project(updater) cmake_minimum_required(VERSION 2.6) set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/modules") # If the SIGN_UPDATER option is enabled, the updater.exe # binary is digitally signed on Windows after it has been built. # A script called sign-updater.bat must exist in the PATH or # the directory where updater.exe is built. This will be run # with the path of the binary to sign it. option(SIGN_UPDATER OFF) include_directories(external) include_directories(external/TinyThread/source) if (WIN32) include_directories(external/zlib/) include_directories(external/bzip2) include_directories(external/win32cpp/include) # Link the updater binary statically with the Visual C++ runtime # so that the executable can function standalone set(CMAKE_CXX_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG") set(CMAKE_C_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG") else() # optimize for reduced code size set(CMAKE_CXX_FLAGS_RELEASE "-Os") set(CMAKE_C_FLAGS_RELEASE "-Os") endif() if (APPLE) # Build the updater as a dual 32/64bit binary. If only one architecture # is required, removing the other architecture will reduce the size # of the updater binary set(CMAKE_OSX_ARCHITECTURES i386;x86_64) # Build the updater so that it works on OS X 10.5 and above. # If you are building with XCode 4 or newer, you will need to up # this target - depending on the versions of the Mac OS X SDK that # are available to build with in /Developer/SDKs/ set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET}") set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX${CMAKE_OSX_DEPLOYMENT_TARGET}.sdk") endif() add_subdirectory(src) add_subdirectory(external/AnyOption) add_subdirectory(external/minizip) add_subdirectory(external/tinyxml) add_subdirectory(external/TinyThread)