From 8341d349d5bfe7c14d52c3c236fad85fc3041030 Mon Sep 17 00:00:00 2001 From: Helldembez Date: Sun, 28 Aug 2022 16:36:31 +0200 Subject: [PATCH] formatting and updating cvars part 3 --- _static/custom-styles.css | 3 + conf.py | 8 +- cvars.rst | 2382 ++++++++++++++++++++----------------- resources.rst | 48 + 4 files changed, 1352 insertions(+), 1089 deletions(-) create mode 100644 _static/custom-styles.css diff --git a/_static/custom-styles.css b/_static/custom-styles.css new file mode 100644 index 0000000..eda6e04 --- /dev/null +++ b/_static/custom-styles.css @@ -0,0 +1,3 @@ +.wy-table-responsive table td { + white-space: normal; +} \ No newline at end of file diff --git a/conf.py b/conf.py index e36175a..e1f4a3d 100644 --- a/conf.py +++ b/conf.py @@ -24,7 +24,6 @@ author = 'ET: Legacy Team' # The full version, including alpha/beta/rc tags release = '2.76' - # -- General configuration --------------------------------------------------- # The master toctree document. @@ -46,7 +45,6 @@ templates_path = ['_templates'] # This pattern also affects html_static_path and html_extra_path. exclude_patterns = ['_build', 'Thumbs.db', '.DS_Store'] - # -- Options for HTML output ------------------------------------------------- # The theme to use for HTML and HTML Help pages. See the documentation for @@ -67,4 +65,8 @@ pygments_style = 'sphinx' # -- Options for todo extension ---------------------------------------------- # If true, `todo` and `todoList` produce output, else they produce nothing. -todo_include_todos = True \ No newline at end of file +todo_include_todos = True + + +def setup(app): + app.add_css_file('custom-styles.css') diff --git a/cvars.rst b/cvars.rst index d46bf27..8b33670 100644 --- a/cvars.rst +++ b/cvars.rst @@ -37,16 +37,15 @@ Player cvars *sensitivity* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 5.0 | - +-------------------------------------+-------------------------------------------+ - | Range start | Range end | - +=====================================+===========================================+ - | 0 | No functional limit | - +-------------------------------------+-------------------------------------------+ - | .. centered:: Defines the sensitivity of mouse movements. E.g. looking around. | - | Higher is faster | - +---------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 5 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive decimal | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Defines the sensitivity of mouse movements. E.g. looking around. Higher is faster | ++-----------------+-----------------------------------------------------------------------------------+ -------- @@ -56,15 +55,15 @@ Developer cvars *timescale* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 1.0 | - +-------------------------------------+-------------------------------------------+ - | Range start | Range end | - +=====================================+===========================================+ - | 0 | No functional limit | - +-------------------------------------+-------------------------------------------+ - | .. centered:: Scale of which time passes by | - +---------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1.0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive decimal | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Scale of which time passes by | ++-----------------+-----------------------------------------------------------------------------------+ -------- @@ -80,65 +79,69 @@ Player cvars *cg_activateLean* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ - - - Lean while using the activate button ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Lean while using the activate button | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_altHud* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+------------------------------------------+ - | Default | 0 | - +-------------------------------------+------------------------------------------+ - | Value | Effect | - +=====================================+==========================================+ - | 0 | Selects default hud | - +-------------------------------------+------------------------------------------+ - | 1 | Selects alternative hud 1 | - +-------------------------------------+------------------------------------------+ - | 2 | Selects alternative hud 2 | - +-------------------------------------+------------------------------------------+ - | 3 | Selects `alternative hud 3`_ | - +-------------------------------------+------------------------------------------+ - - Choose from different premade HUD styles. - - Works in combination with cg_altHudFlags. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Choose from different premade HUD styles | ++-----------------+-----------------------------------------------------------------------------------+ -.. _alternative hud 3: https://i.imgur.com/6dKSdbB.jpg ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Default HUD | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Alternative hud 1 | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Alternative hud 2 | ++-------+---------------------------------------------------------------------------------------------+ +| **3** | `Alternative hud 3`_ | ++-------+---------------------------------------------------------------------------------------------+ + + - Works in combination with `cg_altHudFlags`_. + +.. _Alternative hud 3: https://i.imgur.com/6dKSdbB.jpg -------- *cg_altHudFlags* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 0 | - +-------------------------------------+-------------------------------------------+ - | Value | Effect | - +=====================================+===========================================+ - | 0 | Default HUD | - +-------------------------------------+-------------------------------------------+ - | 1 | `Moves timers to a alternative position`_ | - +-------------------------------------+-------------------------------------------+ - | 2 | Removes ranks | - +-------------------------------------+-------------------------------------------+ - | 3 | Combines effect of 1 & 2 | - +-------------------------------------+-------------------------------------------+ - | 4 | Moves popups to a alternative position | - +-------------------------------------+-------------------------------------------+ - | 5 | Combines effect of 1 & 4 | - +-------------------------------------+-------------------------------------------+ - | 6 | Combines effect of 2, 4 | - +-------------------------------------+-------------------------------------------+ - | 7 | Combines effect of 1, 2, 4 | - +-------------------------------------+-------------------------------------------+ - - Move the spawn timer and mission timer and other HUD elements to a alternative location. - - The value is a bitflag. A bit flag is a number that combines multiple values in a single number. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Bitflag ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Move the spawn timer and mission timer and other HUD elements to a alternative | +| | location. | ++-----------------+-----------------------------------------------------------------------------------+ + ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Default HUD | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | `Moves timers to a alternative position`_ | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Removes ranks | ++-------+---------------------------------------------------------------------------------------------+ +| **4** | Moves popups to a alternative position | ++-------+---------------------------------------------------------------------------------------------+ + - This cvar will be removed in the future, see `HUD Rework`_. .. _Moves timers to a alternative position: https://i.imgur.com/lGjIJmo.jpg @@ -149,112 +152,111 @@ Player cvars *cg_announcer* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ - - - Toggles the announcer voice on map start _("FIGHT!")_, and _("Prepare to Fight!")_. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Toggles the announcer voice on map start "FIGHT!" and "Prepare to Fight!" | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_atmosphericEffects* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ - - - Toggles display of atmospheric map effects like rain and snow. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Toggles display of atmospheric map effects like rain and snow | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_autoAction* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+------------------------------------------+ - | Default | 0 | - +-------------------------------------+------------------------------------------+ - | Value | Effect | - +=====================================+==========================================+ - | 0 | No action | - +-------------------------------------+------------------------------------------+ - | 1 | Record demo at start of map / round | - +-------------------------------------+------------------------------------------+ - | 2 | Screenshot at end of map / round | - +-------------------------------------+------------------------------------------+ - | 3 | Combines effect of 1 & 2 | - +-------------------------------------+------------------------------------------+ - | 4 | Save player stats to .txt file on disk | - +-------------------------------------+------------------------------------------+ - | 5 | Combines effect of 4 & 1 | - +-------------------------------------+------------------------------------------+ - | 6 | Combines effect of 4 & 2 | - +-------------------------------------+------------------------------------------+ - | 7 | Combines effect of 1, 2, 4 | - +-------------------------------------+------------------------------------------+ - - The value is a bitflag. A bit flag is a number that combines multiple values in a single number. - - Refer to the [[Path_and_File_Structure|Path and File Structure]] wiki article for where to find the saved files. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Bitflag ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Automatically start the selected actions when a match starts | ++-----------------+-----------------------------------------------------------------------------------+ + ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | No action | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Record demo at start of map / round | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Screenshot at end of map / round | ++-------+---------------------------------------------------------------------------------------------+ +| **4** | Save player stats to .txt file on disk | ++-------+---------------------------------------------------------------------------------------------+ + + - See `Path and File Structure `_ for where to find the saved files. -------- *cg_autoActivate* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ - - - Toggles automatically picking up items such as ammo/health packs, weapons, objectives, etc. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Toggles automatically picking up items such as ammo/health packs, weapons, | +| | objectives, etc | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_autoMapZoom* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 5.159 | - +-------------------------------------+-------------------------------------------+ - | Range start | Range end | - +=====================================+===========================================+ - | 1 | 7.43 | - +-------------------------------------+-------------------------------------------+ - | .. centered:: Higher value is more zoomed in. | - +---------------------------------------------------------------------------------+ - - - Adjust the zoom level of the compass minimap. - - There is no limit on the range when setting the cvar manually. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 5.159 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive decimal | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Adjust the zoom level of the compass minimap. Menu is limited to 7.43. | +| | Higher value is more zoomed in. | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_autoReload* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ - - - Automatically reload weapon when clip becomes empty. Keep in mind that reloading can't be cancelled! ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Automatically reload weapon when clip becomes empty. | +| | Keep in mind that reloading can't be cancelled! | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_autoSwitch* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Automatically switch to a new weapon when out of ammunition | ++-----------------+-----------------------------------------------------------------------------------+ - - Automatically switch to a new weapon when out of ammunition. - *CAREFUL:* Do not confuse with `cg_noAmmoAutoSwitch`_! -------- @@ -262,28 +264,28 @@ Player cvars *cg_showBlood* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ - - - Toggles showing blood spurt effect when players are shot ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Toggles showing blood spurt effect when players are shot | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_bloodDamageBlend* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 1.0 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0.0 | 1.0 | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Opaqueness of on-screen blood splatter effect when you are being shot | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1.0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | 0.0 - 1.0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Opaqueness of on-screen blood splatter effect when you are being shot | ++-----------------+-----------------------------------------------------------------------------------+ - Menu entries are None, Light, Medium, Heavy, Full. Value increased by 0.25 per step respectively. @@ -292,15 +294,15 @@ Player cvars *cg_bloodFlash* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 1.0 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0.0 | 1.0 | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Scale of on-screen blood splatter effect when you are being shot | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1.0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | 0.0 - 1.0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Scale of on-screen blood splatter effect when you are being shot | ++-----------------+-----------------------------------------------------------------------------------+ - Menu entries are None, Light, Medium, Heavy, Full. Value increased by 0.25 per step respectively. @@ -309,15 +311,15 @@ Player cvars *cg_bloodTime* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 120 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Duration of blood puddle effects _(walls, floors, etc.)_ in *seconds* | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 120 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive decimal | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Duration of blood puddle effects _(walls, floors, etc.)_ in *seconds* | ++-----------------+-----------------------------------------------------------------------------------+ - *See also:* `cg_brassTime`_ and `cg_markTime`_ @@ -326,15 +328,15 @@ Player cvars *cg_brassTime* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 2500 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Duration ejected bullet shells last for, in *milliseconds* | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 2500 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive decimal | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Duration ejected bullet shells last for, in *milliseconds* | ++-----------------+-----------------------------------------------------------------------------------+ - Menu entries are Off, Med, High. Values are 0, 2500 and 15000 respectively. - See also: `cg_bloodTime`_ and `cg_markTime`_ @@ -344,15 +346,15 @@ Player cvars *cg_centerTime* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 5 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Duration for which center print popups are displayed, in *seconds* | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 5 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive decimal | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Duration for which center print popups are displayed, in *seconds* | ++-----------------+-----------------------------------------------------------------------------------+ - See `example `__ - *See also:* `cg_fontScaleCP`_ @@ -362,13 +364,14 @@ Player cvars *cg_complaintPopUp* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display the UI popup to file complaints against teammates who teamkill you | ++-----------------+-----------------------------------------------------------------------------------+ - - Display the UI popup to file complaints against teammates who teamkill you. - See `example `__ -------- @@ -376,15 +379,15 @@ Player cvars *cg_coronaFarDist* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 1536 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Maximum distance coronas are displayed before fading from view | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1536 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Maximum distance coronas are displayed before fading from view | ++-----------------+-----------------------------------------------------------------------------------+ - Menu entries are Off, Near, Normal, Far. Values are 0, 800 and 1536, 4096, 16000 respectively. - See `cg_coronas`_ for toggling the effect. @@ -394,19 +397,24 @@ Player cvars *cg_coronas* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+---------------------------------------------------+ - | Default | 1 | - +-------------------------------------+---------------------------------------------------+ - | Value | Effect | - +=====================================+===================================================+ - | 0 | Disabled | - +-------------------------------------+---------------------------------------------------+ - | 1 | Enabled | - +-------------------------------------+---------------------------------------------------+ - | 2 | Traces everything and ignores `cg_coronaFarDist`_ | - +-------------------------------------+---------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Toggles the display of coronas | ++-----------------+-----------------------------------------------------------------------------------+ + ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Disabled | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Enabled | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Traces everything and ignores `cg_coronaFarDist`_ | ++-------+---------------------------------------------------------------------------------------------+ - - Toggles the display of coronas. - See `cg_coronaFarDist`_ for adjusting the draw distance of the effect. -------- @@ -414,13 +422,14 @@ Player cvars *cg_countryflags* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Displays players' country flags in score board | ++-----------------+-----------------------------------------------------------------------------------+ - - Displays players' country flags in score board. - See `example `__ -------- @@ -428,39 +437,45 @@ Player cvars *cg_crosshairAlpha* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 1.0 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0.0 | 1.0 | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Transparency level for the primary crosshair | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1.0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | 0.0 - 1.0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Transparency level for the primary crosshair | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_crosshairAlphaAlt* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 1.0 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0.0 | 1.0 | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Transparency level for the secondary crosshair | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1.0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | 0.0 - 1.0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Transparency level for the secondary crosshair | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_crosshairColor* """""""""""""""""""""""""""""""""""""""" - - *Default:* "white". For menu values see :ref:`menu-colors` - - You can also use custom Hex colour codes in this format: 0xFF1E00 - - Set the colour for the primary crosshair. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`String ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | "white" | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Set the colour for the primary crosshair. For menu values see :ref:`menu-colors`. | +| | You can also use custom Hex colour codes in this format: 0xFF1E00 | ++-----------------+-----------------------------------------------------------------------------------+ + - See `example `__ -------- @@ -468,9 +483,16 @@ Player cvars *cg_crosshairColorAlt* """""""""""""""""""""""""""""""""""""""" - - *Default:* "white". For menu values see :ref:`menu-colors` - - You can also use custom Hex colour codes in this format: 0xFF1E00 - - Set the colour for the secondary crosshair. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`String ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | "white" | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Set the colour for the secondary crosshair. For menu values see | +| | :ref:`menu-colors`. You can also use custom Hex colour codes in this format: | +| | 0xFF1E00 | ++-----------------+-----------------------------------------------------------------------------------+ + - See `example `__ -------- @@ -478,13 +500,15 @@ Player cvars *cg_crosshairHealth* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Colors the crosshair based on current health overrides `cg_crosshairColor`_ | +| | settings | ++-----------------+-----------------------------------------------------------------------------------+ - - Colors the crosshair based on current health _(overrides `cg_crosshairColor`_ settings)_. - See `example `__ -------- @@ -492,13 +516,15 @@ Player cvars *cg_crosshairPulse* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Increases the crosshair spread/sizing while moving, shooting, etc. to provide | +| | a visual representation of actual weapon spread | ++-----------------+-----------------------------------------------------------------------------------+ - - Increases the crosshair spread/sizing while moving, shooting, etc. to provide a visual representation of actual weapon spread. - See `example `__ -------- @@ -506,15 +532,15 @@ Player cvars *cg_crosshairSize* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 48 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Size of the displayed crosshair, in *pixels* | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 48 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Size of the displayed crosshair, in *pixels* | ++-----------------+-----------------------------------------------------------------------------------+ - Menu entries are Tiny, Small, Medium, Large, Huge. Values are 24, 32, 48, 64 and 96 respectively. - See `example `__ @@ -524,16 +550,18 @@ Player cvars *cg_crosshairX* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 0 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | (Your resolution / 2) * -1 | Your resolution / 2 | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Offset of the crosshair position on-screen, in *pixels*. Left - Right | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive/negative integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Offset of the crosshair position on-screen, in *pixels*. Moves left or right. | ++-----------------+-----------------------------------------------------------------------------------+ + - Max left value = (Your resolution / 2) * -1 + - Max right value = (Your resolution / 2) - See `example `__ -------- @@ -541,16 +569,18 @@ Player cvars *cg_crosshairY* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 0 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | (Your resolution / 2) * -1 | Your resolution / 2 | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Offset of the crosshair position on-screen, in *pixels*. Up - Down | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive/negative integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Offset of the crosshair position on-screen, in *pixels*. Moves up or down. | ++-----------------+-----------------------------------------------------------------------------------+ + - Max left value = (Your resolution / 2) * -1 + - Max right value = (Your resolution / 2) - See `example `__ -------- @@ -558,13 +588,15 @@ Player cvars *cg_cursorHints* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Displays hint and information icons for certain actions when near interactive | +| | objects | ++-----------------+-----------------------------------------------------------------------------------+ - - Displays hint and information icons for certain actions when near interactive objects. - See `example `__ -------- @@ -572,14 +604,14 @@ Player cvars *cg_cycleAllWeaps* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ - - - When enabled loops around while cycling through inventory. - - Include non-weapon items when cycling through inventory. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | When enabled loops around while cycling through inventory. Include non-weapon | +| | items when cycling through inventory. | ++-----------------+-----------------------------------------------------------------------------------+ -------- @@ -587,55 +619,64 @@ Player cvars *cg_drawCompass* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+------------------------------------------+ - | Default | 1 | - +-------------------------------------+------------------------------------------+ - | Value | Effect | - +=====================================+==========================================+ - | 0 | Disable compass | - +-------------------------------------+------------------------------------------+ - | 1 | Selects default compass | - +-------------------------------------+------------------------------------------+ - | 2 | Selects alternative compass | - +-------------------------------------+------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display the HUD compass | ++-----------------+-----------------------------------------------------------------------------------+ - - Display the HUD compass. ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Disable compass | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Selects default compass | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Selects alternative compass | ++-------+---------------------------------------------------------------------------------------------+ -------- *cg_drawCrosshair* """""""""""""""""""""""""""""""""""""""" - - *Default:* "1", See :ref:`crosshairs` ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Choose from different premade crosshairs | ++-----------------+-----------------------------------------------------------------------------------+ + + - See :ref:`crosshairs` -------- *cg_drawCrosshairInfo* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+------------------------------------------+ - | Default | 3 | - +-------------------------------------+------------------------------------------+ - | Value | Effect | - +=====================================+==========================================+ - | 0 | Disabled | - +-------------------------------------+------------------------------------------+ - | 1 | Shows player class | - +-------------------------------------+------------------------------------------+ - | 2 | Shows player rank | - +-------------------------------------+------------------------------------------+ - | 3 | Shows player class + rank | - +-------------------------------------+------------------------------------------+ - | 4 | Shows player prestige | - +-------------------------------------+------------------------------------------+ - | 5 | Shows player class + prestige | - +-------------------------------------+------------------------------------------+ - | 6 | Shows player rank + prestige | - +-------------------------------------+------------------------------------------+ - | 7 | Shows player class + rank + prestige | - +-------------------------------------+------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Bitflag ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 3 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Displays player info when the crosshair is over a teammate | ++-----------------+-----------------------------------------------------------------------------------+ + ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Disabled | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Shows player class | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Shows player rank | ++-------+---------------------------------------------------------------------------------------------+ +| **4** | Shows player prestige | ++-------+---------------------------------------------------------------------------------------------+ - - Displays player info when the crosshair is over a teammate. - See `example `__ -------- @@ -643,19 +684,24 @@ Player cvars *cg_drawCrosshairNames* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+------------------------------------------+ - | Default | 1 | - +-------------------------------------+------------------------------------------+ - | Value | Effect | - +=====================================+==========================================+ - | 0 | Disabled | - +-------------------------------------+------------------------------------------+ - | 1 | Enabled, white names | - +-------------------------------------+------------------------------------------+ - | 2 | Enabled, coloured names | - +-------------------------------------+------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display names of teammates when hovering over them with your crosshair | ++-----------------+-----------------------------------------------------------------------------------+ + ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Disabled | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Enabled, white names | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Enabled, coloured names | ++-------+---------------------------------------------------------------------------------------------+ - - Display names of teammates when hovering over them with your crosshair. - See `example `__ - *See also:* `cg_fontScaleCN`_ @@ -664,19 +710,26 @@ Player cvars *cg_drawCrosshairPickups* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+------------------------------------------+ - | Default | 1 | - +-------------------------------------+------------------------------------------+ - | Value | Effect | - +=====================================+==========================================+ - | 0 | Disabled | - +-------------------------------------+------------------------------------------+ - | 1 | Enabled | - +-------------------------------------+------------------------------------------+ - | 2 | Enabled, force highlights | - +-------------------------------------+------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Give pickup items a highlight. Very subtle. | ++-----------------+-----------------------------------------------------------------------------------+ + ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Default HUD | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Disabled | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Enabled | ++-------+---------------------------------------------------------------------------------------------+ +| **3** | Enabled, force highlights | ++-------+---------------------------------------------------------------------------------------------+ - - Give pickup items a highlight. Very subtle. - See `example `__ -------- @@ -697,65 +750,74 @@ Player cvars *cg_drawFPS* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display a FPS counter in the HUD below the compass. | ++-----------------+-----------------------------------------------------------------------------------+ - - Display a FPS counter in the HUD below the compass. See `example `__ + - See `example `__ -------- *cg_drawGun* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display equipped weapon | ++-----------------+-----------------------------------------------------------------------------------+ - - Display equipped weapon. See `example `__ + - See `example `__ -------- *cg_drawNotifyText* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ - - - Shows notifications in console. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Shows notifications in console | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_drawPing* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display the ping in the HUD below the compass | ++-----------------+-----------------------------------------------------------------------------------+ - - Display the ping in the HUD below the compass. See `example `__ + - See `example `__ -------- *cg_drawReinforcementTime* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display reinforcement(spawn) timer for your team in the HUD below the compass | +| | (in light blue) | ++-----------------+-----------------------------------------------------------------------------------+ - - Display reinforcement(spawn) timer for your team in the HUD below the compass (in light blue). See `example `__ + - See `example `__ - *See also:* `cg_drawRoundTimer`_ -------- @@ -763,13 +825,15 @@ Player cvars *cg_drawRoundTimer* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display remaining mission time in the HUD below the compass | ++-----------------+-----------------------------------------------------------------------------------+ - - Display remaining mission time in the HUD below the compass. See `example `__ + - See `example `__ - *NOTE:* Also disables `cg_drawReinforcementTime`_ -------- @@ -777,13 +841,15 @@ Player cvars *cg_drawSmallPopupIcons* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Use small icons for obituary messages | ++-----------------+-----------------------------------------------------------------------------------+ - - Use small icons for obituary messages. See `example `__ + - See `example `__ - *See also:* `cg_fontScaleSP`_ -------- @@ -791,64 +857,80 @@ Player cvars *cg_drawSnapshot* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display the snapshot counter in the HUD | ++-----------------+-----------------------------------------------------------------------------------+ - - Display the snapshot counter in the HUD below the compass. See `example `__ + - See `example `__ -------- *cg_drawSpectatorNames* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+------------------------------------------+ - | Default | 2 | - +-------------------------------------+------------------------------------------+ - | Value | Effect | - +=====================================+==========================================+ - | 0 | Disabled | - +-------------------------------------+------------------------------------------+ - | 1 | Enabled, white names | - +-------------------------------------+------------------------------------------+ - | 2 | Enabled, coloured names | - +-------------------------------------+------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 2 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display names of players when spectating or playing demos | ++-----------------+-----------------------------------------------------------------------------------+ - - Display names of players when spectating or playing demos. ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Disabled | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Enabled, white names | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Enabled, coloured names | ++-------+---------------------------------------------------------------------------------------------+ -------- *cg_drawSpeed* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Displays current player speed in the HUD below the compass, in | +| | *in-game units per second* | ++-----------------+-----------------------------------------------------------------------------------+ - - Displays current player speed in the HUD below the compass, in *in-game units per second*. See `example `__ + - See `example `__ -------- *cg_drawSpreadScale* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+------------------------------------------+ - | Default | 1 | - +-------------------------------------+------------------------------------------+ - | Value | Effect | - +=====================================+==========================================+ - | 0 | Disabled | - +-------------------------------------+------------------------------------------+ - | 1 | Enabled, for scoped weapons | - +-------------------------------------+------------------------------------------+ - | 2 | Enabled, for all weapons | - +-------------------------------------+------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Displays a coloured bar on the left of the screen showing the current weapon | +| | spread. Increases when turning around, shooting, etc. | ++-----------------+-----------------------------------------------------------------------------------+ - - Displays a coloured bar on the left of the screen showing the current weapon spread. Increases when turning around, shooting, etc. See `example `__ ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Disabled | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Enabled, for scoped weapons | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Enabled, for all weapons | ++-------+---------------------------------------------------------------------------------------------+ + + - See `example `__ -------- @@ -868,80 +950,90 @@ Player cvars *cg_drawTime* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display local time | ++-----------------+-----------------------------------------------------------------------------------+ - - Display local time. See `example `__ + - See `example `__ -------- *cg_drawWeaponIconFlash* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Flashes the weapon icon on the bottom right during certain events | ++-----------------+-----------------------------------------------------------------------------------+ - - Flashes the weapon icon on the bottom right during certain events. See `example `__ + - See `example `__ -------- *cg_descriptiveText* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Displays additional descriptive text on the screen | ++-----------------+-----------------------------------------------------------------------------------+ - - Displays additional descriptive text on the screen. See `example `__ + - See `example `__ -------- *cg_draw2D* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display all UI and HUD elements | ++-----------------+-----------------------------------------------------------------------------------+ - - Display all UI and HUD elements. See `example `__ + - See `example `__ -------- *cg_fireteamLatchedClass* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Draw latched class of fireteam members in the fireteam overlay | ++-----------------+-----------------------------------------------------------------------------------+ - - Draw latched class of fireteam members in the fireteam overlay. See `example `__ + - See `example `__ -------- *cg_fontScaleCN* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 0.25 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0.00 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Font scale for entitiy/player names when aiming crosshair at them | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0.25 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive decimal | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Font scale for entitiy/player names when aiming crosshair at them | ++-----------------+-----------------------------------------------------------------------------------+ - See `example `__ - *See:* `cg_drawCrosshairNames`_ @@ -951,15 +1043,15 @@ Player cvars *cg_fontScaleCP* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 0.22 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0.00 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Font scale for center prints | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0.22 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive decimal | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Font scale for center prints | ++-----------------+-----------------------------------------------------------------------------------+ - See `example `__ - *See also:* `cg_centerTime`_ @@ -969,15 +1061,15 @@ Player cvars *cg_fontScaleSP* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 0.22 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0.00 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Font scale for side prints | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0.22 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive decimal | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Font scale for side prints | ++-----------------+-----------------------------------------------------------------------------------+ - See `example `__ - *See also:* `cg_drawSmallPopupIcons`_ and `cg_graphicObituaries`_ @@ -987,69 +1079,81 @@ Player cvars *cg_fontScaleTP* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 0.35 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0.00 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Font scale for top of the screen prints | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0.35 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive decimal | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Font scale for top of the screen prints | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_etVersion* """""""""""""""""""""""""""""""""""""""" - - Shows client mod version when connected to a server. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`String ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | "" | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Shows client mod version when connected to a server | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_fov* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 90 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 75 | 120 | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Sets the Field of View | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 90 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | 75 - 120 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Sets the Field of View | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_gibs* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ - - - Likely intended to toggle display remaining bodyparts from splatted bodies. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Likely intended to toggle display remaining bodyparts from splatted bodies | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_graphicObituaries* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+------------------------------------------+ - | Default | 0 | - +-------------------------------------+------------------------------------------+ - | Value | Effect | - +=====================================+==========================================+ - | 0 | Disabled | - +-------------------------------------+------------------------------------------+ - | 1 | Victim -> Weapon -> Killer | - +-------------------------------------+------------------------------------------+ - | 2 | Killer -> Weapon -> Victim | - +-------------------------------------+------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display simple graphic kill messages to safe space | ++-----------------+-----------------------------------------------------------------------------------+ - - Display simple graphic kill messages to safe space. See `example `__ ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Disabled | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Victim -> Weapon -> Killer | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Killer -> Weapon -> Victim | ++-------+---------------------------------------------------------------------------------------------+ + + - See `example `__ - *See also:* `cg_fontScaleSP`_ -------- @@ -1074,15 +1178,15 @@ Player cvars *cg_gunY* """""""""""""""""""""""""""""""""""""""" - +----------------------------------------+-----------------------------------------------+ - | Default | 0 (center) | - +----------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +========================================+===============================================+ - | No functional negative value (right) | No functional positive value (left) | - +----------------------------------------+-----------------------------------------------+ - | .. centered:: Offset of equipped weapon on screen along the Y-axis, in *in-game units* | - +----------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 (center) | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive or negative decimal | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Offset of equipped weapon on screen along the Y-axis, in *in-game units* | ++-----------------+-----------------------------------------------------------------------------------+ - See `example `__ @@ -1091,15 +1195,15 @@ Player cvars *cg_gunZ* """""""""""""""""""""""""""""""""""""""" - +----------------------------------------+-----------------------------------------------+ - | Default | 0 (center) | - +----------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +========================================+===============================================+ - | No functional negative value (down) | No functional positive value (up) | - +----------------------------------------+-----------------------------------------------+ - | .. centered:: Offset of equipped weapon on screen along the Z-axis, in *in-game units* | - +----------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 (center) | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive or negative decimal | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Offset of equipped weapon on screen along the Z-axis, in *in-game units* | ++-----------------+-----------------------------------------------------------------------------------+ - See `example `__ @@ -1108,101 +1212,138 @@ Player cvars *cg_hitSounds* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 1 | - +-------------------------------------+-------------------------------------------+ - | Value | Effect | - +=====================================+===========================================+ - | 0 | None | - +-------------------------------------+-------------------------------------------+ - | 1 | All | - +-------------------------------------+-------------------------------------------+ - | 3 | Disable body hitsounds | - +-------------------------------------+-------------------------------------------+ - | 5 | Disable headshot hitsounds | - +-------------------------------------+-------------------------------------------+ - | 7 | Disable body and headshot hitsounds | - +-------------------------------------+-------------------------------------------+ - | 11 | Disable body and team hitsounds | - +-------------------------------------+-------------------------------------------+ - | 13 | Disable headshot and team hitsounds | - +-------------------------------------+-------------------------------------------+ - | 25 | Disable team hitsounsd | - +-------------------------------------+-------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Bitflag ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Set active hit sounds. Current implementation does not adhere to default | +| | bitflag behaviour | ++-----------------+-----------------------------------------------------------------------------------+ - - Set active hit sounds. ++--------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++========+=============================================================================================+ +| **0** | None | ++--------+---------------------------------------------------------------------------------------------+ +| **1** | All | ++--------+---------------------------------------------------------------------------------------------+ +| **3** | Disable body hitsounds | ++--------+---------------------------------------------------------------------------------------------+ +| **5** | Disable headshot hitsounds | ++--------+---------------------------------------------------------------------------------------------+ +| **7** | Disable body and headshot hitsounds | ++--------+---------------------------------------------------------------------------------------------+ +| **11** | Disable body and team hitsounds | ++--------+---------------------------------------------------------------------------------------------+ +| **13** | Disable headshot and team hitsounds | ++--------+---------------------------------------------------------------------------------------------+ +| **25** | Disable team hitsounds | ++--------+---------------------------------------------------------------------------------------------+ -------- *cg_instantTapOut* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ - - - Puts you directly into the respawn queue without waiting for a revive. Only certain situations in LMS or with limited spawns available. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Puts you directly into the respawn queue without waiting for a revive. | +| | Only certain situations in LMS or with limited spawns available. | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_lagometer* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Displays a lag'o'meter in the HUD below the compass checking for lag spikes | ++-----------------+-----------------------------------------------------------------------------------+ - - Displays a lag'o'meter in the HUD below the compass checking for lag spikes. See `example `__ + - See `example `__ -------- *cg_letterbox* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Adds an overlay to the game underneath the HUD at the bottom and top of the | +| | screen simulating widescreen | ++-----------------+-----------------------------------------------------------------------------------+ - - Adds an overlay to the game underneath the HUD at the bottom and top of the screen simulating widescreen. See `example `__ + - See `example `__ -------- *cg_locations* """""""""""""""""""""""""""""""""""""""" - - {FIXME} *Some values don't work and the setup is confusing. Ask ryven, he can help* ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Bitflag ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 3 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Displays locations instead of map coordinates. Uses data from loc.dat file. | ++-----------------+-----------------------------------------------------------------------------------+ - - *Default:* "3" | *Bit flags:* "0" = coordinates only; "1" = loc in fireteam chat; "2" = loc in team chat; "3" = loc in team and fireteam chat - - Displays locations instead of map coordinates. Uses data from loc.dat file. ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Coordinates only | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | loc in fireteam chat | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | loc in team chat and voice | ++-------+---------------------------------------------------------------------------------------------+ +| **4** | loc for landmines | ++-------+---------------------------------------------------------------------------------------------+ +| **8** | loc keepunknown | ++-------+---------------------------------------------------------------------------------------------+ +| **16** | loc show coords | ++-------+---------------------------------------------------------------------------------------------+ +| **32** | loc show distance | ++-------+---------------------------------------------------------------------------------------------+ -------- *cg_logFile* """""""""""""""""""""""""""""""""""""""" - - *Default:* ""| *Possible values:* strings(text) - - Sets the name of the chat log file or if empty logging is disabled. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`String ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | "" | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Sets the name of the chat log file or if empty logging is disabled | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_markTime* """""""""""""""""""""""""""""""""""""""" - +----------------------------------------+-----------------------------------------------+ - | Default | 20000 | - +----------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +========================================+===============================================+ - | 0 | No functional limit | - +----------------------------------------+-----------------------------------------------+ - | .. centered:: Duration of bullet marks on walls | - +----------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 20000 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Duration of bullet marks on walls, in *milliseconds* | ++-----------------+-----------------------------------------------------------------------------------+ - *See also:* `cg_brassTime`_ and `cg_bloodTime`_ @@ -1211,26 +1352,29 @@ Player cvars *cg_muzzleFlash* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Toggles display of muzzle flash when shooting | ++-----------------+-----------------------------------------------------------------------------------+ - - Toggles display of muzzle flash when shooting. See `example `__ + - See `example `__ -------- *cg_noAmmoAutoSwitch* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Automatically switch to a new weapon when out of ammunition | ++-----------------+-----------------------------------------------------------------------------------+ - - Automatically switch to a new weapon when out of ammunition. - *CAREFUL:* Do not confuse with `cg_autoSwitch`_! -------- @@ -1238,28 +1382,28 @@ Player cvars *cg_optimizePrediction* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ - - - Enables unlagged optimized prediction. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Enables unlagged optimized prediction | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_popupFadeTime* """""""""""""""""""""""""""""""""""""""" - +----------------------------------------+-----------------------------------------------+ - | Default | 2500 | - +----------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +========================================+===============================================+ - | 0 | No functional limit | - +----------------------------------------+-----------------------------------------------+ - | .. centered:: Duration of the fading effect of popup messages | - +----------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 2500 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Duration of the fading effect of popup messages, in *milliseconds* | ++-----------------+-----------------------------------------------------------------------------------+ - *See also:* `cg_popupStayTime`_ and `cg_popupFilter`_ @@ -1268,54 +1412,57 @@ Player cvars *cg_popupBigFilter* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 0 | - +-------------------------------------+-------------------------------------------+ - | Value | Effect | - +=====================================+===========================================+ - | 0 | Disabled | - +-------------------------------------+-------------------------------------------+ - | 1 | Filter skill promotions | - +-------------------------------------+-------------------------------------------+ - | 2 | Filter rank promotions | - +-------------------------------------+-------------------------------------------+ - | 3 | Filter skill and rank promotions | - +-------------------------------------+-------------------------------------------+ - | 4 | Filter prestige promotions | - +-------------------------------------+-------------------------------------------+ - | 5 | Filter skill and prestige promotions | - +-------------------------------------+-------------------------------------------+ - | 6 | Filter rank and prestige promotions | - +-------------------------------------+-------------------------------------------+ - | 7 | Filter skill, rank, prestige promotions | - +-------------------------------------+-------------------------------------------+ - - Filter promotion popups. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Bitflag ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Filter promotion popups | ++-----------------+-----------------------------------------------------------------------------------+ + ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Disabled | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Filter skill promotions | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Filter rank promotions | ++-------+---------------------------------------------------------------------------------------------+ +| **4** | Filter prestige promotions | ++-------+---------------------------------------------------------------------------------------------+ -------- *cg_popupFilter* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 0 | - +-------------------------------------+-------------------------------------------+ - | Value | Effect | - +=====================================+===========================================+ - | 0 | Disabled | - +-------------------------------------+-------------------------------------------+ - | 1 | Filter connect | - +-------------------------------------+-------------------------------------------+ - | 2 | Filter team join | - +-------------------------------------+-------------------------------------------+ - | 4 | Filter mission | - +-------------------------------------+-------------------------------------------+ - | 8 | Filter pickup | - +-------------------------------------+-------------------------------------------+ - | 16 | Filter death | - +-------------------------------------+-------------------------------------------+ - - Filter message popups. Combining effects is done by combining the values together. