending of component position, see :ref:`Align Text` * Color & Style, to colorize the component and customize the style: - - Main : Main color, see :ref:`Component Color` - - Second : Secondary color, see :ref:`Component Color` + - Main : Main color, see Component ``Color`` + - Second : Secondary color, see Component ``Color`` - Backgrnd : Background color, delimited by the size of the component - Border : Border color, delimited by the size of the component with a width of 1px - R: Red color selector ranged from 0 to 255 - G: Green color selector ranged from 0 to 255 - B: Blue color selector ranged from 0 to 255 - A: Alpha (aka transparency) selector ranged from 0 to 255 - - Style: Customizable options separated in 2 categories, generic option and specific one. All component have access to generic option, but not all use specific one. See :ref:`Component Style`. + - Style: Customizable options separated in 2 categories, generic option and specific one. All component have access to generic option, but not all use specific one. See Component ``Style``. - Visible : Toogle the component visibility - AutoAdj : Toogle the automatic adjustement of the border position and size depending of the content - Background : Toogle the background visibility @@ -148,10 +148,1350 @@ Usage | f | Toogle the HUD editor in full screen (back to normal resolution and hiding component and settings panel) | +------------------------------------+----------------------------------------------------------------------------------------------------------------------+ -New hud.dat json file -^^^^^^^^^^^^^^^^^^^^^ +Components List +^^^^^^^^^^^^^^^ -TODO +banner +"""""" + +:Description: The banner text display custom message received from server `bp` command (Banner Print) + +:Game type Availability: All + +:Type: Multiline Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +breathbar +""""""""" + +:Description: The breath bar indicating the remaining time to hold breath under water before starting to drow + +:Game type Availability: All + +:Type: Bar + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Bar Background color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | Bar border color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Vertical | Change the bar orientation vertically | 4 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| No Alpha | Unused | 8 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Main Color`` | 16 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 32 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 64 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Lerp Color | Gradient the color alpha depending of bar values | 128 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 512 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Decor | Draw the decor outlining the bar | 1024 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +breathtext +"""""""""" + +:Description: The breath text in "%" indicating the remaining time to hold breath under water before starting to drow + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +centerprint +""""""""""" + +:Description: The center text display custom or kill/revive message received from server `cp` command (Center Print) + +:Game type Availability: All + +:Type: Multiline Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +chat +"""" + +:Description: Meow + +:Game type Availability: All + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| No Team Flag | Toogle team flag visibility next to the chat line | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +compass +""""""" + +:Description: The minimap indicating players/objectives position, players quick chat call, wounded players + +:Game type Availability: All + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Square | Change the compass shape to square | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Draw Item | Draw item icon (objective carriable) on compass | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Draw Sec Obj | Draw secondary objective on compass | 4 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Draw Prim Obj | Draw primary objective on compass | 8 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Decor | Draw the compass border decor. Not available with ``Square`` compass | 16 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Direction | Draw the red arrow pointing to the cardinal pointing direction | 32 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Cardinal Pts | Draw the cardinal points with tick with circle compass and N, W, S, E letter with squared compass | 64 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Always Draw | Always draw the compass even if the full map is draw on display | 128 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +crosshair +""""""""" + +:Description: The crosshair used to aim at something, such as ground, sky, tree, bullet and so on + +:Game type Availability: All + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Crosshair main part | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | Crosshair secondary (alternate) part | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Pulse | Enlarge the crosshair main part depending of aim spread | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Pulse Alt | Enlarge the crosshair secondary part depending of aim spread | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Dynamic Color | Change the crosshair main part color depending of player health | 4 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Dynamic Color Alt | Change the crosshair secondary part color depending of player health | 8 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +crosshairbar +"""""""""""" + +:Description: The health bar of the aimed entity, such as player, vehicules, breakable, and so on + +:Game type Availability: All + +:Type: Bar + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Bar Background color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | Bar border color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Vertical | Change the bar orientation vertically | 4 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| No Alpha | Unused | 8 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Main Color`` | 16 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 32 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 64 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Lerp Color | Gradient the color alpha depending of bar values | 128 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 512 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Decor | Draw the decor outlining the bar | 1024 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +crosshairtext +""""""""""""" + +:Description: The name of the aimed entity, such as