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20 lines
No EOL
410 B
GLSL
20 lines
No EOL
410 B
GLSL
; this is a template comment and will not be saved into the shader
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textures/%METASHADER_NAME%_%I%to%J%
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{
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surfaceparm nolightmap
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q3map_novertexshadows
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q3map_forcesunlight
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{
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map %TEXTURE_I_MAP%
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rgbGen vertex
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alphaGen vertex
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tcmod scale %TEXTURE_0_TCMOD%
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}
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{
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map %TEXTURE_J_MAP%
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rgbGen vertex
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alphaGen vertex
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tcmod scale %TEXTURE_0_TCMOD%
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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}
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} |