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===================
List of CVARs
===================
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Enemy Territory: Legacy, just like the original Wolfenstein: Enemy Territory, offers a wide range of console variables, so-called *CVARs* . These are options that can be used to customize the game's behaviour, setup and appearance to accommodate the player's needs or preferences. Most can be set from the menu. But all can be set from inside a configuration file _(.cfg)_ , the command line or, in most cases from the console.
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.. contents :: `Table of contents`
:depth: 1
:local:
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.. |ETL logo| image :: https://raw.githubusercontent.com/etlegacy/etlegacy-assets/master/logo/regular_black.png
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:scale: 2 %
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.. |ss| raw :: html
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<s>
.. |se| raw :: html
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*CG_* (Client Game)
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----------------------------------------
.. contents :: `CVAR Types`
:depth: 1
:local:
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Player cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*cg_altHud*
""""""""""""""""""""""""""""""""""""""""
+-------------------------------------+------------------------------------------+
| Default | 0 |
+-------------------------------------+------------------------------------------+
| Value | Effect |
+=====================================+==========================================+
| 0 | Selects default hud |
+-------------------------------------+------------------------------------------+
| 1 | Selects alternative hud 1 |
+-------------------------------------+------------------------------------------+
| 2 | Selects alternative hud 2 |
+-------------------------------------+------------------------------------------+
| 3 | Selects `alternative hud 3`_ |
+-------------------------------------+------------------------------------------+
- Choose from different premade HUD styles.
- Works in combination with cg_altHudFlags.
.. _alternative hud 3: https://i.imgur.com/6dKSdbB.jpg
--------
*cg_altHudFlags*
""""""""""""""""""""""""""""""""""""""""
+-------------------------------------+-------------------------------------------+
| Default | 0 |
+-------------------------------------+-------------------------------------------+
| Value | Effect |
+=====================================+===========================================+
| 0 | Default HUD |
+-------------------------------------+-------------------------------------------+
| 1 | `Moves timers to a alternative position`_ |
+-------------------------------------+-------------------------------------------+
| 2 | Removes ranks |
+-------------------------------------+-------------------------------------------+
| 3 | Combines effect of 1 & 2 |
+-------------------------------------+-------------------------------------------+
| 4 | Moves popups to a alternative position |
+-------------------------------------+-------------------------------------------+
| 5 | Combines effect of 1 & 4 |
+-------------------------------------+-------------------------------------------+
| 6 | Combines effect of 2, 4 |
+-------------------------------------+-------------------------------------------+
| 7 | Combines effect of 1, 2, 4 |
+-------------------------------------+-------------------------------------------+
- Move the spawn timer and mission timer and other HUD elements to a alternative location.
- The value is a bitflag. A bit flag is a number that combines multiple values in a single number.
- This cvar will be removed in the future, see `HUD Rework`_ .
.. _Moves timers to a alternative position: https://i.imgur.com/lGjIJmo.jpg
.. _HUD Rework: https://github.com/etlegacy/etlegacy/issues/1967
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--------
*cg_announcer*
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""""""""""""""""""""""""""""""""""""""""
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+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
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- Toggles the announcer voice on map start _("FIGHT!")_, and _("Prepare to Fight!")_.
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--------
*cg_atmosphericEffects*
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""""""""""""""""""""""""""""""""""""""""
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+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
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- Toggles display of atmospheric map effects like rain and snow.
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--------
*cg_autoAction*
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""""""""""""""""""""""""""""""""""""""""
+-------------------------------------+------------------------------------------+
| Default | 0 |
+-------------------------------------+------------------------------------------+
| Value | Effect |
+=====================================+==========================================+
| 0 | No action |
+-------------------------------------+------------------------------------------+
| 1 | Record demo at start of map / round |
+-------------------------------------+------------------------------------------+
| 2 | Screenshot at end of map / round |
+-------------------------------------+------------------------------------------+
| 3 | Combines effect of 1 & 2 |
+-------------------------------------+------------------------------------------+
| 4 | Save player stats to .txt file on disk |
+-------------------------------------+------------------------------------------+
| 5 | Combines effect of 4 & 1 |
+-------------------------------------+------------------------------------------+
| 6 | Combines effect of 4 & 2 |
+-------------------------------------+------------------------------------------+
| 7 | Combines effect of 1, 2, 4 |
+-------------------------------------+------------------------------------------+
- The value is a bitflag. A bit flag is a number that combines multiple values in a single number.
- Refer to the [[Path_and_File_Structure|Path and File Structure]] wiki article for where to find the saved files.
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--------
*cg_autoActivate*
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""""""""""""""""""""""""""""""""""""""""
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+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
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- Toggles automatically picking up items such as ammo/health packs, weapons, objectives, etc.
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--------
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*cg_autoMapZoom*
""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+-------------------------------------------+
| Default | 5.159 |
+-------------------------------------+-------------------------------------------+
| Range start | Range end |
+=====================================+===========================================+
| 1 | 7.43 |
+-------------------------------------+-------------------------------------------+
| .. centered:: Higher value is more zoomed in. |
+---------------------------------------------------------------------------------+
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- Adjust the zoom level of the compass minimap.
- There is no limit on the range when setting the cvar manually.
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--------
*cg_autoReload*
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""""""""""""""""""""""""""""""""""""""""
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+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
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- Automatically reload weapon when clip becomes empty. Keep in mind that reloading can't be cancelled!
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--------
*cg_autoSwitch*
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""""""""""""""""""""""""""""""""""""""""
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+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
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- Automatically switch to a new weapon when out of ammunition.
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- *CAREFUL:* Do not confuse with `cg_noAmmoAutoSwitch`_ !
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--------
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*cg_showBlood*
""""""""""""""""""""""""""""""""""""""""
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+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
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- Toggles showing blood spurt effect when players are shot
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--------
*cg_bloodDamageBlend*
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""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+-----------------------------------------------+
| Default | 1.0 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 0.0 | 1.0 |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Opaqueness of on-screen blood splatter effect when you are being shot |
+-------------------------------------------------------------------------------------+
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- Menu entries are None, Light, Medium, Heavy, Full. Value increased by 0.25 per step respectively.
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*cg_bloodFlash*
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""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+-----------------------------------------------+
| Default | 1.0 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 0.0 | 1.0 |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Scale of on-screen blood splatter effect when you are being shot |
+-------------------------------------------------------------------------------------+
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- Menu entries are None, Light, Medium, Heavy, Full. Value increased by 0.25 per step respectively.
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--------
*cg_bloodTime*
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""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+-----------------------------------------------+
| Default | 120 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 0 | No functional limit |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Duration of blood puddle effects _(walls, floors, etc.)_ in *seconds* |
+-------------------------------------------------------------------------------------+
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- *See also:* `cg_brassTime`_ and `cg_markTime`_
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--------
*cg_brassTime*
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""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+-----------------------------------------------+
| Default | 2500 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 0 | No functional limit |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Duration ejected bullet shells last for, in *milliseconds* |
+-------------------------------------------------------------------------------------+
- Menu entries are Off, Med, High. Values are 0, 2500 and 15000 respectively.
- See also: `cg_bloodTime`_ and `cg_markTime`_
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--------
*cg_centerTime*
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""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+-----------------------------------------------+
| Default | 5 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 0 | No functional limit |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Duration for which center print popups are displayed, in *seconds* |
+-------------------------------------------------------------------------------------+
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- See `example <https://i.imgur.com/4mH3cw3.jpg> `__
- *See also:* `cg_fontScaleCP`_
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--------
*cg_complaintPopUp*
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""""""""""""""""""""""""""""""""""""""""
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+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
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- Display the UI popup to file complaints against teammates who teamkill you.
- See `example <https://i.imgur.com/KFBjriT.jpg> `__
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--------
*cg_coronaFarDist*
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""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+-----------------------------------------------+
| Default | 1536 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 0 | No functional limit |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Maximum distance coronas are displayed before fading from view |
+-------------------------------------------------------------------------------------+
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- Menu entries are Off, Near, Normal, Far. Values are 0, 800 and 1536, 4096, 16000 respectively.
- See `cg_coronas`_ for toggling the effect.
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--------
*cg_coronas*
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""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+---------------------------------------------------+
| Default | 1 |
+-------------------------------------+---------------------------------------------------+
| Value | Effect |
+=====================================+===================================================+
| 0 | Disabled |
+-------------------------------------+---------------------------------------------------+
| 1 | Enabled |
+-------------------------------------+---------------------------------------------------+
| 2 | Traces everything and ignores `cg_coronaFarDist`_ |
+-------------------------------------+---------------------------------------------------+
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- Toggles the display of coronas.
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- See `cg_coronaFarDist`_ for adjusting the draw distance of the effect.
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--------
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*cg_countryflags*
""""""""""""""""""""""""""""""""""""""""
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+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
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- Displays players' country flags in score board.
- See `example <https://i.imgur.com/mKfD3X1.jpg> `__
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--------
*cg_crosshairAlpha*
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""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+-----------------------------------------------+
| Default | 1.0 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 0.0 | 1.0 |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Transparency level for the primary crosshair |
+-------------------------------------------------------------------------------------+
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--------
*cg_crosshairAlphaAlt*
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""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+-----------------------------------------------+
| Default | 1.0 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 0.0 | 1.0 |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Transparency level for the secondary crosshair |
+-------------------------------------------------------------------------------------+
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--------
*cg_crosshairColor*
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""""""""""""""""""""""""""""""""""""""""
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- *Default:* "white". For menu values see :ref: `menu-colors`
- You can also use custom Hex colour codes in this format: 0xFF1E00
- Set the colour for the primary crosshair.
- See `example <https://i.imgur.com/30FkqjJ.jpg> `__
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--------
*cg_crosshairColorAlt*
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""""""""""""""""""""""""""""""""""""""""
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- *Default:* "white". For menu values see :ref: `menu-colors`
- You can also use custom Hex colour codes in this format: 0xFF1E00
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- Set the colour for the secondary crosshair.
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- See `example <https://i.imgur.com/FYbv4bX.jpg> `__
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--------
*cg_crosshairHealth*
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""""""""""""""""""""""""""""""""""""""""
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+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 0 | 1 | 0 |
+---------+---------+----------+
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- Colors the crosshair based on current health _(overrides `cg_crosshairColor`_ settings)_.
- See `example <https://i.imgur.com/2rDVcSQ.jpg> `__
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--------
*cg_crosshairPulse*
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""""""""""""""""""""""""""""""""""""""""
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+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
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- Increases the crosshair spread/sizing while moving, shooting, etc. to provide a visual representation of actual weapon spread.