player, vehicules, breakable, and so on + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Full Color | Color the targeted entity name in it custom color instead of white | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +cursorhints +""""""""""" + +:Description: The icon indicating interraction with near entity, such as construcible, door, cabinet, and so on + +:Game type Availability: All + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Size Pulse | Increase/decrease the icon size. Ignored if ``Strobe Pulse`` is set | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Strobe Pulse | Increase the icon size until max and reset back to initial size. Overwrite ``Size Pulse`` if set | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Alpha Pulse | Fade in/out the icon alpha | 4 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +demotext +"""""""" + +:Description: The text of the current demo or replay record state + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Details | Print a more detailled string containing file name and size of the current demo/audio recorded | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +disconnect +"""""""""" + +:Description: The icon and text displayed when the connection between client and server has been interrupted + +:Game type Availability: All + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| No Text | Toogle string visibility "Connection Interrupted" when client loast connection to server | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +fireteam +"""""""" + +:Description: The window listing the current players states in the joined fireteam + +:Game type Availability: All + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Latched Class | Draw the team mate selected class on next respawn if different from the current one | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| No Header | Toogle header visibility (frame with fireteam name) | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +followtext +"""""""""" + +:Description: The text and icon used to display the current spected / followed player name, team and rank + +:Game type Availability: All + +:Type: Multiline Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +fps +""" + +:Description: The text indicating the number of procedeed frame per second by the client + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +healthbar +""""""""" + +:Description: The player health bar. At 0, the player is wounded + +:Game type Availability: All + +:Type: Bar + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Bar Background color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | Bar border color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Vertical | Change the bar orientation vertically | 4 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| No Alpha | Unused | 8 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Main Color`` | 16 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 32 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 64 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Lerp Color | Gradient the color alpha depending of bar values | 128 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 512 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Decor | Draw the decor outlining the bar | 1024 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +healthtext +"""""""""" + +:Description: The player health numeric value. Suffixed with "HP" + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Dynamic Color | Gradient the text color depending of player HP: White (>100) yellow (>66) orange (> 0) red (>0) | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +hudhead +""""""" + +:Description: The head of the incarnate caractere. The animation depend of the player action and states + +:Game type Availability: All + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +lagometer +""""""""" + +:Description: Display graphic showing how unplayable the game is depending of player or server connection + +:Game type Availability: All + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +limbotext +""""""""" + +:Description: The text indicating player is wounded/dead, waiting for a medic or not and display remaining spawn time + +:Game type Availability: All + +:Type: Multiline Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| No Wounded Msg | Toogle string visibility "You are wounded and waiting for a medic" | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +livesleft +""""""""" + +:Description: Indicate the number of lives left in Last Man Standing game type (LMS). Doesn't show on other game types. + +:Game type Availability: Last Man Standing + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +localtime +""""""""" + +:Description: The text indicating the current time at client location + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Second | Toogle seconds visibility | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| 12 Hours | Change hours time format between 24 or 12 suffixed by AM / PM | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + + +missilecamera +""""""""""""" + +:Description: The window showing missile heading view until impact or explosion + +:Game type Availability: All + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +objectives +"""""""""" + +:Description: The icons tracking objectives status, depending of the teams holding/stealing/dropping it + +:Game type Availability: All + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +objectivetext +""""""""""""" + +:Description: The text displaying the nearest Point Of Interest description + +:Game type Availability: All + +:Type: Multiline Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +ping +"""" + +:Description: The text indicating the delay for communicate between client and server (implicitly in ms) + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +pmitemsbig +"""""""""" + +:Description: The text and icon indicating ranking/skill/prestige gain up + +:Game type Availability: All + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| No Skill | Filter out skill up message | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| No Rank | Filter out rank up message | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| No Prestige | Filter out prestige gain message | 4 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +popupmessages +""""""""""""" + +:Description: The pop-up list feed for objectives/kill/connection/dynamites/mines/constructions states or custom message + +:Game type Availability: All + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| No Connect | Filter out connection / deconnection message | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| No TeamJoin | Filter out player join allies / axis / spectator team | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| No Mission | Filter out objectives messages | 4 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| No Pickup | Filter out item pickup messages | 8 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| No Death | Filter out death messages | 16 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Weapon Icon | Draw weapon used to kill someone instead of a text describing the means of death | 32 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Alt Weap Icons | Draw weapon icon without outline. Applied if ``Weapon Icon`` is set | 64 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Swap V<->K | Swap the victim and killer name text. Applied if ``Weapon Icon`` is set | 128 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Force Colors | Force the font color by using defined ``Main Color`` | 256 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +powerups +"""""""" + +:Description: The icon indicating player invulnerability, under adrealine, disguised or carrying objective + +:Game type Availability: All + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +ranktext +"""""""" + +:Description: The player rank mini name (Trigram) depending of the team (Axis / Allies) + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +reinforcement +""""""""""""" + +:Description: The text indicating the remaining time before next respawn + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + + +roundtimer +"""""""""" + +:Description: The text indicating the remaining time before end of the map/round + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Simple | Don't show reinforcement and enemy spaw timer next to round timer | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +snapshot +"""""""" + +:Description: Debug information indicating server time, last spapshot number and number of server commmand received + +:Game type Availability: All + +:Type: Multiline Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +spawntimer +"""""""""" + +:Description: Indicate the estimated remaining time before enemy respawn. The timer is set with `cg_sharetimertext` cvar + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +spectatorstatus +""""""""""""""" + +:Description: The text indicating if player is in spectator/freecam/weaponcam mod + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +spectatortext +""""""""""""" + +:Description: The text indicating instruction for opening limbo/multiview or key usage for following players + +:Game type Availability: All + +:Type: Multiline Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +speed +""""" + +:Description: The player speed movement exprimed in Unit / Metric / Imperial unit per second. Sufixed UPS / KPS / MPS + +:Game type Availability: All + +:Type: Multiline Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Max Speed | Show maximum reached speed visibility | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +sprinttext +"""""""""" + +:Description: The sprint text in "%" indicating the remaining endurance to sprint. At 0, sprint is not possible + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +staminabar +"""""""""" + +:Description: The endurance bar indicating the remaining sprint availability. Also drained by jump + +:Game type Availability: All + +:Type: Bar + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Bar Background color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | Bar border color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Vertical | Change the bar orientation vertically | 4 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| No Alpha | Unused | 8 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Main Color`` | 16 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 32 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 64 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Lerp Color | Gradient the color alpha depending of bar values | 128 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 512 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Decor | Draw the decor outlining the bar | 1024 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +stats +""""" + +:Description: Quick view displaying player stats (Kill, Death, Self Kill, Damage Given, Damage received) + +:Game type Availability: Demo replay only + +:Type: Multiline Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Kill | Filter player kill count | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Death | Filter player death count | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Self Kill | Filter player self kill count | 4 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| DmgGiven | Filter player damage given count | 8 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| DmgRcvd | Filter player damage received count | 16 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +statsdisplay +"""""""""""" + +:Description: The skill level for current class, battle sense and light (heavy for tank and nested-MG) weapon skill + +:Game type Availability: All + +:Type: Specific + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Column | Display skills rank in column format with skill icons and skill levels above it | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +votetext +"""""""" + +:Description: The text related to the current pending vote, asking for casting a reponse and/or showing vote status + +:Game type Availability: All + +:Type: Multiline Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Complaint | Toogle complaint proposal text visibility on player getting team killed | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +warmuptext +"""""""""" + +:Description: The warmup status text indicating current loaded server configuration and action to do before match begin + +:Game type Availability: All + +:Type: Multiline Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +warmuptitle +""""""""""" + +:Description: The warmup count down or status before match begin + +:Game type Availability: All + +:Type: Multiline Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +weaponammo +"""""""""" + +:Description: The current weapon amount of ammo in clip/reserve + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Dynamic Color | Gradient the text color depending of weapon ammo left in clip/reserve | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +weaponchargebar +""""""""""""""" + +:Description: The weapon usage capability, drained depending of class and weapon usage + +:Game type Availability: All + +:Type: Bar + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Bar Background color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | Bar border color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Vertical | Change the bar