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Asset Documentation Asset Documentation
=================== ===================
======== --------
Foreword Foreword
======== --------
Welcome to ET: Legacy's Asset Documentation! Welcome to ET: Legacy's Asset Documentation!
The original assets included in pak0, pak1 and pak2 unfortunately weren't included in the `source release <https://github.com/id-Software/Enemy-Territory>`_. For `ET: Legacy <http://www.etlegacy.com>`_ to ever become independent of these paks, there is the need of creating replacements. To keep a proper overview of the process, this documentation includes a full list of all original assets, their state of replacements as well as Legacy-only assets. The original assets included in pak0, pak1 and pak2 unfortunately weren't included in the `source release <https://github.com/id-Software/Enemy-Territory>`_. For `ET: Legacy <http://www.etlegacy.com>`_ to ever become independent of these paks, there is the need of creating replacements. To keep a proper overview of the process, this documentation includes a full list of all original assets, their state of replacements as well as Legacy-only assets.
Status Status
======
Displays the status of the asset in Legacy. Displays the status of the asset in Legacy.
* **"missing"**: Assets from the original game that still need to be replaced in Legacy. * **"missing"**: Assets from the original game that still need to be replaced in Legacy.
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* **"beta"**: Assets that have been improved, but are likely still subject to change. * **"beta"**: Assets that have been improved, but are likely still subject to change.
Author Author
======
List of all people involved in the creation of the respective asset for possible future questions. List of all people involved in the creation of the respective asset for possible future questions.
Resources Resources
=========
List of all used resources to avoid any license issues. List of all used resources to avoid any license issues.
Origin Origin
======
The origin of an asset is intended to show where it comes from and why it is part of Legacy. The origin of an asset is intended to show where it comes from and why it is part of Legacy.
* **"pak0"**, **"pak1"**, **"pak2"**: Assets from the original game that had to be replaced for license purposes. * **"pak0"**, **"pak1"**, **"pak2"**: Assets from the original game that had to be replaced for license purposes.
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* **"RtCW"**: Due to the similar style, various RtCW assets might be reconstructed and included in Legacy to provide a larger pool for mappers, modders, etc. * **"RtCW"**: Due to the similar style, various RtCW assets might be reconstructed and included in Legacy to provide a larger pool for mappers, modders, etc.
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Documentation Documentation
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animations animations