- See `example <https://i.imgur.com/a3WyWQl.jpg> `__
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--------
*cg_crosshairSize*
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""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+-----------------------------------------------+
| Default | 48 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 0 | No functional limit |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Size of the displayed crosshair, in *pixels* |
+-------------------------------------------------------------------------------------+
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- Menu entries are Tiny, Small, Medium, Large, Huge. Values are 24, 32, 48, 64 and 96 respectively.
- See `example <https://i.imgur.com/BSDGLLk.jpg> `__
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--------
*cg_crosshairX*
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""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+-----------------------------------------------+
| Default | 0 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| (Your resolution / 2) * -1 | Your resolution / 2 |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Offset of the crosshair position on-screen, in *pixels* . Left - Right |
+-------------------------------------------------------------------------------------+
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- See `example <https://i.imgur.com/PClrjlj.jpg> `__
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--------
*cg_crosshairY*
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""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+-----------------------------------------------+
| Default | 0 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| (Your resolution / 2) * -1 | Your resolution / 2 |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Offset of the crosshair position on-screen, in *pixels* . Up - Down |
+-------------------------------------------------------------------------------------+
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- See `example <https://i.imgur.com/zc7YuSS.jpg> `__
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--------
*cg_cursorHints*
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""""""""""""""""""""""""""""""""""""""""
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+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
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- Displays hint and information icons for certain actions when near interactive objects.
- See `example <https://i.imgur.com/1F4sy6Q.jpg> `__
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*cg_cycleAllWeaps*
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""""""""""""""""""""""""""""""""""""""""
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+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
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- When enabled loops around while cycling through inventory.
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- Include non-weapon items when cycling through inventory.
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--------
*cg_drawCompass*
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""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+------------------------------------------+
| Default | 1 |
+-------------------------------------+------------------------------------------+
| Value | Effect |
+=====================================+==========================================+
| 0 | Disable compass |
+-------------------------------------+------------------------------------------+
| 1 | Selects default compass |
+-------------------------------------+------------------------------------------+
| 2 | Selects alternative compass |
+-------------------------------------+------------------------------------------+
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- Display the HUD compass.
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--------
*cg_drawCrosshair*
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""""""""""""""""""""""""""""""""""""""""
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- *Default:* "1", See :ref: `crosshairs`
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--------
*cg_drawCrosshairInfo*
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""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+------------------------------------------+
| Default | 3 |
+-------------------------------------+------------------------------------------+
| Value | Effect |
+=====================================+==========================================+
| 0 | Disabled |
+-------------------------------------+------------------------------------------+
| 1 | Shows player class |
+-------------------------------------+------------------------------------------+
| 2 | Shows player rank |
+-------------------------------------+------------------------------------------+
| 3 | Shows player class + rank |
+-------------------------------------+------------------------------------------+
| 4 | Shows player prestige |
+-------------------------------------+------------------------------------------+
| 5 | Shows player class + prestige |
+-------------------------------------+------------------------------------------+
| 6 | Shows player rank + prestige |
+-------------------------------------+------------------------------------------+
| 7 | Shows player class + rank + prestige |
+-------------------------------------+------------------------------------------+
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- Displays player info when the crosshair is over a teammate.
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- See `example <https://i.imgur.com/s8bt3oP.jpg> `__
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--------
*cg_drawCrosshairNames*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+-------------------------------------+------------------------------------------+
| Default | 1 |
+-------------------------------------+------------------------------------------+
| Value | Effect |
+=====================================+==========================================+
| 0 | Disabled |
+-------------------------------------+------------------------------------------+
| 1 | Enabled, white names |
+-------------------------------------+------------------------------------------+
| 2 | Enabled, coloured names |
+-------------------------------------+------------------------------------------+
2020-05-05 14:09:16 +00:00
- Display names of teammates when hovering over them with your crosshair.
2022-08-14 12:26:10 +00:00
- See `example <https://i.imgur.com/mUeYd3j.jpg> `__
- *See also:* `cg_fontScaleCN`_
2020-05-05 14:09:16 +00:00
--------
*cg_drawCrosshairPickups*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+-------------------------------------+------------------------------------------+
| Default | 1 |
+-------------------------------------+------------------------------------------+
| Value | Effect |
+=====================================+==========================================+
| 0 | Disabled |
+-------------------------------------+------------------------------------------+
| 1 | Enabled |
+-------------------------------------+------------------------------------------+
| 2 | Enabled, force highlights |
+-------------------------------------+------------------------------------------+
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- Give pickup items a highlight. Very subtle.
2022-08-14 12:26:10 +00:00
- See `example <https://i.imgur.com/B37zyuF.jpg> `__
2020-05-05 14:09:16 +00:00
--------
*cg_drawFireteamOverlay*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Display Fireteam HUD window. See `example <https://i.imgur.com/VlztNc5.jpg> `__
2020-05-05 14:09:16 +00:00
--------
*cg_drawFPS*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 0 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Display a FPS counter in the HUD below the compass. See `example <https://i.imgur.com/sygCXOw.jpg> `__
2020-05-05 14:09:16 +00:00
--------
*cg_drawGun*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Display equipped weapon. See `example <https://i.imgur.com/CWhbxLt.jpg> `__
2020-05-05 14:09:16 +00:00
--------
*cg_drawNotifyText*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Shows notifications in console.
2020-05-05 14:09:16 +00:00
--------
*cg_drawPing*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 0 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Display the ping in the HUD below the compass. See `example <https://i.imgur.com/m7MAfpu.jpg> `__
2020-05-05 14:09:16 +00:00
--------
*cg_drawReinforcementTime*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Display reinforcement(spawn) timer for your team in the HUD below the compass (in light blue). See `example <https://i.imgur.com/j4aNyKk.jpg> `__
- *See also:* `cg_drawRoundTimer`_
2020-05-05 14:09:16 +00:00
--------
*cg_drawRoundTimer*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Display remaining mission time in the HUD below the compass. See `example <https://i.imgur.com/ldF48BY.jpg> `__
- *NOTE:* Also disables `cg_drawReinforcementTime`_
2020-05-05 14:09:16 +00:00
--------
*cg_drawSmallPopupIcons*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Use small icons for obituary messages. See `example <https://i.imgur.com/aCVVRTo.jpg> `__
- *See also:* `cg_fontScaleSP`_
2020-05-05 14:09:16 +00:00
--------
*cg_drawSnapshot*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Display the snapshot counter in the HUD below the compass. See `example <https://i.imgur.com/9rRZePK.jpg> `__
2020-05-05 14:09:16 +00:00
--------
2022-08-14 12:26:10 +00:00
*cg_drawSpectatorNames*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2021-01-04 17:05:36 +00:00
2022-08-14 12:26:10 +00:00
+-------------------------------------+------------------------------------------+
| Default | 2 |
+-------------------------------------+------------------------------------------+
| Value | Effect |
+=====================================+==========================================+
| 0 | Disabled |
+-------------------------------------+------------------------------------------+
| 1 | Enabled, white names |
+-------------------------------------+------------------------------------------+
| 2 | Enabled, coloured names |
+-------------------------------------+------------------------------------------+
2021-01-04 17:05:36 +00:00
- Display names of players when spectating or playing demos.
2022-07-31 14:14:08 +00:00
--------
2021-01-04 17:05:36 +00:00
2022-08-14 12:26:10 +00:00
*cg_drawSpeed*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 0 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Displays current player speed in the HUD below the compass, in *in-game units per second* . See `example <https://i.imgur.com/7X5XnYM.jpg> `__
2020-05-05 14:09:16 +00:00
--------
*cg_drawSpreadScale*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+-------------------------------------+------------------------------------------+
| Default | 1 |
+-------------------------------------+------------------------------------------+
| Value | Effect |
+=====================================+==========================================+
| 0 | Disabled |
+-------------------------------------+------------------------------------------+
| 1 | Enabled, for scoped weapons |
+-------------------------------------+------------------------------------------+
| 2 | Enabled, for all weapons |
+-------------------------------------+------------------------------------------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Displays a coloured bar on the left of the screen showing the current weapon spread. Increases when turning around, shooting, etc. See `example <https://i.imgur.com/rYo8syD.jpg> `__
2020-05-05 14:09:16 +00:00
--------
*cg_drawStatus*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
- The alpha (transparency) of the watermark HUD display, if the server has one. "Reference":https://github.com/etlegacy/etlegacy/blob/033b393c8096d50935c10c38317e4bf65d7b8671/src/cgame/cg_draw.c#L3505
--------
*cg_drawTeamOverlay*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "2" = enabled| *Possible values:*
- CVAR is not used, however, has to be kept for compatibility.
2020-05-05 14:09:16 +00:00
--------
2022-08-14 12:26:10 +00:00
*cg_drawTime*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Display local time. See `example <https://i.imgur.com/dX18GjL.jpg> `__
2020-05-05 14:09:16 +00:00
--------
*cg_drawWeaponIconFlash*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Flashes the weapon icon on the bottom right during certain events. See `example <https://i.imgur.com/NpvFv5g.jpg> `__
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_descriptiveText*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Displays additional descriptive text on the screen. See `example <https://i.imgur.com/R1xIDPO.jpg> `__
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_draw2D*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Display all UI and HUD elements. See `example <https://i.imgur.com/zre7ptp.jpg> `__
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_fireteamLatchedClass*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Draw latched class of fireteam members in the fireteam overlay. See `example <https://i.imgur.com/gyey9ae.jpg> `__
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_fontScaleCN*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+-------------------------------------+-----------------------------------------------+
| Default | 0.25 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 0.00 | No functional limit |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Font scale for entitiy/player names when aiming crosshair at them |
+-------------------------------------------------------------------------------------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- See `example <https://i.imgur.com/fRBur8Y.jpg> `__
- *See:* `cg_drawCrosshairNames`_
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_fontScaleCP*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+-------------------------------------+-----------------------------------------------+
| Default | 0.22 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 0.00 | No functional limit |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Font scale for center prints |
+-------------------------------------------------------------------------------------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- See `example <https://i.imgur.com/7LrbjeX.jpg> `__
- *See also:* `cg_centerTime`_
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_fontScaleSP*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+-------------------------------------+-----------------------------------------------+
| Default | 0.22 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 0.00 | No functional limit |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Font scale for side prints |
+-------------------------------------------------------------------------------------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- See `example <https://i.imgur.com/92QJUZO.jpg> `__
- *See also:* `cg_drawSmallPopupIcons`_ and `cg_graphicObituaries`_
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_fontScaleTP*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+-------------------------------------+-----------------------------------------------+
| Default | 0.35 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 0.00 | No functional limit |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Font scale for top of the screen prints |
+-------------------------------------------------------------------------------------+
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_etVersion*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Shows client mod version when connected to a server.
