project(updater) cmake_minimum_required(VERSION 2.6) enable_testing() set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/modules") # If the SIGN_UPDATER option is enabled, the updater.exe # binary is digitally signed on Windows after it has been built. # # The script used to sign the binary is specified by BINARY_SIGNING_TOOL. # This tool must take a single argument which is the filename of the # binary to sign. option(SIGN_UPDATER "Enable signing of the updater binary" OFF) set(BINARY_SIGNING_TOOL sign-updater.bat CACHE PATH "Path to the tool used to sign the updater") include_directories(external) include_directories(external/TinyThread/source) if (WIN32) include_directories(external/zlib/) include_directories(external/bzip2) include_directories(external/win32cpp/include) # Link the updater binary statically with the Visual C++ runtime # so that the executable can function standalone set(CMAKE_CXX_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG") set(CMAKE_C_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG") else() # optimize for reduced code size set(CMAKE_CXX_FLAGS_RELEASE "-Os") set(CMAKE_C_FLAGS_RELEASE "-Os") endif() if (APPLE) # Build the updater as a dual 32/64bit binary. If only one architecture # is required, removing the other architecture will reduce the size # of the updater binary set(CMAKE_OSX_ARCHITECTURES i386;x86_64) # Build the updater so that it works on OS X 10.5 and above. set(MIN_OSX_VERSION 10.5) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=${MIN_OSX_VERSION}") endif() add_subdirectory(src) add_subdirectory(external/AnyOption) add_subdirectory(external/minizip) add_subdirectory(external/tinyxml) add_subdirectory(external/TinyThread)