ensl_gathers/app/javascripts/components/gather.js
2019-06-09 22:30:28 +02:00

1163 lines
30 KiB
JavaScript

import { AssumeUserIdButton } from "javascripts/components/user";
const React = require("react");
const helper = require("javascripts/helper");
const enslUrl = helper.enslUrl;
const rankVotes = helper.rankVotes;
const obsUrl = helper.observatoryUrl;
const SelectPlayerButton = React.createClass({
propTypes: {
socket: React.PropTypes.object.isRequired,
gather: React.PropTypes.object.isRequired,
gatherer: React.PropTypes.object.isRequired
},
selectPlayer(e) {
e.preventDefault();
this.props.socket.emit("gather:select", {
type: this.props.gather.type,
player: parseInt(e.target.value, 10)
});
},
render() {
let button;
if (this.props.gatherer.leader) {
button = <button
className="btn btn-xs btn-default team-label"
data-disabled="true">Leader</button>;
} else if (this.props.gatherer.team !== "lobby") {
button = <button
data-disabled="true"
className="btn btn-xs btn-default team-label">
{_.capitalize(this.props.gatherer.team)}
</button>;
} else {
button = <button
onClick={this.selectPlayer}
value={this.props.gatherer.id}
className="btn btn-xs btn-primary team-label"> Select
</button>;
}
return button;
}
});
const GathererList = React.createClass({
memberList() {
const self = this;
return this.props.gather.gatherers
.filter(gatherer => gatherer.team === self.props.team)
.sort(gatherer => { return gatherer.leader ? 1 : -1 });
},
render() {
const extractGatherer = gatherer => {
let image;
if (gatherer.leader) {
image = <i className="fa fa-star add-right"></i>;
}
return (
<tr key={gatherer.id}>
<td className="col-md-12">
{image}{gatherer.user.username}
<span className="pull-right">
<LifeformIcons gatherer={gatherer} />
</span>
</td>
</tr>
);
};
const members = this.memberList()
.map(extractGatherer);
return (
<table className="table">
<tbody>
{members}
</tbody>
</table>
);
}
});
const GatherTeams = React.createClass({
render() {
return (
<div className="row add-top">
<div className="col-sm-6">
<div className="panel panel-primary panel-light-background team-marines">
<div className="panel-heading">
Marines
</div>
<GathererList gather={this.props.gather} team="marine" />
</div>
</div>
<div className="col-sm-6">
<div className="panel panel-primary panel-light-background team-aliens">
<div className="panel-heading">
Aliens
</div>
<GathererList gather={this.props.gather} team="alien" />
</div>
</div>
</div>
);
}
});
const ElectionProgressBar = React.createClass({
componentDidMount() {
const self = this;
this.timer = setInterval(() => {
self.forceUpdate();
}, 900);
},
progress() {
const interval = this.props.gather.election.interval;
const startTime = (new Date(this.props.gather.election.startTime)).getTime();
const msTranspired = Math.floor((new Date()).getTime() - startTime);
return {
num: msTranspired,
den: interval,
barMessage: Math.floor((interval - msTranspired) / 1000) + "s remaining"
}
},
componentWillUnmount() {
clearInterval(this.timer);
},
render() {
return (<ProgressBar progress={this.progress()} />);
}
});
const ProgressBar = React.createClass({
render() {
const progress = this.props.progress;
const style = {
width: Math.round((progress.num / progress.den * 100)) + "%"
};
const barMessage = progress.barMessage || "";
return (
<div className="progress">
<div className="progress-bar progress-bar-striped active"
data-role="progressbar"
data-aria-valuenow={progress.num}
data-aria-valuemin="0"
data-aria-valuemax={progress.den}
style={style}>{barMessage}
</div>
</div>
);
}
});
const GatherProgress = React.createClass({
stateDescription() {
switch (this.props.gather.state) {
case "gathering":
return "Waiting for more gatherers.";
case "election":
return "Currently voting for team leaders.";
case "selection":
return "Waiting for leaders to pick teams.";
case "done":
return "Gather completed.";
default:
return "Initialising gather.";
}
},
gatheringProgress() {
const gather = this.props.gather;
const num = gather.gatherers.length;
const den = gather.teamSize * 2;
const remaining = den - num;
const message = (remaining === 1) ?