2020-05-05 14:09:16 +00:00
--------
*cg_fov*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+-------------------------------------+-----------------------------------------------+
| Default | 90 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 75 | 120 |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Sets the Field of View |
+-------------------------------------------------------------------------------------+
2020-05-05 14:09:16 +00:00
--------
*cg_gibs*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 1 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
- Likely intended to toggle display remaining bodyparts from splatted bodies.
--------
2022-07-31 14:14:08 +00:00
*cg_graphicObituaries*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+-------------------------------------+------------------------------------------+
| Default | 0 |
+-------------------------------------+------------------------------------------+
| Value | Effect |
+=====================================+==========================================+
| 0 | Disabled |
+-------------------------------------+------------------------------------------+
| 1 | Victim -> Weapon -> Killer |
+-------------------------------------+------------------------------------------+
| 2 | Killer -> Weapon -> Victim |
+-------------------------------------+------------------------------------------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Display simple graphic kill messages to safe space. See `example <https://i.imgur.com/2s36V33.jpg> `__
- *See also:* `cg_fontScaleSP`_
2020-05-05 14:09:16 +00:00
--------
*cg_gunX*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+----------------------------------------+-----------------------------------------------+
| Default | 0 (center) |
+----------------------------------------+-----------------------------------------------+
| Range start | Range end |
+========================================+===============================================+
| No functional negative value (forward) | No functional positive value (backward) |
+----------------------------------------+-----------------------------------------------+
| .. centered:: Offset of equipped weapon on screen along the X-axis, in *in-game units* |
+----------------------------------------------------------------------------------------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- See `example <https://i.imgur.com/nBCOM4o.jpg> `__
2020-05-05 14:09:16 +00:00
--------
*cg_gunY*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+----------------------------------------+-----------------------------------------------+
| Default | 0 (center) |
+----------------------------------------+-----------------------------------------------+
| Range start | Range end |
+========================================+===============================================+
| No functional negative value (right) | No functional positive value (left) |
+----------------------------------------+-----------------------------------------------+
| .. centered:: Offset of equipped weapon on screen along the Y-axis, in *in-game units* |
+----------------------------------------------------------------------------------------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- See `example <https://i.imgur.com/JtHtcg0.jpg> `__
2020-05-05 14:09:16 +00:00
--------
*cg_gunZ*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+----------------------------------------+-----------------------------------------------+
| Default | 0 (center) |
+----------------------------------------+-----------------------------------------------+
| Range start | Range end |
+========================================+===============================================+
| No functional negative value (down) | No functional positive value (up) |
+----------------------------------------+-----------------------------------------------+
| .. centered:: Offset of equipped weapon on screen along the Z-axis, in *in-game units* |
+----------------------------------------------------------------------------------------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- See `example <https://i.imgur.com/nn6DXdO.jpg> `__
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_hitSounds*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+-------------------------------------+-------------------------------------------+
| Default | 1 |
+-------------------------------------+-------------------------------------------+
| Value | Effect |
+=====================================+===========================================+
| 0 | None |
+-------------------------------------+-------------------------------------------+
| 1 | All |
+-------------------------------------+-------------------------------------------+
| 3 | Disable body hitsounds |
+-------------------------------------+-------------------------------------------+
| 5 | Disable headshot hitsounds |
+-------------------------------------+-------------------------------------------+
| 7 | Disable body and headshot hitsounds |
+-------------------------------------+-------------------------------------------+
| 11 | Disable body and team hitsounds |
+-------------------------------------+-------------------------------------------+
| 13 | Disable headshot and team hitsounds |
+-------------------------------------+-------------------------------------------+
| 25 | Disable team hitsounsd |
+-------------------------------------+-------------------------------------------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Set active hit sounds.
2020-05-05 14:09:16 +00:00
--------
*cg_instantTapOut*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 0 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Puts you directly into the respawn queue without waiting for a revive. Only certain situations in LMS or with limited spawns available.
2020-05-05 14:09:16 +00:00
--------
*cg_lagometer*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 0 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Displays a lag'o'meter in the HUD below the compass checking for lag spikes. See `example <https://i.imgur.com/C5ycQph.jpg> `__
2020-05-05 14:09:16 +00:00
--------
*cg_letterbox*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
+---------+---------+----------+
| Default | Enabled | Disabled |
+=========+=========+==========+
| 0 | 1 | 0 |
+---------+---------+----------+
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
- Adds an overlay to the game underneath the HUD at the bottom and top of the screen simulating widescreen. See `example <https://i.imgur.com/4sNnpaN.jpg> `__
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_locations*
""""""""""""""""""""""""""""""""""""""""
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- {FIXME} *Some values don't work and the setup is confusing. Ask ryven, he can help*
- *Default:* "3" | *Bit flags:* "0" = coordinates only; "1" = loc in fireteam chat; "2" = loc in team chat; "3" = loc in team and fireteam chat
2022-07-31 14:14:08 +00:00
- Displays locations instead of map coordinates. Uses data from loc.dat file.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_logFile*
""""""""""""""""""""""""""""""""""""""""
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- *Default:* " "| *Possible values:* strings
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- Sets the name of the chat log file or if empty logging is disabled.
2020-05-05 14:09:16 +00:00
--------
*cg_markTime*
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""""""""""""""""""""""""""""""""""""""""
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- *Default:* "20000" | *Possible range:* "0" = disabled; < ?
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- Controls behaviour of location views.
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- *See also:* [[List_of_Cvars_(new)/#cg_brassTime|cg_brassTime]] and [[List_of_Cvars_(new)/#cg_bloodTime|cg_bloodTime]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_muzzleFlash*
""""""""""""""""""""""""""""""""""""""""
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- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled.
- Toggles display of muzzle flash when shooting.
.. image :: https://i.imgur.com/Z4oHZXu.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_noAmmoAutoSwitch*
""""""""""""""""""""""""""""""""""""""""
{TODO} *Merge with [[List_of_Cvars_(new)/#cg_autoSwitch|cg_autoSwitch]]*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Automatically switch to a new weapon when out of ammunition.
- *CAREFUL:* Do not confuse with [[List_of_Cvars_(new)/#cg_autoSwitch|cg_autoSwitch]]!
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_optimizePrediction*
""""""""""""""""""""""""""""""""""""""""
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- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Enables unlagged optimized prediction.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_popupFadeTime*
""""""""""""""""""""""""""""""""""""""""
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- *Default:* "2500" = 2.5 sec| *Possible values:* "0" = disabled; < ?
- Duration of the fading effect of popup messages.
- *See also:* [[List_of_Cvars_(new)/#cg_popupStayTime|cg_popupStayTime]], [[List_of_Cvars_(new)/#cg_popupFilter|cg_popupFilter]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_popupBigFilter*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
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- *Default:* "0" = disabled| *Possible values:* "0" = disabled; 1 = filter skill promotions, 2 = filter rank promotions
- Filter promotion popups.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_popupFilter*
""""""""""""""""""""""""""""""""""""""""
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- *Default:* "0" = disabled| *Possible values:* "0" = disabled; 1 = filter connect, 2 = filter team join, 4 = filter mission, 8 = filter pickup, 16 = filter death
- Filter message popups.
- *See also:* [[List_of_Cvars_(new)/#cg_popupStayTime|cg_popupStayTime]], [[List_of_Cvars_(new)/#cg_popupFadeTime|cg_popupFadeTime]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_popupStayTime*
""""""""""""""""""""""""""""""""""""""""
- *Default:* "2000" = 2 sec| *Possible values:* "0" = disabled; < ?
- Duration for which popup messages stay active.
- *See also:* [[List_of_Cvars_(new)/#cg_popupFadeTime|cg_popupFadeTime]], [[List_of_Cvars_(new)/#cg_popupFilter|cg_popupFilter]]
--------
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
*cg_predefinedDemoKeys*
""""""""""""""""""""""""""""""""""""""""
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{TODO} *What is this used for?*
- *Default:* "1" | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_predictItems*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
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{TODO} *Doesn't seem to be doing anything*
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- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
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- Toggles use of prediction for picking up items.
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--------
2022-07-31 14:14:08 +00:00
*cg_printObjectiveInfo*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
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{TODO} *Doesn't seem to be doing anything*
2020-05-05 14:09:16 +00:00
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- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Prints important game messages to the console.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_quickChat*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
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{TODO} *Doesn't seem to be doing anything*
2020-05-05 14:09:16 +00:00
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- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = team chat; "2" = fireteam chat
- Specify receiver of quick radio messages.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_quickMessageAlt*
""""""""""""""""""""""""""""""""""""""""
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- *Default:* "1" = numerical| *Possible values:* "0" = alphabetical; "1" = numerical
- Toggles using either numbers or letters for the quick chat menu.
.. image :: https://i.imgur.com/Xejzj5x.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_shadows*
""""""""""""""""""""""""""""""""""""""""
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- *Default:* "1" | *Possible values:* "0" = disabled; "1" = blob; "2" = Stencil; "3" = Projection; "4" = Polygon
- Display player shadows underneath the player.
- *NOTE:* It is not recommended to have it enabled, as it lowers FPS quite significantly. "Reference":https://dev.etlegacy.com/issues/1078
- Also note that Stencil, Projection and Polygon are currently broken.
.. image :: https://i.imgur.com/4yP4d05.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_showMiss*
""""""""""""""""""""""""""""""""""""""""
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- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Print faulty predictions into the console, for debugging purposes.
.. image :: https://i.imgur.com/IjZ08dk.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_simpleItems*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
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- *Default:* "0" = disabled | *Possible values:* "0" = disabled; "1" = enabled; "2" = enabled, but objectives use regular 3D models
- Use minimalistic icons for item pick-ups.
.. image :: https://i.imgur.com/jbFplDS.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_skybox*
""""""""""""""""""""""""""""""""""""""""
{TODO} *Doesn't seem to be doing anything*
2020-05-05 14:09:16 +00:00
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
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- Likely intended to toggle display of the skybox.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_specHelp*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
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{TODO} *Necessary?*
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Toggle display of spectator help, *only* in multiview.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_stats*
""""""""""""""""""""""""""""""""""""""""
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- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Prints client frame in the console, for debugging purposes.