orientation vertically | 4 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| No Alpha | Unused | 8 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Main Color`` | 16 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 32 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 64 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Lerp Color | Gradient the color alpha depending of bar values | 128 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 512 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Decor | Draw the decor outlining the bar | 1024 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +weaponchargetext +"""""""""""""""" + +:Description: The weapon charge text in "%" indicating the remaining weapon usage capability + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +weaponicon +"""""""""" + +:Description: The icon of the current selected (in hand) weapon. Also display the overheat bar of the current weapon + +:Game type Availability: All + +:Type: Multiline Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Icon color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Icon Flash | Highlight the weapon icon in yellow while switching/reloading and in red while firing | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +weaponstability +""""""""""""""" + +:Description: The stability bar indicating the current aim spread applied to the weapon (from 0 to 255) + +:Game type Availability: All + +:Type: Bar + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Always | Draw the bar even if the weapon is not a scoped weapon | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 4 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Vertical | Change the bar orientation vertically | 8 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| No Alpha | Unused | 16 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Main Color`` | 32 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 64 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 128 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Lerp Color | Gradient the color alpha depending of bar values | 256 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if `Border Tiny` is set | 512 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 1024 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Decor | Draw the decor outlining the bar | 2048 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 4096 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +xptext +"""""" + +:Description: The player experience numeric value. Suffixed with "XP" + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| N/A | N/A | N/A | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ Annexe ^^^^^^ @@ -194,415 +1534,6 @@ Options list | autoAdjust | Adjust border and background size to component content (available for text only) | 0 - 1 (boolean) | +--------------------+-----------------------------------------------------------------------------------+-------------------------------------------------+ -Components list -""""""""""""""" - -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| Components Name | Description | Game type Availabilty | -+====================+=============================================================================================================+=======================+ -| banner | The banner text display custom message received from server `bp` command (Banner Print) | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| breathbar | The breath bar indicating the remaining time to hold breath under water before starting to drow | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| breathtext | The breath text in "%" indicating the remaining time to hold breath under water before starting to drow | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| centerprint | The center text display custom or kill/revive message received from server `cp` command (Center Print) | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| chat | Meow | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| compass | The minimap indicating players/objectives position, players quick chat call, wounded players | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| crosshair | The crosshair used to aim at something, such as ground, sky, tree, bullet and so on | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| crosshairbar | The health bar of the aimed entity, such as player, vehicules, breakable, and so on | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| crosshairtext | The name of the aimed entity, such as player, vehicules, breakable, and so on | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| cursorhints | The icon indicating interraction with near entity, such as construcible, door, cabinet, and so on | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| demotext | The text of the current demo or replay record state | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| disconnect | The icon and text displayed when the connection between client and server has been interrupted | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| fireteam | The window listing the current players states in the joined fireteam | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| followtext | The text and icon used to display the current spected / followed player name, team and rank | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| fps | The text indicating the number of procedeed frame per second by the client | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| healthbar | The player health bar. At 0, the player is wounded | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| healthtext | The player health numeric value. Suffixed with "HP" | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| hudhead | The head of the incarnate caractere. The animation depend of the player action and states | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| lagometer | Display graphic showing how unplayable the game is depending of player or server connection | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| limbotext | The text indicating player is wounded/dead, waiting for a medic or not and display remaining spawn time | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| livesleft | Indicate the number of lives left in Last Man Standing game type (LMS). Doesn't show on other game types. | Last Man Standing | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| localtime | The text indicating the current time at client location | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| missilecamera | The window showing missile heading view until impact or explosion | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| objectives | The icons tracking objectives status, depending of the teams