"Waiting for last player" : `Waiting for ${remaining} more players`;
return {
num: num,
den: den,
message: message
};
},
electionProgress() {
const gather = this.props.gather;
const num = gather.gatherers.reduce((acc, gatherer) => {
if (gatherer.leaderVote) acc++;
return acc;
}, 0);
const den = gather.teamSize * 2;
return {
num: num,
den: den,
message: den - num + " more votes required"
};
},
selectionProgress() {
const gather = this.props.gather;
const num = gather.gatherers.reduce((acc, gatherer) => {
if (gatherer.team !== "lobby") acc++;
return acc;
}, 0);
const den = gather.teamSize * 2;
return {
num: num,
den: den,
message: `${num} out of ${den} players assigned. Waiting
on ${_.capitalize(gather.pickingTurn)}s to pick next...`
};
},
render() {
let progress, progressBar;
const gatherState = this.props.gather.state;
if (gatherState === 'gathering' && this.props.gather.gatherers.length) {
progress = this.gatheringProgress();
progressBar = (<ProgressBar progress={progress} />);
} else if (gatherState === 'election') {
progress = this.electionProgress();
progressBar = (<ElectionProgressBar {...this.props} progress={progress} />);
} else if (gatherState === 'selection') {
progress = this.selectionProgress();
progressBar = (<ProgressBar progress={progress} />);
}
if (!progress) return false;
return (
<div className="no-bottom">
<p><strong>{this.stateDescription()}</strong> {progress.message}</p>
{progressBar}
</div>
);
}
});
const JoinGatherButton = React.createClass({
propTypes: {
thisGatherer: React.PropTypes.object,
user: React.PropTypes.object.isRequired,
socket: React.PropTypes.object.isRequired,
gather: React.PropTypes.object.isRequired
},
componentDidMount() {
const self = this;
this.timer = setInterval(() => {
self.forceUpdate();
}, 30000);
},
componentWillUnmount() {
clearInterval(this.timer);
},
joinGather(e) {
e.preventDefault();
this.props.socket.emit("gather:join", {
type: this.props.gather.type
});
},
leaveGather(e) {
e.preventDefault();
this.props.socket.emit("gather:leave", {
type: this.props.gather.type
});
},
cooldownTime() {
let user = this.props.user;
if (!user) return false;
let cooloffTime = this.props.gather.cooldown[user.id];
if (!cooloffTime) return false;
let timeRemaining = new Date(cooloffTime) - new Date();
return timeRemaining > 0 ? timeRemaining : false;
},
render() {
let gather = this.props.gather;
let thisGatherer = this.props.thisGatherer;
if (thisGatherer) {
return <button
onClick={this.leaveGather}
className="btn btn-danger">Leave Gather</button>;
}
if (gather.state === 'gathering') {
let cooldownTime = this.cooldownTime();
if (cooldownTime) {
return <CooloffButton timeRemaining={cooldownTime} />;
} else {
return <button
onClick={this.joinGather}
className="btn btn-success">Join Gather</button>;
}
}
return false;
}
});
const CooloffButton = React.createClass({
propTypes: {
timeRemaining: React.PropTypes.number.isRequired
},
timeRemaining() {
return `${Math.floor(this.props.timeRemaining / 60000) + 1} minutes remaining`;
},
render() {
return <button
disabled="true"
className="btn btn-success">
Leaver Cooloff ({this.timeRemaining()})
</button>
}
})
const GatherActions = React.createClass({
propTypes: {
socket: React.PropTypes.object.isRequired,
gather: React.PropTypes.object.isRequired,
thisGatherer: React.PropTypes.object
},
voteRegather(e) {
e.preventDefault(e);
this.props.socket.emit("gather:vote", {
type: this.props.gather.type,
regather: (e.target.value === "true")
});
},
regatherVotes() {
let gather = this.props.gather;
if (!gather) return 0;
return gather.gatherers.reduce((acc, gatherer) => {
