/* * Implements Gather Model * * Gather States * - Gathering * - Election (Electing leaders) * - Selection (Selecting teams) * - Done * */ import Gatherer from "./gatherer.mjs"; import StateMachine from "javascript-state-machine"; import Server from "./server.mjs"; class Gather { constructor(options) { if (options === undefined) options = {}; if (!(this instanceof Gather)) { return new Gather(options); } this.gatherers = []; let noop = () => { }; this.onDone = (typeof options.onDone === 'function') ? options.onDone : noop; this.onEvent = (typeof options.onEvent === 'function') ? options.onEvent : noop; this.done = { time: null }; this.teamSize = options.teamSize || 6; // Store cooldown times for gather leaves this.cooldown = {}; this.COOLDOWN_TIME = 60 * 3; // 3 Minutes this.REGATHER_THRESHOLD = this.teamSize + 2; this.type = options.type || "classic"; this.icon = options.icon || "gather icon"; this.name = options.name || "Classic Gather"; this.description = options.description || "No player requirements"; this.election = { INTERVAL: 60000, startTime: null, timer: null }; if (typeof options.membershipTest === 'function') { this.membershipTest = options.membershipTest.bind(this); } if (typeof options.serverMembershipTest === 'function') { this.serverMembershipTest = options.serverMembershipTest.bind(this); } this.initState(); } lobbyFull() { return this.gatherers.length === (this.teamSize * 2); } leaderVotesFull() { return this.leaderVotes().length === (this.teamSize * 2); } resetState() { this.gatherers = []; this.cancelElectionCountdown(); return this; } alienLeader() { return this.gatherers.reduce((acc, gatherer) => { if (gatherer.team === "alien" && gatherer.leader) acc.push(gatherer); return acc; }, []).pop(); } marineLeader() { return this.gatherers.reduce((acc, gatherer) => { if (gatherer.team === "marine" && gatherer.leader) acc.push(gatherer); return acc; }, []).pop(); } assignMarineLeader(id) { this.modifyGatherer({ id: id }, gatherer => { gatherer.leader = true; gatherer.team = "marine"; }); } assignAlienLeader(id) { this.modifyGatherer({ id: id }, gatherer => { gatherer.leader = true; gatherer.team = "alien"; }); } containsUser(user) { return this.gatherers.some(gatherer => { return gatherer.id === user.id; }); } addUser(user) { if (this.containsUser(user)) return null; let gatherer = new Gatherer(user); this.gatherers.push(gatherer); return gatherer; } removeUser(user) { this.gatherers = this.gatherers.filter(gatherer => user.id !== gatherer.id); } modifyGatherer(user, callback) { return this.gatherers .filter(gatherer => gatherer.id === user.id) .forEach(callback); } // 08/04/20 : 1-1-1-1-1 // 08/11/20 : 1-2-1-1-1 // 09/21/20 : 1-1-1-2-1 getPickingPattern() { const pickingPattern = [ "marine", "alien", "marine", "alien", "alien", "marine", "alien", "marine", "alien", "marine", "alien", "marine", ]; return pickingPattern; } // Determines picking order of teams // Marine pick first pickingTurnIndex() { if (this.current !== 'selection') return null; const captainCount = 2; const alienCount = this.aliens().length; const marineCount = this.marines().length; const alreadyPickedCount = (marineCount + alienCount) - captainCount; const pickingPattern = this.getPickingPattern(); const pickingTurn = alreadyPickedCount % pickingPattern.length; // prevent any team from growing beyond the team size limit if (marineCount >= this.teamSize) { return "alien"; } else if (alienCount >= this.teamSize) { return "marine"; } return pickingTurn; } // Moves player to marine // Optional `mover` argument which will check mover credentials to select // Credentials: Must be leader, must belong to team, must be turn to pick moveToMarine(user, mover) { if (this.marines().length >= this.teamSize) return; if (mover && this.containsUser(mover)) { let leader = this.getGatherer(mover); if (leader.team !== "marine" || !leader.leader || this.getPickingPattern()[this.pickingTurnIndex()] !== "marine") return; if (user && this.containsUser(user)) { if (this.getGatherer(user).team !== "lobby") return; } } this.modifyGatherer(user, gatherer => gatherer.team = "marine"); } // Moves player to alien // Optional `mover` argument which will check mover credentials to select // Credentials: Must be leader, must belong to team, must be turn to pick moveToAlien(user, mover) { if (this.aliens().length >= this.teamSize) return; if (mover && this.containsUser(mover)) { let leader = this.getGatherer(mover); if (leader.team !== "alien" || !leader.leader || this.getPickingPattern()[this.pickingTurnIndex()] !== "alien") return; if (user && this.containsUser(user)) { if (this.getGatherer(user).team !== "lobby") return; } } return this.modifyGatherer(user, gatherer => gatherer.team = "alien"); } moveToLobby(user) { this.modifyGatherer(user, gatherer => gatherer.team = "lobby"); } retrieveGroup(team) { return this.gatherers.filter(gatherer => gatherer.team === team); } lobby() { return this.retrieveGroup("lobby"); } aliens() { return this.retrieveGroup("alien"); } marines() { return this.retrieveGroup("marine"); } electionStartTime() { return (this.election.startTime === null) ? null : this.election.startTime.toISOString(); } toJson() { return { name: this.name, icon: this.icon, description: this.description, type: this.type, gatherers: this.gatherers, servers: this.getServers(), state: this.current, pickingTurn: this.getPickingPattern()[this.pickingTurnIndex()], pickingTurnIndex: this.pickingTurnIndex(), pickingPattern: this.getPickingPattern().splice(0, this.getPickingPattern().length - 2), election: { startTime: this.electionStartTime(), interval: this.election.INTERVAL }, teamSize: this.teamSize, done: { time: this.done.time }, cooldown: this.cooldown }; } toggleMapVote(voter, mapId) { this.modifyGatherer(voter, gatherer => gatherer.toggleMapVote(mapId)); } toggleServerVote(voter, serverId) { this.modifyGatherer(voter, gatherer => gatherer.toggleServerVote(serverId)); } // Returns an array of IDs representing votes for leaders leaderVotes() { let self = this; return self.gatherers .map(gatherer => gatherer.leaderVote) .filter(leaderId => typeof leaderId === 'number') .filter(leaderId => self.containsUser({ id: leaderId })); } voteForLeader(voter, candidate) { this.modifyGatherer(voter, gatherer => gatherer.voteForLeader(candidate)); } getGatherer(user) { return this.gatherers .filter(gatherer => gatherer.id === user.id) .pop() || null; } regatherVotes() { let self = this; return self.gatherers.reduce((acc, gatherer) => { if (gatherer.regatherVote) acc++; return acc; }, 0); } // Initiates a timer which will push gather into next state startElectionCountdown() { let self = this; self.election.startTime = new Date(); this.election.timer = setTimeout(() => { if (self.can("electionTimeout")) self.electionTimeout(); }, self.election.INTERVAL); } cancelElectionCountdown() { clearTimeout(this.election.timer); this.election.timer = null; this.election.startTime = null; } applyCooldown(user) { if (user && typeof user.id === 'number') { let d = new Date(); d.setUTCSeconds(d.getUTCSeconds() + this.COOLDOWN_TIME); this.cooldown[user.id] = d; } } needsToCoolOff(user) { if (user && typeof user.id === 'number') { let cooldownTime = this.cooldown[user.id]; if (cooldownTime === undefined) return false; return cooldownTime > new Date(); } } failsTest(user) { if (!this.membershipTest) return false; return !this.membershipTest(user); } getServers() { if (!this.serverMembershipTest) return Server.list; return Server.list.filter(this.serverMembershipTest); } } StateMachine.create({ target: Gather.prototype, events: [ { name: "initState", from: "none", to: "gathering" }, { name: "addGatherer", from: "gathering", to: "election" }, { name: "selectLeader", from: "election", to: "selection" }, { name: "electionTimeout", from: "election", to: "selection" }, { name: "confirmSelection", from: "selection", to: "done" }, { name: "removeGatherer", from: ["gathering", "election", "selection"], to: "gathering" }, { name: "regather", from: ["gathering", "election", "selection"], to: "gathering" } ], callbacks: { // Callbacks for events onafterevent: function () { this.onEvent.apply(this, [].slice.call(arguments)); }, // Gathering State onbeforeaddGatherer: function (event, from, to, user) { if (this.needsToCoolOff(user)) return false; if (this.failsTest(user)) return false; this.addUser(user); if (!this.lobbyFull()) { return false; } }, // Election State onbeforeselectLeader: function (event, from, to, voter, candidate) { this.voteForLeader(voter, candidate); if (!this.leaderVotesFull()) return false; }, onenterelection: function () { // discordBot.notifyChannel("Gather is starting! Pick your captains at https://gathers.ensl.org"); // Setup timer for elections this.startElectionCountdown(); }, onleaveelection: function () { this.cancelElectionCountdown(); }, // Selection State onenterselection: function () { // Remove all leaders and teams this.gatherers.forEach(gatherer => { gatherer.leader = false; gatherer.team = "lobby"; }); // Assign leaders based on vote // 1st place alien comm // 2nd place marine comm let voteCount = {}; this.gatherers.forEach(gatherer => { voteCount[gatherer.id] = 0 }); this.leaderVotes().forEach(candidateId => { voteCount[candidateId]++ }); let rank = []; for (let candidate in voteCount) { rank.push({ candidate: candidate, count: voteCount[candidate] }); } rank.sort((a, b) => { return a.count - b.count; }); this.assignAlienLeader(parseInt(rank.pop().candidate, 0)); this.assignMarineLeader(parseInt(rank.pop().candidate, 0)); }, onleaveselection: function (event, from, to, voter, candidate) { if (event === "removeGatherer" || event === "regather") { this.gatherers.forEach(gatherer => { gatherer.team = "lobby"; }); } }, onbeforeconfirmSelection: function (event, from, to, leader) { return (this.aliens().length === this.teamSize && this.marines().length === this.teamSize); }, // Remove gatherer event onbeforeremoveGatherer: function (event, from, to, user) { // Cancel transition if no gatherers have been removed let userCount = this.gatherers.length; this.removeUser(user); let userRemoved = userCount > this.gatherers.length; if (userRemoved && from !== 'gathering') this.applyCooldown(user); return userRemoved; }, // Set gatherer vote & if threshold met, reset gather onbeforeregather: function (event, from, to, user, vote) { let self = this; self.modifyGatherer(user, (gatherer) => gatherer.voteRegather(vote)); if (self.regatherVotes() >= self.REGATHER_THRESHOLD) { self.resetState(); // discordBot.notifyChannel("@here Gather was reset! Rejoin to play!"); return true; } else { return false; } }, // On enter done onenterdone: function () { // discordBot.notifyChannel("Picking finished! Join the server!"); this.done.time = new Date(); this.onDone.apply(this, [].slice.call(arguments)); } } }); export default Gather;