holding/stealing/dropping it | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| objectivetext | The text displaying the nearest Point Of Interest description | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| ping | The text indicating the delay for communicate between client and server (implicitly in ms) | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| pmitemsbig | The text and icon indicating ranking/skill/prestige gain up | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| popupmessages | The pop-up list feed for objectives/kill/connection/dynamites/mines/constructions states or custom message | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| powerups | The icon indicating player invulnerability, under adrealine, disguised or carrying objective | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| ranktext | The player rank mini name (Trigram) depending of the team (Axis / Allies) | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| reinforcement | The text indicating the remaining time before next respawn | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| roundtimer | The text indicating the remaining time before end of the map/round | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| snapshot | Debug information indicating server time, last spapshot number and number of server commmand received | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| spawntimer | Indicate the estimated remaining time before enemy respawn. The timer is set with `cg_sharetimertext` cvar | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| spectatorstatus | The text indicating if player is in spectator/freecam/weaponcam mod | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| spectatortext | The text indicating instruction for opening limbo/multiview or key usage for following players | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| speed | The player speed movement exprimed in Unit / Metric / Imperial unit per second. Sufixed UPS / KPS / MPS | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| sprinttext | The sprint text in "%" indicating the remaining endurance to sprint. At 0, sprint is not possible | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| staminabar | The endurance bar indicating the remaining sprint availability. Also drained by jump | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| stats | Quick view displaying player stats (Kill, Death, Self Kill, Damage Given, Damage received) | Demo replay only | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| statsdisplay | The skill level for current class, battle sense and light (heavy for tank and nested-MG) weapon skill | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| votetext | The text related to the current pending vote, asking for casting a reponse and/or showing vote status | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| warmuptext | The warmup status text indicating current loaded server configuration and action to do before match begin | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| warmuptitle | The warmup count down or status before match begin | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| weaponammo | The current weapon amount of ammo in clip/reserve | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| weaponchargebar | The weapon usage capability, drained depending of class and weapon usage | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| weaponchargetext| The weapon charge text in "%" indicating the remaining weapon usage capability. | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| weaponicon | The icon of the current selected (in hand) weapon. Also display the overheat bar of the current weapon | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| weaponstability | The stability bar indicating the current aim spread applied to the weapon (from 0 to 255) | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ -| xptext | The player experience numeric value. Suffixed with "XP" | All | -+--------------------+-------------------------------------------------------------------------------------------------------------+-----------------------+ - -Component Color -""""""""""""""" - -TODO - -Component Style -""""""""""""""" - -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| Component | Style | Description | Values | -+====================+=======================+====================================================================================================+========+ -| banner | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Left | Move maximum on left. If Vertical is set, maximum is on top. Ignored if center is set | 1 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Vertical | Change the bar orientation vertically | 4 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | No Alpha | Unused | 8 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Bar Bckgrnd | Draw background color for the bar only. The color is set by Main Color | 16 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | X0 Y5 | Avoid the 5px margin on X. Applied if Bar Bckgrnd is set | 32 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | X0 Y0 | Avoid the 5px margin on X and Y. Applied if Bar Bckgrnd is set | 64 | -| breathbar +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Lerp Color | Gradient the color alpha depending of bar values | 128 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Border Tiny | Reduce the bar border thickness to 1px. Applied if Bar Border is set | 512 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Decor | Draw the decor outlining the bar | 1024 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Icon | Draw the icon depending of Left and Vertical values set | 2048 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| breathtext | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| centerprint | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| chat | No Team Flag | Toogle team flag visibility next to the chat line | 1 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Square | Change the compass shape to square | 1 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Draw Item | Draw item icon (objective carriable) on compass | 2 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Draw Sec Obj | Draw secondary objective on compass | 4 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Draw Prim Obj | Draw primary objective on compass | 8 | -| compass +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Decor | Draw the compass border decor. Not available with square compass | 16 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Direction | Draw the red arrow pointing to the cardinal pointing direction | 32 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Cardinal Pts | Draw the cardinal points with tick with circle compass and N, W, S, E letter with squared compass | 64 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Always Draw | Always draw the compass even if the full map is draw on display | 128 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Pulse | Enlarge the crosshair main part depending of aim spread | 1 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Pulse Alt | Enlarge the crosshair secondary part depending of aim spread | 2 | -| crosshair +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Dynamic Color | Change the crosshair main part color depending of player health | 4 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Dynamic Color Alt | Change the crosshair secondary part color depending of player health | 8 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Left | Move maximum on left. If Vertical is set, maximum is on top. Ignored if center is set | 1 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Vertical | Change the bar orientation vertically | 4 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | No Alpha | Unused | 8 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Bar Bckgrnd | Draw background color for the bar only. The color is set by Main Color | 16 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | X0 Y5 | Avoid the 5px margin on X. Applied if Bar Bckgrnd is set | 32 | -| crosshairbar +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | X0 Y0 | Avoid the 5px margin on X and Y. Applied if Bar Bckgrnd is set | 64 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Lerp Color | Gradient the color alpha depending of bar values | 128 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Border Tiny | Reduce the bar border thickness to 1px. Applied if Bar Border is set | 512 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Decor | Draw the decor outlining the bar | 1024 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Icon | Draw the icon depending of Left and Vertical values set | 2048 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| crosshairtext | Full Color | Color the targeted entity name in it custom color instead of white | 1 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Size Pulse | Increase/decrease the icon size. Ignored if Strobe Pulse is set | 1 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| cursorhints | Strobe Pulse | Increase the icon size until maximum and reset back to initial size. Overwrite Size Pulse if set | 2 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Alpha Pulse | Fade in/out the icon alpha | 4 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| demotext | Details | Print a more detailled string containing file name and size of the current demo/audio recorded | 1 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| disconnect | No Text | Toogle string visibility "Connection Interrupted" when client loast connection to server | 1 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Latched Class | Draw the team mate selected class on next respawn if different from the current one | 1 | -| fireteam +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | No Header | Toogle header visibility (frame with fireteam name) | 2 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| followtext | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| fps | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Left | Move maximum on left. If Vertical is set, maximum is on top. Ignored if center is set | 1 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Vertical | Change the bar orientation vertically | 4 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | No Alpha | Unused | 8 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Bar Bckgrnd | Draw background color for the bar only. The color is set by Main Color | 16 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | X0 Y5 | Avoid the 5px margin on X. Applied if Bar Bckgrnd is set | 32 | -| healthbar +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | X0 Y0 | Avoid the 5px margin on X and Y. Applied if Bar Bckgrnd is set | 64 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Lerp Color | Gradient the color alpha depending of bar values | 128 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Border Tiny | Reduce the bar border thickness to 1px. Applied if Bar Border is set | 512 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Decor | Draw the decor outlining the bar | 1024 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Icon | Draw the icon depending of Left and Vertical values set | 2048 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| healthtext | Dynamic Color | Gradient the text color depending of player HP: White (>100) yellow (>66) orange (> 0) red (>0) | 1 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| hudhead | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| lagometer | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| limbotext | No Wounded Msg | Toogle string visibility "You are wounded and waiting for a medic" | 1 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| livesleft | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Second | Toogle seconds visibility | 1 | -| localtime +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | 12 Hours | Change hours time format between 24 or 12 suffixed by AM / PM | 2 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| missilecamera | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| objectives | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| objectivetext | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| ping | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | No Skill | Filter out skill up message | 1 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| pmitemsbig | No Rank | Filter out rank up message | 2 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | No Prestige | Filter out prestige gain message | 4 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | No Connect | Filter out connection / deconnection message | 1 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | No TeamJoin | Filter out player join allies / axis / spectator team | 2 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | No Mission | Filter out objectives messages | 4 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | No Pickup | Filter out item pickup messages | 8 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| popupmessages | No Death | Filter out death messages | 16 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Weapon Icon | Draw weapon used to kill someone instead of a text describing the means of death | 32 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Alt Weap Icons | Draw weapon icon without outline. Applied if Weapon Icon is set | 