From 07ee7209d44e97d8b44ffef654d6088ea898a44a Mon Sep 17 00:00:00 2001 From: Aranud Date: Mon, 21 Oct 2024 16:12:59 +0200 Subject: [PATCH] Update hudeditor.rst --- hudeditor.rst | 89 ++++++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 78 insertions(+), 11 deletions(-) diff --git a/hudeditor.rst b/hudeditor.rst index 591bdd8..1d29c84 100644 --- a/hudeditor.rst +++ b/hudeditor.rst @@ -459,6 +459,8 @@ crosshairtext +=======================+====================================================================================================+========+ | Full Color | Color the targeted entity name in it custom color instead of white | 1 | +-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Explosive Owner | Display the team owner of deployed dynamite / landmines / satchel | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ cursorhints """"""""""" @@ -487,6 +489,73 @@ cursorhints | Alpha Pulse | Fade in/out the icon alpha | 4 | +-----------------------+----------------------------------------------------------------------------------------------------+--------+ +cursorhintsbar +"""""""""""""" + +:Description: The bar used to display the current health / tick percentage of the aimed construction / arming / disarming target + +:Game type Availability: All + +:Type: Bar + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary Color | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Vertical | Change the bar orientation vertically | 4 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| No Alpha | Unused | 8 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Background Color`` | 16 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 32 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 64 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Lerp Color | Gradient the color alpha depending of ``Main Color`` and ``Secondary Color`` | 128 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Bar Border | Draw the bar border with a thickness of 2px. Overwritted if ``Border Tiny`` is set | 256 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 512 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Decor | Draw the decor outlining the bar | 1024 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + +cursorhintstext +""""""""""""""" +:Description: The text of the remaining percentage of construction / arming / disarming target. Suffixed with "%" + +:Game type Availability: All + +:Type: Text + ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Color | Description | ++=======================+=============================================================================================================+ +| Main Color | Font color | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ +| Secondary Color | N/A | ++-----------------------+-------------------------------------------------------------------------------------------------------------+ + ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Style Name | Description | Values | ++=======================+====================================================================================================+========+ +| Draw Suffix | Draw the % Suffix | 1 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ + demotext """""""" @@ -584,7 +653,7 @@ followtext +-----------------------+----------------------------------------------------------------------------------------------------+--------+ | Style Name | Description | Values | +=======================+====================================================================================================+========+ -| N/A | N/A | N/A | +| No Countdown | Hide deployement countdown | 1 | +-----------------------+----------------------------------------------------------------------------------------------------+--------+ fps @@ -654,7 +723,9 @@ healthbar +-----------------------+----------------------------------------------------------------------------------------------------+--------+ | Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 | +-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| Dynamic Color | Gradient the text color depending of player HP: White (>100) yellow (>66) orange (> 33) red (>0) | 4096 | +| Needle | Draw a needle indicating extra bonus health from medics counts in team | 4096 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Dynamic Color | Gradient the text color depending of player HP: White (>100) yellow (>66) orange (> 33) red (>0) | 8192 | +-----------------------+----------------------------------------------------------------------------------------------------+--------+ healthtext @@ -1350,15 +1421,7 @@ stats +-----------------------+----------------------------------------------------------------------------------------------------+--------+ | Style Name | Description | Values | +=======================+====================================================================================================+========+ -| Kill | Filter player kill count | 1 | -+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| Death | Filter player death count | 2 | -+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| Self Kill | Filter player self kill count | 4 | -+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| DmgGiven | Filter player damage given count | 8 | -+-----------------------+----------------------------------------------------------------------------------------------------+--------+ -| DmgRcvd | Filter player damage received count | 16 | +| N/A | N/A | N/A | +-----------------------+----------------------------------------------------------------------------------------------------+--------+ statsdisplay @@ -1520,6 +1583,8 @@ weaponchargebar +-----------------------+----------------------------------------------------------------------------------------------------+--------+ | Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 | +-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Needle | Draw a needle indicating minimum stamina required to use the weapon | 4096 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ weaponchargetext """""""""""""""" @@ -1566,6 +1631,8 @@ weaponicon +=======================+====================================================================================================+========+ | Icon Flash | Highlight the weapon icon in yellow while switching/reloading and in red while firing | 1 | +-----------------------+----------------------------------------------------------------------------------------------------+--------+ +| Dynamic Heat Color | Dynamicly color from yellow (0) to red (255) the current weapon heat | 2 | ++-----------------------+----------------------------------------------------------------------------------------------------+--------+ weaponstability """""""""""""""