if (gatherer.regatherVote) acc++;
return acc;
}, 0);
},
render() {
let regatherButton;
let pickPatternIndicator;
const user = this.props.user;
const gather = this.props.gather;
const socket = this.props.socket;
const thisGatherer = this.props.thisGatherer;
let pickIndex = this.props.gather.pickingTurnIndex - 1;
if (thisGatherer) {
let regatherVotes = this.regatherVotes();
if (thisGatherer.regatherVote) {
regatherButton = <button value="false" onClick={this.voteRegather}
className="btn btn-danger">
{`Voted Regather (${regatherVotes}/8)`}
</button>;
} else {
regatherButton = <button value="true" onClick={this.voteRegather}
className="btn btn-danger">
{`Vote Regather (${regatherVotes}/8)`}
</button>;
}
pickPatternIndicator = <ul className="list-inline">
{gather.pickingPattern.map((team, index) => {
if (team === 'alien') {
if (index <= pickIndex) {
return <li className="padding-y-1"><div className="pick-pattern-box alien-box-active"></div></li>
}else{
return <li className="padding-y-1"><div className="pick-pattern-box alien-box"></div></li>
}
} else {
if (index <= pickIndex) {
return <li className="padding-y-1"><div className="pick-pattern-box marine-box-active"></div></li>
}else{
return <li className="padding-y-1"><div className="pick-pattern-box marine-box"></div></li>
}
}
})}
</ul>;
}
return (
<div>
<div className="text-right">
<ul className="list-inline no-bottom content-center">
<li>
{pickPatternIndicator}
</li>
<ul className='list-inline no-bottom'>
<li className='padding-right-0'>
<JoinGatherButton gather={gather} thisGatherer={thisGatherer}
user={user} socket={socket} />
</li>
<li className='padding-right-0'>
{regatherButton}
</li>
</ul>
</ul>
</div>
</div>
);
}
});
const VoteButton = React.createClass({
propTypes: {
socket: React.PropTypes.object.isRequired,
candidate: React.PropTypes.object.isRequired,
thisGatherer: React.PropTypes.object,
gather: React.PropTypes.object.isRequired
},
cancelVote(e) {
this.props.socket.emit("gather:vote", {
type: this.props.gather.type,
leader: {
candidate: null
}
});
},
vote(e) {
e.preventDefault();
this.props.socket.emit("gather:vote", {
type: this.props.gather.type,
leader: {
candidate: parseInt(e.target.value, 10)
}
});
},
stopGatherMusic() {
soundController.stop();
},
render() {
let candidate = this.props.candidate;
let thisGatherer = this.props.thisGatherer;
if (thisGatherer === null) {
return false;
}
if (thisGatherer.leaderVote === candidate.id) {
return (
<button
onClick={this.cancelVote}
className="btn btn-xs btn-success vote-button">Voted
</button>
);
} else {
return (
<button
onClick={this.vote}
className="btn btn-xs btn-primary vote-button"
value={candidate.id}>Vote
</button>
);
}
}
});
const ServerVoting = React.createClass({
propTypes: {
socket: React.PropTypes.object.isRequired,
gather: React.PropTypes.object.isRequired,
thisGatherer: React.PropTypes.object,
},
voteHandler(serverId) {
return e => {
e.preventDefault();
this.props.socket.emit("gather:vote", {
type: this.props.gather.type,
server: {
id: serverId
}
});
}
},
votesForServer(server) {
return this.props.gather.gatherers.reduce((acc, gatherer) => {
if (gatherer.serverVote.some(voteId => voteId === server.id)) acc++;
return acc;
}, 0);
},
render() {
let self = this;
let thisGatherer = self.props.thisGatherer;
let servers = self.props.gather.servers.sort((a, b) => {
const aVotes = self.votesForServer(a);
const bVotes = self.votesForServer(b);
return bVotes - aVotes;
}).map(server => {
let votes = self.votesForServer(server);
let style = thisGatherer.serverVote.some(voteId => voteId === server.id) ?
