"use strict"; /* * Implements Gather Model * * Gather States * - Gathering * - Election (Electing leaders) * - Selection (Selecting teams) * - Done * */ const Gatherer = require("./gatherer"); const StateMachine = require("javascript-state-machine"); function Gather (options) { if (!(this instanceof Gather)) { return new Gather(options); } this.gatherers = []; let noop = () => {}; this.onDone = (options && typeof options.onDone === 'function') ? options.onDone : noop; this.onEvent = (options && typeof options.onEvent === 'function') ? options.onEvent : noop; this.done = { time: null }; this.TEAM_SIZE = 6; // Store cooldown times for gather leaves this.cooldown = {}; this.COOLDOWN_TIME = 60 * 3;// 3 Minutes this.REGATHER_THRESHOLD = 8; this.election = { INTERVAL: 60000, // 1 Minute startTime: null, timer: null }; this.initState(); } StateMachine.create({ target: Gather.prototype, events: [ { name: "initState", from: "none", to: "gathering" }, { name: "addGatherer", from: "gathering", to: "election" }, { name: "selectLeader", from: "election", to: "selection" }, { name: "electionTimeout", from: "election", to: "selection" }, { name: "confirmSelection", from: "selection", to: "done" }, { name: "removeGatherer", from: ["gathering", "election", "selection"], to: "gathering" }, { name: "regather", from: ["gathering", "election", "selection"], to: "gathering" } ], callbacks: { // Callbacks for events onafterevent: function () { this.onEvent.apply(this, [].slice.call(arguments)); }, // Gathering State onbeforeaddGatherer: function (event, from, to, user) { if (this.needsToCoolOff(user)) return false; this.addUser(user); if (this.gatherers.length !== 12) return false; }, // Election State onbeforeselectLeader: function (event, from, to, voter, candidate) { this.voteForLeader(voter, candidate); if (this.leaderVotes().length !== 12) return false; }, onenterelection: function () { // Setup timer for elections this.startElectionCountdown(); }, onleaveelection: function () { this.cancelElectionCountdown(); }, // Selection State onenterselection: function () { // Remove all leaders and teams this.gatherers.forEach(gatherer => { gatherer.leader = false; gatherer.team = "lobby"; }); // Assign leaders based on vote // 1st place alien comm // 2nd place marine comm let voteCount = {}; this.gatherers.forEach(gatherer => { voteCount[gatherer.id] = 0 }); this.leaderVotes().forEach(candidateId => { voteCount[candidateId]++ }); let rank = []; for (let candidate in voteCount) { rank.push({ candidate: candidate, count: voteCount[candidate] }); } rank.sort((a, b) => { return a.count - b.count; }); this.assignAlienLeader(parseInt(rank.pop().candidate, 0)); this.assignMarineLeader(parseInt(rank.pop().candidate, 0)); }, onleaveselection: function (event, from, to, voter, candidate) { if (event === "removeGatherer" || event === "regather") { this.gatherers.forEach(gatherer => { gatherer.team = "lobby"; }); } }, onbeforeconfirmSelection: function (event, from, to, leader) { return (this.aliens().length === this.TEAM_SIZE && this.marines().length === this.TEAM_SIZE); }, // Remove gatherer event onbeforeremoveGatherer: function (event, from, to, user) { // Cancel transition if no gatherers have been removed let userCount = this.gatherers.length; this.removeUser(user); let userRemoved = userCount > this.gatherers.length; if (userRemoved && from !== 'gathering') this.applyCooldown(user); return userRemoved; }, // Set gatherer vote & if threshold met, reset gather onbeforeregather: function (event, from, to, user, vote) { let self = this; self.modifyGatherer(user, (gatherer) => gatherer.voteRegather(vote)); if (self.regatherVotes() >= self.REGATHER_THRESHOLD) { self.resetState(); return true; } else { return false; } }, // On enter done onenterdone: function () { this.done.time = new Date(); this.onDone.apply(this, [].slice.call(arguments)); } } }); Gather.prototype.resetState = function () { this.gatherers = []; return this; }; Gather.prototype.alienLeader = function () { return this.gatherers.reduce((acc, gatherer) => { if (gatherer.team === "alien" && gatherer.leader) acc.push(gatherer); return acc; }, []).pop(); }; Gather.prototype.marineLeader = function () { return this.gatherers.reduce((acc, gatherer) => { if (gatherer.team === "marine" && gatherer.leader) acc.push(gatherer); return acc; }, []).pop(); }; Gather.prototype.assignMarineLeader = function (id) { this.modifyGatherer({id: id}, gatherer => { gatherer.leader = true; gatherer.team = "marine"; }); }; Gather.prototype.assignAlienLeader = function (id) { this.modifyGatherer({id: id}, gatherer => { gatherer.leader = true; gatherer.team = "alien"; }); }; Gather.prototype.containsUser = function (user) { return this.gatherers.some(gatherer => { return gatherer.id === user.id; }); }; Gather.prototype.addUser = function (user) { if (this.containsUser(user)) return null; let gatherer = new Gatherer(user); this.gatherers.push(gatherer); return gatherer; }; Gather.prototype.removeUser = function (user) { this.gatherers = this.gatherers.filter(gatherer => user.id !