Update etltv.rst

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@ -86,19 +86,17 @@ Notes:
> 2.8X.X > 2.8X.X
* Added lua support to ETLTV * Added lua support to ETLTV. Main differences from legacy mod for scripts:
* Main differences from legacy mod for scripts: * Removed some hooks and functions that are not relevant to tvgame
* Added et.gentity_get access to master server entityState_t and entityShared_t structs
remove some hooks and functions that are not relevant to tvgame * Added et.level_get added access to level_locals_t struct
add et.gentity_get access to master server entityState_t and entityShared_t structs * Added et.ps_get access to master server players playerState_t struct
add et.level_get added access to level_locals_t struct * Added et.gclient_get access to viewers gclient_t struct
add et.ps_get access to master server players playerState_t struct * Added et.client_set access to viewers gclient_t struct
add et.gclient_get access to viewers gclient_t struct * Only viewers struct is writeable (at least as of now)
add et.client_set access to viewers gclient_t struct * Removed and add a bunch of accessible fields
only viewers struct is writeable (at least as of now) * Added et.TeleportPlayer( clientnum, vec3_t origin, vec3_t angles )
remove and add a bunch of accessible fields * Added clientnum = et.MasterClientNumberFromString( string ) searches through master clients for one partial match with string
add et.TeleportPlayer( clientnum, vec3_t origin, vec3_t angles )
add clientnum = et.MasterClientNumberFromString( string ) searches through master clients for one partial match with string
NOTE: lua works only for sv_pure 0 slave server because otherwise lua scripts cannot be read (in short because of extension whitelist in file system, might be not possible to properly fix) NOTE: lua works only for sv_pure 0 slave server because otherwise lua scripts cannot be read (in short because of extension whitelist in file system, might be not possible to properly fix)