Update hudeditor.rst

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@ -459,6 +459,8 @@ crosshairtext
+=======================+====================================================================================================+========+
| Full Color | Color the targeted entity name in it custom color instead of white | 1 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Explosive Owner | Display the team owner of deployed dynamite / landmines / satchel | 2 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
cursorhints
"""""""""""
@ -487,6 +489,73 @@ cursorhints
| Alpha Pulse | Fade in/out the icon alpha | 4 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
cursorhintsbar
""""""""""""""
:Description: The bar used to display the current health / tick percentage of the aimed construction / arming / disarming target
:Game type Availability: All
:Type: Bar
+-----------------------+-------------------------------------------------------------------------------------------------------------+
| Color | Description |
+=======================+=============================================================================================================+
| Main Color | N/A |
+-----------------------+-------------------------------------------------------------------------------------------------------------+
| Secondary Color | N/A |
+-----------------------+-------------------------------------------------------------------------------------------------------------+
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Style Name | Description | Values |
+=======================+====================================================================================================+========+
| Left | Move maximum on left. If ``Vertical`` is set, maximum is on top. Ignored if ``Center`` is set | 1 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Center | The minimum start from the center of the bar and is filled to both of the opposite direction | 2 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Vertical | Change the bar orientation vertically | 4 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| No Alpha | Unused | 8 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Bar Bckgrnd | Draw background color for the bar only. The color is set by ``Background Color`` | 16 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| X0 Y5 | Avoid the 5px margin on X. Applied if ``Bar Bckgrnd`` is set | 32 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| X0 Y0 | Avoid the 5px margin on X and Y. Applied if ``Bar Bckgrnd`` is set | 64 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Lerp Color | Gradient the color alpha depending of ``Main Color`` and ``Secondary Color`` | 128 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Bar Border | Draw the bar border with a thickness of 2px. Overwritted if ``Border Tiny`` is set | 256 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Border Tiny | Reduce the bar border thickness to 1px. Applied if ``Bar Border`` is set | 512 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Decor | Draw the decor outlining the bar | 1024 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
cursorhintstext
"""""""""""""""
:Description: The text of the remaining percentage of construction / arming / disarming target. Suffixed with "%"
:Game type Availability: All
:Type: Text
+-----------------------+-------------------------------------------------------------------------------------------------------------+
| Color | Description |
+=======================+=============================================================================================================+
| Main Color | Font color |
+-----------------------+-------------------------------------------------------------------------------------------------------------+
| Secondary Color | N/A |
+-----------------------+-------------------------------------------------------------------------------------------------------------+
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Style Name | Description | Values |
+=======================+====================================================================================================+========+
| Draw Suffix | Draw the % Suffix | 1 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
demotext
""""""""
@ -584,7 +653,7 @@ followtext
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Style Name | Description | Values |
+=======================+====================================================================================================+========+
| N/A | N/A | N/A |
| No Countdown | Hide deployement countdown | 1 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
fps
@ -654,7 +723,9 @@ healthbar
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Dynamic Color | Gradient the text color depending of player HP: White (>100) yellow (>66) orange (> 33) red (>0) | 4096 |
| Needle | Draw a needle indicating extra bonus health from medics counts in team | 4096 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Dynamic Color | Gradient the text color depending of player HP: White (>100) yellow (>66) orange (> 33) red (>0) | 8192 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
healthtext
@ -1350,15 +1421,7 @@ stats
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Style Name | Description | Values |
+=======================+====================================================================================================+========+
| Kill | Filter player kill count | 1 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Death | Filter player death count | 2 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Self Kill | Filter player self kill count | 4 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| DmgGiven | Filter player damage given count | 8 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| DmgRcvd | Filter player damage received count | 16 |
| N/A | N/A | N/A |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
statsdisplay
@ -1520,6 +1583,8 @@ weaponchargebar
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Icon | Draw the icon depending of ``Left`` and ``Vertical`` values set | 2048 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Needle | Draw a needle indicating minimum stamina required to use the weapon | 4096 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
weaponchargetext
""""""""""""""""
@ -1566,6 +1631,8 @@ weaponicon
+=======================+====================================================================================================+========+
| Icon Flash | Highlight the weapon icon in yellow while switching/reloading and in red while firing | 1 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
| Dynamic Heat Color | Dynamicly color from yellow (0) to red (255) the current weapon heat | 2 |
+-----------------------+----------------------------------------------------------------------------------------------------+--------+
weaponstability
"""""""""""""""