mirror of
https://github.com/etlegacy/JoyStick.git
synced 2024-11-24 21:11:15 +00:00
some small changes to the demo app
This commit is contained in:
parent
b173a4213b
commit
6855c847d7
4 changed files with 50 additions and 60 deletions
|
@ -7,7 +7,7 @@ import android.view.SurfaceView;
|
|||
* Created by edgarramirez on 7/17/15.
|
||||
*/
|
||||
public class GameLoop extends Thread {
|
||||
private static final long FPS = 60;
|
||||
private static final long FPS = 24;
|
||||
private static final long ticksPS = 1000 / FPS;
|
||||
private SurfaceView view;
|
||||
private boolean running = false;
|
||||
|
|
|
@ -7,7 +7,6 @@ import android.graphics.Canvas;
|
|||
import android.graphics.Color;
|
||||
import android.graphics.Paint;
|
||||
import android.graphics.RectF;
|
||||
import android.support.annotation.NonNull;
|
||||
import android.util.AttributeSet;
|
||||
import android.view.SurfaceHolder;
|
||||
import android.view.SurfaceView;
|
||||
|
@ -20,61 +19,55 @@ import java.util.Vector;
|
|||
*/
|
||||
public class GameView extends SurfaceView implements SurfaceHolder.Callback {
|
||||
|
||||
private int i;
|
||||
private int size = 20;
|
||||
private int minSpeed;
|
||||
private int maxSpeed;
|
||||
private int minRadius;
|
||||
private int maxRadius;
|
||||
private float width;
|
||||
private float height;
|
||||
private float posX;
|
||||
private float posY;
|
||||
private float radius;
|
||||
private GameLoop gameLoop;
|
||||
private Paint paint;
|
||||
private Random random = new Random();
|
||||
private int i;
|
||||
private int size = 20;
|
||||
private int maxRadius;
|
||||
private Bitmap droid;
|
||||
private RectF rectF;
|
||||
|
||||
private double angle;
|
||||
private double power;
|
||||
|
||||
private double angle2;
|
||||
private Bitmap droid;
|
||||
private GameLoop gameLoop;
|
||||
private Paint paint;
|
||||
private Vector<Star> stars = new Vector<>();
|
||||
private RectF rectF = new RectF();
|
||||
private Random random = new Random();
|
||||
|
||||
private Vector<Star> stars;
|
||||
public GameView(Context context) {
|
||||
this(context, null);
|
||||
}
|
||||
|
||||
public GameView(Context context, AttributeSet attrs) {
|
||||
super(context, attrs);
|
||||
init();
|
||||
}
|
||||
|
||||
public GameView(Context context) {
|
||||
super(context);
|
||||
init();
|
||||
}
|
||||
|
||||
private void init() {
|
||||
getHolder().addCallback(this);
|
||||
paint = new Paint();
|
||||
paint.setAntiAlias(true);
|
||||
paint.setFilterBitmap(true);
|
||||
paint.setStyle(Paint.Style.FILL);
|
||||
paint.setColor(Color.WHITE);
|
||||
droid = BitmapFactory.decodeResource(getResources(), R.drawable.droid);
|
||||
rectF = new RectF();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(@NonNull Canvas canvas) {
|
||||
public void draw(Canvas canvas) {
|
||||
if (canvas == null) return;
|
||||
super.draw(canvas);
|
||||
canvas.drawColor(Color.BLACK);
|
||||
|
||||
if (stars != null && stars.size() > 0) {
|
||||
for (i = 0; i < size; i++) {
|
||||
stars.get(i).draw(canvas, paint, height, maxRadius);
|
||||
stars.get(i).draw(canvas, paint, rectF, random, minSpeed, maxSpeed, minRadius, maxRadius, width, height, maxRadius);
|
||||
}
|
||||
}
|
||||
|
||||
posX -= Math.cos(angle) * (power / 2);
|
||||
posY += Math.sin(-angle) * (power / 2);
|
||||
posX -= Math.cos(angle) * power;
|
||||
posY += Math.sin(-angle) * power;
|
||||
if (posX > width - radius) posX = width - radius;
|
||||
if (posX < radius) posX = radius;
|
||||
if (posY > height - radius) posY = height - radius;
|
||||
|
@ -108,23 +101,16 @@ public class GameView extends SurfaceView implements SurfaceHolder.Callback {
|
|||
radius = min / 12;
|
||||
