EasyGen/libs/include/IL/config.h

360 lines
9.3 KiB
C

/* include/IL/config.h.in. Generated from configure.ac by autoheader. */
/* Altivec extension found */
#undef ALTIVEC_GCC
/* "Enable debug code features" */
#undef DEBUG
/* PPC_ASM assembly found */
#undef GCC_PCC_ASM
/* X86_64_ASM assembly found */
#undef GCC_X86_64_ASM
/* X86_ASM assembly found */
#undef GCC_X86_ASM
/* Define to 1 if you have the <dlfcn.h> header file. */
#undef HAVE_DLFCN_H
/* Define to 1 if you have the <GLUT/glut.h> header file. */
#undef HAVE_GLUT_GLUT_H
/* Define to 1 if you have the <GL/glut.h> header file. */
#undef HAVE_GL_GLUT_H
/* Define to 1 if you have the <GL/glu.h> header file. */
#undef HAVE_GL_GLU_H
/* Define to 1 if you have the <GL/gl.h> header file. */
#undef HAVE_GL_GL_H
/* Define to 1 if you have the <inttypes.h> header file. */
#undef HAVE_INTTYPES_H
/* Define to 1 if you have the `m' library (-lm). */
#undef HAVE_LIBM
/* Define to 1 if you have the `z' library (-lz). */
#undef HAVE_LIBZ
/* Define to 1 if you have the <memory.h> header file. */
#undef HAVE_MEMORY_H
/* Define to 1 if you have the <OpenGL/glu.h> header file. */
#undef HAVE_OPENGL_GLU_H
/* Define to 1 if you have the <OpenGL/gl.h> header file. */
#undef HAVE_OPENGL_GL_H
/* Define if you have POSIX threads libraries and header files. */
#undef HAVE_PTHREAD
/* Define to 1 if you have the <stdint.h> header file. */
#undef HAVE_STDINT_H
/* Define to 1 if you have the <stdlib.h> header file. */
#undef HAVE_STDLIB_H
/* Define to 1 if you have the <strings.h> header file. */
#undef HAVE_STRINGS_H
/* Define to 1 if you have the <string.h> header file. */
#undef HAVE_STRING_H
/* Define to 1 if you have the <sys/stat.h> header file. */
#undef HAVE_SYS_STAT_H
/* Define to 1 if you have the <sys/types.h> header file. */
#undef HAVE_SYS_TYPES_H
/* Define to 1 if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H
/* Use nonstandard varargs form for the GLU tesselator callback */
#undef HAVE_VARARGS_GLU_TESSCB
/* Define to 1 if you have the <windows.h> header file. */
#undef HAVE_WINDOWS_H
/* Support Allegro API */
#undef ILUT_USE_ALLEGRO
/* Support DirectX8 API */
#undef ILUT_USE_DIRECTX8
/* Support DirectX9 API */
#undef ILUT_USE_DIRECTX9
/* Define if system supports OpenGL API */
#undef ILUT_USE_OPENGL
/* Support SDL API */
#undef ILUT_USE_SDL
/* Support X11 API */
#undef ILUT_USE_X11
/* Support X11 XRender extension */
#undef ILUT_USE_XRENDER
/* Support X11 XShm extension */
#undef ILUT_USE_XSHM
/* Define if you want to build ILU part of DevIL (used in DevIL
examples/tests) */
#undef ILU_ENABLED
/* Define if you can support at least some ASM */
#undef IL_INLINE_ASM
/* blp support (BLP is the texture format for Blizzard games.) */
#undef IL_NO_BLP
/* bmp support (BMP is a standard Windows bitmap.) */
#undef IL_NO_BMP
/* dcx support (DCX is a multi-page PCX file.) */
#undef IL_NO_DCX
/* dds support (DDS (DirectDraw Surface) is used by DirectX to load images
(usually DXTC).) */
#undef IL_NO_DDS
/* dicom support (DICOM (Digital Imaging and Communications in Medicine) is
used extensively in medical imaging.) */
#undef IL_NO_DICOM
/* exr support (EXR is a HDR image file format standardized by Industrial
Light and Magic. OpenEXR powered) */
//#undef IL_NO_EXR
#define IL_NO_EXR
/* fits support (FITS (Flexible Image Transport System) is used for storing
scientific images and is used extensively in astronomy.) */
#undef IL_NO_FITS
/* Define if you want to disable support for various game formats */
#undef IL_NO_GAMES
/* gif support (GIF is lossy and proprietary format used mainly to make
animations) */
#undef IL_NO_GIF
/* hdr support (HDR is the Radiance High Dynamic Range format, using more bits
per channel than normal.) */
#undef IL_NO_HDR
/* icns support (ICNS is the icon format for the Mac OS X operation system.)