.. image :: https://i.imgur.com/za4IiP3.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_teamChatHeight*
""""""""""""""""""""""""""""""""""""""""
{TODO} *Rename to cg_chatHeight as it is not restricted to team chat*
2020-05-05 14:09:16 +00:00
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- *Default:* "8" = 8 lines| *Possible values:* "0" = disabled; "1" = 1 line; etc.
- Specifies the amount to chat messages are displayed at max, in *lines* .
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_teamChatsOnly*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
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{TODO} *Replace with bitflag CVAR to choose which chats to display.*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Filers global chat messages and only displays team and fireteam chat.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_teamChatTime*
""""""""""""""""""""""""""""""""""""""""
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{TODO} *Rename to cg_chatTime as it is not restricted to team chat*
- *Default:* "8000" = 8 sec| *Possible range:* "0" = disabled; < ?
- Duration for which messages in the chat are kept on display, in *milliseconds* .
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--------
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*cg_tracers*
""""""""""""""""""""""""""""""""""""""""
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- *Default:* "1" = all| *Possible values:* "0" = none; "1" = all; "2" = own tracers only; "3" = other's tracers only
- Choosing which tracers to display.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_useWeapsForZoom*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
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- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Allows the use of weapon switching keys for zooming.
2020-05-05 14:09:16 +00:00
--------
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*cg_visualEffects*
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""""""""""""""""""""""""""""""""""""""""
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- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
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- Draws additional visual effects _(airstrike planes, debris)_.
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.. image :: https://i.imgur.com/I2anIBj.jpg
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--------
2020-05-05 14:09:16 +00:00
2022-08-14 12:26:10 +00:00
*cg_voiceChats*
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""""""""""""""""""""""""""""""""""""""""
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- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
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- Play voice chat sound file in-game when using quick chat _(e.g. v21 for Need a Medic!)_.
- *See also:* [[List_of_Cvars_(new)/#cg_voiceText|cg_voiceText]]
2020-05-05 14:09:16 +00:00
--------
2022-08-14 12:26:10 +00:00
*cg_voiceText*
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""""""""""""""""""""""""""""""""""""""""
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- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Show voice text lines in-game when using quick chat _(e.g. v21 for Need a Medic!)_.
- *See also:* [[List_of_Cvars_(new)/#cg_voiceChats|cg_voiceChats]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_voiceSpriteTime*
""""""""""""""""""""""""""""""""""""""""
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- *Default:* "6000" = 6 sec| *Possible range:* "0" = disabled; < ?
- Duration for which the chat icon appears above other players' heads, in *milliseconds* .
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2022-07-31 14:14:08 +00:00
.. image :: https://i.imgur.com/BMKja5I.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_weapAltReloads*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
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{TODO} *What does that CVAR do?*
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- *Default:* "0" | *Possible values:* "0" = disabled; "0" = enabled
- No description available. Also there is "this":https://github.com/etlegacy/etlegacy/blob/b162f0450129a1fa1a1f0198f48c3e2bd92c8b45/src/cgame/cg_weapons.c#L3757
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--------
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
*cg_weaponCycleDelay*
""""""""""""""""""""""""""""""""""""""""
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- *Default:* "150" | *Possible range:* "0" = disabled; < ?
- Duration for which a pause is enforced so keeping the weapon switch key activated won't trigger too fast, in *milliseconds* .
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_zoomDefaultSniper*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *This CVAR is horribly implemented! Fix (or remove) and rename to cg_zoomDefault since it's not limited to sniper.*
2020-05-05 14:09:16 +00:00
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- *Default:* "20"| *Possible range:* "0" = disabled; < ?
- Sets the default level of zoom for binoculars, sniper and FG42.
- This CVAR is absolutely borked!!!
- A value of 0 disables zooming, but also screws up the display.
- It is possible to set a value of 1 for closer zoom than allowed.
- It is possible to set values significantly above 20 zooming out!
- you can actually set a higher zoom as default and have an FG42 with closer zoom, breaking its intended behaviour!
- It would therefore be possible to have different default zoom binds and simply unscope, change and scope in to adjust FG42 zoom.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_zoomStepSniper*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Rename to cg_zoomStep as it's not limited to sniper.*
2020-05-05 14:09:16 +00:00
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- *Default:* "2"| *Possible range:* "0" = disabled; < ?
- Specifies the amount of levels one key activation zooms in or out.
- This CVAR applies to binoculars, snipers and FG42.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
Cheat protected cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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A cheat protected cvar is usually used by developers to help during development.
2020-05-05 14:09:16 +00:00
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*cg_animSpeed*
""""""""""""""""""""""""""""""""""""""""
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+-------------------------------------+-------------------------------------------+
| Default | 1 |
+-------------------------------------+-------------------------------------------+
| Value | Effect |
+=====================================+===========================================+
| 0 | Disables display of player animations |
+-------------------------------------+-------------------------------------------+
| 1 | Enables display of player animations |
+-------------------------------------+-------------------------------------------+
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- *See also:* [[List_of_Cvars_(new)/#cg_noPlayerAnims|cg_noPlayerAnims]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_debugAnim*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
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- *Default:* "0" = disabled|<{width:600px}. *Possible values:* "0" = disabled; "1" = player anim; "2" = weapon anim
- Used to debug player model and weapon animations.
- When set to "1", the game prints the frametime and title of drawn player model animation in the console.
- When set to "2", the game prints the drawn weapon animation in the console.
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
.. image :: https://i.imgur.com/0qGZ2wF.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_debugEvents*
""""""""""""""""""""""""""""""""""""""""
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- *Default:* "0" = disabled|<{width:600px}. *Possible values:* "0" = disabled; "1" = enabled
- Used to debug entity events. When enabled, prints debug information in the console. "Reference":https://github.com/etlegacy/etlegacy/blob/72fc9e39193945d82be24208dcbb9c29cba8d596/src/cgame/cg_event.c#L1824
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
.. image :: https://i.imgur.com/QwBp8MF.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_debugPlayerHitboxes*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *CVAR to be reworked! "Ticket":https://dev.etlegacy.com/issues/1120*
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- *Default:* "0" = disabled| *Bit flags:* "0" = disabled; "1" = hitbox; "2" = head axis; "4" = position marker
- Used to debug player hitboxes.
.. image :: https://i.imgur.com/WkDk0qn.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_debugPosition*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
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- *Default:* "0" = disabled|<{width:600px}. *Possible values:* "0" = disabled; "1" = enabled
- Used to debug player entity yaw angle. When enabled, prints debug information in the console. "Reference":https://github.com/etlegacy/etlegacy/blob/d912b5f5c6bf89feb5068b8f08121f5090e2a209/src/cgame/cg_players.c#L3108
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
.. image :: https://i.imgur.com/b4SOkv1.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_debugSkills*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
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{TODO} "*Doesn't seem to be doing anything* ":https://github.com/etlegacy/etlegacy/blob/72fc9e39193945d82be24208dcbb9c29cba8d596/src/cgame/cg_draw_hud.c#L1472
2020-05-05 14:09:16 +00:00
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- *Default:* "0" = disabled|<{width:600px}. *Possible values:* "0" = disabled; "1" = enabled
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_errorDecay*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "100" | *Possible range:* "0" = disabled; < ?
- Supposed to decay prediction errors over several frames instead of correcting in one jerk, in *frames* .
2020-05-05 14:09:16 +00:00
--------
2022-08-14 12:26:10 +00:00
*cg_gun_frame*
""""""""""""""""""""""""""""""""""""""""
+-------------------------------------+-----------------------------------------------+
| Default | 0 |
+-------------------------------------+-----------------------------------------------+
| Range start | Range end |
+=====================================+===============================================+
| 0 | Maximum frame of current gun animation |
+-------------------------------------+-----------------------------------------------+
| .. centered:: Freeze weapon in the specified _(CVAR value)_ frame |
+-------------------------------------------------------------------------------------+
--------
2022-07-31 14:14:08 +00:00
*cg_noPlayerAnims*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Rename to cg_playerAnims and merge with [[List_of_Cvars_(new)/#cg_animSpeed|cg_animSpeed]]*
2020-05-05 14:09:16 +00:00
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- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Toggles display of player animations. If enabled, animation is fixed in a single frame.
- *See also:* [[List_of_Cvars_(new)/#cg_animSpeed|cg_animSpeed]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_noPredict*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Is there a real reason for this? Shouldn't this be enabled always anyway?*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Toggles prediction of player actions _(e.g. movement)_.
2020-05-05 14:09:16 +00:00
--------
2022-08-14 12:26:10 +00:00
*cg_swingSpeed*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0.1"| *Possible range:* "0" = never turn; < ?
- Speed at which the thirdperson player model turns around when looking around.
2020-05-05 14:09:16 +00:00
--------
2022-08-14 12:26:10 +00:00
*cg_thirdPerson*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Enables a thirdperson perspective.
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
.. image :: https://i.imgur.com/rd96Eue.jpg
2020-05-05 14:09:16 +00:00
--------
2022-08-14 12:26:10 +00:00
*cg_thirdPersonAngle*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
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- *Default:* "0" = behind| *Possible range:* "0" / "360" = from behind; "180" = from ahead
- Specifies the angle of the thirdperson perspective.
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
.. image :: https://i.imgur.com/gKOe7wl.jpg
2020-05-05 14:09:16 +00:00
--------
2022-08-14 12:26:10 +00:00
*cg_thirdPersonRange*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "80"| *Possible range:* ? < ;"0" = above head; < ?
- Specifies the distance from camera to player origin, in *in-game units* .
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
.. image :: https://i.imgur.com/RjlD4xn.jpg
2020-05-05 14:09:16 +00:00
--------
2022-08-14 12:26:10 +00:00
*cg_timescale*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Description needed.*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "1"| *Possible values:*
- unknown CVAR in-game, but used in code.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
Internal cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
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A internal cvar is used in the code for certain behaviour or compatability and is not intended to be used by player, but is not cheat protected.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_messageType*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *What does that CVAR do really?*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "1" = global| *Possible values:* "1" = global; "2" = team; "3" = fireteam;
- Select the destination of your message.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_paused*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = unpaused| *Possible values:* "0" = unpaused; "1" = paused
- Internal CVAR used to let the game behave differently when paused.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_popupLimboMenu*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "1" = enabled| *Possible values:*
- CVAR is not used, however, has to be kept for compatibility.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
cg_railTrailTime
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "50" | *Possible values:*
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_rconPassword*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Why is that necessary when auth_rconPassword exists? vs g_password*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* " " | *Possible values:*
- Internal CVAR.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_recoilPitch*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Since it's read-only anyway and the client should not be able to set this, can it be removed?*
2020-05-05 14:09:16 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
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- Read-only CVAR encoding the kick angles into a 24-bit number, for sending to the client exe.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_redLimboTime*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "30000" | *Possible values:*
- Internal CVAR communicated by systeminfo and used for spawn timers, in *milliseconds* .
