/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #include #include #include "ImathRandom.h" #include #include using namespace OPENEXR_IMF_NAMESPACE; using namespace std; using namespace IMATH_NAMESPACE; namespace { half one (half) { return 1; } void testHalfLut () { const int NX = 67; const int NY = 31; Array2D h (NY, NX); HalfLut lut (one); // // apply (data, nData, stride); // for (int y = 0; y < NY; ++y) for (int x = 0; x < NX; ++x) h[y][x] = 0; lut.apply (&h[0][0], NX * NY, 1); for (int y = 0; y < NY; ++y) for (int x = 0; x < NX; ++x) assert (h[y][x] == 1); // // apply (slice, dataWindow); // for (int y = 0; y < NY; ++y) for (int x = 0; x < NX; ++x) h[y][x] = 0; Slice s (HALF, // type (char *) &h[0][0], // base sizeof (h[0][0]), // xStride sizeof (h[0][0]) * NX, // yStride 1, 1); // xSampling, ySampling Box2i dw (V2i (3, 5), V2i (45, 27)); lut.apply (s, dw); for (int y = 0; y < NY; ++y) for (int x = 0; x < NX; ++x) if (dw.intersects (V2i (x, y))) assert (h[y][x] == 1); else assert (h[y][x] == 0); } void testRgbaLut () { const int NX = 67; const int NY = 31; Array2D rgba (NY, NX); RgbaLut lut (one, WRITE_RGB); // // apply (data, nData, stride); // for (int y = 0; y < NY; ++y) { for (int x = 0; x < NX; ++x) { rgba[y][x].r = 0; rgba[y][x].g = 0; rgba[y][x].b = 0; rgba[y][x].a = 0; } } lut.apply (&rgba[0][0], NX * NY, 1); for (int y = 0; y < NY; ++y) { for (int x = 0; x < NX; ++x) { assert (rgba[y][x].r == 1); assert (rgba[y][x].g == 1); assert (rgba[y][x].b == 1); assert (rgba[y][x].a == 0); } } // // apply (base, xStride, yStride, dataWindow); // for (int y = 0; y < NY; ++y) { for (int x = 0; x < NX; ++x) { rgba[y][x].r = 0; rgba[y][x].g = 0; rgba[y][x].b = 0; rgba[y][x].a = 0; } } Box2i dw (V2i (3, 5), V2i (45, 27)); lut.apply (&rgba[0][0], 1, NX, dw); for (int y = 0; y < NY; ++y) { for (int x = 0; x < NX; ++x) { if (dw.intersects (V2i (x, y))) { assert (rgba[y][x].r == 1); assert (rgba[y][x].g == 1); assert (rgba[y][x].b == 1); assert (rgba[y][x].a == 0); } else { assert (rgba[y][x].r == 0); assert (rgba[y][x].g == 0); assert (rgba[y][x].b == 0); assert (rgba[y][x].a == 0); } } } } void testRounding () { // // For each rounding function, f, // f(f(x)) == f(x) must be true. // Rand32 rand; for (int i = 0; i < 10000; ++i) { half h = rand.nextf (HALF_MIN, HALF_MAX); assert (round12log (h) == round12log (round12log (h))); } for (int n = 0; n <= 10; ++n) { roundNBit rn (n); for (int i = 0; i < 10000; ++i) { half h = rand.nextf (HALF_MIN, HALF_MAX); assert (rn (h) == rn (rn (h))); } } // // Special cases: // assert (round12log (-1) == 0); assert (round12log (0) == 0); assert (round12log (0.5) == 0.5); assert (round12log (1) == 1); assert (round12log (2) == 2); roundNBit r3 (3); assert (r3 (-1) == -1); assert (r3 (0) == 0); assert (r3 (0.5) == 0.5); assert (r3 (1) == 1); assert (r3 (2) == 2); } } // namespace void testLut () { try { cout << "Testing lookup tables" << endl; testHalfLut(); testRgbaLut(); testRounding(); cout << "ok\n" << endl; } catch (const std::exception &e) { cerr << "ERROR -- caught exception: " << e.what() << endl; assert (false); } }