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Asset Documentation
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Asset Documentation
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===================
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===================
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========
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--------
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Foreword
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Foreword
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========
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--------
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Welcome to ET: Legacy's Asset Documentation!
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Welcome to ET: Legacy's Asset Documentation!
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The original assets included in pak0, pak1 and pak2 unfortunately weren't included in the `source release <https://github.com/id-Software/Enemy-Territory>`_. For `ET: Legacy <http://www.etlegacy.com>`_ to ever become independent of these paks, there is the need of creating replacements. To keep a proper overview of the process, this documentation includes a full list of all original assets, their state of replacements as well as Legacy-only assets.
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The original assets included in pak0, pak1 and pak2 unfortunately weren't included in the `source release <https://github.com/id-Software/Enemy-Territory>`_. For `ET: Legacy <http://www.etlegacy.com>`_ to ever become independent of these paks, there is the need of creating replacements. To keep a proper overview of the process, this documentation includes a full list of all original assets, their state of replacements as well as Legacy-only assets.
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Status
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Status
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Displays the status of the asset in Legacy.
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Displays the status of the asset in Legacy.
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* **"missing"**: Assets from the original game that still need to be replaced in Legacy.
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* **"missing"**: Assets from the original game that still need to be replaced in Legacy.
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* **"beta"**: Assets that have been improved, but are likely still subject to change.
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* **"beta"**: Assets that have been improved, but are likely still subject to change.
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Author
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Author
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List of all people involved in the creation of the respective asset for possible future questions.
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List of all people involved in the creation of the respective asset for possible future questions.
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Resources
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Resources
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=========
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List of all used resources to avoid any license issues.
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List of all used resources to avoid any license issues.
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Origin
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Origin
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The origin of an asset is intended to show where it comes from and why it is part of Legacy.
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The origin of an asset is intended to show where it comes from and why it is part of Legacy.
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* **"pak0"**, **"pak1"**, **"pak2"**: Assets from the original game that had to be replaced for license purposes.
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* **"pak0"**, **"pak1"**, **"pak2"**: Assets from the original game that had to be replaced for license purposes.
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* **"RtCW"**: Due to the similar style, various RtCW assets might be reconstructed and included in Legacy to provide a larger pool for mappers, modders, etc.
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* **"RtCW"**: Due to the similar style, various RtCW assets might be reconstructed and included in Legacy to provide a larger pool for mappers, modders, etc.
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=============
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-------------
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Documentation
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Documentation
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=============
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-------------
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animations
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animations
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