"list-group-item list-group-item-success" : "list-group-item";
return (
<a href="#"
className={style}
onClick={self.voteHandler(server.id)}
key={server.id}>
<span className="badge">{votes}</span>
{server.name || server.description}
</a>
);
});
let votes = thisGatherer.serverVote.length;
return (
<div className="panel panel-primary">
<div className="panel-heading">
{votes === 2 ? "Server Votes" :
`Please Vote for a Server. ${2 - votes} votes remaining`}
</div>
<div className="list-group gather-voting">
{servers}
</div>
</div>
);
}
})
const MapVoting = React.createClass({
propTypes: {
socket: React.PropTypes.object.isRequired,
gather: React.PropTypes.object.isRequired,
thisGatherer: React.PropTypes.object,
maps: React.PropTypes.array.isRequired,
},
voteHandler(mapId) {
return e => {
e.preventDefault();
this.props.socket.emit("gather:vote", {
type: this.props.gather.type,
map: {
id: mapId
}
});
}
},
votesForMap(map) {
return this.props.gather.gatherers.reduce((acc, gatherer) => {
if (gatherer.mapVote.some(voteId => voteId === map.id)) acc++;
return acc;
}, 0);
},
render() {
const self = this;
let thisGatherer = self.props.thisGatherer
let maps = self.props.maps.sort((a, b) => {
const aVotes = self.votesForMap(a);
const bVotes = self.votesForMap(b);
return bVotes - aVotes;
}).map(map => {
let votes = self.votesForMap(map);
let style = thisGatherer.mapVote.some(voteId => voteId === map.id) ?
"list-group-item list-group-item-success" : "list-group-item";
return (
<a href="#"
key={map.id}
onClick={self.voteHandler(map.id)}
className={style}>
<span className="badge">{votes}</span>
{map.name}
</a>
);
});
let votes = thisGatherer.mapVote.length;
return (
<div className="panel panel-primary">
<div className="panel-heading">
{votes === 2 ? "Map Votes" :
`Please Vote for a Map. ${2 - votes} votes remaining`}
</div>
<div className="list-group gather-voting">
{maps}
</div>
</div>
);
}
})
const Gather = exports.Gather = React.createClass({
propTypes: {
thisGatherer: React.PropTypes.object,
maps: React.PropTypes.array.isRequired,
socket: React.PropTypes.object.isRequired,
gather: React.PropTypes.object.isRequired
},
render() {
const socket = this.props.socket;
const gather = this.props.gather;
const thisGatherer = this.props.thisGatherer;
const soundController = this.props.soundController;
const maps = this.props.maps;
const user = this.props.user;
if (gather === null) return <div></div>;
let voting;
if (thisGatherer) {
let state = gather.state;
if (state === 'gathering' || state === 'election') {
voting = (
<div className="row add-top">
<div className="col-sm-6">
<MapVoting gather={gather} maps={maps}
socket={socket} thisGatherer={thisGatherer} />
</div>
<div className="col-sm-6">
<ServerVoting gather={gather}
socket={socket} thisGatherer={thisGatherer} />
</div>
</div>
);
} else {
voting = <GatherVotingResults gather={gather} maps={maps} />;
}
}
let gatherTeams;
if (gather.state === 'selection') {
gatherTeams = <GatherTeams gather={gather} />;
}
if (gather.gatherers.length > 0) {
return (
<div>
<div className="panel panel-primary add-bottom">
<div className="panel-heading">{gather.name} ({gather.description})</div>
<div className="panel-body">
<GatherProgress gather={gather} />
<GatherActions gather={gather} user={user} thisGatherer={thisGatherer}
socket={socket} />
</div>
</div>
<Gatherers gather={gather} user={user} thisGatherer={thisGatherer}
socket={socket} soundController={soundController} />
{gatherTeams}
{voting}
</div>
);
} else {
return (
<div>
<div className="panel panel-primary add-bottom">
<div className="panel-heading">{gather.name} ({gather.description})</div>
</div>
<Gatherers gather={gather} user={user} thisGatherer={thisGatherer}