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_refereePassword*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Why is that necessary when auth_refereePassword exists? vs g_password*
2020-05-05 14:09:16 +00:00
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- *Default:* " " | *Possible values:*
- Internal CVAR.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_scoreboard*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "1" = SR| *Possible values:* "0" = XP; "1" = SR
- Used to cycle between XP and Skill Rating (SR) scoreboard.
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
.. image :: https://i.imgur.com/1IBwm4U.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_selectedPlayer*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Doesn't seem to have any effect.*
2020-05-05 14:09:16 +00:00
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- *Default:* " " | *Possible values:*
- Select a "team leader"?.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_selectedPlayerName*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Doesn't seem to have any effect.*
2020-05-05 14:09:16 +00:00
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- *Default:* " " | *Possible values:*
- Internal cvar to show name of player that is being spectated
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_blood*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Internal CVAR used in handling the display of blood effects.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_spawnTimer_period*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *This is bad! Don't add CVARs that can, but shouldn't be modified!!*
- *Default:* "0"| *Possible values:*
- *CAREFUL:* Don’ t modify. Use console commands /timerSet and /resetTimer instead.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_spawnTimer_set*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *This is bad! Don't add CVARs that can, but shouldn't be modified!!*
- *Default:* "-1"| *Possible values:*
- *CAREFUL:* Don’ t modify. Use console commands /timerSet and /resetTimer instead.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cg_synchronousClients*
""""""""""""""""""""""""""""""""""""""""
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Internal CVAR communicated by systeminfo.
--------
*cg_tracerChance*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "0.4"| *Possible range:* "0" = never; "1" = always
- Probability that a shot creates a bullet tracer.
--------
2022-07-31 14:14:08 +00:00
*cg_tracerLength*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "160"| *Possible range:* "0" = disabled; < ?
- Length of bullet tracers.
--------
2022-07-31 14:14:08 +00:00
*cg_tracerSpeed*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "4500"| *Possible range:* "0" = static; < ?
- Speed of bullet tracers.
--------
2022-07-31 14:14:08 +00:00
*cg_tracerWidth*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "0"| *Possible range:* "0" = disabled; < ?
- Width of bullet tracers.
--------
*cg_ui_voteFlags*
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""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "0"| *Bit flags:* see below
- *Displays the sum of available voting flags.*
- config = "1"
- gametype= "2"
- kick = "4"
- map = "8"
- match reset = "16"
- mute specs = "32"
- next map = "64"
- referee = "128"
- shuffle teams by XP = "256"
- shuffle teams by SR = "512"
- swap teams = "1024"
- friendly fire = "2048"
- timelimit = "4096"
- warm-up damage = "8192"
- anti-lag = "16384"
- balanced teams = "32768"
- muting = "65536"
- surrender = "131072"
- restart campaign = "262144"
- next campaign = "524288"
- poll = "1048576"
- map restart = "2097152"
- shuffle teams by XP (NO RESTART) = "4194304"
- shuffle teams by SR (NO RESTART) = "8388608"
--------
*cg_uinfo*
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""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *Since it's read-only, can it be removed?*
- *Default:* "0"| *Possible values:*
- Read-only CVAR holding flags identifying rights of the player.
--------
*CL_* (Client Engine)
2022-07-31 14:14:08 +00:00
----------------------------------------
.. contents :: `CVAR Types`
:depth: 1
:local:
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Player cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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*cl_allowDownload*
""""""""""""""""""""""""""""""""""""""""
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- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled; "2" = enabled, but suppressed sound
- Download missing files when available.
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- *See also:* [[List_of_Cvars_(new)#cl_wwwDownload|cl_wwwDownload]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_angleSpeedKey*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *CVAR unused in ET and ET: Legacy. Safe to remove?*
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- *Default:* "1.5"| *Possible values:*
- CVAR is unused.
- Likely intended to adjust the speed for turning around. For example for controller / keyboard button
2020-05-05 14:09:16 +00:00
--------
*cl_aviDemo*
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""""""""""""""""""""""""""""""""""""""""
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{TODO} *Couldn't test in-game. Check if it works*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
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- Likely saves the specified amount of jpeg screenshots per second.
2020-05-05 14:09:16 +00:00
--------
2022-08-14 12:26:10 +00:00
*cl_aviDemoType*
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""""""""""""""""""""""""""""""""""""""""
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{TODO} *There are way too many avi demo related CVARs. Are all of them necessary?*
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- *Default:* "0"| *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*cl_aviMotionJpeg*
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""""""""""""""""""""""""""""""""""""""""
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{TODO} *There are way too many avi demo related CVARs. Are all of them necessary?*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
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- Description needed.
2020-05-05 14:09:16 +00:00
--------
*cl_cacheGathering*
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""""""""""""""""""""""""""""""""""""""""
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{TODO} *No official description found! Please check*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
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- Enables some sort of data caching. Maps seem to load faster when loaded again. No info on what exactly gets cached found.
2020-05-05 14:09:16 +00:00
--------
*cl_conXOffset*
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""""""""""""""""""""""""""""""""""""""""
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{TODO} *What does this CVAR do?*
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- *Default:* "0" = disabled| *Possible values:*
- No description available.
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--------
*cl_consoleKeys*
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""""""""""""""""""""""""""""""""""""""""
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{TODO} *can this be renamed to con_consoleKeys, because shouldn't it be rather in the [[List_of_Cvars_(new)#CON_-Console|console related section]]?*
- *Default:* "~ ` 0x7e 0x60"| *Possible values:* keys
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- Bind opening the console to the specified key. e.g. cl_consoleKeys ~
2020-05-05 14:09:16 +00:00
--------
*cl_debugMove*
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""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
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- Display a bar on the bottom of the screen containing bar charts representing mouse movement.
.. image :: https://i.imgur.com/0nB4zb4.jpg
2020-05-05 14:09:16 +00:00
--------
*cl_doubleTapDelay*
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""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *What is this actually used for? Are there double taps in ET?*
2022-07-31 14:14:08 +00:00
- *Default:* "350" | *Possible range:* "0" = disabled; < ?
- Delay between registering key presses for double tapping binds, in *milliseconds* .
2020-05-05 14:09:16 +00:00
--------
*cl_forceAviDemo*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *CVAR seems to be unused?*
- *Default:* "0" = disabled | *Possible values:* "0" = disabled; "1" = enabled
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- Description needed.
2020-05-05 14:09:16 +00:00
--------
*cl_freeLook*
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""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *CVAR seems pointless*
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
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- Enables 'freelook'. When "disabled" only left/right camera movement is possible, up/down is deactivated.
2020-05-05 14:09:16 +00:00
--------
*cl_freezeDemo*
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""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Lock or freeze a demo in its current frame. Useful for per frame advances.
- *NOTE:* This freezes both time *and* movement. Spectator camera can't be moved around. "[Reference]":https://github.com/etlegacy/etlegacy/blob/88bc7e08027aab9c84325db6113788e2c2128d97/docs/demos/README-serverside-demos_ETL.md#changelog-newest-to-the-bottom
--------
2022-07-31 14:14:08 +00:00
*cl_lang*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "en" = English| *Possible values:* en = English; fr = French; de = German; it = Italian; es = Spanish; pl = Polish;
- - nl = Dutch; cs = Czech; se = Swedish; fi = Finnish; da = Danish; pt = Portugese; no = Norwegian
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2020-05-05 14:09:16 +00:00
ET: Legacy comes with translations created by the community. In case you would like to contribute, please refer to "Transifex":https://www.transifex.com/etlegacy/etlegacy/
--------
2022-07-31 14:14:08 +00:00
*cl_langDebug*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *Is this necessary? Isn't this the point of Transifex?*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
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- Prints a list of missing translations for the selected language to console and also creates a text file with missing translations.
2020-05-05 14:09:16 +00:00
--------
*cl_maxPackets*
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""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *What unit is this in? As in, what does the 125 represent?*
- *Default:* "125"| *Possible range:* "15" < "125"
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- Cap for upstream data packet transmissions.
2020-05-05 14:09:16 +00:00
--------
*cl_maxPing*
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""""""""""""""""""""""""""""""""""""""""
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- *Default:* "800"| *Possible range:* "100" < "999"
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- Specify the max allowed ping to a server. Servers exceeding this ping will not be displayed in the server browser.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_mouseAccel*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Intended to toggle mouse acceleration.
--------
*cl_noPrint*
""""""""""""""""""""""""""""""""""""""""
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Enable printing of information in the console.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_packetDUP*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Description copied from antman. Correct?*
- *Default:* "1"| *Possible range:* "0" < "5"
- Number of duplicates for every data packet sent upstream.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_pitchSpeed*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *+up and +down have been removed so this CVAR is pointless, no?*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "140" | *Possible values:*
- Specify the speed of +up and +down keys.
2020-05-05 14:09:16 +00:00
--------
2022-08-14 12:26:10 +00:00
*cl_renderer*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "opengl1"| *Possible values:* "opengl1"; "opengl2"
- Select your renderer of choice.
- *NOTE:* "opengl2" remains in experimental state for now.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_run*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Is this really necessary? Maybe remove CVAR, have enabled default and replace +speed with +walk?*
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Toggle between walk and run. If enabled, +forward is running speed and if disabled it's walking speed. To toggle to the other mode use the combination of +speed (capslock) + +forward.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_serverStatusResendTime*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *What does that CVAR do?*
2022-07-31 14:14:08 +00:00
- *Default:* "750"| *Possible values:*
- Time in ms between resending serverstatus requests.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_showMouseRate*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Prints the speed of mouse movement to the console.
.. image :: https://i.imgur.com/zjoMi4L.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_showNet*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Description copied from antman, correct?*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Prints the latency of each packet to the console.
.. image :: https://i.imgur.com/VTwFGF8.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_showNumEnts*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Prints the number of entities per packet to the console.
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
.. image :: https://i.imgur.com/roAjvYj.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_showSend*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Prints each sent packet to the console.
