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2014-01-14 00:46:51 +02:00
README.md modified readme to match the readme of the source 2014-01-14 00:46:51 +02:00

EasyGen

A full readme to come

NOTE

This program was originally created by Francesco BancalĂ  and due to him releasing the source we can now continue his work.

Included are his last notes which came with the source.

======

Hello,

maybe it's late but since I was asked lately, I'm gladly releasing the EasyGen 1.42 popular terrain editor source code. Yay!

Nevertheless, the source is awkard. I really hope you'll manage to find it useful, despite the many "WTF is this? Why in the name of God this was made this way rather than in the elegant flawless typical way everyone is doing it?"

The answer is that this was my only and last big project in VC++ and I didn't have the time to study all the stuff, I only wanted to get the editor done because I loved Quake and more than that level editing! Luckly I liked also solo-programming[1] and so I combined all this stuff toghether.

[1] definition of solo-programming: you do program alone without confronting with others, so you end up making terrible mistakes or wasting time to do a thing that would have required less than half of the time if done using a 3rd party library for example.

I'm sorry if you hoped to find real useful information about compiling and the source itself in here, but the reality is I don't remember a thing, too many years and videgames has passed since. Things I remember:

- I think I used VC6.0
- I used a library to load images, BTNexgenIPL32
- math/algebra stuff comes from my previous programming exercises just 4 fun
- ... anything else you want to know, try to ask and I'll gladly answer if I
know/remember the answer.

Also please scan files for viruses, just in case.

About licensing. Just do what you want with this code except hurting people.

Have fun!

Francesco BancalĂ  bancaf@gmail.com 10 gen 2014, 21:33

if you, unlike me, are a bitcoin millionaire, I accept donations :D BTC: 12coA8JciHJ9QMYEnrVZhWaotQz72ty5v3

======================================================================== MICROSOFT FOUNDATION CLASS LIBRARY : EasyGen

// // Fixed //

AppWizard has created this EasyGen application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application.

This file contains a summary of what you will find in each of the files that make up your EasyGen application.

EasyGen.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally.

EasyGen.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CEasyGenApp application class.

EasyGen.cpp This is the main application source file that contains the application class CEasyGenApp.

EasyGen.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++.

EasyGen.clw This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions.

res\EasyGen.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file EasyGen.rc.

res\EasyGen.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file.

EasyGen.reg This is an example .REG file that shows you the kind of registration settings the framework will set for you. You can use this as a .REG file to go along with your application or just delete it and rely on the default RegisterShellFileTypes registration.

/////////////////////////////////////////////////////////////////////////////

For the main frame window:

MainFrm.h, MainFrm.cpp These files contain the frame class CMainFrame, which is derived from CFrameWnd and controls all SDI frame features.

res\Toolbar.bmp This bitmap file is used to create tiled images for the toolbar. The initial toolbar and status bar are constructed in the CMainFrame class. Edit this toolbar bitmap using the resource editor, and update the IDR_MAINFRAME TOOLBAR array in EasyGen.rc to add toolbar buttons. /////////////////////////////////////////////////////////////////////////////

AppWizard creates one document type and one view:

EasyGenDoc.h, EasyGenDoc.cpp - the document These files contain your CEasyGenDoc class. Edit these files to add your special document data and to implement file saving and loading (via CEasyGenDoc::Serialize).

EasyGenView.h, EasyGenView.cpp - the view of the document These files contain your CEasyGenView class. CEasyGenView objects are used to view CEasyGenDoc objects.

///////////////////////////////////////////////////////////////////////////// Other standard files:

StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named EasyGen.pch and a precompiled types file named StdAfx.obj.

Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file.

///////////////////////////////////////////////////////////////////////////// Other notes:

AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize.

If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFC42XXX.DLL from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFC42DEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system.

/////////////////////////////////////////////////////////////////////////////