rectF = new RectF(posX - radius, posY - radius, posX + radius, posY + radius);
|
||||
|
||||
int minSpeed = (int) (min / 75);
|
||||
int maxSpeed = (int) (min / 25);
|
||||
|
||||
int minRadius = (int) (min / 250);
|
||||
minSpeed = (int) (min / 37);
|
||||
maxSpeed = (int) (min / 12);
|
||||
minRadius = (int) (min / 250);
|
||||
maxRadius = (int) (min / 220);
|
||||
|
||||
if (maxRadius == minRadius) maxRadius += minRadius;
|
||||
|
||||
stars = new Vector<>();
|
||||
stars.clear();
|
||||
for (i = 0; i < size; i++) {
|
||||
int tmpRadius = random.nextInt(maxRadius - minRadius) + minRadius;
|
||||
int maxX = width - tmpRadius;
|
||||
int maxY = height - tmpRadius;
|
||||
stars.add(new Star(random.nextInt(maxX - tmpRadius + (maxRadius * 4)) + (tmpRadius - (maxRadius * 4)),
|
||||
random.nextInt(maxY - tmpRadius + (maxRadius * 4)) + (tmpRadius - (maxRadius * 4)),
|
||||
random.nextInt(maxSpeed - minSpeed) + minSpeed,
|
||||
tmpRadius));
|
||||
stars.add(new Star(random, minSpeed, maxSpeed, minRadius, maxRadius, width, height));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ import com.erz.joysticklibrary.JoyStick;
|
|||
|
||||
public class MainActivity extends AppCompatActivity implements JoyStick.JoyStickListener {
|
||||
|
||||
GameView gameView;
|
||||
private GameView gameView;
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
|
|
|
@ -4,6 +4,8 @@ import android.graphics.Canvas;
|
|||
import android.graphics.Paint;
|
||||
import android.graphics.RectF;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* Created by edgarramirez on 6/16/15.
|
||||
*/
|
||||
|
@ -13,33 +15,35 @@ public class Star {
|
|||
private float speedY;
|
||||
private float radius;
|
||||
private boolean ready = false;
|
||||
private RectF rectF;
|
||||
|
||||
public Star(float x, float y, float speedY, float radius) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.speedY = speedY;
|
||||
this.radius = radius;
|
||||
ready = true;
|
||||
rectF = new RectF();
|
||||
public Star(Random random, int minSpeed, int maxSpeed, int minRadius, int maxRadius, int width, int height) {
|
||||
reset(random, minSpeed, maxSpeed, minRadius, maxRadius, width, height);
|
||||
}
|
||||
|
||||
public void draw(Canvas canvas, Paint paint, float height, float max) {
|
||||
private void reset(Random random, int minSpeed, int maxSpeed, int minRadius, int maxRadius, int width, int height) {
|
||||
int tmpRadius = random.nextInt(maxRadius - minRadius) + minRadius;
|
||||
int maxX = width - tmpRadius;
|
||||
int maxY = height - tmpRadius;
|
||||
this.x = random.nextInt(maxX - tmpRadius + (maxRadius * 4)) + (tmpRadius - (maxRadius * 4));
|
||||
this.y = random.nextInt(maxY - tmpRadius + (maxRadius * 4)) + (tmpRadius - (maxRadius * 4));
|
||||
this.speedY = random.nextInt(maxSpeed - minSpeed) + minSpeed;
|
||||
this.radius = tmpRadius;
|
||||
ready = true;
|
||||
}
|
||||
|
||||
public void draw(Canvas canvas, Paint paint, RectF rectF, Random random, int minSpeed,
|
||||
int maxSpeed, int minRadius, int maxRadius, float width, float height, int max) {
|
||||
if (!ready) return;
|
||||
update(height, max);
|
||||
|
||||
y += speedY;
|
||||
|
||||
if ((y + radius) > (height + (max * 4))) {
|
||||
reset(random, minSpeed, maxSpeed, minRadius, maxRadius, (int) width, (int) height);
|
||||
}
|
||||
|
||||
rectF.set(x - radius, y - radius, x + radius, y + radius);
|
||||
|
||||
paint.setStrokeWidth(radius / 10);
|
||||
canvas.drawOval(rectF, paint);
|
||||
}
|
||||
|
||||
public void update(float height, float max) {
|
||||
if (!ready) return;
|
||||
y += speedY;
|
||||
|
||||
if ((y + radius) > (height + (max * 4))) {
|
||||
y = - (max * 4) - radius;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue