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5360d05867
This saves the need to install Boost::Thread on each of the build systems.
287 lines
8 KiB
C++
287 lines
8 KiB
C++
/*
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Copyright (c) 2010 Marcus Geelnard
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include <exception>
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#include "tinythread.h"
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#if defined(_TTHREAD_POSIX_)
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#include <unistd.h>
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#include <map>
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#elif defined(_TTHREAD_WIN32_)
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#include <process.h>
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#endif
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namespace tthread {
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//------------------------------------------------------------------------------
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// condition_variable
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//------------------------------------------------------------------------------
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// NOTE 1: The Win32 implementation of the condition_variable class is based on
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// the corresponding implementation in GLFW, which in turn is based on a
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// description by Douglas C. Schmidt and Irfan Pyarali:
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// http://www.cs.wustl.edu/~schmidt/win32-cv-1.html
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//
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// NOTE 2: Windows Vista actually has native support for condition variables
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// (InitializeConditionVariable, WakeConditionVariable, etc), but we want to
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// be portable with pre-Vista Windows versions, so TinyThread++ does not use
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// Vista condition variables.
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//------------------------------------------------------------------------------
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#if defined(_TTHREAD_WIN32_)
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#define _CONDITION_EVENT_ONE 0
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#define _CONDITION_EVENT_ALL 1
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#endif
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#if defined(_TTHREAD_WIN32_)
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condition_variable::condition_variable() : mWaitersCount(0)
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{
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mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL);
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mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL);
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InitializeCriticalSection(&mWaitersCountLock);
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}
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#endif
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#if defined(_TTHREAD_WIN32_)
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condition_variable::~condition_variable()
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{
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CloseHandle(mEvents[_CONDITION_EVENT_ONE]);
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CloseHandle(mEvents[_CONDITION_EVENT_ALL]);
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DeleteCriticalSection(&mWaitersCountLock);
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}
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#endif
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#if defined(_TTHREAD_WIN32_)
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void condition_variable::_wait()
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{
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// Wait for either event to become signaled due to notify_one() or
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// notify_all() being called
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int result = WaitForMultipleObjects(2, mEvents, FALSE, INFINITE);
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// Check if we are the last waiter
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EnterCriticalSection(&mWaitersCountLock);
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-- mWaitersCount;
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bool lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) &&
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(mWaitersCount == 0);
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LeaveCriticalSection(&mWaitersCountLock);
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// If we are the last waiter to be notified to stop waiting, reset the event
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if(lastWaiter)
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ResetEvent(mEvents[_CONDITION_EVENT_ALL]);
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}
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#endif
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#if defined(_TTHREAD_WIN32_)
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void condition_variable::notify_one()
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{
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// Are there any waiters?
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EnterCriticalSection(&mWaitersCountLock);
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bool haveWaiters = (mWaitersCount > 0);
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LeaveCriticalSection(&mWaitersCountLock);
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// If we have any waiting threads, send them a signal
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if(haveWaiters)
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SetEvent(mEvents[_CONDITION_EVENT_ONE]);
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}
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#endif
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#if defined(_TTHREAD_WIN32_)
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void condition_variable::notify_all()
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{
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// Are there any waiters?
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EnterCriticalSection(&mWaitersCountLock);
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bool haveWaiters = (mWaitersCount > 0);
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LeaveCriticalSection(&mWaitersCountLock);
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// If we have any waiting threads, send them a signal
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if(haveWaiters)
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SetEvent(mEvents[_CONDITION_EVENT_ALL]);
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}
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#endif
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//------------------------------------------------------------------------------
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// POSIX pthread_t to unique thread::id mapping logic.
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// Note: Here we use a global thread safe std::map to convert instances of
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// pthread_t to small thread identifier numbers (unique within one process).
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// This method should be portable across different POSIX implementations.
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//------------------------------------------------------------------------------
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#if defined(_TTHREAD_POSIX_)
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static thread::id _pthread_t_to_ID(const pthread_t &aHandle)
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{
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static mutex idMapLock;
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static std::map<pthread_t, unsigned long int> idMap;
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static unsigned long int idCount(1);
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lock_guard<mutex> guard(idMapLock);
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if(idMap.find(aHandle) == idMap.end())
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idMap[aHandle] = idCount ++;
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return thread::id(idMap[aHandle]);
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}
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#endif // _TTHREAD_POSIX_
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//------------------------------------------------------------------------------
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// thread
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//------------------------------------------------------------------------------
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/// Information to pass to the new thread (what to run).
