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Update hudeditor.rst
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1 changed files with 78 additions and 11 deletions
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@ -459,6 +459,8 @@ crosshairtext
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+=======================+====================================================================================================+========+
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| Full Color | Color the targeted entity name in it custom color instead of white | 1 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Explosive Owner | Display the team owner of deployed dynamite / landmines / satchel | 2 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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cursorhints
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"""""""""""
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@ -487,6 +489,73 @@ cursorhints
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| Alpha Pulse | Fade in/out the icon alpha | 4 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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cursorhintsbar
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""""""""""""""
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:Description: The bar used to display the current health / tick percentage of the aimed construction / arming / disarming target
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:Game type Availability: All
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:Type: Bar
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Color | Description |
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+=======================+=============================================================================================================+
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| Main Color | N/A |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Secondary Color | N/A |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 1 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Vertical | Change the bar orientation vertically | 4 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| No Alpha | Unused | 8 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Background Color`` | 16 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 32 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 64 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Lerp Color | Gradient the color alpha depending of ``Main Color`` and ``Secondary Color`` | 128 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Bar Border | Draw the bar border with a thickness of 2px. Overwritted if ``Border Tiny`` is set | 256 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 512 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Decor | Draw the decor outlining the bar | 1024 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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cursorhintstext
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"""""""""""""""
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:Description: The text of the remaining percentage of construction / arming / disarming target. Suffixed with "%"
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:Game type Availability: All
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:Type: Text
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Color | Description |
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+=======================+=============================================================================================================+
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| Main Color | Font color |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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| Secondary Color | N/A |
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+-----------------------+-------------------------------------------------------------------------------------------------------------+
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| Draw Suffix | Draw the % Suffix | 1 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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demotext
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""""""""
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@ -584,7 +653,7 @@ followtext
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| N/A | N/A | N/A |
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| No Countdown | Hide deployement countdown | 1 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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fps
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@ -654,7 +723,9 @@ healthbar
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Dynamic Color | Gradient the text color depending of player HP: White (>100) yellow (>66) orange (> 33) red (>0) | 4096 |
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| Needle | Draw a needle indicating extra bonus health from medics counts in team | 4096 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Dynamic Color | Gradient the text color depending of player HP: White (>100) yellow (>66) orange (> 33) red (>0) | 8192 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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healthtext
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@ -1350,15 +1421,7 @@ stats
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Style Name | Description | Values |
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+=======================+====================================================================================================+========+
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| Kill | Filter player kill count | 1 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Death | Filter player death count | 2 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Self Kill | Filter player self kill count | 4 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| DmgGiven | Filter player damage given count | 8 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| DmgRcvd | Filter player damage received count | 16 |
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| N/A | N/A | N/A |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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statsdisplay
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@ -1520,6 +1583,8 @@ weaponchargebar
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Needle | Draw a needle indicating minimum stamina required to use the weapon | 4096 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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weaponchargetext
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""""""""""""""""
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@ -1566,6 +1631,8 @@ weaponicon
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+=======================+====================================================================================================+========+
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| Icon Flash | Highlight the weapon icon in yellow while switching/reloading and in red while firing | 1 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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| Dynamic Heat Color | Dynamicly color from yellow (0) to red (255) the current weapon heat | 2 |
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+-----------------------+----------------------------------------------------------------------------------------------------+--------+
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weaponstability
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"""""""""""""""
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