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Bitflag ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Filter message popups | ++-----------------+-----------------------------------------------------------------------------------+ + ++--------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++========+=============================================================================================+ +| **0** | Disabled | ++--------+---------------------------------------------------------------------------------------------+ +| **1** | Filter connect | ++--------+---------------------------------------------------------------------------------------------+ +| **2** | Filter team join | ++--------+---------------------------------------------------------------------------------------------+ +| **4** | Filter mission | ++--------+---------------------------------------------------------------------------------------------+ +| **8** | Filter pickup | ++--------+---------------------------------------------------------------------------------------------+ +| **16** | Filter death | ++--------+---------------------------------------------------------------------------------------------+ + - *See also:* `cg_popupStayTime`_ and `cg_popupFadeTime`_ -------- @@ -1323,15 +1470,15 @@ Player cvars *cg_popupStayTime* """""""""""""""""""""""""""""""""""""""" - +----------------------------------------+-----------------------------------------------+ - | Default | 2000 | - +----------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +========================================+===============================================+ - | 0 | No functional limit | - +----------------------------------------+-----------------------------------------------+ - | .. centered:: Duration for which popup messages stay active | - +----------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 2000 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Duration for which popup messages stay active, in *milliseconds* | ++-----------------+-----------------------------------------------------------------------------------+ - *See also:* `cg_popupFadeTime`_ and `cg_popupFilter`_ @@ -1340,104 +1487,128 @@ Player cvars *cg_predefinedDemoKeys* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ - - - Use predefined key bindings to control actions in a demo such as fast forward. This way existing binds are ignored. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Use predefined key bindings to control actions in a demo such as fast forward. | +| | This way existing binds are ignored. | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_printObjectiveInfo* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ - - - Prints important game messages to the console. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Prints important game messages to the console | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_quickChat* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 0 | - +-------------------------------------+-------------------------------------------+ - | Value | Effect | - +=====================================+===========================================+ - | 0 | Disabled | - +-------------------------------------+-------------------------------------------+ - | 1 | Team chat | - +-------------------------------------+-------------------------------------------+ - | 2 | Fireteam chat | - +-------------------------------------+-------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Specify receiver of quick radio messages. Quick radio messages are trigger when | +| | using alt weapon key bind and holding a specific weapon. Like "Fire in the hole" | +| | when holding a grenade. | ++-----------------+-----------------------------------------------------------------------------------+ - - Specify receiver of quick radio messages. Quick radio messages are trigger when using alt weapon key bind and holding a specific weapon. Like "Fire in the hole" when holding a grenade. ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Disabled | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Team chat | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Fireteam chat | ++-------+---------------------------------------------------------------------------------------------+ -------- *cg_quickMessageAlt* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 1 | - +-------------------------------------+-------------------------------------------+ - | Value | Effect | - +=====================================+===========================================+ - | 0 | Disabled | - +-------------------------------------+-------------------------------------------+ - | 1 | Alphabetical | - +-------------------------------------+-------------------------------------------+ - | 2 | Numerical | - +-------------------------------------+-------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Toggles using either numbers or letters for the quick chat menu | ++-----------------+-----------------------------------------------------------------------------------+ - - Toggles using either numbers or letters for the quick chat menu. See `example `__ ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Disabled | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Alphabetical | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Numerical | ++-------+---------------------------------------------------------------------------------------------+ + + - See `example `__ -------- *cg_scoreboard* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 1 | - +-------------------------------------+-------------------------------------------+ - | Value | Effect | - +=====================================+===========================================+ - | 0 | XP | - +-------------------------------------+-------------------------------------------+ - | 1 | SR | - +-------------------------------------+-------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Used to cycle between XP and Skill Rating (SR) scoreboard | ++-----------------+-----------------------------------------------------------------------------------+ - - Used to cycle between XP and Skill Rating (SR) scoreboard. See `example `__ ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | XP | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Skill Rating | ++-------+---------------------------------------------------------------------------------------------+ + + - See `example `__ -------- *cg_shadows* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 1 | - +-------------------------------------+-------------------------------------------+ - | Value | Effect | - +=====================================+===========================================+ - | 0 | Disabled | - +-------------------------------------+-------------------------------------------+ - | 1 | Blob | - +-------------------------------------+-------------------------------------------+ - | 2 | Stencil | - +-------------------------------------+-------------------------------------------+ - | 3 | Projection | - +-------------------------------------+-------------------------------------------+ - | 4 | Polygon | - +-------------------------------------+-------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display player shadows underneath the player | ++-----------------+-----------------------------------------------------------------------------------+ + ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Disabled | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Blob | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Stencil | ++-------+---------------------------------------------------------------------------------------------+ +| **3** | Projection | ++-------+---------------------------------------------------------------------------------------------+ +| **4** | Polygon | ++-------+---------------------------------------------------------------------------------------------+ - - Display player shadows underneath the player. - *NOTE*: Stencil, Projection and Polygon are currently disabled. - See `example `__ @@ -1446,174 +1617,193 @@ Player cvars *cg_showMiss* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Print faulty predictions into the console, for debugging purposes | ++-----------------+-----------------------------------------------------------------------------------+ - - Print faulty predictions into the console, for debugging purposes. See `example `__ + - See `example `__ -------- *cg_simpleItems* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 0 | - +-------------------------------------+-------------------------------------------+ - | Value | Effect | - +=====================================+===========================================+ - | 0 | Disabled | - +-------------------------------------+-------------------------------------------+ - | 1 | Enabled except objectives | - +-------------------------------------+-------------------------------------------+ - | 2 | Enabled for all items | - +-------------------------------------+-------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Use minimalistic icons for item pick-ups | ++-----------------+-----------------------------------------------------------------------------------+ - - Use minimalistic icons for item pick-ups. See `example `__ ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Disabled | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Enabled except objectives | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Enabled for all items | ++-------+---------------------------------------------------------------------------------------------+ + + - See `example `__ -------- *cg_skybox* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ - - - Likely intended to toggle display of the skybox. Also requires skybox origin the be defined in config string. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Likely intended to toggle display of the skybox. Also requires skybox origin the | +| | be defined in config string. | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_specHelp* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ - - - Toggle display of spectator help, *only* in multiview. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Toggle display of spectator help, *only* in multiview | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_stats* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Prints client frame in the console, for debugging purposes | ++-----------------+-----------------------------------------------------------------------------------+ - - Prints client frame in the console, for debugging purposes. See `example `__ + - See `example `__ -------- *cg_teamChatHeight* """""""""""""""""""""""""""""""""""""""" - +----------------------------------------+-----------------------------------------------+ - | Default | 8 | - +----------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +========================================+===============================================+ - | 0 | 8 | - +----------------------------------------+-----------------------------------------------+ - | .. centered:: Amount of lines of chat messages displayed at once (maximum) | - +----------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 8 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | 0 - 8 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Amount of lines of chat messages displayed at once (maximum) | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_teamChatsOnly* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ - - - Filers global chat messages and only displays team and fireteam chat. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Filers global chat messages and only displays team and fireteam chat | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_teamChatTime* """""""""""""""""""""""""""""""""""""""" - +----------------------------------------+-----------------------------------------------+ - | Default | 8000 | - +----------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +========================================+===============================================+ - | 0 | No functional limit | - +----------------------------------------+-----------------------------------------------+ - | .. centered:: Duration of chat messages that are kept on display, in *milliseconds* | - +----------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 8000 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Duration of chat messages that are kept on display, in *milliseconds* | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_tracers* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 1 | - +-------------------------------------+-------------------------------------------+ - | Value | Effect | - +=====================================+===========================================+ - | 0 | None | - +-------------------------------------+-------------------------------------------+ - | 1 | All tracers | - +-------------------------------------+-------------------------------------------+ - | 2 | Own tracers only | - +-------------------------------------+-------------------------------------------+ - | 3 | Other's tracers only | - +-------------------------------------+-------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Choosing which tracers to display | ++-----------------+-----------------------------------------------------------------------------------+ - - Choosing which tracers to display. ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | None | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | All tracers | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Own tracers only | ++-------+---------------------------------------------------------------------------------------------+ +| **3** | Other's tracers only | ++-------+---------------------------------------------------------------------------------------------+ -------- *cg_useWeapsForZoom* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ - - - Weapon switch will zoom in and out while scoped, rather than switch weapons. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Weapon switch will zoom in and out while scoped, rather than switch weapons | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_visualEffects* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Draws additional visual effects (airstrike planes, debris) | ++-----------------+-----------------------------------------------------------------------------------+ - - Draws additional visual effects _(airstrike planes, debris)_. See `example `__ + - See `example `__ -------- *cg_voiceChats* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Play voice chat sound file in-game when using quick chat e.g. v21 for Need a | +| | Medic! | ++-----------------+-----------------------------------------------------------------------------------+ - - Play voice chat sound file in-game when using quick chat _(e.g. v21 for Need a Medic!)_. - *See also:* `cg_voiceText`_ -------- @@ -1621,13 +1811,14 @@ Player cvars *cg_voiceText* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Show voice text lines in-game when using quick chat e.g. v21 for Need a Medic! | ++-----------------+-----------------------------------------------------------------------------------+ - - Show voice text lines in-game when using quick chat _(e.g. v21 for Need a Medic!)_. - *See also:* `cg_voiceChats`_ -------- @@ -1635,15 +1826,15 @@ Player cvars *cg_voiceSpriteTime* """""""""""""""""""""""""""""""""""""""" - +----------------------------------------+-----------------------------------------------+ - | Default | 6000 | - +----------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +========================================+===============================================+ - | 0 | No functional limit | - +----------------------------------------+-----------------------------------------------+ - | .. centered:: Duration of chat icons shown above players their head, in *milliseconds* | - +----------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 6000 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Duration of chat icons shown above players their head, in *milliseconds* | ++-----------------+-----------------------------------------------------------------------------------+ - See `example `__ @@ -1652,74 +1843,76 @@ Player cvars *cg_weapAltReloads* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ - - - Provide an alternative way to reload a weapon that doesn't have weapon an alternative fire. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Provide an alternative way to reload a weapon that doesn't have weapon an | +| | alternative fire | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_weapaltSwitches* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ - - - Provide an alternative way to use an alt weapon by pressing the respective weaponbank bind ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Provide an alternative way to use an alt weapon by pressing the respective | +| | weaponbank bind | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_weaponCycleDelay* """""""""""""""""""""""""""""""""""""""" - +----------------------------------------+-----------------------------------------------+ - | Default | 150 | - +----------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +========================================+===============================================+ - | 0 | No functional limit | - +----------------------------------------+-----------------------------------------------+ - | .. centered:: Duration for which a pause is enforced so keeping the weapon switch key | - | activated won't trigger too fast, in *milliseconds* | - +----------------------------------------------------------------------------------------+ + ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 150 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Duration for which a pause is enforced so keeping the weapon switch key activated | +| | won't trigger too fast, in *milliseconds* | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_zoomDefaultSniper* """""""""""""""""""""""""""""""""""""""" - +----------------------------------------+-----------------------------------------------+ - | Default | 20 | - +----------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +========================================+===============================================+ - | 4 | 32 | - +----------------------------------------+-----------------------------------------------+ - | .. centered:: Set the default zoom level for scopes | - +----------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 20 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | 4 - 32 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Set the default zoom level for scope | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_zoomStepSniper* """""""""""""""""""""""""""""""""""""""" - +----------------------------------------+-----------------------------------------------+ - | Default | 2 | - +----------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +========================================+===============================================+ - | 0 | 28 | - +----------------------------------------+-----------------------------------------------+ - | .. centered:: Set the default zoom level for scopes | - +----------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 2 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | 0 - 28 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Specifies the amount of levels one key activation zooms in or out. | ++-----------------+-----------------------------------------------------------------------------------+ - - Specifies the amount of levels one key activation zooms in or out. - This CVAR applies to binoculars, snipers and FG42. - See `cg_zoomDefaultSniper`_ for the step range. @@ -1733,13 +1926,14 @@ A cheat protected cvar is usually used by developers to help during development. *cg_animSpeed* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 1 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Display of player animations | ++-----------------+-----------------------------------------------------------------------------------+ - - Display of player animations - *See also:* `cg_noPlayerAnims`_ -------- @@ -1747,148 +1941,164 @@ A cheat protected cvar is usually used by developers to help during development. *cg_debugAnim* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 1 | - +-------------------------------------+-------------------------------------------+ - | Value | Effect | - +=====================================+===========================================+ - | 0 | Disabled | - +-------------------------------------+-------------------------------------------+ - | 1 | Player animations | - +-------------------------------------+-------------------------------------------+ - | 2 | Weapon animations | - +-------------------------------------+-------------------------------------------+ - | 3 | Old and current weapon animations | - +-------------------------------------+-------------------------------------------+ - | > 3 | Print debug when time > lf->frameTime | - +-------------------------------------+-------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`List ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Used to debug player model and weapon animations by printing info | ++-----------------+-----------------------------------------------------------------------------------+ - - Used to debug player model and weapon animations by printing info. See `example `__ ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Disabled | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Player animations | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Weapon animations | ++-------+---------------------------------------------------------------------------------------------+ +| **3** | Old and current weapon animations | ++-------+---------------------------------------------------------------------------------------------+ +| **4** | Print debug when time > lf->frameTime | ++-------+---------------------------------------------------------------------------------------------+ + + - See `example `__ -------- *cg_debugBullets* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Used to debug bulletsn | ++-----------------+-----------------------------------------------------------------------------------+ - - Used to debug bullets. See `cg_railTrailTime`_ + - See `cg_railTrailTime`_ -------- *cg_debugEvents* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Used to debug entity events. When enabled, prints debug information in the | +| | console. | ++-----------------+-----------------------------------------------------------------------------------+ - - Used to debug entity events. When enabled, prints debug information in the console. See `example `__ + - See `example `__ -------- *cg_debugPlayerHitboxes* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-------------------------------------------+ - | Default | 1 | - +-------------------------------------+-------------------------------------------+ - | Value | Effect | - +=====================================+===========================================+ - | 0 | Disabled | - +-------------------------------------+-------------------------------------------+ - | 1 | Hitbox | - +-------------------------------------+-------------------------------------------+ - | 2 | Head axis | - +-------------------------------------+-------------------------------------------+ - | 3 | Hitbox and head axis | - +-------------------------------------+-------------------------------------------+ - | 4 | Position marker | - +-------------------------------------+-------------------------------------------+ - | 5 | Hitbox and position marker | - +-------------------------------------+-------------------------------------------+ - | 6 | Head axis and position marker | - +-------------------------------------+-------------------------------------------+ - | 7 | Hitbox, head axis and position marker | - +-------------------------------------+-------------------------------------------+ - - Used to debug player hitboxes. See `example `__ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Bitflag ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Used to debug player hitboxes | ++-----------------+-----------------------------------------------------------------------------------+ + ++-------+---------------------------------------------------------------------------------------------+ +| Value | Effect | ++=======+=============================================================================================+ +| **0** | Disabled | ++-------+---------------------------------------------------------------------------------------------+ +| **1** | Hitbox | ++-------+---------------------------------------------------------------------------------------------+ +| **2** | Head axis | ++-------+---------------------------------------------------------------------------------------------+ +| **4** | Position marker | ++-------+---------------------------------------------------------------------------------------------+ + + - See `example `__ -------- *cg_debugPosition* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Used to debug player entity yaw angle. When enabled, prints debug information | +| | in the console. | ++-----------------+-----------------------------------------------------------------------------------+ - - Used to debug player entity yaw angle. When enabled, prints debug information in the console. See `example `__ + - See `example `__ -------- *cg_debugSkills* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ - - - Prints debug information to console when gaining a skill level and/or xp. Exact circumstances are unknown. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Prints debug information to console when gaining a skill level and/or xp. Exact | +| | circumstances are unknown. | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_errorDecay* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 100 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | 500 | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Decay prediction errors over several frames instead of | - | correcting in one jerk, in *frames* | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 100 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | 0 - 500 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Decay prediction errors over several frames instead of correcting in one jerk, in | +| | *frames* | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_gun_frame* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 0 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | Maximum frame of current gun animation | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Freeze weapon in the specified _(CVAR value)_ frame | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | 0 - Maximum frame of current gun animation | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Freeze weapon in the specified _(CVAR value)_ frame | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_noPlayerAnims* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Toggles display of player animations. If enabled, animation is fixed in a single | +| | frame. | ++-----------------+-----------------------------------------------------------------------------------+ - - Toggles display of player animations. If enabled, animation is fixed in a single frame. - *See also:* `cg_animSpeed`_ -------- @@ -1896,29 +2106,28 @@ A cheat protected cvar is usually used by developers to help during development. *cg_noPredict* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ - - - Toggles prediction of player actions _(e.g. movement)_. ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Toggles prediction of player actions e.g. movement | ++-----------------+-----------------------------------------------------------------------------------+ -------- cg_railTrailTime """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 750 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Specifies the time the trail a bullet takes is visualized | - | , in *milliseconds* | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 750 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Specifies the time the trail a bullet takes is visualized, in *milliseconds* | ++-----------------+-----------------------------------------------------------------------------------+ - See also `cg_debugBullets`_ and `cg_debugPlayerHitboxes`_ @@ -1927,44 +2136,45 @@ cg_railTrailTime *cg_swingSpeed* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 0.1 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Speed at which the thirdperson player model turns around | - | when looking around | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0.1 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive decimal | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Speed at which the thirdperson player model turns around when looking around | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_thirdPerson* """""""""""""""""""""""""""""""""""""""" - +---------+---------+----------+ - | Default | Enabled | Disabled | - +=========+=========+==========+ - | 0 | 1 | 0 | - +---------+---------+----------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Boolean ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Enables a thirdperson perspective | ++-----------------+-----------------------------------------------------------------------------------+ - - Enables a thirdperson perspective. See `example `__ + - See `example `__ -------- *cg_thirdPersonAngle* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 0 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | 360 | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Specifies the angle of the thirdperson perspective, angle in degrees | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | 0 - 360 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Specifies the angle of the thirdperson perspective, angle in degrees | ++-----------------+-----------------------------------------------------------------------------------+ - See `example `__ @@ -1973,16 +2183,15 @@ cg_railTrailTime *cg_thirdPersonRange* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 80 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Specifies the distance from camera to player origin | - | , in *in-game units* | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 80 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Specifies the distance from camera to player origin, in *in-game units* | ++-----------------+-----------------------------------------------------------------------------------+ - See `example `__ @@ -1991,73 +2200,74 @@ cg_railTrailTime *cg_tracerChance* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 0.4 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | 1 | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Probability that a shot creates a bullet tracer, % in decimal | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0.4 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | 0.0 - 1.0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Probability that a shot creates a bullet tracer, % in decimal | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_tracerLength* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 160 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Length of bullet tracers, in *in-game units* | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 160 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Length of bullet tracers, in *in-game units* | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_tracerSpeed* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 4500 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Speed of bullet tracers. Setting it to 0 creates a static tracer | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 4500 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Speed of bullet tracers. Setting it to 0 creates a static tracer | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_tracerWidth* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 0 | - +-------------------------------------+-----------------------------------------------+ - | Range start | Range end | - +=====================================+===============================================+ - | 0 | No functional limit | - +-------------------------------------+-----------------------------------------------+ - | .. centered:: Width of bullet tracers | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`Range ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | 0 | ++-----------------+-----------------------------------------------------------------------------------+ +| **Range** | any positive integer | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Width of bullet tracers | ++-----------------+-----------------------------------------------------------------------------------+ -------- *cg_uinfo* """""""""""""""""""""""""""""""""""""""" - +-------------------------------------+-----------------------------------------------+ - | Default | 0 | - +=====================================+===============================================+ - | .. centered:: Consists of values from `cg_autoAction`_, `cg_autoactivate`_ | - | cg_predictItems, `cg_activateLean`_, `cl_timenudge`_ and | - | `cl_maxpackets`_ | - +-------------------------------------------------------------------------------------+ ++-----------------+-----------------------------------------------------------------------------------+ +| **Type** | :ref:`String ` | ++-----------------+-----------------------------------------------------------------------------------+ +| **Default** | "0" | ++-----------------+-----------------------------------------------------------------------------------+ +| **Description** | Consists of values from `cg_autoAction`_, `cg_autoactivate`_, cg_predictItems, | +| | `cg_activateLean`_, `cl_timenudge`_ and `cl_maxpackets`_ | ++-----------------+-----------------------------------------------------------------------------------+ -------- diff --git a/resources.rst b/resources.rst index df087d4..84de7d0 100644 --- a/resources.rst +++ b/resources.rst @@ -2,6 +2,54 @@ Resources ========= +.. _cvar-types: + +CVAR Types +^^^^^^^^^^ + +Bitflag +------- +Bit Flags are used to store more than one `boolean value `_ in one number. To achieve this the value is read as a binary number. +A binary number is represented in the following way: + +Normal: 128 64 32 16 8 4 2 1 +Binary 0 0 0 0 0 0 0 0 + +A binary number of '11111111' would mean 255. As all the boolean values are true for their respective value. +So if you take the number 7 represented in binary it would look like this: '111'. This is because it adds 1 + 2 + 4 = 7. + +This representation is used to enable or disable selectively multiple features through a single number. + +List +---- + +A simple list of values, usually numbers that follow each other like '1,2,3'. + +Range +----- + +A range value is a value that can be between two numbers. For example 1 until 100. Depending on the CVAR this can be positive, negative or both positive and negative. See the following example: + +1 until 3 - Available values: '1, 2, 3'. +-3 until -1 - Available values: '-3, -2, -1'. +-1 until 1 - Available values: '-1, 0, 1'. + +The CVAR value can be a decimal or a integer. + +Decimal: 1.0 +Integer: 1 + + +Boolean +------- + +A value represented in '0' and '1'. Usually '1' means On/Enabled where '0' is Off/Disabled. + +String +------ + +A text value. + Colors ^^^^^^