; this template is for building a shader that will work with ; q3map2.exe, an advanced compiler version programmed by ydnar ; based upon original q3map.exe source code ; http://shaderlab.com/q3map2/ ; textures/%METASHADER_NAME%_%I%to%J% { q3map_lightmapsamplesize 64 q3map_lightmapaxis z q3map_texturesize %TEXTURE_0_SIZEX% %TEXTURE_0_SIZEY% q3map_tcGen ivector ( %TEXTURE_0_SGEN% ) ( %TEXTURE_0_TGEN% ) { map %TEXTURE_I_MAP% } { map %TEXTURE_J_MAP% alphaGen vertex blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap } }