mirror of
https://github.com/ENSL/ensl_gathers.git
synced 2024-11-14 00:40:50 +00:00
133 lines
3.2 KiB
JavaScript
133 lines
3.2 KiB
JavaScript
"use strict";
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/*
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* Gather Controller
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*
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* Server API
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* gather:refresh - Refreshes active gather
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* gather:select - Selects a player for team
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* gather:notification - Creates a notification
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*
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* Client API
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* gather:join - Assigns user to gather
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* gather:vote - Assigns vote to map, leader or server
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* gather:leave - Leave gather
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* gather:select - Select player for team
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* gather:refresh - Refresh gather for client
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*
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* gather:reset - Resets gather (ADMIN)
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*
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*/
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var Map = require("./map");
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var Server = require("./server");
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var Gather = require("./gather_singleton");
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var _ = require("lodash");
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module.exports = function (namespace) {
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var refreshGather = _.debounce(function () {
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namespace.sockets.forEach(function (socket) {
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socket.emit("gather:refresh", {
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gather: Gather.current.toJson(),
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currentGatherer: Gather.current.getGatherer(socket._user),
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maps: Map.list,
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servers: Server.list,
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previousGather: Gather.previous
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});
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});
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}, 200, {
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leading: true,
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trailing: true
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});
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Gather.registerCallback('onDone', refreshGather);
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Gather.registerCallback('onEvent', refreshGather);
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Gather.restart();
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// ***** Generate Test Users *****
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if (process.env.POPULATE_GATHER) {
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let helper = require("./helper");
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helper.createTestUsers({ gather: Gather.current }, refreshGather);
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}
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namespace.on("connection", function (socket) {
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socket.on("gather:join", function (data) {
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let gather = Gather.current;
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if (gather.can("addGatherer")) gather.addGatherer(socket._user);
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refreshGather();
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});
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socket.on("gather:refresh", function () {
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socket.emit("gather:refresh", {
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gather: Gather.current.toJson(),
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currentGatherer: Gather.current.getGatherer(socket._user)
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});
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});
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socket.on("gather:leave", function (data) {
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let gather = Gather.current;
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if (gather.can("removeGatherer")) gather.removeGatherer(socket._user);
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refreshGather();
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});
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socket.on("gather:select", function (data) {
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let gather = Gather.current;
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let playerId = data.player;
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// Check team & leader
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let gatherLeader = gather.getGatherer(socket._user);
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// Cancel if not gatherer or leader
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if (gatherLeader === null || gatherLeader.leader === false) {
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return null;
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}
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// Cancel if id belongs to a leader
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let selectedPlayer = gather.getGatherer({id: playerId});
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if (selectedPlayer === null || selectedPlayer.leader) {
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return null;
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}
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let team = gatherLeader.team;
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let method = (team === 'alien') ? gather.moveToAlien : gather.moveToMarine;
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method.call(gather, selectedPlayer.user);
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if (gather.can("confirmSelection")) {
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gather.confirmSelection(socket._user);
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}
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refreshGather();
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});
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socket.on("disconnect", function () {
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});
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socket.on("gather:vote", function (data) {
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let gather = Gather.current;
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if (data.leader) {
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gather.selectLeader(socket._user, data.leader.candidate);
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}
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if (data.map) {
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gather.voteForMap(socket._user, data.map.id);
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}
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if (data.server) {
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gather.voteForServer(socket._user, data.server.id);
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}
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refreshGather();
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});
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socket.on("gather:reset", function () {
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if (socket._user.admin) {
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Gather.reset();
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refreshGather();
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}
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});
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refreshGather();
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});
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};
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