socket={socket} soundController={soundController} />
</div>
);
}
}
});
const LifeformIcons = exports.LifeformIcons = React.createClass({
availableLifeforms() {
return ["skulk", "gorge", "lerk", "fade", "onos", "commander"];
},
gathererLifeforms() {
let lifeforms = [];
let gatherer = this.props.gatherer;
let abilities = gatherer.user.profile.abilities;
for (let attr in abilities) {
if (abilities[attr]) lifeforms.push(_.capitalize(attr));
}
return lifeforms;
},
render() {
let lifeforms = this.gathererLifeforms();
let availableLifeforms = this.availableLifeforms();
let icons = availableLifeforms.map(lifeform => {
let containsAbility = lifeforms.some(gathererLifeform => {
return gathererLifeform.toLowerCase() === lifeform.toLowerCase()
});
if (containsAbility) {
return <img
className="lifeform-icon"
key={lifeform}
src={`/${lifeform.toLowerCase()}.png`} />
} else {
return <img
className="lifeform-icon"
key={lifeform}
src={`/blank.gif`} />
}
});
return <span className="add-right hidden-xs">{icons}</span>
}
});
const GatherMenu = exports.GatherMenu = React.createClass({
propTypes: {
gatherPool: React.PropTypes.object.isRequired,
currentGather: React.PropTypes.string.isRequired,
gatherSelectedCallback: React.PropTypes.func.isRequired
},
onClick(gather) {
return () => {
this.props.gatherSelectedCallback(gather.type);
}
},
itemClass(gather) {
let className = ["treeview"];
if (gather.type === this.props.currentGather) {
className.push("active");
}
return className.join(" ");
},
gatherPoolArray() {
const gatherArray = [];
const gatherPool = this.props.gatherPool;
for (let attr in gatherPool) {
if (gatherPool.hasOwnProperty(attr)) {
gatherArray.push(gatherPool[attr]);
}
}
return gatherArray.sort((a, b) => a.name - b.name);
},
drawerItemsClass(open){
if(!open){
return 'drawerItems'
}
},
render() {
let open = !this.props.drawerState
return (
<ul className="sidebar-menu">
<li className="header">Gather Formats</li>
{
this.gatherPoolArray().map(gather => {
if (open){
return (
<li className={this.itemClass(gather)}
key={gather.type}>
<a href="#" onClick={this.onClick(gather)}>
<strong>{gather.name + ' ' + '(' + gather.gatherers.length + '/' + gather.teamSize * 2 + ')'}</strong>
<br />
<small>{gather.description}</small>
</a>
</li>
);
}else{
return (
<li className={this.itemClass(gather)}
key={gather.type}>
<a className='aOpened' href="#" onClick={this.onClick(gather)}>
<div className='drawerItemsIcon'><img className="gatherTypeIcons" src={gather.icon}/></div><p className='drawerItems'><strong>{gather.gatherers.length + '/' + gather.teamSize * 2}</strong></p>
<br />
</a>
</li>
);
}
})
}
</ul>
);
}
});
const GathererListItem = React.createClass({
propTypes: {
user: React.PropTypes.object.isRequired,
gather: React.PropTypes.object.isRequired,
socket: React.PropTypes.object.isRequired,
gatherer: React.PropTypes.object.isRequired,
thisGatherer: React.PropTypes.object,
soundController: React.PropTypes.object.isRequired
},
bootGatherer(e) {
e.preventDefault();
this.props.socket.emit("gather:leave", {
type: this.props.gather.type,
gatherer: parseInt(e.target.value, 10) || null
});
},
getInitialState() {
return {
collapse: true
};
},
toggleCollapse(e) {
e.preventDefault();
this.setState({ collapse: !this.state.collapse });
},
caret() {
if (this.state.collapse) {
return <i className="fa fa-caret-down"></i>;
} else {
return <i className="fa fa-caret-up"></i>;
}
},
collapseState() {
return `panel-collapse out collapse ${this.state.collapse ? "" : "in"}`;
},
render() {
const user = this.props.user;
const gather = this.props.gather;
const socket = this.props.socket;
const gatherer = this.props.gatherer;
const thisGatherer = this.props.thisGatherer;
const soundController = this.props.soundController;