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
.. image :: https://i.imgur.com/KwUUt6c.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_showServerCommands*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *What does this CVAR do?*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Only works if in debug mode e.g. developer = 1
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_showTimeDelta*
""""""""""""""""""""""""""""""""""""""""
{TODO} *Check description*
2020-05-05 14:09:16 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
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- Prints the time delta of each packet to the console.
.. image :: https://i.imgur.com/PmLTIpx.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_timedemo*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *unkown CVAR ingame. What is it used for?*
2022-07-31 14:14:08 +00:00
- *Default:* "0"| *Possible values:*
- Unknown CVAR, but mentioned in code.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_timeNudge*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Description copied from antman, check*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Supposed to be for adjusting prediction for your ping. Don't bother, use antilag.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_timeout*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Description copied from antman, check*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Seems to be duration of receiving nothing from server for client to decide it must be disconnected.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_waveFileRecord*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Can this be merged with cg_autoAction?*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Start recording a .wav audio file upon loading a demo.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_wwwDownload*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Merge with cl_allowDownload*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Enables http/ftp downloads.
- *See also:* [[List_of_Cvars_(new)#cl_allowDownload|cl_allowDownload]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_yawSpeed*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "140"| *Possible range:* "0" = disabled; < ?
- Specify the speed of +left and +right keys.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
Cheat protected cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
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*cl_packetDelay*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *What does that CVAR do?*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = disabled| *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_packetLoss*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *What does that CVAR do?*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = disabled| *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
Internal cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
*cl_activeAction*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *unkown CVAR ingame. What is it used for?*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* " " | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
--------
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
*cl_autoRecord*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- CVAR looks internally used. Also [[List_of_Cvars_(new)/#cg_autoAction|cg_autoAction]] is a thing.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_bypassMouseInput*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *The user should not be able to set this! This should be hard-coded behaviour anyway. Can CVAR be removed?*
2020-05-05 14:09:16 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
2022-07-31 14:14:08 +00:00
- Used to bypass mouse input in-game while menus are active.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_defaultProfile*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *can this be combined with [[List_of_Cvars_(new)/#cl_profile|cl_profile]]?*
2020-05-05 14:09:16 +00:00
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- *Default:* " " | *Possible values:*
- Read-only CVAR setting the default user profile. Go to the PROFILE section in the main menu to set a default profile.
- *See also:* [[List_of_Cvars_(new)/#cl_profile|cl_profile]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_demoFileName*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* " "| *Possible values:* strings
- Internal read-only CVAR used for demo recording.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_demoOffset*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0"| *Possible values:*
- Internal read-only CVAR used for demo recording.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_demoRecording*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
2022-07-31 14:14:08 +00:00
- Internal read-only CVAR used for demo recording.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_downloadName*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Why is that a thing?*
- *Default:* " " | *Possible values:* strings
- Stores name of file you're downloading when connecting to a server.
.. image :: https://i.imgur.com/OC0foUC.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_guid*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* " " | *Possible values:*
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- A GUID, sometimes also referred to as "etkey", is an automatically generated alpha-numerical sequence used to uniquely identify players.
- It is stored in the etkey file [[Path_and_file_structure|(path and file structure)]] and in-game in this read-only CVAR.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_noDelta*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- When enabled sets last snapshot / frame to NULL so there is nothing to delta from.
- Should only used by developers who know what they are doing.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_paused*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Can this be combined with [[List_of_Cvars_(new)/#cg_paused|cg_paused]]?*
- *Default:* "0" = unpaused| *Possible values:* "0" = unpaused; "1" = paused
- Internal read-only CVAR to toggle functionality of paused games.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_profile*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Can this be combined with [[List_of_Cvars_(new)/#cl_defaultProfile|cl_defaultProfile]]? Also, can this be made non-read-only?*
- *Default:* " " | *Possible values:*
- Read-only CVAR specifying the currently selected profile. To change the profile, you need to go to the "PROFILE" section in the main menu.
- *See also:* [[List_of_Cvars_(new)/#cl_defaultProfile|cl_defaultProfile]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_running*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *CVAR seems to be unused. Safe to remove?*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0" = not running| *Possible values:* "0" = not running; "1" = running
- Can be used to check the status of the client game. _"Is it running or not?"_.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*cl_waveFileName*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* " "| *Possible values:* strings
2020-05-05 14:09:16 +00:00
- Internal read-only CVAR used for wave demo recording.
--------
2022-07-31 14:14:08 +00:00
*cl_waveOffset*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "0"| *Possible values:*
- Internal read-only CVAR used for wave demo recording.
--------
2022-07-31 14:14:08 +00:00
*cl_waveRecording*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0"| *Possible values:*
- Internal read-only CVAR used for wave demo recording.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*COM_* (Common)
----------------------------------------
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
.. contents :: `CVAR Types`
:depth: 1
:local:
2020-05-05 14:09:16 +00:00
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Player cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
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*com_altivec*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *What is this used for?*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*com_ansiColor*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Enables color output in the system console.
--------
*com_buildScript*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Force loading of all possible data and error on failures for automated data building scripts.
--------
2022-07-31 14:14:08 +00:00
*com_hunkMegs*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "128"| *Possible values:*
- Amount of memory (RAM) assigned to the hunk, *in MB* .
- *See also:* [[List_of_Cvars_(new)/#com_soundMegs|com_soundMegs]] and [[List_of_Cvars_(new)/#com_zoneMegs|com_zoneMegs]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_logfile* / *logfile*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *What is this used for? "Unknown CVAR" ingame*
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- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = buffer log; "2" = flush after each print
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- Non-user CVAR
--------
2022-07-31 14:14:08 +00:00
*com_maxFPS*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
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- *Default:* "85"| *Possible range:* "20" < "333"
- Specifies the maximum frames per second the game can reach for a stable render rate.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_soundMegs*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "160"| *Possible values:*
- Amount of memory (RAM) allocated for loading sound files, *in MB* .
- *See also:* [[List_of_Cvars_(new)/#com_hunkMegs|com_hunkMegs]] and [[List_of_Cvars_(new)/#com_zoneMegs|com_zoneMegs]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_zoneMegs*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* " "| *Possible values:*
- Amount of memory (RAM) allocated for the random block zone, *in MB* .
- *NOTE:* com_zoneMegs can only be set on the command line, and not in etconfig.cfg or Com_StartupVariable. "[Reference]":https://github.com/etlegacy/etlegacy/blob/f0bf85d7e1b1675b9e69ce6b47d3c12604406560/src/qcommon/common.c#L1674
- *See also:* [[List_of_Cvars_(new)/#com_hunkMegs|com_hunkMegs]] and [[List_of_Cvars_(new)/#com_soundMegs|com_soundMegs]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
Internal / developer cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
*com_crashed*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Is this supposed to be accessible by the user? It sounds like this should be an automated internal CVAR.*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Enable in case of a crash to prevent CVAR_UNSAFE variables from being set from a cfg.
- *See also:* [[List_of_Cvars_(new)/#com_ignoreCrash|com_ignoreCrash]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_downloadURL*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* " " = Windows| *Possible values:* address string
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- Non-user CVAR specifying the address which is used for the download command.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_hunkUsed*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Should this be accessible to the user? This sounds like it should be read-only*
{TODO} *Which unit is this?*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0"| *Possible values:*
- Size of the currently used hunk, *in [?]* .
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_errorDiagnoseIP*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} unknown CVAR ingame. Check.
2022-07-31 14:14:08 +00:00
- *Default:* " "| *Possible values:* server address
- Catch a connection process that would turn bad.
2020-05-05 14:09:16 +00:00
--------
*com_ignoreCrash*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *Combine with com_crashed*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Let ET override CVAR_UNSAFE in case of crash. Use only if you know what you are doing!
2022-07-31 14:14:08 +00:00
- *See also:* [[List_of_Cvars_(new)/#com_crashed|com_crashed]]
2020-05-05 14:09:16 +00:00
--------
*com_introPlayed*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *Should this be accessible to the user? This sounds like it should be read-only*
{TODO} *Also, since we don't have an intro, can this be removed?*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
2022-07-31 14:14:08 +00:00
- CVAR seems to have no effect in ETL and ET. Likely intended to fetch the status of the game at startup?
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_journal* / *journal*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *What is this used for? "Unknown CVAR" ingame*
2022-07-31 14:14:08 +00:00
- *Default:* "0" | *Possible values:*
- Non-user CVAR to open a journal?
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_masterServer*
""""""""""""""""""""""""""""""""""""""""
2021-01-04 17:02:03 +00:00
- *Default:* "master.etlegacy.com:27950" = maximized| *Possible values:* domain:port
- Allow to override the default master server
--------
2022-07-31 14:14:08 +00:00
*com_minimized*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *Shouldn't this be read-only?*
- *Default:* "0" = maximized| *Possible values:* "0" = maximized; "1" = minimized
2022-07-31 14:14:08 +00:00
- Used to catch the state of the game. Is the window minimized or not?
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_missingFiles*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* " "| *Possible values:*
- Non-user CVAR storing information regarding missing files. Used for displaying error messages to the user.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_motd*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *What exactly is this used to? "0" also displays the MOTD*
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
2022-07-31 14:14:08 +00:00
- Display the official ET: Legacy "message of the day".
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_motdServer*
""""""""""""""""""""""""""""""""""""""""
2021-01-04 17:02:03 +00:00
- *Default:* "motd.etlegacy.com:27951" = maximized| *Possible values:* domain:port
- Allow to override the default motd server
--------
2022-07-31 14:14:08 +00:00
*com_motdString*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *Description correct?*
- *Default:* " "| *Possible values:* string
2022-07-31 14:14:08 +00:00
- The official ET: Legacy "message of the day" string used to communicate news to players.
--------
*com_pid*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Read-only CVAR storing process id.
--------
*com_pidFile*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:* "profiles/name/profile.pid" = client
- - "etlegacy_server.pid" = server
Full path to the pid file (contains process id).
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*net_dropSim*
""""""""""""""""""""""""""""""""""""""""
{TODO} *What's the point of this CVAR?*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0.0" = disabled| *Possible range:* "0.0" < "1.0"
- Simulated packet drops.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_fixedtime*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *What is this used for? "Unknown CVAR" ingame*
- *Default:* "0" | *Possible values:*
- Non-user CVAR to fix time?
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_recommended*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *This CVAR is used once during the entire installation lifecycle. Is it necessary?*
2022-07-31 14:14:08 +00:00
- *Default:* " "| *Possible values:*
- Non-user CVAR used during the profile creation. Use recommended settings or not?