== gatherer.id); }; Gather.prototype.modifyGatherer = function (user, callback){ return this.gatherers .filter(gatherer => gatherer.id === user.id) .forEach(callback); }; // Determines picking order of teams // Marine 1 pick first // 2 picks for each team subsequently Gather.prototype.pickingTurn = function () { if (this.current !== 'selection') return null; let alienCount = this.aliens().length; let marineCount = this.marines().length; let total = marineCount + alienCount; if (alienCount + marineCount === 2) return "marine"; if (marineCount > alienCount) return "alien"; if (marineCount < alienCount) return "marine"; switch (total) { case 4: return "alien"; case 6: return "marine"; case 8: return "alien"; case 10: return "marine"; } }; // Moves player to marine // Optional `mover` argument which will check mover credentials to select // Credentials: Must be leader, must belong to team, must be turn to pick Gather.prototype.moveToMarine = function (user, mover) { if (this.marines().length >= this.TEAM_SIZE) return; if (mover && this.containsUser(mover)) { let leader = this.getGatherer(mover); if (leader.team !== "marine" || !leader.leader || this.pickingTurn() !== "marine") return; if (user && this.containsUser(user)) { if (this.getGatherer(user).team !== "lobby") return; } } this.modifyGatherer(user, gatherer => gatherer.team = "marine"); }; // Moves player to alien // Optional `mover` argument which will check mover credentials to select // Credentials: Must be leader, must belong to team, must be turn to pick Gather.prototype.moveToAlien = function (user, mover) { if (this.aliens().length >= this.TEAM_SIZE) return; if (mover && this.containsUser(mover)) { let leader = this.getGatherer(mover); if (leader.team !== "alien" || !leader.leader || this.pickingTurn() !== "alien") return; if (user && this.containsUser(user)) { if (this.getGatherer(user).team !== "lobby") return; } } return this.modifyGatherer(user, gatherer => gatherer.team = "alien"); }; Gather.prototype.moveToLobby = function (user) { this.modifyGatherer(user, gatherer => gatherer.team = "lobby"); }; Gather.prototype.retrieveGroup = function (team) { return this.gatherers.filter(gatherer => gatherer.team === team); }; Gather.prototype.lobby = function () { return this.retrieveGroup("lobby"); }; Gather.prototype.aliens = function () { return this.retrieveGroup("alien"); }; Gather.prototype.marines = function () { return this.retrieveGroup("marine"); }; Gather.prototype.electionStartTime = function () { return (this.election.startTime === null) ? null : this.election.startTime.toISOString(); }; Gather.prototype.toJson = function () { return { gatherers: this.gatherers, state: this.current, pickingTurn: this.pickingTurn(), election: { startTime: this.electionStartTime(), interval: this.election.INTERVAL }, done: { time: this.done.time }, cooldown: this.cooldown } }; Gather.prototype.toggleMapVote = function (voter, mapId) { this.modifyGatherer(voter, gatherer => gatherer.toggleMapVote(mapId)); }; Gather.prototype.toggleServerVote = function (voter, serverId) { this.modifyGatherer(voter, gatherer => gatherer.toggleServerVote(serverId)); }; // Returns an array of IDs representing votes for leaders Gather.prototype.leaderVotes = function () { let self = this; return self.gatherers .map(gatherer => gatherer.leaderVote) .filter(leaderId => typeof leaderId === 'number') .filter(leaderId => self.containsUser({id: leaderId})); }; Gather.prototype.voteForLeader = function (voter, candidate) { this.modifyGatherer(voter, gatherer => gatherer.voteForLeader(candidate)); }; Gather.prototype.getGatherer = function (user) { return this.gatherers .filter(gatherer => gatherer.id === user.id) .pop() || null; }; Gather.prototype.regatherVotes = function () { let self = this; return self.gatherers.reduce((acc, gatherer) => { if (gatherer.regatherVote) acc++; return acc; }, 0); }; // Initiates a timer which will push gather into next state Gather.prototype.startElectionCountdown = function () { let self = this; self.election.startTime = new Date(); this.election.timer = setTimeout(() => { if (self.can("electionTimeout")) self.electionTimeout(); }, self.election.INTERVAL); }; Gather.prototype.cancelElectionCountdown = function () { clearInterval(this.election.timer); this.election.timer = null; this.election.startTime = null; }; Gather.prototype.applyCooldown = function (user) { if (user && typeof user.id === 'number') { let d = new Date(); d.setUTCSeconds(d.getUTCSeconds() + this.COOLDOWN_TIME); this.cooldown[user.id] = d; } }; Gather.prototype.needsToCoolOff = function (user) { if (user && typeof user.id === 'number') { let cooldownTime = this.cooldown[user.id]; if (cooldownTime === undefined) return false; return cooldownTime > new Date(); } }; module.exports = Gather;