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Update etltv.rst
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etltv.rst
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etltv.rst
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@ -86,19 +86,17 @@ Notes:
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> 2.8X.X
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* Added lua support to ETLTV
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* Main differences from legacy mod for scripts:
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remove some hooks and functions that are not relevant to tvgame
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add et.gentity_get access to master server entityState_t and entityShared_t structs
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add et.level_get added access to level_locals_t struct
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add et.ps_get access to master server players playerState_t struct
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add et.gclient_get access to viewers gclient_t struct
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add et.client_set access to viewers gclient_t struct
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only viewers struct is writeable (at least as of now)
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remove and add a bunch of accessible fields
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add et.TeleportPlayer( clientnum, vec3_t origin, vec3_t angles )
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add clientnum = et.MasterClientNumberFromString( string ) searches through master clients for one partial match with string
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* Added lua support to ETLTV. Main differences from legacy mod for scripts:
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* Removed some hooks and functions that are not relevant to tvgame
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* Added et.gentity_get access to master server entityState_t and entityShared_t structs
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* Added et.level_get added access to level_locals_t struct
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* Added et.ps_get access to master server players playerState_t struct
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* Added et.gclient_get access to viewers gclient_t struct
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* Added et.client_set access to viewers gclient_t struct
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* Only viewers struct is writeable (at least as of now)
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* Removed and add a bunch of accessible fields
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* Added et.TeleportPlayer( clientnum, vec3_t origin, vec3_t angles )
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* Added clientnum = et.MasterClientNumberFromString( string ) searches through master clients for one partial match with string
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NOTE: lua works only for sv_pure 0 slave server because otherwise lua scripts cannot be read (in short because of extension whitelist in file system, might be not possible to properly fix)
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