*/
#undef IL_NO_ICNS
/* icon support (ICO is the icon format for the Windows operating system.) */
#undef IL_NO_ICON
/* iff support (IFF (Interchange File Format) is used to transfer images
between software from different companies.) */
#undef IL_NO_IFF
/* ilbm support (ILBM (Amiga Interleaved BitMap Format).) */
#undef IL_NO_ILBM
/* iwi support (IWI is the Infinity Ward Image format used in the Call of Duty
games.) */
#undef IL_NO_IWI
/* jp2 support (JP2 (JPEG 2000) is a better, but not so widespread,
alternative to JPEG. JasPer powered) */
#undef IL_NO_JP2
/* jpeg support (JPEG is most common lossy format. libjpeg powered) */
#undef IL_NO_JPG
/* lcms support () */
#undef IL_NO_LCMS
/* lif support (LIF is the image format of the game Homeworld.) */
#undef IL_NO_LIF
/* mdl support (MDL is the format for models in the game Half-Life.) */
#undef IL_NO_MDL
/* mng support (MNG is basically the animated version of PNG but is not
widespread.) */
#undef IL_NO_MNG
/* mp3 support (MP3 (MPEG-1 Audio Layer 3) sometimes have images in them, such
as cover art.) */
#undef IL_NO_MP3
/* pcd support (PCD is the Kodak PhotoCD format.) */
#undef IL_NO_PCD
/* pcx support (PCX is one of the first widely accepted DOS imaging standards)
*/
#undef IL_NO_PCX
/* pic support (PIC is used by SoftImage software.) */
#undef IL_NO_PIC
/* pix support () */
#undef IL_NO_PIX
/* png support (PNG is a smart, loseless and even open format. libpng
powered.) */
#undef IL_NO_PNG
/* pnm support (PNM (Portable aNy Map format) is considered the
least-common-denominator for converting pixmap, graymap, or bitmap files
between different platforms.) */
#undef IL_NO_PNM
/* psd support (PSD is the PhotoShop native file format.) */
#undef IL_NO_PSD
/* psp support (PSP is the Paint Shop Pro native file format.) */
#undef IL_NO_PSP
/* pxr support (PXR is used by Pixar.) */
#undef IL_NO_PXR
/* raw support (RAW is simply raw data.) */
#undef IL_NO_RAW
/* rot support (ROT is the image format for the game Homeworld 2.) */
#undef IL_NO_ROT
/* sgi support (SGI is the native raster graphics file format for Silicon
Graphics workstations) */
#undef IL_NO_SGI
/* sun support (SUN is the image format used on Sun's operating systems.) */
#undef IL_NO_SUN
/* texture support (TEXTURE is the format used in Medieval II: Total War
(similar to DDS).) */
#undef IL_NO_TEXTURE
/* tga support (TGA (aka TARGA file format) has been used mainly in games. It
is open and simple.) */
#undef IL_NO_TGA
/* tiff support (TIFF is a lossless format supporting greater color depths.
libtiff powered) */
#undef IL_NO_TIF
/* tpl support (TPL is the format used by many GameCube and Wii games.) */
#undef IL_NO_TPL
/* utx support (UTX is the format used in the Unreal Tournament game series.)
*/
#undef IL_NO_UTX
/* vtf support (VTF (Valve Texture Format) is used by games based on Valve's
Source engine.) */
#undef IL_NO_VTF
/* doom support (WAD is the format for graphics in the original DooM I/II.) */
#undef IL_NO_WAD
/* wal support (WAL is the image format used for the game Quake 2.) */
#undef IL_NO_WAL
/* wbmp support (WBMP (Wireless Application Protocol Bitmap) is a monochrome
graphics file format optimized for mobile computing devices) */
#undef IL_NO_WBMP
/* wdp support (WDP is Microsoft's successor to JPEG, able to store many
different image types either lossy or losslessly, also known as HD Photo.)
*/
//#undef IL_NO_WDP
#define IL_NO_WDP
/* xpm support (XPM (X PixMap) is an ASCII-based image used in X Windows.) */
#undef IL_NO_XPM
/* Define if you have nvidia texture tools library installed */
#undef IL_USE_DXTC_NVIDIA
/* Define if you have libsquish installed */
#undef IL_USE_DXTC_SQUISH
/* Use libjpeg without modification. always enabled. */
#undef IL_USE_JPEGLIB_UNMODIFIED
/* LCMS include without lcms/ support */
#undef LCMS_NODIRINCLUDE
/* Define to the sub-directory in which libtool stores uninstalled libraries.
*/
#undef LT_OBJDIR
/* Building on Mac OS X */
#undef MAX_OS_X
/* define if you have memalign memory allocation */
#undef MEMALIGN
/* define if you have mm_malloc.h header */
#undef MM_MALLOC
/* Define to 1 if your C compiler doesn't accept -c and -o together. */
#undef NO_MINUS_C_MINUS_O
/* Name of package */
#undef PACKAGE
/* Define to the address where bug reports for this package should be sent. */
#undef PACKAGE_BUGREPORT
/* Define to the full name of this package. */
#undef PACKAGE_NAME
/* Define to the full name and version of this package. */
#undef PACKAGE_STRING
/* Define to the one symbol short name of this package. */
#undef PACKAGE_TARNAME
/* Define to the version of this package. */
#undef PACKAGE_VERSION
/* define if you have posix_memalign memory allocation */
#undef POSIX_MEMALIGN
/* Define to necessary symbol if this constant uses a non-standard name on
your system. */
#undef PTHREAD_CREATE_JOINABLE
/* restric keyword available */
#undef RESTRICT_KEYWORD
/* SSE extension found */
#undef SSE
/* SSE2 extension found */
#undef SSE2
/* SSE3 extension found */
#undef SSE3
/* Define to 1 if you have the ANSI C header files. */
#undef STDC_HEADERS
/* define if you have valloc memory allocation */
#undef VALLOC
/* Memory must be vector aligned */
#undef VECTORMEM
/* Version number of package */
#undef VERSION
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
#undef WORDS_BIGENDIAN
/* Define to 1 if the X Window System is missing or not being used. */
#undef X_DISPLAY_MISSING