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https://github.com/etlegacy/Update-Installer.git
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59f8cd753f
This allows the updater to work on older Windows XP systems without the VC++ 2008 runtime redistributable installed. * Add statically linked pre-built versions of the zlib and bzip2 libraries. This increases the size of the updater executable by 200KB to ~400KB on Windows.
48 lines
1.7 KiB
CMake
48 lines
1.7 KiB
CMake
project(updater)
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cmake_minimum_required(VERSION 2.6)
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/modules")
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# If the SIGN_UPDATER option is enabled, the updater.exe
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# binary is digitally signed on Windows after it has been built.
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# A script called sign-updater.bat must exist in the PATH or
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# the directory where updater.exe is built. This will be run
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# with the path of the binary to sign it.
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option(SIGN_UPDATER OFF)
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include_directories(external)
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include_directories(external/TinyThread/source)
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if (WIN32)
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include_directories(external/zlib/)
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include_directories(external/bzip2)
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include_directories(external/win32cpp/include)
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# Link the updater binary statically with the Visual C++ runtime
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# so that the executable can function standalone
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set(CMAKE_CXX_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG")
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set(CMAKE_C_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG")
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endif()
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if (APPLE)
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# Build the updater as a dual 32/64bit binary. If only one architecture
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# is required, removing the other architecture will reduce the size
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# of the updater binary
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set(CMAKE_OSX_ARCHITECTURES i386;x86_64)
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# Build the updater so that it works on OS X 10.5 and above.
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# If you are building with XCode 4 or newer, you will need to up
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# this target - depending on the versions of the Mac OS X SDK that
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# are available to build with in /Developer/SDKs/
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET}")
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set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX${CMAKE_OSX_DEPLOYMENT_TARGET}.sdk")
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endif()
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add_subdirectory(src)
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add_subdirectory(external/AnyOption)
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add_subdirectory(external/minizip)
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add_subdirectory(external/tinyxml)
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add_subdirectory(external/TinyThread)
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