let country;
if (gatherer.user.country) {
country = (
<img src="/blank.gif"
className={"flag flag-" + gatherer.user.country.toLowerCase()}
alt={gatherer.user.country} />
);
};
const skill = gatherer.user.profile.skill || "Not Available";
const hiveStats = [];
if (gatherer.user.hive.skill) hiveStats.push(`${gatherer.user.hive.skill} ELO`);
if (gatherer.user.hive.playTime) {
hiveStats.push(`${Math.floor(gatherer.user.hive.playTime / 3600)} Hours`);
}
const hive = (hiveStats.length) ? hiveStats.join(", ") : "Not Available";
const team = (gatherer.user.team) ? gatherer.user.team.name : "None";
let action;
if (gather.state === "election") {
let votes = gather.gatherers.reduce((acc, voter) => {
if (voter.leaderVote === gatherer.id) acc++;
return acc;
}, 0)
action = (
<span>
<span className="badge add-right">{votes + " votes"}</span>
<VoteButton
socket={socket}
gather={gather}
thisGatherer={thisGatherer}
soundController={soundController}
candidate={gatherer} />
</span>
);
}
if (gather.state === 'selection') {
if (thisGatherer &&
thisGatherer.leader &&
thisGatherer.team === gather.pickingTurn) {
action = (
<span>
<SelectPlayerButton gatherer={gatherer}
gather={gather}
socket={socket} />
</span>
);
} else {
if (gatherer.leader) {
action = (<span className={`label label-padding
label-${gatherer.team}
team-label`}>Leader</span>);
} else if (gatherer.team !== "lobby") {
action = (<span className={`label label-padding
label-${gatherer.team}
team-label`}>{_.capitalize(gatherer.team)}</span>);
} else {
action = (<span className="label label-padding label-default team-label">
Lobby</span>);
}
}
}
let adminOptions;
if ((user && user.admin) || (user && user.moderator)) {
adminOptions = [
<hr key="line" />,
<dt key="title">Admin</dt>,
<dd key="adminmenu">
<button
className="btn btn-xs btn-danger"
value={gatherer.user.id}
onClick={this.bootGatherer}>
Boot from Gather
</button>&nbsp;
<AssumeUserIdButton socket={socket}
gatherer={gatherer} currentUser={user} />
</dd>
]
}
const lastSeenInMinutes = (gatherer) => {
return parseInt((Date.now() - gatherer.user.lastSeen) / (1000 * 60));
};
let idleStatus;
if (!gatherer.user.online) {
const mins = lastSeenInMinutes(gatherer);
idleStatus = [
<dt>Last Seen</dt>,
<dd>{mins} mins ago</dd>
]
}
let tabColor = gatherer.team !== "lobby" ? `panel-${gatherer.team}` : "panel-info";
let onlineStatus = gatherer.user.online ? "" : "font-italic"
return (
<div className={`panel ${tabColor} gatherer-panel`}
key={gatherer.user.id} data-userid={gatherer.user.id}>
<div className="panel-heading">
<h4 className="panel-title">
{country} <span className={onlineStatus}>{gatherer.user.username}</span>
<span className="pull-right">
<a href="#" className="btn btn-xs btn-primary add-right"
onClick={this.toggleCollapse}>
Info {this.caret()}</a>
<LifeformIcons gatherer={gatherer} />
{action}
</span>
</h4>
</div>
<div id={gatherer.user.id.toString() + "-collapse"}
className={this.collapseState()} >
<div className="panel-body">
<dl>
{idleStatus}
<dt>Skill Level</dt>
<dd>{skill}</dd>
<dt>Team</dt>
<dd>{team}</dd>
<dt>Hive Stats</dt>
<dd>{hive}</dd>
<dt>Links</dt>
<dd>
<a href={enslUrl(gatherer)}
className="btn btn-xs btn-primary"
target="_blank">ENSL Profile</a>&nbsp;
<a href={obsUrl(gatherer)}
className="btn btn-xs btn-primary"
target="_blank">Observatory Profile</a>
</dd>
{adminOptions}
</dl>
</div>
</div>
</div>
);
}
});
const Gatherers = React.createClass({
propTypes: {
user: React.PropTypes.object,
thisGatherer: React.PropTypes.object,
socket: React.PropTypes.object.isRequired,
gather: React.PropTypes.object.isRequired,
soundController: React.PropTypes.object.isRequired
},
joinGather(e) {
e.preventDefault();