2020-05-05 14:09:16 +00:00
--------
*com_recommendedSet*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *Combine with com_recommended.*
2022-07-31 14:14:08 +00:00
- *Default:* " "| *Possible values:*
- When enabled, the game uses default (recommended) values during profile creation.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_showTrace*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *What information is printed here?*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
2022-07-31 14:14:08 +00:00
- Prints trace information to the console. Used for debugging.
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
.. image :: https://i.imgur.com/qJ3hTM8.jpg
2020-05-05 14:09:16 +00:00
--------
*com_speeds*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *What information is printed here?*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
2022-07-31 14:14:08 +00:00
- Prints speed information per frame to the console. Used for debugging.
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
.. image :: https://i.imgur.com/lXq6Lv3.jpg
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_sv_running* / *sv_running*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *What is this used for? "Unknown CVAR" ingame*
2022-07-31 14:14:08 +00:00
- *Default:* "0"| *Possible values:*
2020-05-05 14:09:16 +00:00
- Non-user CVAR
--------
2022-07-31 14:14:08 +00:00
*com_timeDemo* / *timedemo*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *What is this used for? "Unknown CVAR" ingame*
2022-07-31 14:14:08 +00:00
- *Default:* "0"| *Possible values:*
2020-05-05 14:09:16 +00:00
- Non-user CVAR
--------
2022-07-31 14:14:08 +00:00
*com_timeScale* / *timescale*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *What is this used for? "Unknown CVAR" ingame*
2022-07-31 14:14:08 +00:00
- *Default:* "1.0"| *Possible values:*
2020-05-05 14:09:16 +00:00
- Non-user CVAR used to change speed of the game?
2022-07-31 14:14:08 +00:00
- From code: if com_timescale below 1.0, then we pass one frame on "1.0/com_timescale" (eg: com_timescale = 0.5, then 1.0/0.5 = 2, so we pass one frame on two)
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_unfocused*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *Shouldn't this be read-only?!*
- *Default:* "0" = focused| *Possible values:* "0" = focused; "1" = unfocused
2022-07-31 14:14:08 +00:00
- Used mainly in windowed mode to catch the state of the game. Is the window active or not?
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_updateAvailable*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "0" = no| *Possible values:* "0" = no; "1" = yes
2022-07-31 14:14:08 +00:00
- If there is a newer version than the current one this CVAR is enabled.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_updateFiles*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* " " | *Possible values:*
- Stores information regarding remainging files needed for the update.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_updateMessage*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *Shouldn't this be read-only? Or rather, shouldn't this be hardcoded without a CVAR?*
2022-07-31 14:14:08 +00:00
- *Default:* "New version available. Do you want to update now?" | *Possible values:*
- Stores the string used for the pop-up when there is a new update.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_updateServer*
""""""""""""""""""""""""""""""""""""""""
2021-01-04 17:02:03 +00:00
- *Default:* "update.etlegacy.com:27951" = maximized| *Possible values:* domain:port
- Allow to override the default update server
--------
2022-07-31 14:14:08 +00:00
*com_version* / *version*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *What is this used for? "Unknown CVAR" ingame*
- *Default:* " "| *Possible values:*
2022-07-31 14:14:08 +00:00
- Non-user CVAR.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_viewLog* / *viewlog*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *What is this used for? "Unknown CVAR" ingame*
- *Default:* "0" = hidden| *Possible values:* "0" = hidden, "1" = visible, "2" = minimized
2022-07-31 14:14:08 +00:00
- Non-user CVAR used to view the log?
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_watchdog*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "60"| *Possible values:*
- Non-user CVAR used to check whether the game died with an ERR_DROP or any situation leading to server running with no map.
- *See also:* [[List_of_Cvars_(new)/#com_watchdog_cmd|com_watchdog_cmd]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*com_watchdog_cmd*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* " "| *Possible values:* e.g. "exec mapvotecycle.cfg"
- Non-user CVAR specifying the actions in an event where com_watchdog triggers.
- *See also:* [[List_of_Cvars_(new)/#com_watchdog|com_watchdog]]
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
Server cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
*com_dedicated* / *dedicated*
""""""""""""""""""""""""""""""""""""""""
{TODO} *What is this used for? "Unknown CVAR" ingame*
- *Default:* "0" = hidden| *Possible values:* "0" = hidden; "1" = LAN; "2" = Internet
- Non-user CVAR used to set mode of server?
2020-05-05 14:09:16 +00:00
--------
*CON_* (Console)
2022-07-31 14:14:08 +00:00
----------------------------------------
Player cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
*con_autoClear*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *CVAR looks unused.*
- *Default:* "1" | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
Developer cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
*com_developer* / *developer*
""""""""""""""""""""""""""""""""""""""""
{TODO} *What is this used for? "Unknown CVAR" ingame*
- *Default:* | *Possible values:*
- Non-user CVAR to toggle some sort of developer mode?
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*con_drawNotify*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
{TODO} *CVAR to be reworked! "Ticket":https://dev.etlegacy.com/issues/1258*
- *Default:* "0" = disabled | *Possible values:* "0" = disabled; "1" = enabled
- Prints the last few lines of console output transparently on the top of the screen.
2022-07-31 14:14:08 +00:00
- *See also:* `con_notifyTime`_ , `con_numNotifies`_
--------
*com_dropSim* / *net_dropsim*
""""""""""""""""""""""""""""""""""""""""
{TODO} *What's the point of this CVAR?*
- *Default:* "0.0" = disabled| *Possible range:* "0.0" < "1.0"
- Simulated packet drops.
2020-05-05 14:09:16 +00:00
--------
*con_notifyTime*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "7" | *Possible range:* "0" = disabled; < ?
- Duration for which the notification prints on the top of the screen are displayed, in *seconds* .
2022-07-31 14:14:08 +00:00
- *See also:* `con_drawNotify`_ , `con_numNotifies`_
2020-05-05 14:09:16 +00:00
--------
*con_numNotifies*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "7" | *Possible range:* "0" = disabled; < ?
- Change number of drawable notifies. Allows to draw up to 10 lines.
2022-07-31 14:14:08 +00:00
- *See also:* `con_drawNotify`_ , `con_numNotifies`_
2020-05-05 14:09:16 +00:00
--------
*DEMO_* (Demo)
2022-07-31 14:14:08 +00:00
----------------------------------------
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
*demo_autoTimeScale*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Automatically adjust demo playback speed depending on currently active weapon?
--------
2022-07-31 14:14:08 +00:00
*demo_autoTimeScaleWeapons*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Define timescales for different weapons?
--------
*demo_avifpsF1*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
- *Default:* "0" | *Possible values:*
- Presets for the rate of avi demos, in *screenshots per second* .
--------
*demo_avifpsF2*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
- *Default:* "10" | *Possible values:*
- Presets for the rate of avi demos, in *screenshots per second* .
--------
*demo_avifpsF3*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
- *Default:* "15" | *Possible values:*
- Presets for the rate of avi demos, in *screenshots per second* .
--------
*demo_avifpsF4*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
- *Default:* "20" | *Possible values:*
- Presets for the rate of avi demos, in *screenshots per second* .
--------
*demo_avifpsF5*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
- *Default:* "24" | *Possible values:*
- Presets for the rate of avi demos, in *screenshots per second* .
--------
*demo_drawTimeScale*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Only works if set before loading the demo. Can't be changed during runtime of demo. Timescale pop-up only remains on-screen for a few seconds and then can't be brought back.*
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Prints the current timescale (demo playback speed) on the screen.
.. image :: https://i.imgur.com/RmA0Zl7.jpg
--------
2022-07-31 14:14:08 +00:00
*demo_followDistance*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "50 0 20"| *Possible values:* integers for X Y Z
- Specifies the distance from the player origin for all axes.
--------
2022-07-31 14:14:08 +00:00
*demo_freeCamSpeed*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "800"| *Possible range:* "0" = static [?]; < ?
- Define the speed of the free camera, *in in-game units per second*
--------
*demo_infoWindow*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Only works if set before loading the demo. Can be activated if it was 0 before loading demo, but can't be disabled/reactivated again.*
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Prints an infobox on the screen for useful keybinds.
.. image :: https://i.imgur.com/eXvhfpu.jpg
--------
2022-07-31 14:14:08 +00:00
*demo_lookAt*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "-1"| *Possible values:*
- Specify the number of the entity the camera should focus on.
--------
2022-07-31 14:14:08 +00:00
*demo_noPitch*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*demo_pvsHint*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*demo_teamOnlyMissileCam*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*demo_weaponCam*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Send kemon a screenshot of it in action please.*
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Triggers weapon cam view.
--------
2022-07-31 14:14:08 +00:00
*demo_yawPitchRollSpeed*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Check description and send kemon a screenshot of it in action please.*
- *Default:* "140 140 140"| *Possible values:* integers for yawturn-; pitchturn-; roll-speed
- Specifies the yawturn-, pitchturn- and roll-speed values for demo playback.
--------
*FS_* (File System)
2022-07-31 14:14:08 +00:00
----------------------------------------
2020-05-05 14:09:16 +00:00
2020-05-05 15:05:22 +00:00
|ETL logo| NOTE: File system CVARs need to be set before game start and can't be changed during runtime
2020-05-05 14:09:16 +00:00
*fs_baseGame*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Description needed*
- *Default:* " "| *Possible values:*
- Write-protected CVAR displaying exactly what?
--------
*fs_basePath*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Displays only a single dot and not a path to the installation folder, why is that?*
- *Default:* "."| *Possible values:*
- Write-protected CVAR specifying the path to the ET installation folder.
- *See also:* [[Path_and_file_structure#Homepath-fs_basepath|Path and File Structure]]
--------
*fs_debug*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- Run the game in debug mode. Prints additional information regarding read files into the console.
.. image :: https://i.imgur.com/ShVviJn.jpg
--------
*fs_game*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
- *Default:* "legacy"| *Possible values:* mod names _(aka folder names in fs_homepath)_
- Run the game with this default mod.
--------
*fs_homePath*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
- *Default:* "OS dependent":https://dev.etlegacy.com/projects/etlegacy/wiki/Path_and_file_structure#Homepath-fs_homepath| *Possible values:* paths to directories
- Contains all downloaded pk3, log, config and extracted binary files.
- *See also:* [[Path_and_file_structure#Homepath-fs_homepath|Path and File Structure]]
--------
*fs_openedList*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Please add explanation of difference to fs_referencedList to the description.*
- *Default:* " "| *Possible values:*
- Prints a list of opened PK3 names and their path to the console.