64 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Swap V<->K | Swap the victim and killer name text. Applied if Weapon Icon is set | 128 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Force Colors | Force the font color by using defined Main Color | 256 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| powerups | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| ranktext | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| reinforcement | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| roundtimer | Simple | Don't show reinforcement and enemy spaw timer next to round timer | 1 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| snapshot | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| spawntimer | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| spectatorstatus | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| spectatortext | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| speed | Max Speed | Show maximum reached speed visibility | 1 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| sprinttext | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Left | Move maximum on left. If Vertical is set, maximum is on top. Ignored if center is set | 1 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Vertical | Change the bar orientation vertically | 4 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | No Alpha | Unused | 8 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Bar Bckgrnd | Draw background color for the bar only. The color is set by Main Color | 16 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | X0 Y5 | Avoid the 5px margin on X. Applied if Bar Bckgrnd is set | 32 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | X0 Y0 | Avoid the 5px margin on X and Y. Applied if Bar Bckgrnd is set | 64 | -| staminabar +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Lerp Color | Gradient the color alpha depending of bar values | 128 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Border Tiny | Reduce the bar border thickness to 1px. Applied if Bar Border is set | 512 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Decor | Draw the decor outlining the bar | 1024 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Icon | Draw the icon depending of Left and Vertical values set | 2048 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Kill | Filter player kill count | 1 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Death | Filter player death count | 2 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| stats | Self Kill | Filter player self kill count | 4 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | DmgGiven | Filter player damage given count | 8 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | DmgRcvd | Filter player damage received count | 16 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| statsdisplay | Column | Display skills rank in column format with skill icons and skill levels above it | 1 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| votetext | Complaint | Toogle complaint proposal text visibility on player getting team killed | 1 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| warmuptext | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| warmuptitle | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| weaponammo | Dynamic Color | Gradient the text color depending of weapon ammo left in clip/reserve | 1 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Left | Move maximum on left. If Vertical is set, maximum is on top. Ignored if center is set | 1 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Vertical | Change the bar orientation vertically | 4 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | No Alpha | Unused | 8 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Bar Bckgrnd | Draw background color for the bar only. The color is set by Main Color | 16 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | X0 Y5 | Avoid the 5px margin on X. Applied if Bar Bckgrnd is set | 32 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| weaponchargebar | X0 Y0 | Avoid the 5px margin on X and Y. Applied if Bar Bckgrnd is set | 64 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Lerp Color | Gradient the color alpha depending of bar values | 128 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 256 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Border Tiny | Reduce the bar border thickness to 1px. Applied if Bar Border is set | 512 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Decor | Draw the decor outlining the bar | 1024 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Icon | Draw the icon depending of Left and Vertical values set | 2048 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| weaponchargetext| N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| weaponicon | Icon Flash | Highlight the weapon icon in yellow while switching/reloading and in red while firing | 1 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Always | Draw the bar even if the weapon is not a scoped weapon | 1 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Left | Move maximum on left. If Vertical is set, maximum is on top. Ignored if center is set | 2 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 4 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Vertical | Change the bar orientation vertically | 8 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | No Alpha | Unused | 16 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Bar Bckgrnd | Draw background color for the bar only. The color is set by Main Color | 32 | -| weaponstability +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | X0 Y5 | Avoid the 5px margin on X. Applied if Bar Bckgrnd is set | 64 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | X0 Y0 | Avoid the 5px margin on X and Y. Applied if Bar Bckgrnd is set | 128 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Lerp Color | Gradient the color alpha depending of bar values | 256 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Bar Border | Draw the bar border with a thickness of 2px. Tickness value is overwritted if Border Tiny is set | 512 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Border Tiny | Reduce the bar border thickness to 1px. Applied if Bar Border is set | 1024 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Decor | Draw the decor outlining the bar | 2048 | -| +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| | Icon | Draw the icon depending of Left and Vertical values set | 4096 | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| xptext | N/A | - | - | -+--------------------+-----------------------+----------------------------------------------------------------------------------------------------+--------+ - Color Usage """""""""""