this.props.socket.emit("gather:join", {
type: this.props.gather.type
});
},
render() {
const self = this;
const user = this.props.user;
const socket = this.props.socket;
const gather = this.props.gather;
const thisGatherer = this.props.thisGatherer;
const gatherers = gather.gatherers
.sort((a, b) => {
return (b.user.hive.skill || 1000) - (a.user.hive.skill || 1000);
})
.map(gatherer => {
return <GathererListItem socket={socket} gatherer={gatherer} thisGatherer={thisGatherer}
soundController={this.props.soundController} key={gatherer.id}
user={user} gather={gather} />
});
if (gather.gatherers.length) {
return (
<div id="gatherers-panel">
{gatherers}
</div>
);
} else {
return (
<div className="panel panel-primary add-bottom">
<div className="panel-body text-center join-hero">
<button
onClick={this.joinGather}
className="btn btn-success btn-lg">Start Gather</button>
</div>
</div>
);
}
}
});
const CompletedGather = exports.CompletedGather = React.createClass({
completionDate() {
let d = new Date(this.props.gather.done.time);
if (d) {
return d.toLocaleString();
} else {
return "Completed Gather"
}
},
getInitialState() {
return {
show: !!this.props.show
};
},
toggleGatherInfo() {
let newState = !this.state.show;
this.setState({
show: newState
});
},
render() {
let gatherInfo = [];
let gather = this.props.gather;
let maps = this.props.maps;
let gatherName = gather.name || "Classic Gather";
if (this.state.show) {
gatherInfo.push(<GatherTeams gather={gather} key="gatherteams" />);
gatherInfo.push(<GatherVotingResults gather={gather}
maps={maps} key="gathervotingresults" />);
}
return (
<div>
<div className="panel panel-success add-bottom pointer"
onClick={this.toggleGatherInfo}>
<div className="panel-heading"><strong>{gatherName} - {this.completionDate()}</strong></div>
</div>
{gatherInfo}
</div>
);
}
});
const GatherVotingResults = React.createClass({
// Returns an array of ids voted for e.g. [1,2,5,1,1,3,2]
countVotes(voteType) {
return this.props.gather.gatherers.reduce((acc, gatherer) => {
let votes = gatherer[voteType];
// Temporary fix because some mapvotes are ints and not arrays
if (!Array.isArray(votes)) votes = [votes];
if (votes.length > 0) votes.forEach(vote => acc.push(vote));
return acc;
}, []);
},
selectedMaps() {
return rankVotes(this.countVotes('mapVote'), this.props.maps).slice(0, 2)
},
selectedServers() {
return rankVotes(this.countVotes('serverVote'), this.props.gather.servers || []).slice(0, 2);
},
serverTable(server, primary) {
let password = server.password ? server.password : "N/A";
let className = primary ? "btn btn-primary max-width" : "btn btn-primary pull-right";
let label = primary ? `Join ${server.name}` : "Join Fallback"
return (
<div>
<dl>
<dt>Server Name</dt>
<dd>{server.name}</dd>
<dt>Address</dt>
<dd>{server.ip}:{server.port}</dd>
<dt>Password</dt>
<dd>{password}</dd>
</dl>
<p>
<a href={`steam://run/4920//+connect%20${server.ip}:${server.port}%20+password%20${server.password}`}
className={className}>{label}</a>
</p>
</div>
);
},
render() {
let maps = this.selectedMaps();
let servers = this.selectedServers();
let mainServer;
if (servers[0]) {
mainServer = this.serverTable(servers[0], true);
}
let altServer;
if (servers[1]) {
altServer = this.serverTable(servers[1]);
}
return (
<div className="panel panel-primary">
<div className="panel-heading">
Game Information
</div>
<div className="panel-body">
<div className="row">
<div className="col-md-4">
<h4>Map Selection</h4>
<dl>
<dt>Maps</dt>
<dd>{maps[0].name} <br />(Alternate: {maps[1].name})</dd>
</dl>
</div>
<div className="col-md-4">
<h4>Primary Server</h4>
{mainServer}
</div>
<div className="col-md-4">
<h4>Fallback Server</h4>
{altServer}
</div>
</div>
</div>
</div>
);
}
});