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struct _thread_start_info {
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void (*mFunction)(void *); ///< Pointer to the function to be executed.
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void * mArg; ///< Function argument for the thread function.
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thread * mThread; ///< Pointer to the thread object.
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};
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// Thread wrapper function.
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#if defined(_TTHREAD_WIN32_)
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unsigned WINAPI thread::wrapper_function(void * aArg)
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#elif defined(_TTHREAD_POSIX_)
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void * thread::wrapper_function(void * aArg)
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#endif
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{
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// Get thread startup information
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_thread_start_info * ti = (_thread_start_info *) aArg;
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try
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{
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// Call the actual client thread function
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ti->mFunction(ti->mArg);
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}
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catch(...)
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{
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// Uncaught exceptions will terminate the application (default behavior
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// according to the C++0x draft)
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std::terminate();
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}
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// The thread is no longer executing
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lock_guard<mutex> guard(ti->mThread->mDataMutex);
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ti->mThread->mNotAThread = true;
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// The thread is responsible for freeing the startup information
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delete ti;
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return 0;
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}
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thread::thread(void (*aFunction)(void *), void * aArg)
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{
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// Serialize access to this thread structure
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lock_guard<mutex> guard(mDataMutex);
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// Fill out the thread startup information (passed to the thread wrapper,
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// which will eventually free it)
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_thread_start_info * ti = new _thread_start_info;
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ti->mFunction = aFunction;
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ti->mArg = aArg;
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ti->mThread = this;
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// The thread is now alive
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mNotAThread = false;
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// Create the thread
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#if defined(_TTHREAD_WIN32_)
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mHandle = (HANDLE) _beginthreadex(0, 0, wrapper_function, (void *) ti, 0, &mWin32ThreadID);
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#elif defined(_TTHREAD_POSIX_)
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if(pthread_create(&mHandle, NULL, wrapper_function, (void *) ti) != 0)
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mHandle = 0;
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#endif
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// Did we fail to create the thread?
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if(!mHandle)
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{
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mNotAThread = true;
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delete ti;
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}
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}
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thread::~thread()
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{
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if(joinable())
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std::terminate();
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}
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void thread::join()
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{
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if(joinable())
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{
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#if defined(_TTHREAD_WIN32_)
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WaitForSingleObject(mHandle, INFINITE);
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#elif defined(_TTHREAD_POSIX_)
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pthread_join(mHandle, NULL);
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#endif
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}
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}
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bool thread::joinable() const
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{
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mDataMutex.lock();
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bool result = !mNotAThread;
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mDataMutex.unlock();
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return result;
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}
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thread::id thread::get_id() const
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{
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if(!joinable())
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return id();
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#if defined(_TTHREAD_WIN32_)
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return id((unsigned long int) mWin32ThreadID);
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#elif defined(_TTHREAD_POSIX_)
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return _pthread_t_to_ID(mHandle);
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#endif
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}
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unsigned thread::hardware_concurrency()
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{
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#if defined(_TTHREAD_WIN32_)
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SYSTEM_INFO si;
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GetSystemInfo(&si);
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return (int) si.dwNumberOfProcessors;
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#elif defined(_SC_NPROCESSORS_ONLN)
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return (int) sysconf(_SC_NPROCESSORS_ONLN);
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#elif defined(_SC_NPROC_ONLN)
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return (int) sysconf(_SC_NPROC_ONLN);
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#else
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// The standard requires this function to return zero if the number of
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// hardware cores could not be determined.
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return 0;
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#endif
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}
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//------------------------------------------------------------------------------
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// this_thread
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//------------------------------------------------------------------------------
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thread::id this_thread::get_id()
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{
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#if defined(_TTHREAD_WIN32_)
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return thread::id((unsigned long int) GetCurrentThreadId());
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#elif defined(_TTHREAD_POSIX_)
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return _pthread_t_to_ID(pthread_self());
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#endif
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}
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}
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