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280 lines
6.7 KiB
C++
280 lines
6.7 KiB
C++
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#include <ImfOutputFile.h>
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#include <ImfInputFile.h>
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#include <ImfChannelList.h>
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#include <ImfAttribute.h>
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#include <ImfIntAttribute.h>
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#include <ImfOpaqueAttribute.h>
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#include <ImfArray.h>
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#include <half.h>
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#include <stdio.h>
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#include <assert.h>
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#include "tmpDir.h"
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using namespace OPENEXR_IMF_NAMESPACE;
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using namespace std;
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using namespace IMATH_NAMESPACE;
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//
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// Definition of the custom GlorpAttribute type.
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// Note that this must be in the same namespace as the definition
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//
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OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
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struct Glorp
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{
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int a, b;
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Glorp (int a = 0, int b = 0): a(a), b(b) {}
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};
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typedef TypedAttribute<Glorp> GlorpAttribute;
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template <> const char *GlorpAttribute::staticTypeName ();
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template <> void GlorpAttribute::writeValueTo (OStream &, int) const;
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template <> void GlorpAttribute::readValueFrom (IStream &, int, int);
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template <>
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const char *
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GlorpAttribute::staticTypeName ()
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{
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return "glorp";
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}
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template <>
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void
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GlorpAttribute::writeValueTo (OStream &os, int version) const
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{
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Xdr::write <StreamIO> (os, _value.a);
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Xdr::write <StreamIO> (os, _value.b);
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}
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template <>
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void
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GlorpAttribute::readValueFrom (IStream &is, int size, int version)
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{
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Xdr::read <StreamIO> (is, _value.a);
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Xdr::read <StreamIO> (is, _value.b);
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}
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OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT
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namespace {
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void
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fillPixels (Array2D<float> &pf, int width, int height)
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{
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for (int y = 0; y < height; ++y)
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for (int x = 0; x < width; ++x)
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pf[y][x] = x % 10 + 10 * (y % 17);
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}
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void
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writeReadCustomAttr (const Array2D<float> &pf1,
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const char fileName[],
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int width,
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int height)
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{
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//
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// Tell the image file library about the custom GlorpAttribute type.
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//
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GlorpAttribute::registerAttributeType();
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//
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// Write an image file with two custom attributes:
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// "custom1", of type IntAttribute, and
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// "custom2", of type GlorpAttribute.
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//
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{
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Header hdr (width, height);
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hdr.insert ("custom1", IntAttribute (25));
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hdr.insert ("custom2", GlorpAttribute (Glorp (4, 9)));
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hdr.channels().insert ("F", // name
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Channel (FLOAT, // type
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1, // xSampling
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1) // ySampling
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);
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FrameBuffer fb;
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fb.insert ("F", // name
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Slice (FLOAT, // type
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(char *) &pf1[0][0], // base
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sizeof (pf1[0][0]), // xStride
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sizeof (pf1[0][0]) * width, // yStride
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1, // xSampling
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1) // ySampling
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);
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cout << "writing" << flush;
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remove (fileName);
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OutputFile out (fileName, hdr);
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out.setFrameBuffer (fb);
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out.writePixels (height);
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}
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//
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// Tell the image file library to forget the GlorpAttribute type.
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//
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GlorpAttribute::unRegisterAttributeType();
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//
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// Read the header back from the file:
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// "custom1" should come back as an IntAttribute, and
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// "custom2" should come back as an OpaqueAttribute.
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//
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Header hdr;
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{
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cout << " reading" << flush;
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InputFile in (fileName);
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const IntAttribute *c1;
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const OpaqueAttribute *c2;
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c1 = in.header().findTypedAttribute <IntAttribute> ("custom1");
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c2 = in.header().findTypedAttribute <OpaqueAttribute> ("custom2");
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assert (c1 != 0 && c1->value() == 25);
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assert (c2 != 0);
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hdr = in.header();
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}
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//
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// Tell the image file library to remember the custom GlorpAttribute type.
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//
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GlorpAttribute::registerAttributeType();
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//
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// Write a new image file using the header read back from
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// the previous file file. The two custom attributes should
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// be stored in the new file.
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//
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{
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FrameBuffer fb;
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fb.insert ("F", // name
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Slice (FLOAT, // type
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(char *) &pf1[0][0], // base
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sizeof (pf1[0][0]), // xStride
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sizeof (pf1[0][0]) * width, // yStride
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1, // xSampling
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1) // ySampling
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);
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cout << " writing" << flush;
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remove (fileName);
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OutputFile out (fileName, hdr);
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out.setFrameBuffer (fb);
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out.writePixels (height);
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}
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//
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// Read the header of the new image file:
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// "custom1" should come back as an IntAttribute, and
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// "custom2" should come back as a GlorpAttribute.
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//
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{
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cout << " reading" << flush;
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InputFile in (fileName);
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const IntAttribute *c1;
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const GlorpAttribute *c2;
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c1 = in.header().findTypedAttribute <IntAttribute> ("custom1");
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c2 = in.header().findTypedAttribute <GlorpAttribute> ("custom2");
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assert (c1 != 0 && c1->value() == 25);
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assert (c2 != 0 && c2->value().a == 4 && c2->value().b == 9);
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}
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remove (fileName);
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cout << endl;
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}
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} // namespace
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void
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testCustomAttributes ()
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{
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try
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{
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cout << "Testing custom attributes" << endl;
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const int W = 217;
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const int H = 197;
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Array2D<float> pf (H, W);
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fillPixels (pf, W, H);
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const char *filename = IMF_TMP_DIR "imf_test_custom_attr.exr";
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writeReadCustomAttr (pf, filename, W, H);
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cout << "ok\n" << endl;
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}
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catch (const std::exception &e)
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{
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cerr << "ERROR -- caught exception: " << e.what() << endl;
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assert (false);
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}
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}
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