--------
*fs_referencedList*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Please add explanation of difference to fs_openedList to the description.*
- *Default:* " "| *Possible values:*
- Prints a list of referenced PK3 names to the console.
--------
*fs_gameDirVar*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *CVAR looks unused. Safe to remove?*
- *Default:* " "| *Possible values:*
- Description needed.
--------
*G_* (Game)
2022-07-31 14:14:08 +00:00
----------------------------------------
2020-05-05 14:09:16 +00:00
*g_alliedMapXP*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Seems to never change its value. What does it do exactly?*
- *Default:* "0"| *Possible values:*
- Likely intended to store the accumulated XP of the entire Allied team of the current map/campaign?
- *See also:* [[List_of_Cvars_(new)/#g_axisMapXP|g_axisMapXP]]
--------
*g_alliedMaxLives*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
- *Default:* "0"| *Possible values:*
- Specifies the amount of lives each Allied player has individually. These lives are not shared across the team. The HUD counter seen in the screenshot displays the amount of respawns you have left.
- *See also:* [[List_of_Cvars_(new)/#g_axisMaxLives|g_axisMaxLives]]
.. image :: https://i.imgur.com/qEaZYch.jpg
--------
*g_alliedWins*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Is it necessary that this works like bitflags? Feels a bit counter-intuitive.*
- *Default:* "0"| *Possible values:*
- Stores the amount of wins of the Allied team in the currently active campaign.
- *NOTE:* This works like bitflags (1, 2, 4, 8, etc.) So, if the Allied team has three wins the CVAR has a value of 7 (1 + 2 + 4).
- *See also:* [[List_of_Cvars_(new)/#g_axisWins|g_axisWins]]
--------
*g_altStopwatchMode*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
- *Default:* "0" = A-B-B-A| *Possible values:* "0" = A-B-B-A; "1" = A-B-A-B
- Switches between two different Stopwatch types of attacker team turns.
--------
*g_antiLag*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- https://i.imgur.com/6b2wv1f.png!:https://i.imgur.com/6b2wv1f.png Enables modem-friendly server support.
- *See also:*
- [[List_of_Cvars_(new)/#g_balancedTeams|g_balancedTeams]]
--------
*g_autoFireteams*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
- *Default:* "1" = enabled| *Possible values:* "0" = disabled; "1" = enabled
- Toggles providing players with a popup asking to join a Fireteam when joining a team.
--------
*g_axisMapXP*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Seems to never change its value. What does it do exactly?*
- *Default:* "0"| *Possible values:*
- Likely intended to store the accumulated XP of the entire Axis team of the current map/campaign?
- *See also:* [[List_of_Cvars_(new)/#g_alliedMapXP|g_alliedMapXP]]
--------
*g_axisMaxLives*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
- *Default:* "0"| *Possible values:*
- Specifies the amount of lives each Axis player has individually. These lives are not shared across the team. The HUD counter seen in the screenshot displays the amount of respawns you have left.
- *See also:* [[List_of_Cvars_(new)/#g_alliedMaxLives|g_alliedMaxLives]]
.. image :: https://i.imgur.com/qEaZYch.jpg
--------
*g_axisWins*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
{TODO} *Is it necessary that this works like bitflags? Feels a bit counter-intuitive.*
- *Default:* "0"| *Possible values:*
- Stores the amount of wins of the Axis team in the currently active campaign.
- *NOTE:* This works like bitflags (1, 2, 4, 8, etc.) So, if the Axis team has three wins the CVAR has a value of 7 (1 + 2 + 4).
- *See also:* [[List_of_Cvars_(new)/#g_alliedWins|g_alliedWins]]
--------
*g_balancedTeams*
2022-07-31 14:14:08 +00:00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
- *Default:* "0" = disabled| *Possible values:* "0" = disabled; "1" = enabled
- https://i.imgur.com/gLcBd4P.png!:https://i.imgur.com/gLcBd4P.png If enabled, players are prevented from joinging the team with more players.
- *See also:*
- [[List_of_Cvars_(new)/#g_antiLag|g_antiLag]]
--------
*R_* (Renderer)
2022-07-31 14:14:08 +00:00
----------------------------------------
Player cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
*r_allowExtensions*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* "1.2"| *Possible values:* "0" = disabled; "1" = enabled.
- Enables/Disables global OpenGL extensions.
--------
*r_cache*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_cacheModels*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_cacheShaders*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_colorbits*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_colorMipLevels*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_customaspect*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_customheight*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_customwidth*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_depthbits*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_detailTextures*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_displayRefresh*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_drawSun*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_dynamiclight*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_ext_compressed_textures*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_ext_multitexture*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_ext_texture_env_add*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_ext_texture_filter_anisotropic*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_facePlaneCull*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_fastsky*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_finish*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_flares*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_fullscreen*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
*r_gamma*
2022-07-31 14:14:08 +00:00
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_ignoreFastPath*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_ignoreGLErrors*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_ignorehwgamma*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_intensity*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_lodbias*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_lodCurveError*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_mapOverBrightBits*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_maxpolys*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_maxpolyverts*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_mode*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_normallength*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_overBrightBits*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_picmip*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_printShaders*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_railCoreWidth*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_railSegmentLength*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_railWidth*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_shadows*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_showImages*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_stencilbits*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_subdivisions*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_swapInterval*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_texturebits*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_textureMode*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_trisColor*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_wolffog*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
Protected cvars
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
*r_ambientScale*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Add images.*
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* "0.5"| *Possible values:* "0.0" = disabled; "2.0" = max.
- Sets light intensity of dynamic game entities _(e.g. player models, construction crates and tanks)_.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_clear*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_directedScale*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_drawfoliage*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_drawworld*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_flareFade*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_flareSize*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_lodscale*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_showsky*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_zfar*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_znear*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
Developer cvars
^^^^^^^^^^^^^^^
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
*r_bonesDebug*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
{TODO} *Seems to be under development. Value of "8" and "9" flood a todo message in console.*
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_debugLight*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_debugSort*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_debugSurface*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_drawBuffer*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_drawentities*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_ignore*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_lightmap*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_lockpvs*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_logFile*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_measureOverdraw*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_nobind*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_nocull*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_nocurves*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_noportals*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_norefresh*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_novis*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_offsetFactor*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_offsetUnits*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_portalOnly*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_roundImagesDown*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_showcluster*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_shownormals*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_showtris*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_simpleMipMaps*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_singleShader*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_skipBackEnd*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
*r_speeds*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
2022-07-31 14:14:08 +00:00
- *Default:* | *Possible values:*
- Description needed.
2020-05-05 14:09:16 +00:00
--------
2022-07-31 14:14:08 +00:00
Internal cvars
^^^^^^^^^^^^^^
*r_oldMode*
""""""""""""""""""""""""""""""""""""""""
2020-05-05 14:09:16 +00:00
- *Default:* | *Possible values:*
- Description needed.
--------
2022-07-31 14:14:08 +00:00
*r_uiFullScreen*
""""""""""""""""""""""""""""""""""""""""
- *Default:* | *Possible values:*
- Description needed.
--------
Removed cvars
-------------
+---------------------------+--------------------+-------------------------------+
| CVAR | Reason | Replacement |
2022-07-31 17:52:36 +00:00
+===========================+====================+===============================+
2022-07-31 14:14:08 +00:00
| cg_animState | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_bigFont | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_blinktime | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_bobYaw | Combined in 1 CVAR | cg_bobbing |
+---------------------------+--------------------+-------------------------------+
| cg_bobPitch | Combined in 1 CVAR | cg_bobbing |
+---------------------------+--------------------+-------------------------------+
| cg_bobRoll | Combined in 1 CVAR | cg_bobbing |
+---------------------------+--------------------+-------------------------------+
| cg_bobUp | Combined in 1 CVAR | cg_bobbing |
+---------------------------+--------------------+-------------------------------+
| cg_cameraMode | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_cameraOrbit | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_cameraOrbitDelay | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_clipboardName | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_deferPlayers | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_enableBreath | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_fastSolids | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_footsteps | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_ignore | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_fastSolids | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_message | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_messagePlayer | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_messagePlayerName | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_modVersion | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_movespeed | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_noRender | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_noTaunt | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_noVoiceChats | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_noVoiceText | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_recording_Statusline | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_runpitch | Bugged | None |
+---------------------------+--------------------+-------------------------------+
| cg_runroll | Bugged | None |
+---------------------------+--------------------+-------------------------------+
| cg_smallFont | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_specSwing | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_stereoSeparation | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_timescaleFadeEnd | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_timescaleFadeSpeed | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_viewsize | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_wolfparticles | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_zoomDefaultBinoc | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_zoomDefaultFG | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_zoomDefaultSnooper | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_zoomFOV | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_zoomStepBinoc | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_zoomStepFG | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cg_zoomStepSnooper | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_activateLean | Was not used | cg_activateLean |
+---------------------------+--------------------+-------------------------------+
| cl_anonymous | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_debugTranslation | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_inGameVideo | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_language | Was not used | cl_lang |
+---------------------------+--------------------+-------------------------------+
| cl_motd | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_motdString | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_punkbuster | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_updateAvailable | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_updateFiles | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_visibleClients | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| cl_waitForFire | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| com_cameraMode | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| com_cleanWhiteList | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| com_logosPlaying | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| con_debug | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| con_restricted | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| fs_buildGame | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| fs_buildPath | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| fs_CDpath | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| fs_copyFiles | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| fs_restrict | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| r_ati_fsaa_samples | Was not used | ENFORCED FOR VANILLA CLIENTS |
+---------------------------+--------------------+-------------------------------+
| r_ati_truform_normalmode | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| r_ati_truform_pointmode | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| r_ati_truform_tess | Was not used | ENFORCED FOR VANILLA CLIENTS |
+---------------------------+--------------------+-------------------------------+
| r_clampToEdge | Was not used | ENFORCED FOR VANILLA CLIENTS |
+---------------------------+--------------------+-------------------------------+
| r_dlightBacks | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| r_ext_ATI_pntriangles | Was not used | ENFORCED FOR VANILLA CLIENTS |
+---------------------------+--------------------+-------------------------------+
| r_nv_fogdist_mode | Was not used | ENFORCED FOR VANILLA CLIENTS |
+---------------------------+--------------------+-------------------------------+
| r_portalsky | Was not used | None |
+---------------------------+--------------------+-------------------------------+
| r_primitives | Was not used | None |
+---------------------------+--------------------+-------------------------------+
2020-05-05 14:09:16 +00:00